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-rw-r--r--src/client/camera.cpp4
-rw-r--r--src/client/client.cpp35
-rw-r--r--src/client/client.h1
-rw-r--r--src/client/game.cpp20
4 files changed, 27 insertions, 33 deletions
diff --git a/src/client/camera.cpp b/src/client/camera.cpp
index 7e953d4c7..025bd081d 100644
--- a/src/client/camera.cpp
+++ b/src/client/camera.cpp
@@ -99,9 +99,9 @@ bool Camera::successfullyCreated(std::string &error_message)
error_message.clear();
}
- if (g_settings->getBool("enable_client_modding")) {
+ if (m_client->modsLoaded())
m_client->getScript()->on_camera_ready(this);
- }
+
return error_message.empty();
}
diff --git a/src/client/client.cpp b/src/client/client.cpp
index 4c5485325..9535acc8e 100644
--- a/src/client/client.cpp
+++ b/src/client/client.cpp
@@ -108,15 +108,6 @@ Client::Client(
m_minimap = new Minimap(this);
}
m_cache_save_interval = g_settings->getU16("server_map_save_interval");
-
- m_modding_enabled = g_settings->getBool("enable_client_modding");
- // Only create the client script environment if client scripting is enabled by the
- // client.
- if (m_modding_enabled) {
- m_script = new ClientScripting(this);
- m_env.setScript(m_script);
- m_script->setEnv(&m_env);
- }
}
void Client::loadMods()
@@ -124,9 +115,8 @@ void Client::loadMods()
// Don't load mods twice.
// If client scripting is disabled by the client, don't load builtin or
// client-provided mods.
- if (m_mods_loaded || !m_modding_enabled) {
+ if (m_mods_loaded || !g_settings->getBool("enable_client_modding"))
return;
- }
// If client scripting is disabled by the server, don't load builtin or
// client-provided mods.
@@ -135,11 +125,13 @@ void Client::loadMods()
if (checkCSMRestrictionFlag(CSMRestrictionFlags::CSM_RF_LOAD_CLIENT_MODS)) {
warningstream << "Client-provided mod loading is disabled by server." <<
std::endl;
- // This line is needed because builtin is not loaded
- m_modding_enabled = false;
return;
}
+ m_script = new ClientScripting(this);
+ m_env.setScript(m_script);
+ m_script->setEnv(&m_env);
+
// Load builtin
scanModIntoMemory(BUILTIN_MOD_NAME, getBuiltinLuaPath());
m_script->loadModFromMemory(BUILTIN_MOD_NAME);
@@ -185,9 +177,15 @@ void Client::loadMods()
for (const ModSpec &mod : m_mods)
m_script->loadModFromMemory(mod.name);
+ // Mods are done loading. Unlock callbacks
+ m_mods_loaded = true;
+
// Run a callback when mods are loaded
m_script->on_mods_loaded();
- m_mods_loaded = true;
+ if (m_state == LC_Ready)
+ m_script->on_client_ready(m_env.getLocalPlayer());
+ if (m_camera)
+ m_script->on_camera_ready(m_camera);
}
bool Client::checkBuiltinIntegrity()
@@ -239,7 +237,7 @@ const ModSpec* Client::getModSpec(const std::string &modname) const
void Client::Stop()
{
m_shutdown = true;
- if (m_modding_enabled)
+ if (m_mods_loaded)
m_script->on_shutdown();
//request all client managed threads to stop
m_mesh_update_thread.stop();
@@ -249,7 +247,7 @@ void Client::Stop()
m_localdb->endSave();
}
- if (m_modding_enabled)
+ if (m_mods_loaded)
delete m_script;
}
@@ -1497,7 +1495,7 @@ void Client::typeChatMessage(const std::wstring &message)
return;
// If message was consumed by script API, don't send it to server
- if (m_modding_enabled && m_script->on_sending_message(wide_to_utf8(message)))
+ if (m_mods_loaded && m_script->on_sending_message(wide_to_utf8(message)))
return;
// Send to others
@@ -1693,9 +1691,8 @@ void Client::afterContentReceived()
m_state = LC_Ready;
sendReady();
- if (g_settings->getBool("enable_client_modding")) {
+ if (m_mods_loaded)
m_script->on_client_ready(m_env.getLocalPlayer());
- }
text = wgettext("Done!");
RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 100);
