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-rw-r--r--src/client/clientenvironment.cpp37
-rw-r--r--src/client/localplayer.cpp24
-rw-r--r--src/client/localplayer.h4
3 files changed, 39 insertions, 26 deletions
diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp
index 7e3867537..448af36c6 100644
--- a/src/client/clientenvironment.cpp
+++ b/src/client/clientenvironment.cpp
@@ -194,32 +194,41 @@ void ClientEnvironment::step(float dtime)
lplayer->applyControl(dtime_part, this);
// Apply physics
- if (!free_move && !is_climbing) {
+ if (!free_move) {
// Gravity
v3f speed = lplayer->getSpeed();
- if (!lplayer->in_liquid)
+ if (!is_climbing && !lplayer->in_liquid)
speed.Y -= lplayer->movement_gravity *
lplayer->physics_override_gravity * dtime_part * 2.0f;
// Liquid floating / sinking
- if (lplayer->in_liquid && !lplayer->swimming_vertical &&
+ if (!is_climbing && lplayer->in_liquid &&
+ !lplayer->swimming_vertical &&
!lplayer->swimming_pitch)
speed.Y -= lplayer->movement_liquid_sink * dtime_part * 2.0f;
- // Liquid resistance
- if (lplayer->in_liquid_stable || lplayer->in_liquid) {
- // How much the node's viscosity blocks movement, ranges
- // between 0 and 1. Should match the scale at which viscosity
+ // Movement resistance
+ if (lplayer->move_resistance > 0) {
+ // How much the node's move_resistance blocks movement, ranges
+ // between 0 and 1. Should match the scale at which liquid_viscosity
// increase affects other liquid attributes.
- static const f32 viscosity_factor = 0.3f;
-
- v3f d_wanted = -speed / lplayer->movement_liquid_fluidity;
+ static const f32 resistance_factor = 0.3f;
+
+ v3f d_wanted;
+ bool in_liquid_stable = lplayer->in_liquid_stable || lplayer->in_liquid;
+ if (in_liquid_stable) {
+ d_wanted = -speed / lplayer->movement_liquid_fluidity;
+ } else {
+ d_wanted = -speed / BS;
+ }
f32 dl = d_wanted.getLength();
- if (dl > lplayer->movement_liquid_fluidity_smooth)
- dl = lplayer->movement_liquid_fluidity_smooth;
+ if (in_liquid_stable) {
+ if (dl > lplayer->movement_liquid_fluidity_smooth)
+ dl = lplayer->movement_liquid_fluidity_smooth;
+ }
- dl *= (lplayer->liquid_viscosity * viscosity_factor) +
- (1 - viscosity_factor);
+ dl *= (lplayer->move_resistance * resistance_factor) +
+ (1 - resistance_factor);
v3f d = d_wanted.normalize() * (dl * dtime_part * 100.0f);
speed += d;
}
diff --git a/src/client/localplayer.cpp b/src/client/localplayer.cpp
index 2d4f7305a..3f78d201d 100644
--- a/src/client/localplayer.cpp
+++ b/src/client/localplayer.cpp
@@ -227,8 +227,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
pp = floatToInt(position + v3f(0.0f, BS * 0.1f, 0.0f), BS);
node = map->getNode(pp, &is_valid_position);
if (is_valid_position) {
- in_liquid = nodemgr->get(node.getContent()).isLiquid();
- liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
+ const ContentFeatures &cf = nodemgr->get(node.getContent());
+ in_liquid = cf.liquid_move_physics;
+ move_resistance = cf.move_resistance;
} else {
in_liquid = false;
}
@@ -238,8 +239,9 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
pp = floatToInt(position + v3f(0.0f, BS * 0.5f, 0.0f), BS);
node = map->getNode(pp, &is_valid_position);
if (is_valid_position) {
- in_liquid = nodemgr->get(node.getContent()).isLiquid();
- liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
+ const ContentFeatures &cf = nodemgr->get(node.getContent());
+ in_liquid = cf.liquid_move_physics;
+ move_resistance = cf.move_resistance;
} else {
in_liquid = false;
}
@@ -252,7 +254,7 @@ void LocalPlayer::move(f32 dtime, Environment *env, f32 pos_max_d,
pp = floatToInt(position + v3f(0.0f), BS);
node = map->getNode(pp, &is_valid_position);
if (is_valid_position) {
- in_liquid_stable = nodemgr->get(node.getContent()).isLiquid();
+ in_liquid_stable = nodemgr->get(node.getContent()).liquid_move_physics;
} else {
in_liquid_stable = false;
}
@@ -800,8 +802,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
pp = floatToInt(position + v3f(0.0f, BS * 0.1f, 0.0f), BS);
node = map->getNode(pp, &is_valid_position);
if (is_valid_position) {
- in_liquid = nodemgr->get(node.getContent()).isLiquid();
- liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
+ const ContentFeatures &cf = nodemgr->get(node.getContent());
+ in_liquid = cf.liquid_move_physics;
+ move_resistance = cf.move_resistance;
} else {
in_liquid = false;
}
@@ -810,8 +813,9 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
pp = floatToInt(position + v3f(0.0f, BS * 0.5f, 0.0f), BS);
node = map->getNode(pp, &is_valid_position);
if (is_valid_position) {
- in_liquid = nodemgr->get(node.getContent()).isLiquid();
- liquid_viscosity = nodemgr->get(node.getContent()).liquid_viscosity;
+ const ContentFeatures &cf = nodemgr->get(node.getContent());
+ in_liquid = cf.liquid_move_physics;
+ move_resistance = cf.move_resistance;
} else {
in_liquid = false;
}
@@ -823,7 +827,7 @@ void LocalPlayer::old_move(f32 dtime, Environment *env, f32 pos_max_d,
pp = floatToInt(position + v3f(0.0f), BS);
node = map->getNode(pp, &is_valid_position);
if (is_valid_position)
- in_liquid_stable = nodemgr->get(node.getContent()).isLiquid();
+ in_liquid_stable = nodemgr->get(node.getContent()).liquid_move_physics;
else
in_liquid_stable = false;
diff --git a/src/client/localplayer.h b/src/client/localplayer.h
index 345aec9d9..13b35ae4e 100644
--- a/src/client/localplayer.h
+++ b/src/client/localplayer.h
@@ -55,8 +55,8 @@ public:
bool in_liquid = false;
// This is more stable and defines the maximum speed of the player
bool in_liquid_stable = false;
- // Gets the viscosity of water to calculate friction
- u8 liquid_viscosity = 0;
+ // Slows down the player when moving through
+ u8 move_resistance = 0;
bool is_climbing = false;
bool swimming_vertical = false;
bool swimming_pitch = false;