diff options
Diffstat (limited to 'src/client')
-rw-r--r-- | src/client/CMakeLists.txt | 1 | ||||
-rw-r--r-- | src/client/clientlauncher.cpp | 194 | ||||
-rw-r--r-- | src/client/clientlauncher.h | 5 | ||||
-rw-r--r-- | src/client/inputhandler.h | 17 | ||||
-rw-r--r-- | src/client/renderingengine.cpp | 1072 | ||||
-rw-r--r-- | src/client/renderingengine.h | 185 | ||||
-rw-r--r-- | src/client/tile.cpp | 65 | ||||
-rw-r--r-- | src/client/tile.h | 6 |
8 files changed, 1334 insertions, 211 deletions
diff --git a/src/client/CMakeLists.txt b/src/client/CMakeLists.txt index 2d274ae68..4ba8fea5b 100644 --- a/src/client/CMakeLists.txt +++ b/src/client/CMakeLists.txt @@ -1,4 +1,5 @@ set(client_SRCS + ${CMAKE_CURRENT_SOURCE_DIR}/renderingengine.cpp ${CMAKE_CURRENT_SOURCE_DIR}/clientlauncher.cpp ${CMAKE_CURRENT_SOURCE_DIR}/inputhandler.cpp ${CMAKE_CURRENT_SOURCE_DIR}/tile.cpp diff --git a/src/client/clientlauncher.cpp b/src/client/clientlauncher.cpp index 9856c1920..4fc8fb3ee 100644 --- a/src/client/clientlauncher.cpp +++ b/src/client/clientlauncher.cpp @@ -18,7 +18,6 @@ with this program; if not, write to the Free Software Foundation, Inc., */ #include "mainmenumanager.h" -#include "debug.h" #include "clouds.h" #include "server.h" #include "filesys.h" @@ -27,14 +26,12 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "chat.h" #include "gettext.h" #include "profiler.h" -#include "log.h" #include "serverlist.h" #include "guiEngine.h" -#include "player.h" #include "fontengine.h" -#include "joystick_controller.h" #include "clientlauncher.h" #include "version.h" +#include "renderingengine.h" /* mainmenumanager.h */ @@ -58,9 +55,9 @@ ClientLauncher::~ClientLauncher() delete input; delete g_fontengine; + delete g_gamecallback; - if (device) - device->drop(); + delete RenderingEngine::get_instance(); } @@ -70,7 +67,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) // List video modes if requested if (list_video_modes) - return print_video_modes(); + return RenderingEngine::print_video_modes(); if (!init_engine()) { errorstream << "Could not initialize game engine." << std::endl; @@ -84,15 +81,14 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) return true; } - video::IVideoDriver *video_driver = device->getVideoDriver(); + video::IVideoDriver *video_driver = RenderingEngine::get_video_driver(); if (video_driver == NULL) { errorstream << "Could not initialize video driver." << std::endl; return false; } - porting::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C); - - porting::setWindowIcon(device); + RenderingEngine::setXorgClassHint(video_driver->getExposedVideoData(), PROJECT_NAME_C); + RenderingEngine::get_instance()->setWindowIcon(); /* This changes the minimum allowed number of vertices in a VBO. @@ -101,17 +97,17 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) //driver->setMinHardwareBufferVertexCount(50); // Create game callback for menus - g_gamecallback = new MainGameCallback(device); + g_gamecallback = new MainGameCallback(); - device->setResizable(true); + RenderingEngine::get_instance()->setResizable(true); init_input(); - smgr = device->getSceneManager(); - smgr->getParameters()->setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); + RenderingEngine::get_scene_manager()->getParameters()-> + setAttribute(scene::ALLOW_ZWRITE_ON_TRANSPARENT, true); - guienv = device->getGUIEnvironment(); - skin = guienv->getSkin(); + guienv = RenderingEngine::get_gui_env(); + skin = RenderingEngine::get_gui_env()->getSkin(); skin->setColor(gui::EGDC_BUTTON_TEXT, video::SColor(255, 255, 255, 255)); skin->setColor(gui::EGDC_3D_LIGHT, video::SColor(0, 0, 0, 0)); skin->setColor(gui::EGDC_3D_HIGH_LIGHT, video::SColor(255, 30, 30, 30)); @@ -130,10 +126,9 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) // Create the menu clouds if (!g_menucloudsmgr) - g_menucloudsmgr = smgr->createNewSceneManager(); + g_menucloudsmgr = RenderingEngine::get_scene_manager()->createNewSceneManager(); if (!g_menuclouds) - g_menuclouds = new Clouds(g_menucloudsmgr->getRootSceneNode(), - g_menucloudsmgr, -1, rand(), 100); + g_menuclouds = new Clouds(g_menucloudsmgr, -1, rand(), 100); g_menuclouds->update(v2f(0, 0), video::SColor(255, 200, 200, 255)); scene::ICameraSceneNode* camera; camera = g_menucloudsmgr->addCameraSceneNode(0, @@ -159,25 +154,27 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) bool retval = true; bool *kill = porting::signal_handler_killstatus(); - while (device->run() && !*kill && !g_gamecallback->shutdown_requested) - { + while (RenderingEngine::run() && !