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-rw-r--r--src/client/clientlauncher.cpp24
-rw-r--r--src/client/clientlauncher.h4
2 files changed, 17 insertions, 11 deletions
diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp
index 50f0690d8..bad5c384c 100644
--- a/src/client/clientlauncher.cpp
+++ b/src/client/clientlauncher.cpp
@@ -168,8 +168,9 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
ChatBackend chat_backend;
// If an error occurs, this is set to something by menu().
- // It is then displayed before the menu shows on the next call to menu()
+ // It is then displayed before the menu shows on the next call to menu()
std::string error_message;
+ bool reconnect_requested = false;
bool first_loop = true;
@@ -197,7 +198,8 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
*/
guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000));
- bool game_has_run = launch_game(error_message, game_params, cmd_args);
+ bool game_has_run = launch_game(error_message, reconnect_requested,
+ game_params, cmd_args);
// If skip_main_menu, we only want to startup once
if (skip_main_menu && !first_loop)
@@ -233,6 +235,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
receiver->m_touchscreengui = new TouchScreenGUI(device, receiver);
g_touchscreengui = receiver->m_touchscreengui;
#endif
+
the_game(
kill,
random_input,
@@ -245,6 +248,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args)
current_port,
error_message,
chat_backend,
+ &reconnect_requested,
gamespec,
simple_singleplayer_mode
);
@@ -325,14 +329,16 @@ bool ClientLauncher::init_engine(int log_level)
}
bool ClientLauncher::launch_game(std::string &error_message,
- GameParams &game_params, const Settings &cmd_args)
+ bool reconnect_requested, GameParams &game_params,
+ const Settings &cmd_args)
{
// Initialize menu data
MainMenuData menudata;
- menudata.address = address;
- menudata.name = playername;
- menudata.port = itos(game_params.socket_port);
- menudata.errormessage = error_message;
+ menudata.address = address;
+ menudata.name = playername;
+ menudata.port = itos(game_params.socket_port);
+ menudata.script_data.errormessage = error_message;
+ menudata.script_data.reconnect_requested = reconnect_requested;
error_message.clear();
@@ -379,11 +385,11 @@ bool ClientLauncher::launch_game(std::string &error_message,
}
}
- if (!menudata.errormessage.empty()) {
+ if (!menudata.script_data.errormessage.empty()) {
/* The calling function will pass this back into this function upon the
* next iteration (if any) causing it to be displayed by the GUI
*/
- error_message = menudata.errormessage;
+ error_message = menudata.script_data.errormessage;
return false;
}
diff --git a/src/client/clientlauncher.h b/src/client/clientlauncher.h
index 09f8c039a..49ceefc52 100644
--- a/src/client/clientlauncher.h
+++ b/src/client/clientlauncher.h
@@ -92,8 +92,8 @@ protected:
void init_args(GameParams &game_params, const Settings &cmd_args);
bool init_engine(int log_level);
- bool launch_game(std::string &error_message, GameParams &game_params,
- const Settings &cmd_args);
+ bool launch_game(std::string &error_message, bool reconnect_requested,
+ GameParams &game_params, const Settings &cmd_args);
void main_menu(MainMenuData *menudata);
bool create_engine_device(int log_level);