diff options
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/inputhandler.cpp | 157 | ||||
-rw-r--r-- | src/client/inputhandler.h | 116 |
2 files changed, 143 insertions, 130 deletions
diff --git a/src/client/inputhandler.cpp b/src/client/inputhandler.cpp index 3b01f5d93..95d9fef71 100644 --- a/src/client/inputhandler.cpp +++ b/src/client/inputhandler.cpp @@ -29,57 +29,51 @@ void KeyCache::populate_nonchanging() void KeyCache::populate() { - key[KeyType::FORWARD] = getKeySetting("keymap_forward"); - key[KeyType::BACKWARD] = getKeySetting("keymap_backward"); - key[KeyType::LEFT] = getKeySetting("keymap_left"); - key[KeyType::RIGHT] = getKeySetting("keymap_right"); - key[KeyType::JUMP] = getKeySetting("keymap_jump"); - key[KeyType::SPECIAL1] = getKeySetting("keymap_special1"); - key[KeyType::SNEAK] = getKeySetting("keymap_sneak"); - - key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); - - key[KeyType::DROP] = getKeySetting("keymap_drop"); - key[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); - key[KeyType::CHAT] = getKeySetting("keymap_chat"); - key[KeyType::CMD] = getKeySetting("keymap_cmd"); - key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local"); - key[KeyType::CONSOLE] = getKeySetting("keymap_console"); - key[KeyType::MINIMAP] = getKeySetting("keymap_minimap"); - key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); - key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); - key[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); - key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous"); - key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next"); - key[KeyType::MUTE] = getKeySetting("keymap_mute"); - key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume"); - key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); - key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); - key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); - key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); - key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); - key[KeyType::TOGGLE_FORCE_FOG_OFF] - = getKeySetting("keymap_toggle_force_fog_off"); - key[KeyType::TOGGLE_UPDATE_CAMERA] - = getKeySetting("keymap_toggle_update_camera"); - key[KeyType::TOGGLE_DEBUG] - = getKeySetting("keymap_toggle_debug"); - key[KeyType::TOGGLE_PROFILER] - = getKeySetting("keymap_toggle_profiler"); - key[KeyType::CAMERA_MODE] - = getKeySetting("keymap_camera_mode"); - key[KeyType::INCREASE_VIEWING_RANGE] - = getKeySetting("keymap_increase_viewing_range_min"); - key[KeyType::DECREASE_VIEWING_RANGE] - = getKeySetting("keymap_decrease_viewing_range_min"); - key[KeyType::RANGESELECT] - = getKeySetting("keymap_rangeselect"); + key[KeyType::FORWARD] = getKeySetting("keymap_forward"); + key[KeyType::BACKWARD] = getKeySetting("keymap_backward"); + key[KeyType::LEFT] = getKeySetting("keymap_left"); + key[KeyType::RIGHT] = getKeySetting("keymap_right"); + key[KeyType::JUMP] = getKeySetting("keymap_jump"); + key[KeyType::SPECIAL1] = getKeySetting("keymap_special1"); + key[KeyType::SNEAK] = getKeySetting("keymap_sneak"); + + key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward"); + + key[KeyType::DROP] = getKeySetting("keymap_drop"); + key[KeyType::INVENTORY] = getKeySetting("keymap_inventory"); + key[KeyType::CHAT] = getKeySetting("keymap_chat"); + key[KeyType::CMD] = getKeySetting("keymap_cmd"); + key[KeyType::CMD_LOCAL] = getKeySetting("keymap_cmd_local"); + key[KeyType::CONSOLE] = getKeySetting("keymap_console"); + key[KeyType::MINIMAP] = getKeySetting("keymap_minimap"); + key[KeyType::FREEMOVE] = getKeySetting("keymap_freemove"); + key[KeyType::FASTMOVE] = getKeySetting("keymap_fastmove"); + key[KeyType::NOCLIP] = getKeySetting("keymap_noclip"); + key[KeyType::HOTBAR_PREV] = getKeySetting("keymap_hotbar_previous"); + key[KeyType::HOTBAR_NEXT] = getKeySetting("keymap_hotbar_next"); + key[KeyType::MUTE] = getKeySetting("keymap_mute"); + key[KeyType::INC_VOLUME] = getKeySetting("keymap_increase_volume"); + key[KeyType::DEC_VOLUME] = getKeySetting("keymap_decrease_volume"); + key[KeyType::CINEMATIC] = getKeySetting("keymap_cinematic"); + key[KeyType::SCREENSHOT] = getKeySetting("keymap_screenshot"); + key[KeyType::TOGGLE_HUD] = getKeySetting("keymap_toggle_hud"); + key[KeyType::TOGGLE_CHAT] = getKeySetting("keymap_toggle_chat"); + key[KeyType::TOGGLE_FORCE_FOG_OFF] = getKeySetting("keymap_toggle_force_fog_off"); + key[KeyType::TOGGLE_UPDATE_CAMERA] = getKeySetting("keymap_toggle_update_camera"); + key[KeyType::TOGGLE_DEBUG] = getKeySetting("keymap_toggle_debug"); + key[KeyType::TOGGLE_PROFILER] = getKeySetting("keymap_toggle_profiler"); + key[KeyType::CAMERA_MODE] = getKeySetting("keymap_camera_mode"); + key[KeyType::INCREASE_VIEWING_RANGE] = + getKeySetting("keymap_increase_viewing_range_min"); + key[KeyType::DECREASE_VIEWING_RANGE] = + getKeySetting("keymap_decrease_viewing_range_min"); + key[KeyType::RANGESELECT] = getKeySetting("keymap_rangeselect"); key[KeyType::ZOOM] = getKeySetting("keymap_zoom"); key[KeyType::QUICKTUNE_NEXT] = getKeySetting("keymap_quicktune_next"); key[KeyType::QUICKTUNE_PREV] = getKeySetting("keymap_quicktune_prev"); - key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc"); - key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec"); + key[KeyType::QUICKTUNE_INC] = getKeySetting("keymap_quicktune_inc"); + key[KeyType::QUICKTUNE_DEC] = getKeySetting("keymap_quicktune_dec"); for (int i = 0; i < 23; i++) { std::string slot_key_name = "keymap_slot" + std::to_string(i + 1); @@ -191,3 +185,72 @@ s32 RandomInputHandler::Rand(s32 min, s32 max) { return (myrand() % (max - min + 1)) + min; } + +void RandomInputHandler::step(float dtime) +{ + { + static float counter1 = 0; + counter1 -= dtime; + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); + keydown.toggle(getKeySetting("keymap_jump")); + } + } + { + static float counter1 = 0; + counter1 -= dtime; + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); + keydown.toggle(getKeySetting("keymap_special1")); + } + } + { + static float counter1 = 0; + counter1 -= dtime; + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); + keydown.toggle(getKeySetting("keymap_forward")); + } + } + { + static float counter1 = 0; + counter1 -= dtime; + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 40); + keydown.toggle(getKeySetting("keymap_left")); + } + } + { + static float counter1 = 0; + counter1 -= dtime; + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 20); + mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); + } + } + { + static float counter1 = 0; + counter1 -= dtime; + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 30); + leftdown = !leftdown; + if (leftdown) + leftclicked = true; + if (!leftdown) + leftreleased = true; + } + } + { + static float counter1 = 0; + counter1 -= dtime; + if (counter1 < 0.0) { + counter1 = 0.1 * Rand(1, 15); + rightdown = !rightdown; + if (rightdown) + rightclicked = true; + if (!rightdown) + rightreleased = true; + } + } + mousepos += mousespeed; +} diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index 91c111134..9be2a2ed4 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -42,7 +42,8 @@ class InputHandler; * (up to 10x faster) key lookup is an asset. Other parts of the codebase * (e.g. formspecs) should continue using getKeySetting(). */ -struct KeyCache { +struct KeyCache +{ KeyCache() { @@ -210,12 +211,17 @@ private: class InputHandler { public: - InputHandler() = default; + InputHandler() + { + keycache.handler = this; + keycache.populate(); + } virtual ~InputHandler() = default; - virtual bool