*kill && + !g_gamecallback->shutdown_requested) { // Set the window caption const wchar_t *text = wgettext("Main Menu"); - device->setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + + RenderingEngine::get_raw_device()-> + setWindowCaption((utf8_to_wide(PROJECT_NAME_C) + L" " + utf8_to_wide(g_version_hash) + L" [" + text + L"]").c_str()); delete[] text; try { // This is used for catching disconnects - guienv->clear(); + RenderingEngine::get_gui_env()->clear(); /* We need some kind of a root node to be able to add custom gui elements directly on the screen. Otherwise they won't be automatically drawn. */ - guiroot = guienv->addStaticText(L"", core::rect<s32>(0, 0, 10000, 10000)); + guiroot = RenderingEngine::get_gui_env()->addStaticText(L"", + core::rect<s32>(0, 0, 10000, 10000)); bool game_has_run = launch_game(error_message, reconnect_requested, game_params, cmd_args); @@ -199,7 +196,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) } // Break out of menu-game loop to shut down cleanly - if (!device->run() || *kill) { + if (!RenderingEngine::get_raw_device()->run() || *kill) { if (g_settings_path != "") g_settings->updateConfigFile(g_settings_path.c_str()); break; @@ -212,7 +209,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) continue; } - device->getVideoDriver()->setTextureCreationFlag( + RenderingEngine::get_video_driver()->setTextureCreationFlag( video::ETCF_CREATE_MIP_MAPS, g_settings->getBool("mip_map")); #ifdef HAVE_TOUCHSCREENGUI @@ -224,7 +221,6 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) kill, random_input, input, - device, worldspec.path, current_playername, current_password, @@ -236,7 +232,7 @@ bool ClientLauncher::run(GameParams &game_params, const Settings &cmd_args) gamespec, simple_singleplayer_mode ); - smgr->clear(); + RenderingEngine::get_scene_manager()->clear(); #ifdef HAVE_TOUCHSCREENGUI delete g_touchscreengui; @@ -308,8 +304,8 @@ void ClientLauncher::init_args(GameParams &game_params, const Settings &cmd_args bool ClientLauncher::init_engine() { receiver = new MyEventReceiver(); - create_engine_device(); - return device != NULL; + new RenderingEngine(receiver); + return RenderingEngine::get_raw_device() != nullptr; } void ClientLauncher::init_input() @@ -317,7 +313,7 @@ void ClientLauncher::init_input() if (random_input) input = new RandomInputHandler(); else - input = new RealInputHandler(device, receiver); + input = new RealInputHandler(receiver); if (g_settings->getBool("enable_joysticks")) { irr::core::array<irr::SJoystickInfo> infos; @@ -326,7 +322,7 @@ void ClientLauncher::init_input() // Make sure this is called maximum once per // irrlicht device, otherwise it will give you // multiple events for the same joystick. - if (device->activateJoysticks(infos)) { + if (RenderingEngine::get_raw_device()->activateJoysticks(infos)) { infostream << "Joystick support enabled" << std::endl; joystick_infos.reserve(infos.size()); for (u32 i = 0; i < infos.size(); i++) { @@ -487,14 +483,14 @@ bool ClientLauncher::launch_game(std::string &error_message, void ClientLauncher::main_menu(MainMenuData *menudata) { bool *kill = porting::signal_handler_killstatus(); - video::IVideoDriver *driver = device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); infostream << "Waiting for other menus" << std::endl; - while (device->run() && *kill == false) { + while (RenderingEngine::get_raw_device()->run() && *kill == false) { if (!isMenuActive()) break; driver->beginScene(true, true, video::SColor(255, 128, 128, 128)); - guienv->drawAll(); + RenderingEngine::get_gui_env()->drawAll(); driver->endScene(); // On some computers framerate doesn't seem to be automatically limited sleep_ms(25); @@ -503,73 +499,14 @@ void ClientLauncher::main_menu(MainMenuData *menudata) // Cursor can be non-visible when coming from the game #ifndef ANDROID - device->getCursorControl()->setVisible(true); + RenderingEngine::get_raw_device()->getCursorControl()->setVisible(true); #endif /* show main menu */ - GUIEngine mymenu(device, &input->joystick, guiroot, - &g_menumgr, smgr, menudata, *kill); + GUIEngine mymenu(&input->joystick, guiroot, &g_menumgr, menudata, *kill); - smgr->clear(); /* leave scene manager in a clean state */ -} - -bool ClientLauncher::create_engine_device() -{ - // Resolution selection - bool fullscreen = g_settings->getBool("fullscreen"); - u16 screen_w = g_settings->getU16("screen_w"); - u16 screen_h = g_settings->getU16("screen_h"); - - // bpp, fsaa, vsync - bool vsync = g_settings->getBool("vsync"); - u16 bits = g_settings->getU16("fullscreen_bpp"); - u16 fsaa = g_settings->getU16("fsaa"); - - // stereo buffer required for pageflip stereo - bool stereo_buffer = g_settings->get("3d_mode") == "pageflip"; - - // Determine driver - video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; - const std::string &driverstring = g_settings->get("video_driver"); - std::vector<video::E_DRIVER_TYPE> drivers - = porting::getSupportedVideoDrivers(); - u32 i; - for (i = 0; i != drivers.size(); i++) { - if (!strcasecmp(driverstring.c_str(), - porting::getVideoDriverName(drivers[i]))) { - driverType = drivers[i]; - break; - } - } - if (i == drivers.size()) { - errorstream << "Invalid video_driver specified; " - "defaulting to opengl" << std::endl; - } - - SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); - params.DriverType = driverType; - params.WindowSize = core::dimension2d<u32>(screen_w, screen_h); - params.Bits = bits; - params.AntiAlias = fsaa; - params.Fullscreen = fullscreen; - params.Stencilbuffer = false; - params.Stereobuffer = stereo_buffer; - params.Vsync = vsync; - params.EventReceiver = receiver; - params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); - params.ZBufferBits = 24; -#ifdef __ANDROID__ - params.PrivateData = porting::app_global; - params.OGLES2ShaderPath = std::string(porting::path_user + DIR_DELIM + - "media" + DIR_DELIM + "Shaders" + DIR_DELIM).c_str(); -#endif - - device = createDeviceEx(params); - - if (device) - porting::initIrrlicht(device); - - return