aboutsummaryrefslogtreecommitdiff
path: root/src/client
diff options
context:
space:
mode:
Diffstat (limited to 'src/client')
0 files changed, 0 insertions, 0 deletions
href='#n45'>45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef L_ENV_H_
#define L_ENV_H_

#include "lua_api/l_base.h"
#include "environment.h"

class ModApiEnvMod : public ModApiBase {
private:
	// set_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_set_node(lua_State *L);

	static int l_add_node(lua_State *L);

	// remove_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_remove_node(lua_State *L);
	
	// swap_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_swap_node(lua_State *L);

	// get_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node(lua_State *L);

	// get_node_or_nil(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_or_nil(lua_State *L);

	// get_node_light(pos, timeofday)
	// pos = {x=num, y=num, z=num}
	// timeofday: nil = current time, 0 = night, 0.5 = day
	static int l_get_node_light(lua_State *L);

	// place_node(pos, node)
	// pos = {x=num, y=num, z=num}
	static int l_place_node(lua_State *L);

	// dig_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_dig_node(lua_State *L);

	// punch_node(pos)
	// pos = {x=num, y=num, z=num}
	static int l_punch_node(lua_State *L);


	// get_node_max_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_max_level(lua_State *L);

	// get_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_get_node_level(lua_State *L);

	// set_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_set_node_level(lua_State *L);

	// add_node_level(pos)
	// pos = {x=num, y=num, z=num}
	static int l_add_node_level(lua_State *L);

	// get_meta(pos)
	static int l_get_meta(lua_State *L);

	// get_node_timer(pos)
	static int l_get_node_timer(lua_State *L);

	// add_entity(pos, entityname) -> ObjectRef or nil
	// pos = {x=num, y=num, z=num}
	static int l_add_entity(lua_State *L);

	// add_item(pos, itemstack or itemstring or table) -> ObjectRef or nil
	// pos = {x=num, y=num, z=num}
	static int l_add_item(lua_State *L);

	// get_player_by_name(name)
	static int l_get_player_by_name(lua_State *L);

	// get_objects_inside_radius(pos, radius)
	static int l_get_objects_inside_radius(lua_State *L);

	// set_timeofday(val)
	// val = 0...1
	static int l_set_timeofday(lua_State *L);

	// get_timeofday() -> 0...1
	static int l_get_timeofday(lua_State *L);

	// get_gametime()
	static int l_get_gametime(lua_State *L);

	// find_node_near(pos, radius, nodenames) -> pos or nil
	// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
	static int l_find_node_near(lua_State *L);

	// find_nodes_in_area(minp, maxp, nodenames) -> list of positions
	// nodenames: eg. {"ignore", "group:tree"} or "default:dirt"
	static int l_find_nodes_in_area(lua_State *L);

	// get_perlin(seeddiff, octaves, persistence, scale)
	// returns world-specific PerlinNoise
	static int l_get_perlin(lua_State *L);

	// get_perlin_map(noiseparams, size)
	// returns world-specific PerlinNoiseMap
	static int l_get_perlin_map(lua_State *L);
	
	// get_voxel_manip()
	// returns world-specific voxel manipulator
	static int l_get_voxel_manip(lua_State *L);
	
	// clear_objects()
	// clear all objects in the environment
	static int l_clear_objects(lua_State *L);

	// spawn_tree(pos, treedef)
	static int l_spawn_tree(lua_State *L);

	// line_of_sight(pos1, pos2, stepsize) -> true/false
	static int l_line_of_sight(lua_State *L);

	// find_path(pos1, pos2, searchdistance,
	//     max_jump, max_drop, algorithm) -> table containing path
	static int l_find_path(lua_State *L);

	// transforming_liquid_add(pos)
	static int l_transforming_liquid_add(lua_State *L);

	// forceload_block(blockpos)
	// forceloads a block
	static int l_forceload_block(lua_State *L);
	
	// forceload_free_block(blockpos)
	// stops forceloading a position
	static int l_forceload_free_block(lua_State *L);
	
	// get us precision time
	static int l_get_us_time(lua_State *L);

public:
	static void Initialize(lua_State *L, int top);
};

class LuaABM : public ActiveBlockModifier
{
private:
	int m_id;

	std::set<std::string> m_trigger_contents;
	std::set<std::string> m_required_neighbors;
	float m_trigger_interval;
	u32 m_trigger_chance;
public:
	LuaABM(lua_State *L, int id,
			const std::set<std::string> &trigger_contents,
			const std::set<std::string> &required_neighbors,
			float trigger_interval, u32 trigger_chance):
		m_id(id),
		m_trigger_contents(trigger_contents),
		m_required_neighbors(required_neighbors),
		m_trigger_interval(trigger_interval),
		m_trigger_chance(trigger_chance)
	{
	}
	virtual std::set<std::string> getTriggerContents()
	{
		return m_trigger_contents;
	}
	virtual std::set<std::string> getRequiredNeighbors()
	{
		return m_required_neighbors;
	}
	virtual float getTriggerInterval()
	{
		return m_trigger_interval;
	}
	virtual u32 getTriggerChance()
	{
		return m_trigger_chance;
	}
	virtual void trigger(ServerEnvironment *env, v3s16 p, MapNode n,
			u32 active_object_count, u32 active_object_count_wider);
};

#endif /* L_ENV_H_ */