diff --git a/src/client/client.h b/src/client/client.h
index 85456fe4d..6dad48c3d 100644
--- a/src/client/client.h
+++ b/src/client/client.h
@@ -397,7 +397,6 @@ public:
}
ClientScripting *getScript() { return m_script; }
- const bool moddingEnabled() const { return m_modding_enabled; }
const bool modsLoaded() const { return m_mods_loaded; }
void pushToEventQueue(ClientEvent *event);
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 5bf41bcd6..b5508f2cb 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -184,7 +184,7 @@ struct LocalFormspecHandler : public TextDest
return;
}
- if (m_client && m_client->moddingEnabled())
+ if (m_client && m_client->modsLoaded())
m_client->getScript()->on_formspec_input(m_formname, fields);
}
@@ -1870,7 +1870,7 @@ void Game::processKeyInput()
} else if (wasKeyDown(KeyType::CMD)) {
openConsole(0.2, L"/");
} else if (wasKeyDown(KeyType::CMD_LOCAL)) {
- if (client->moddingEnabled())
+ if (client->modsLoaded())
openConsole(0.2, L".");
else
m_game_ui->showStatusText(wgettext("Client side scripting is disabled"));
@@ -2026,7 +2026,7 @@ void Game::openInventory()
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
- if (!client->moddingEnabled()
+ if (!client->modsLoaded()
|| !client->getScript()->on_inventory_open(fs_src->m_client->getInventory(inventoryloc))) {
TextDest *txt_dst = new TextDestPlayerInventory(client);
auto *&formspec = m_game_ui->updateFormspec("");
@@ -2516,9 +2516,8 @@ void Game::handleClientEvent_None(ClientEvent *event, CameraOrientation *cam)
void Game::handleClientEvent_PlayerDamage(ClientEvent *event, CameraOrientation *cam)
{
- if (client->moddingEnabled()) {
+ if (client->modsLoaded())
client->getScript()->on_damage_taken(event->player_damage.amount);
- }
// Damage flash and hurt tilt are not used at death
if (client->getHP() > 0) {
@@ -2546,7 +2545,7 @@ void Game::handleClientEvent_Deathscreen(ClientEvent *event, CameraOrientation *
{
// If client scripting is enabled, deathscreen is handled by CSM code in
// builtin/client/init.lua
- if (client->moddingEnabled())
+ if (client->modsLoaded())
client->getScript()->on_death();
else
showDeathFormspec();
@@ -3033,9 +3032,8 @@ void Game::processPlayerInteraction(f32 dtime, bool show_hud, bool show_debug)
else
runData.repeat_rightclick_timer = 0;
-
if (selected_def.usable && input->getLeftState()) {
- if (input->getLeftClicked() && (!client->moddingEnabled()
+ if (input->getLeftClicked() && (!client->modsLoaded()
|| !client->getScript()->on_item_use(selected_item, pointed)))
client->interact(INTERACT_USE, pointed);
} else if (pointed.type == POINTEDTHING_NODE) {
@@ -3240,7 +3238,7 @@ void Game::handlePointingAtNode(const PointedThing &pointed,
soundmaker->m_player_rightpunch_sound =
def.sound_place;
- if (client->moddingEnabled())
+ if (client->modsLoaded())
client->getScript()->on_placenode(pointed, def);
} else {
soundmaker->m_player_rightpunch_sound =
@@ -3496,7 +3494,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
if (!runData.digging) {
infostream << "Started digging" << std::endl;
runData.dig_instantly = runData.dig_time_complete == 0;
- if (client->moddingEnabled() && client->getScript()->on_punchnode(nodepos, n))
+ if (client->modsLoaded() && client->getScript()->on_punchnode(nodepos, n))
return;
client->interact(INTERACT_START_DIGGING, pointed);
runData.digging = true;
@@ -3556,7 +3554,7 @@ void Game::handleDigging(const PointedThing &pointed, const v3s16 &nodepos,
bool is_valid_position;
MapNode wasnode = map.getNode(nodepos, &is_valid_position);
if (is_valid_position) {
- if (client->moddingEnabled() &&
+ if (client->modsLoaded() &&
client->getScript()->on_dignode(nodepos, wasnode)) {
return;
}