device != NULL; + /* leave scene manager in a clean state */ + RenderingEngine::get_scene_manager()->clear(); } void ClientLauncher::speed_tests() @@ -584,8 +521,8 @@ void ClientLauncher::speed_tests() tempv3f1 = v3f(); tempv3f2 = v3f(); - tempstring = std::string(); - tempstring2 = std::string(); + tempstring.clear(); + tempstring2.clear(); { infostream << "The following test should take around 20ms." << std::endl; @@ -670,58 +607,3 @@ void ClientLauncher::speed_tests() infostream << "Done. " << dtime << "ms, " << per_ms << "/ms" << std::endl; } } - -bool ClientLauncher::print_video_modes() -{ - IrrlichtDevice *nulldevice; - - bool vsync = g_settings->getBool("vsync"); - u16 fsaa = g_settings->getU16("fsaa"); - MyEventReceiver* receiver = new MyEventReceiver(); - - SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); - params.DriverType = video::EDT_NULL; - params.WindowSize = core::dimension2d<u32>(640, 480); - params.Bits = 24; - params.AntiAlias = fsaa; - params.Fullscreen = false; - params.Stencilbuffer = false; - params.Vsync = vsync; - params.EventReceiver = receiver; - params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); - - nulldevice = createDeviceEx(params); - - if (nulldevice == NULL) { - delete receiver; - return false; - } - - std::cout << _("Available video modes (WxHxD):") << std::endl; - - video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); - - if (videomode_list != NULL) { - s32 videomode_count = videomode_list->getVideoModeCount(); - core::dimension2d<u32> videomode_res; - s32 videomode_depth; - for (s32 i = 0; i < videomode_count; ++i) { - videomode_res = videomode_list->getVideoModeResolution(i); - videomode_depth = videomode_list->getVideoModeDepth(i); - std::cout << videomode_res.Width << "x" << videomode_res.Height - << "x" << videomode_depth << std::endl; - } - - std::cout << _("Active video mode (WxHxD):") << std::endl; - videomode_res = videomode_list->getDesktopResolution(); - videomode_depth = videomode_list->getDesktopDepth(); - std::cout << videomode_res.Width << "x" << videomode_res.Height - << "x" << videomode_depth << std::endl; - - } - - nulldevice->drop(); - delete receiver; - - return videomode_list != NULL; -} diff --git a/src/client/clientlauncher.h b/src/client/clientlauncher.h index 9e0560b14..8f8a01e2f 100644 --- a/src/client/clientlauncher.h +++ b/src/client/clientlauncher.h @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "client/inputhandler.h" #include "gameparams.h" +class RenderingEngine; class ClientLauncher { @@ -43,10 +44,8 @@ protected: GameParams &game_params, const Settings &cmd_args); void main_menu(MainMenuData *menudata); - bool create_engine_device(); void speed_tests(); - bool print_video_modes(); bool list_video_modes = false; bool skip_main_menu = false; @@ -55,12 +54,10 @@ protected: std::string address = ""; std::string playername = ""; std::string password = ""; - IrrlichtDevice *device = nullptr; InputHandler *input = nullptr; MyEventReceiver *receiver = nullptr; gui::IGUISkin *skin = nullptr; gui::IGUIFont *font = nullptr; - scene::ISceneManager *smgr = nullptr; SubgameSpec gamespec; WorldSpec worldspec; bool simple_singleplayer_mode; diff --git a/src/client/inputhandler.h b/src/client/inputhandler.h index 19733e3ec..822e27863 100644 --- a/src/client/inputhandler.h +++ b/src/client/inputhandler.h @@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "joystick_controller.h" #include <list> #include "keycode.h" +#include "renderingengine.h" #ifdef HAVE_TOUCHSCREENGUI #include "touchscreengui.h" @@ -219,8 +220,7 @@ public: class RealInputHandler : public InputHandler { public: - RealInputHandler(IrrlichtDevice *device, MyEventReceiver *receiver) - : m_device(device), m_receiver(receiver) + RealInputHandler(MyEventReceiver *receiver) : m_receiver(receiver) { m_receiver->joystick = &joystick; } @@ -239,16 +239,20 @@ public: virtual void dontListenForKeys() { m_receiver->dontListenForKeys(); } virtual v2s32 getMousePos() { - if (m_device->getCursorControl()) { - return m_device->getCursorControl()->getPosition(); + if (RenderingEngine::get_raw_device()->getCursorControl()) { + return RenderingEngine::get_raw_device() + ->getCursorControl() + ->getPosition(); } else { return m_mousepos; } } virtual void setMousePos(s32 x, s32 y) { - if (m_device->getCursorControl()) { - m_device->getCursorControl()->setPosition(x, y); + if (RenderingEngine::get_raw_device()->getCursorControl()) { + RenderingEngine::get_raw_device() + ->getCursorControl() + ->setPosition(x, y); } else { m_mousepos = v2s32(x, y); } @@ -276,7 +280,6 @@ public: } private: - IrrlichtDevice *m_device = nullptr; MyEventReceiver *m_receiver = nullptr; v2s32 m_mousepos; }; diff --git a/src/client/renderingengine.cpp b/src/client/renderingengine.cpp new file mode 100644 index 000000000..ce8f643b9 --- /dev/null +++ b/src/client/renderingengine.cpp @@ -0,0 +1,1072 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include <IrrlichtDevice.h> +#include <irrlicht.h> +#include "fontengine.h" +#include "clouds.h" +#include "util/numeric.h" +#include "guiscalingfilter.h" +#include "hud.h" +#include "camera.h" +#include "minimap.h" +#include "clientmap.h" +#include "renderingengine.h" +#include "inputhandler.h" +#include "gettext.h" + +#if !defined(_WIN32) && !defined(__APPLE__) && !defined(__ANDROID__) && !defined(SERVER) +#define XORG_USED +#endif +#ifdef XORG_USED +#include <X11/Xlib.h> +#include <X11/Xutil.h> +#endif + +RenderingEngine *RenderingEngine::s_singleton = nullptr; + +RenderingEngine::RenderingEngine(IEventReceiver *receiver) +{ + sanity_check(!s_singleton); + + // Resolution selection + bool fullscreen = g_settings->getBool("fullscreen"); + u16 screen_w = g_settings->getU16("screen_w"); + u16 screen_h = g_settings->getU16("screen_h"); + + // bpp, fsaa, vsync + bool vsync = g_settings->getBool("vsync"); + u16 bits = g_settings->getU16("fullscreen_bpp"); + u16 fsaa = g_settings->getU16("fsaa"); + + // stereo buffer required for pageflip stereo + bool stereo_buffer = g_settings->get("3d_mode") == "pageflip"; + + // Determine driver + video::E_DRIVER_TYPE driverType = video::EDT_OPENGL; + const std::string &driverstring = g_settings->get("video_driver"); + std::vector<video::E_DRIVER_TYPE> drivers = + RenderingEngine::getSupportedVideoDrivers(); + u32 i; + for (i = 0; i != drivers.size(); i++) { + if (!strcasecmp(driverstring.c_str(), + RenderingEngine::getVideoDriverName(drivers[i]))) { + driverType = drivers[i]; + break; + } + } + if (i == drivers.size()) { + errorstream << "Invalid video_driver specified; " + "defaulting to opengl" + << std::endl; + } + + SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); + params.DriverType = driverType; + params.WindowSize = core::dimension2d<u32>(screen_w, screen_h); + params.Bits = bits; + params.AntiAlias = fsaa; + params.Fullscreen = fullscreen; + params.Stencilbuffer = false; + params.Stereobuffer = stereo_buffer; + params.Vsync = vsync; + params.EventReceiver = receiver; + params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); + params.ZBufferBits = 24; +#ifdef __ANDROID__ + params.PrivateData = porting::app_global; + params.OGLES2ShaderPath = std::string( + porting::path_user + DIR_DELIM + "media" + DIR_DELIM + "Shaders" + + DIR_DELIM).c_str(); +#endif + + m_device = createDeviceEx(params); + s_singleton = this; +} + +RenderingEngine::~RenderingEngine() +{ + m_device->drop(); + s_singleton = nullptr; +} + +v2u32 RenderingEngine::getWindowSize() const +{ + return m_device->getVideoDriver()->getScreenSize(); +} + +void RenderingEngine::setResizable(bool resize) +{ + m_device->setResizable(resize); +} + +video::IVideoDriver *RenderingEngine::getVideoDriver() +{ + return m_device->getVideoDriver(); +} + +bool RenderingEngine::print_video_modes() +{ + IrrlichtDevice *nulldevice; + + bool vsync = g_settings->getBool("vsync"); + u16 fsaa = g_settings->getU16("fsaa"); + MyEventReceiver *receiver = new MyEventReceiver(); + + SIrrlichtCreationParameters params = SIrrlichtCreationParameters(); + params.DriverType = video::EDT_NULL; + params.WindowSize = core::dimension2d<u32>(640, 480); + params.Bits = 24; + params.AntiAlias = fsaa; + params.Fullscreen = false; + params.Stencilbuffer = false; + params.Vsync = vsync; + params.EventReceiver = receiver; + params.HighPrecisionFPU = g_settings->getBool("high_precision_fpu"); + + nulldevice = createDeviceEx(params); + + if (!nulldevice) { + delete receiver; + return false; + } + + std::cout << _("Available video modes (WxHxD):") << std::endl; + + video::IVideoModeList *videomode_list = nulldevice->getVideoModeList(); + + if (videomode_list != NULL) { + s32 videomode_count = videomode_list->getVideoModeCount(); + core::dimension2d<u32> videomode_res; + s32 videomode_depth; + for (s32 i = 0; i < videomode_count; ++i) { + videomode_res = videomode_list->getVideoModeResolution(i); + videomode_depth = videomode_list->getVideoModeDepth(i); + std::cout << videomode_res.Width << "x" << videomode_res.Height + << "x" << videomode_depth << std::endl; + } + + std::cout << _("Active video mode (WxHxD):") << std::endl; + videomode_res = videomode_list->getDesktopResolution(); + videomode_depth = videomode_list->getDesktopDepth(); + std::cout << videomode_res.Width << "x" << videomode_res.Height << "x" + << videomode_depth << std::endl; + } + + nulldevice->drop(); + delete receiver; + + return videomode_list != NULL; +} + +void RenderingEngine::setXorgClassHint( + const video::SExposedVideoData &video_data, const std::string &name) +{ +#ifdef XORG_USED + if (video_data.OpenGLLinux.X11Display == NULL) + return; + + XClassHint *classhint = XAllocClassHint(); + classhint->res_name = (char *)name.c_str(); + classhint->res_class = (char *)name.c_str(); + + XSetClassHint((Display *)video_data.OpenGLLinux.X11Display, + video_data.OpenGLLinux.X11Window, classhint); + XFree(classhint); +#endif +} + +bool RenderingEngine::setWindowIcon() +{ +#if defined(XORG_USED) +#if RUN_IN_PLACE + return setXorgWindowIconFromPath( + porting::path_share + "/misc/" PROJECT_NAME "-xorg-icon-128.png"); +#else + // We have semi-support for reading in-place data if we are + // compiled with RUN_IN_PLACE. Don't break with this and + // also try the path_share location. + return setXorgWindowIconFromPath( + ICON_DIR "/hicolor/128x128/apps/" PROJECT_NAME ".png") || + setXorgWindowIconFromPath(porting::path_share + "/misc/" PROJECT_NAME + "-xorg-icon-128.png"); +#endif +#elif defined(_WIN32) + const video::SExposedVideoData exposedData = + m_device->getVideoDriver()->getExposedVideoData(); + HWND hWnd; // Window handle + + switch (m_device->getVideoDriver()->getDriverType()) { + case video::EDT_DIRECT3D8: + hWnd = reinterpret_cast<HWND>(exposedData.D3D8.HWnd); + break; + case video::EDT_DIRECT3D9: + hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd); + break; + case video::EDT_OPENGL: + hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd); + break; + default: + return false; + } + + // Load the ICON from resource file + const HICON hicon = LoadIcon(GetModuleHandle(NULL), + MAKEINTRESOURCE(130) // The ID of the ICON defined in + // winresource.rc + ); + + if (hicon) { + SendMessage(hWnd, WM_SETICON, ICON_BIG, reinterpret_cast<LPARAM>(hicon)); + SendMessage(hWnd, WM_SETICON, ICON_SMALL, + reinterpret_cast<LPARAM>(hicon)); + return true; + } + return false; +#else + return false; +#endif +} + +bool RenderingEngine::setXorgWindowIconFromPath(const std::string &icon_file) +{ +#ifdef XORG_USED + + video::IVideoDriver *v_driver = m_device->getVideoDriver(); + + video::IImageLoader *image_loader = NULL; + u32 cnt = v_driver->getImageLoaderCount(); + for (u32 i = 0; i < cnt; i++) { + if (v_driver->getImageLoader(i)->isALoadableFileExtension( + icon_file.c_str())) { + image_loader = v_driver->getImageLoader(i); + break; + } + } + + if (!image_loader) { + warningstream << "Could not find image loader for file '" << icon_file + << "'" << std::endl; + return false; + } + + io::IReadFile *icon_f = + m_device->getFileSystem()->createAndOpenFile(icon_file.c_str()); + + if (!icon_f) { + warningstream << "Could not load icon file '" << icon_file << "'" + << std::endl; + return false; + } + + video::IImage *img = image_loader->loadImage(icon_f); + + if (!img) { + warningstream << "Could not load icon file '" << icon_file << "'" + << std::endl; + icon_f->drop(); + return false; + } + + u32 height = img->getDimension().Height; + u32 width = img->getDimension().Width; + + size_t icon_buffer_len = 2 + height * width; + long *icon_buffer = new long[icon_buffer_len]; + + icon_buffer[0] = width; + icon_buffer[1] = height; + + for (u32 x = 0; x < width; x++) { + for (u32 y = 0; y < height; y++) { + video::SColor col = img->getPixel(x, y); + long pixel_val = 0; + pixel_val |= (u8)col.getAlpha() << 24; + pixel_val |= (u8)col.getRed() << 16; + pixel_val |= (u8)col.getGreen() << 8; + pixel_val |= (u8)col.getBlue(); + icon_buffer[2 + x + y * width] = pixel_val; + } + } + + img->drop(); + icon_f->drop(); + + const video::SExposedVideoData &video_data = v_driver->getExposedVideoData(); + + Display *x11_dpl = (Display *)video_data.OpenGLLinux.X11Display; + + if (x11_dpl == NULL) { + warningstream << "Could not find x11 display for setting its icon." + << std::endl; + delete[] icon_buffer; + return false; + } + + Window x11_win = (Window)video_data.OpenGLLinux.X11Window; + + Atom net_wm_icon = XInternAtom(x11_dpl, "_NET_WM_ICON", False); + Atom cardinal = XInternAtom(x11_dpl, "CARDINAL", False); + XChangeProperty(x11_dpl, x11_win, net_wm_icon, cardinal, 32, PropModeReplace, + (const unsigned char *)icon_buffer, icon_buffer_len); + + delete[] icon_buffer; + +#endif + return true; +} + +/* + Draws a screen with a single text on it. + Text will be removed when the screen is drawn the next time. + Additionally, a progressbar can be drawn when percent is set between 0 and 100. +*/ +void RenderingEngine::_draw_load_screen(const std::wstring &text, + gui::IGUIEnvironment *guienv, ITextureSource *tsrc, float dtime, + int percent, bool clouds) +{ + v2u32 screensize = RenderingEngine::get_instance()->getWindowSize(); + + v2s32 textsize(g_fontengine->getTextWidth(text), g_fontengine->getLineHeight()); + v2s32 center(screensize.X / 2, screensize.Y / 2); + core::rect<s32> textrect(center - textsize / 2, center + textsize / 2); + + gui::IGUIStaticText *guitext = + guienv->addStaticText(text.c_str(), textrect, false, false); + guitext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + + bool cloud_menu_background = clouds && g_settings->getBool("menu_clouds"); + if (cloud_menu_background) { + g_menuclouds->step(dtime * 3); + g_menuclouds->render(); + get_video_driver()->beginScene( + true, true, video::SColor(255, 140, 186, 250)); + g_menucloudsmgr->drawAll(); + } else + get_video_driver()->beginScene(true, true, video::SColor(255, 0, 0, 0)); + + // draw progress bar + if ((percent >= 0) && (percent <= 100)) { + video::ITexture *progress_img = tsrc->getTexture("progress_bar.png"); + video::ITexture *progress_img_bg = + tsrc->getTexture("progress_bar_bg.png"); + + if (progress_img && progress_img_bg) { +#ifndef __ANDROID__ + const core::dimension2d<u32> &img_size = + progress_img_bg->getSize(); + u32 imgW = rangelim(img_size.Width, 200, 600); + u32 imgH = rangelim(img_size.Height, 24, 72); +#else + const core::dimension2d<u32> img_size(256, 48); + float imgRatio = (float)img_size.Height / img_size.Width; + u32 imgW = screensize.X / 2.2f; + u32 imgH = floor(imgW * imgRatio); +#endif + v2s32 img_pos((screensize.X - imgW) / 2, + (screensize.Y - imgH) / 2); + + draw2DImageFilterScaled(get_video_driver(), progress_img_bg, + core::rect<s32>(img_pos.X, img_pos.Y, + img_pos.X + imgW, + img_pos.Y + imgH), + core::rect<s32>(0, 0, img_size.Width, + img_size.Height), + 0, 