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-rw-r--r--src/client/gameui.cpp62
-rw-r--r--src/client/gameui.h9
2 files changed, 67 insertions, 4 deletions
diff --git a/src/client/gameui.cpp b/src/client/gameui.cpp
index 8a8a091c6..924336165 100644
--- a/src/client/gameui.cpp
+++ b/src/client/gameui.cpp
@@ -20,12 +20,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "gameui.h"
#include <irrlicht_changes/static_text.h>
+#include <gettext.h>
#include "gui/mainmenumanager.h"
#include "util/pointedthing.h"
#include "client.h"
#include "clientmap.h"
#include "fontengine.h"
#include "nodedef.h"
+#include "profiler.h"
#include "renderingengine.h"
#include "version.h"
@@ -64,6 +66,13 @@ void GameUI::init()
m_guitext_chat = gui::StaticText::add(guienv, L"", core::rect<s32>(0, 0, 0, 0),
//false, false); // Disable word wrap as of now
false, true, guiroot);
+
+ // Profiler text (size is updated when text is updated)
+ m_guitext_profiler = gui::StaticText::add(guienv, L"<Profiler>",
+ core::rect<s32>(0, 0, 0, 0), false, false, guiroot);
+ m_guitext_profiler->setBackgroundColor(video::SColor(120, 0, 0, 0));
+ m_guitext_profiler->setVisible(false);
+ m_guitext_profiler->setWordWrap(true);
}
void GameUI::update(const RunStats &stats, Client *client, MapDrawControl *draw_control,
@@ -188,6 +197,13 @@ void GameUI::showMinimap(bool show)
m_flags.show_minimap = show;
}
+void GameUI::showTranslatedStatusText(const char *str)
+{
+ const wchar_t *wmsg = wgettext(str);
+ showStatusText(wmsg);
+ delete[] wmsg;
+}
+
void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
u32 profiler_current_page)
{
@@ -214,3 +230,49 @@ void GameUI::setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
m_guitext_chat->setVisible(m_flags.show_chat &&
recent_chat_count != 0 && profiler_current_page == 0);
}
+
+void GameUI::updateProfiler(u32 profiler_current_page, u32 profiler_max_page)
+{
+ if (profiler_current_page != 0) {
+ std::ostringstream os(std::ios_base::binary);
+ g_profiler->printPage(os, profiler_current_page,
+ profiler_max_page);
+
+ std::wstring text = translate_string(utf8_to_wide(os.str()));
+ setStaticText(m_guitext_profiler, text.c_str());
+
+ s32 w = g_fontengine->getTextWidth(text);
+
+ if (w < 400)
+ w = 400;
+
+ unsigned text_height = g_fontengine->getTextHeight();
+
+ core::position2di upper_left, lower_right;
+
+ upper_left.X = 6;
+ upper_left.Y = (text_height + 5) * 2;
+ lower_right.X = 12 + w;
+ lower_right.Y = upper_left.Y + (text_height + 1) * MAX_PROFILER_TEXT_ROWS;
+
+ s32 screen_height = RenderingEngine::get_video_driver()->getScreenSize().Height;
+
+ if (lower_right.Y > screen_height * 2 / 3)
+ lower_right.Y = screen_height * 2 / 3;
+
+ m_guitext_profiler->setRelativePosition(core::rect<s32>(upper_left, lower_right));
+ }
+
+ m_guitext_profiler->setVisible(profiler_current_page != 0);
+
+ if (profiler_current_page != 0) {
+ wchar_t buf[255];
+ const wchar_t* str = wgettext("Profiler shown (page %d of %d)");
+ swprintf(buf, sizeof(buf) / sizeof(wchar_t), str,
+ profiler_current_page, profiler_max_page);
+ delete[] str;
+ showStatusText(buf);
+ } else {
+ showTranslatedStatusText("Profiler hidden");
+ }
+}
diff --git a/src/client/gameui.h b/src/client/gameui.h
index d1838f628..b090f5cb0 100644
--- a/src/client/gameui.h
+++ b/src/client/gameui.h
@@ -71,15 +71,18 @@ public:
m_statustext = str;
m_statustext_time = 0.0f;
}
+ void showTranslatedStatusText(const char *str);
inline void clearStatusText() { m_statustext.clear(); }
void setChatText(const EnrichedString &chat_text, u32 recent_chat_count,
u32 profiler_current_page);
+ void updateProfiler(u32 profiler_current_page, u32 profiler_max_page);
+
private:
Flags m_flags;
- gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
+ gui::IGUIStaticText *m_guitext = nullptr; // First line of debug text
gui::IGUIStaticText *m_guitext2 = nullptr; // Second line of debug text
gui::IGUIStaticText *m_guitext_info = nullptr; // At the middle of the screen
@@ -90,7 +93,5 @@ private:
float m_statustext_time = 0.0f;
gui::IGUIStaticText *m_guitext_chat; // Chat text
-
- // @TODO future move
- // gui::IGUIStaticText *m_guitext_profiler; // Profiler text
+ gui::IGUIStaticText *m_guitext_profiler; // Profiler text
};