isKeyDown(const KeyPress &keyCode) = 0; - virtual bool wasKeyDown(const KeyPress &keyCode) = 0; + virtual bool isKeyDown(GameKeyType k) = 0; + virtual bool wasKeyDown(GameKeyType k) = 0; + virtual bool cancelPressed() = 0; virtual void listenForKey(const KeyPress &keyCode) {} virtual void dontListenForKeys() {} @@ -243,6 +249,7 @@ public: virtual void clear() {} JoystickController joystick; + KeyCache keycache; }; /* Separated input handler @@ -255,13 +262,17 @@ public: { m_receiver->joystick = &joystick; } - virtual bool isKeyDown(const KeyPress &keyCode) + virtual bool isKeyDown(GameKeyType k) + { + return m_receiver->IsKeyDown(keycache.key[k]) || joystick.isKeyDown(k); + } + virtual bool wasKeyDown(GameKeyType k) { - return m_receiver->IsKeyDown(keyCode); + return m_receiver->WasKeyDown(keycache.key[k]) || joystick.wasKeyDown(k); } - virtual bool wasKeyDown(const KeyPress &keyCode) + virtual bool cancelPressed() { - return m_receiver->WasKeyDown(keyCode); + return wasKeyDown(KeyType::ESC) || m_receiver->WasKeyDown(CancelKey); } virtual void listenForKey(const KeyPress &keyCode) { @@ -301,11 +312,13 @@ public: virtual bool getLeftClicked() { - return m_receiver->leftclicked || joystick.getWasKeyDown(KeyType::MOUSE_L); + return m_receiver->leftclicked || + joystick.getWasKeyDown(KeyType::MOUSE_L); } virtual bool getRightClicked() { - return m_receiver->rightclicked || joystick.getWasKeyDown(KeyType::MOUSE_R); + return m_receiver->rightclicked || + joystick.getWasKeyDown(KeyType::MOUSE_R); } virtual void resetLeftClicked() @@ -313,18 +326,21 @@ public: m_receiver->leftclicked = false; joystick.clearWasKeyDown(KeyType::MOUSE_L); } - virtual void resetRightClicked() { + virtual void resetRightClicked() + { m_receiver->rightclicked = false; joystick.clearWasKeyDown(KeyType::MOUSE_R); } virtual bool getLeftReleased() { - return m_receiver->leftreleased || joystick.wasKeyReleased(KeyType::MOUSE_L); + return m_receiver->leftreleased || + joystick.wasKeyReleased(KeyType::MOUSE_L); } virtual bool getRightReleased() { - return m_receiver->rightreleased || joystick.wasKeyReleased(KeyType::MOUSE_R); + return m_receiver->rightreleased || + joystick.wasKeyReleased(KeyType::MOUSE_R); } virtual void resetLeftReleased() @@ -356,8 +372,9 @@ class RandomInputHandler : public InputHandler public: RandomInputHandler() = default; - virtual bool isKeyDown(const KeyPress &keyCode) { return keydown[keyCode]; } - virtual bool wasKeyDown(const KeyPress &keyCode) { return false; } + virtual bool isKeyDown(GameKeyType k) { return keydown[keycache.key[k]]; } + virtual bool wasKeyDown(GameKeyType k) { return false; } + virtual bool cancelPressed() { return false; } virtual v2s32 getMousePos() { return mousepos; } virtual void setMousePos(s32 x, s32 y) { mousepos = v2s32(x, y); } @@ -376,74 +393,7 @@ public: virtual s32 getMouseWheel() { return 0; } - virtual void step(float dtime) - { - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_jump")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_special1")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_forward")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 40); - keydown.toggle(getKeySetting("keymap_left")); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 20); - mousespeed = v2s32(Rand(-20, 20), Rand(-15, 20)); - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 30); - leftdown = !leftdown; - if (leftdown) - leftclicked = true; - if (!leftdown) - leftreleased = true; - } - } - { - static float counter1 = 0; - counter1 -= dtime; - if (counter1 < 0.0) { - counter1 = 0.1 * Rand(1, 15); - rightdown = !rightdown; - if (rightdown) - rightclicked = true; - if (!rightdown) - rightreleased = true; - } - } - mousepos += mousespeed; - } + virtual void step(float dtime); s32 Rand(s32 min, s32 max); |