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-rw-r--r--src/client/game.cpp5
-rw-r--r--src/client/mapblock_mesh.cpp2
2 files changed, 7 insertions, 0 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index b877ba04a..1290534eb 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -907,7 +907,10 @@ private:
bool m_does_lost_focus_pause_game = false;
+#if IRRLICHT_VERSION_MT_REVISION < 5
int m_reset_HW_buffer_counter = 0;
+#endif
+
#ifdef HAVE_TOUCHSCREENGUI
bool m_cache_hold_aux1;
#endif
@@ -3990,6 +3993,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
/*
==================== End scene ====================
*/
+#if IRRLICHT_VERSION_MT_REVISION < 5
if (++m_reset_HW_buffer_counter > 500) {
/*
Periodically remove all mesh HW buffers.
@@ -4011,6 +4015,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
driver->removeAllHardwareBuffers();
m_reset_HW_buffer_counter = 0;
}
+#endif
driver->endScene();
diff --git a/src/client/mapblock_mesh.cpp b/src/client/mapblock_mesh.cpp
index 8c7d66186..2c5500fca 100644
--- a/src/client/mapblock_mesh.cpp
+++ b/src/client/mapblock_mesh.cpp
@@ -1390,12 +1390,14 @@ MapBlockMesh::MapBlockMesh(MeshMakeData *data, v3s16 camera_offset):
MapBlockMesh::~MapBlockMesh()
{
for (scene::IMesh *m : m_mesh) {
+#if IRRLICHT_VERSION_MT_REVISION < 5
if (m_enable_vbo) {
for (u32 i = 0; i < m->getMeshBufferCount(); i++) {
scene::IMeshBuffer *buf = m->getMeshBuffer(i);
RenderingEngine::get_video_driver()->removeHardwareBuffer(buf);
}
}
+#endif
m->drop();
}
delete m_minimap_mapblock;