0, true); + + draw2DImageFilterScaled(get_video_driver(), progress_img, + core::rect<s32>(img_pos.X, img_pos.Y, + img_pos.X + (percent * imgW) / 100, + img_pos.Y + imgH), + core::rect<s32>(0, 0, + (percent * img_size.Width) / 100, + img_size.Height), + 0, 0, true); + } + } + + guienv->drawAll(); + get_video_driver()->endScene(); + guitext->remove(); +} + +std::vector<core::vector3d<u32>> RenderingEngine::getSupportedVideoModes() +{ + IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL); + sanity_check(nulldevice); + + std::vector<core::vector3d<u32>> mlist; + video::IVideoModeList *modelist = nulldevice->getVideoModeList(); + + s32 num_modes = modelist->getVideoModeCount(); + for (s32 i = 0; i != num_modes; i++) { + core::dimension2d<u32> mode_res = modelist->getVideoModeResolution(i); + u32 mode_depth = (u32)modelist->getVideoModeDepth(i); + mlist.push_back(core::vector3d<u32>( + mode_res.Width, mode_res.Height, mode_depth)); + } + + nulldevice->drop(); + return mlist; +} + +std::vector<irr::video::E_DRIVER_TYPE> RenderingEngine::getSupportedVideoDrivers() +{ + std::vector<irr::video::E_DRIVER_TYPE> drivers; + + for (int i = 0; i != irr::video::EDT_COUNT; i++) { + if (irr::IrrlichtDevice::isDriverSupported((irr::video::E_DRIVER_TYPE)i)) + drivers.push_back((irr::video::E_DRIVER_TYPE)i); + } + + return drivers; +} + +void RenderingEngine::_draw_scene(Camera *camera, Client *client, LocalPlayer *player, + Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv, + const v2u32 &screensize, const video::SColor &skycolor, bool show_hud, + bool show_minimap) +{ + bool draw_wield_tool = + (show_hud && (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) && + camera->getCameraMode() < CAMERA_MODE_THIRD); + + bool draw_crosshair = ((player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) && + (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT)); + +#ifdef HAVE_TOUCHSCREENGUI + try { + draw_crosshair = !g_settings->getBool("touchtarget"); + } catch (SettingNotFoundException) { + } +#endif + + const std::string &draw_mode = g_settings->get("3d_mode"); + + if (draw_mode == "anaglyph") { + draw_anaglyph_3d_mode( + camera, show_hud, hud, draw_wield_tool, client, guienv); + draw_crosshair = false; + } else if (draw_mode == "interlaced") { + draw_interlaced_3d_mode(camera, show_hud, hud, screensize, + draw_wield_tool, client, guienv, skycolor); + draw_crosshair = false; + } else if (draw_mode == "sidebyside") { + draw_sidebyside_3d_mode(camera, show_hud, hud, screensize, + draw_wield_tool, client, guienv, skycolor); + show_hud = false; + } else if (draw_mode == "topbottom") { + draw_top_bottom_3d_mode(camera, show_hud, hud, screensize, + draw_wield_tool, client, guienv, skycolor); + show_hud = false; + } else if (draw_mode == "pageflip") { + draw_pageflip_3d_mode(camera, show_hud, hud, screensize, draw_wield_tool, + client, guienv, skycolor); + draw_crosshair = false; + show_hud = false; + } else { + draw_plain(camera, show_hud, hud, screensize, draw_wield_tool, client, + guienv, skycolor); + } + + /* + Post effects + */ + client->getEnv().getClientMap().renderPostFx(camera->getCameraMode()); + + // TODO how to make those 3d too + if (show_hud) { + if (draw_crosshair) + hud->drawCrosshair(); + + hud->drawHotbar(client->getPlayerItem()); + hud->drawLuaElements(camera->getOffset()); + camera->drawNametags(); + + if (mapper && show_minimap) + mapper->drawMinimap(); + } + + guienv->drawAll(); +} + +void RenderingEngine::draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud, + bool draw_wield_tool, Client *client, gui::IGUIEnvironment *guienv) +{ + + /* preserve old setup*/ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + // Left eye... + irr::core::vector3df leftEye; + irr::core::matrix4 leftMove; + leftMove.setTranslation(irr::core::vector3df( + -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + leftEye = (startMatrix * leftMove).getTranslation(); + + // clear the depth buffer, and color + getVideoDriver()->beginScene(true, true, irr::video::SColor(0, 200, 200, 255)); + getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_RED; + getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; + getVideoDriver()->getOverrideMaterial().EnablePasses = + irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + + irr::scene::ESNRP_TRANSPARENT + + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; + camera->getCameraNode()->setPosition(leftEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&leftMove); + } + + guienv->drawAll(); + + // Right eye... + irr::core::vector3df rightEye; + irr::core::matrix4 rightMove; + rightMove.setTranslation(irr::core::vector3df( + g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + rightEye = (startMatrix * rightMove).getTranslation(); + + // clear the depth buffer + getVideoDriver()->clearZBuffer(); + getVideoDriver()->getOverrideMaterial().Material.ColorMask = + irr::video::ECP_GREEN + irr::video::ECP_BLUE; + getVideoDriver()->getOverrideMaterial().EnableFlags = irr::video::EMF_COLOR_MASK; + getVideoDriver()->getOverrideMaterial().EnablePasses = + irr::scene::ESNRP_SKY_BOX + irr::scene::ESNRP_SOLID + + irr::scene::ESNRP_TRANSPARENT + + irr::scene::ESNRP_TRANSPARENT_EFFECT + irr::scene::ESNRP_SHADOW; + camera->getCameraNode()->setPosition(rightEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&rightMove); + } + + guienv->drawAll(); + + getVideoDriver()->getOverrideMaterial().Material.ColorMask = irr::video::ECP_ALL; + getVideoDriver()->getOverrideMaterial().EnableFlags = 0; + getVideoDriver()->getOverrideMaterial().EnablePasses = 0; + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +} + +void RenderingEngine::init_texture( + const v2u32 &screensize, video::ITexture **texture, const char *name) +{ + if (*texture) { + getVideoDriver()->removeTexture(*texture); + } + *texture = getVideoDriver()->addRenderTargetTexture( + core::dimension2d<u32>(screensize.X, screensize.Y), name, + irr::video::ECF_A8R8G8B8); +} + +video::ITexture *RenderingEngine::draw_image(const v2u32 &screensize, parallax_sign psign, + const irr::core::matrix4 &startMatrix, + const irr::core::vector3df &focusPoint, bool show_hud, Camera *camera, + Hud *hud, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + static video::ITexture *images[2] = {NULL, NULL}; + static v2u32 last_screensize = v2u32(0, 0); + + video::ITexture *image = NULL; + + if (screensize != last_screensize) { + init_texture(screensize, &images[1], "mt_drawimage_img1"); + init_texture(screensize, &images[0], "mt_drawimage_img2"); + last_screensize = screensize; + } + + if (psign == RIGHT) + image = images[1]; + else + image = images[0]; + + getVideoDriver()->setRenderTarget(image, true, true, + irr::video::SColor(255, skycolor.getRed(), skycolor.getGreen(), + skycolor.getBlue())); + + irr::core::vector3df eye_pos; + irr::core::matrix4 movement; + movement.setTranslation(irr::core::vector3df( + (int)psign * g_settings->getFloat("3d_paralax_strength"), 0.0f, + 0.0f)); + eye_pos = (startMatrix * movement).getTranslation(); + + // clear the depth buffer + getVideoDriver()->clearZBuffer(); + camera->getCameraNode()->setPosition(eye_pos); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&movement); + } + + guienv->drawAll(); + + /* switch back to real renderer */ + getVideoDriver()->setRenderTarget(0, true, true, + irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), + skycolor.getBlue())); + + return image; +} + +video::ITexture *RenderingEngine::draw_hud(const v2u32 &screensize, bool show_hud, + Hud *hud, Client *client, bool draw_crosshair, + const video::SColor &skycolor, gui::IGUIEnvironment *guienv, + Camera *camera) +{ + static video::ITexture *image = nullptr; + init_texture(screensize, &image, "mt_drawimage_hud"); + getVideoDriver()->setRenderTarget( + image, true, true, irr::video::SColor(255, 0, 0, 0)); + + if (show_hud) { + if (draw_crosshair) + hud->drawCrosshair(); + hud->drawHotbar(client->getPlayerItem()); + hud->drawLuaElements(camera->getOffset()); + camera->drawNametags(); + guienv->drawAll(); + } + + getVideoDriver()->setRenderTarget(0, true, true, + irr::video::SColor(0, skycolor.getRed(), skycolor.getGreen(), + skycolor.getBlue())); + + return image; +} + +void RenderingEngine::draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + /* save current info */ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + /* create left view */ + video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + // Right eye... + irr::core::vector3df rightEye; + irr::core::matrix4 rightMove; + rightMove.setTranslation(irr::core::vector3df( + g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + rightEye = (startMatrix * rightMove).getTranslation(); + + // clear the depth buffer + getVideoDriver()->clearZBuffer(); + camera->getCameraNode()->setPosition(rightEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&rightMove); + } + guienv->drawAll(); + + for (unsigned int i = 0; i < screensize.Y; i += 2) { +#if (IRRLICHT_VERSION_MAJOR >= 1) && (IRRLICHT_VERSION_MINOR >= 8) + getVideoDriver()->draw2DImage(left_image, + irr::core::position2d<s32>(0, i), +#else + getVideoDriver()->draw2DImage(left_image, + irr::core::position2d<s32>(0, screensize.Y - i), +#endif + irr::core::rect<s32>(0, i, screensize.X, i + 1), 0, + irr::video::SColor(255, 255, 255, 255), false); + } + + /* cleanup */ + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +} + +void RenderingEngine::draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + /* save current info */ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + /* create left view */ + video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + /* create right view */ + video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + /* create hud overlay */ + video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false, + skycolor, guienv, camera); + getVideoDriver()->makeColorKeyTexture( + hudtexture, irr::video::SColor(255, 0, 0, 0)); + // makeColorKeyTexture mirrors texture so we do it twice to get it right again + getVideoDriver()->makeColorKeyTexture( + hudtexture, irr::video::SColor(255, 0, 0, 0)); + + draw2DImageFilterScaled(getVideoDriver(), left_image, + irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + false); + + draw2DImageFilterScaled(getVideoDriver(), hudtexture, + irr::core::rect<s32>(0, 0, screensize.X / 2, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + true); + + draw2DImageFilterScaled(getVideoDriver(), right_image, + irr::core::rect<s32>( + screensize.X / 2, 0, screensize.X, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + false); + + draw2DImageFilterScaled(getVideoDriver(), hudtexture, + irr::core::rect<s32>( + screensize.X / 2, 0, screensize.X, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + true); + + left_image = nullptr; + right_image = nullptr; + + /* cleanup */ + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +} + +void RenderingEngine::draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + /* save current info */ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + /* create left view */ + video::ITexture *left_image = draw_image(screensize, LEFT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + /* create right view */ + video::ITexture *right_image = draw_image(screensize, RIGHT, startMatrix, + focusPoint, show_hud, camera, hud, draw_wield_tool, client, + guienv, skycolor); + + /* create hud overlay */ + video::ITexture *hudtexture = draw_hud(screensize, show_hud, hud, client, false, + skycolor, guienv, camera); + getVideoDriver()->makeColorKeyTexture( + hudtexture, irr::video::SColor(255, 0, 0, 0)); + // makeColorKeyTexture mirrors texture so we do it twice to get it right again + getVideoDriver()->makeColorKeyTexture( + hudtexture, irr::video::SColor(255, 0, 0, 0)); + + draw2DImageFilterScaled(getVideoDriver(), left_image, + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + false); + + draw2DImageFilterScaled(getVideoDriver(), hudtexture, + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y / 2), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + true); + + draw2DImageFilterScaled(getVideoDriver(), right_image, + irr::core::rect<s32>( + 0, screensize.Y / 2, screensize.X, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + false); + + draw2DImageFilterScaled(getVideoDriver(), hudtexture, + irr::core::rect<s32>( + 0, screensize.Y / 2, screensize.X, screensize.Y), + irr::core::rect<s32>(0, 0, screensize.X, screensize.Y), 0, 0, + true); + + left_image = NULL; + right_image = NULL; + + /* cleanup */ + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +} + +void RenderingEngine::draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ +#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR > 8 + errorstream << "Pageflip 3D mode is not supported" + << " with your Irrlicht version!" << std::endl; +#else + /* preserve old setup*/ + irr::core::vector3df oldPosition = camera->getCameraNode()->getPosition(); + irr::core::vector3df oldTarget = camera->getCameraNode()->getTarget(); + + irr::core::matrix4 startMatrix = + camera->getCameraNode()->getAbsoluteTransformation(); + irr::core::vector3df focusPoint = + (camera->getCameraNode()->getTarget() - + camera->getCameraNode()->getAbsolutePosition()) + .setLength(1) + + camera->getCameraNode()->getAbsolutePosition(); + + // Left eye... + getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_LEFT_BUFFER); + + irr::core::vector3df leftEye; + irr::core::matrix4 leftMove; + leftMove.setTranslation(irr::core::vector3df( + -g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + leftEye = (startMatrix * leftMove).getTranslation(); + + // clear the depth buffer, and color + getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); + camera->getCameraNode()->setPosition(leftEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&leftMove); + hud->drawHotbar(client->getPlayerItem()); + hud->drawLuaElements(camera->getOffset()); + camera->drawNametags(); + } + + guienv->drawAll(); + + // Right eye... + getVideoDriver()->setRenderTarget(irr::video::ERT_STEREO_RIGHT_BUFFER); + + irr::core::vector3df rightEye; + irr::core::matrix4 rightMove; + rightMove.setTranslation(irr::core::vector3df( + g_settings->getFloat("3d_paralax_strength"), 0.0f, 0.0f)); + rightEye = (startMatrix * rightMove).getTranslation(); + + // clear the depth buffer, and color + getVideoDriver()->beginScene(true, true, irr::video::SColor(200, 200, 200, 255)); + camera->getCameraNode()->setPosition(rightEye); + camera->getCameraNode()->setTarget(focusPoint); + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) + camera->drawWieldedTool(&rightMove); + hud->drawHotbar(client->getPlayerItem()); + hud->drawLuaElements(camera->getOffset()); + camera->drawNametags(); + } + + guienv->drawAll(); + + camera->getCameraNode()->setPosition(oldPosition); + camera->getCameraNode()->setTarget(oldTarget); +#endif +} + +// returns (size / coef), rounded upwards +inline int scaledown(int coef, int size) +{ + return (size + coef - 1) / coef; +} + +void RenderingEngine::draw_plain(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor) +{ + // Undersampling-specific stuff + static video::ITexture *image = NULL; + static v2u32 last_pixelated_size = v2u32(0, 0); + static thread_local int undersampling = g_settings->getU16("undersampling"); + v2u32 pixelated_size; + v2u32 dest_size; + if (undersampling > 0) { + pixelated_size = v2u32(scaledown(undersampling, screensize.X), + scaledown(undersampling, screensize.Y)); + dest_size = v2u32(undersampling * pixelated_size.X, + undersampling * pixelated_size.Y); + if (pixelated_size != last_pixelated_size) { + init_texture(pixelated_size, &image, "mt_drawimage_img1"); + last_pixelated_size = pixelated_size; + } + getVideoDriver()->setRenderTarget(image, true, true, skycolor); + } + + // Render + get_scene_manager()->drawAll(); + getVideoDriver()->setTransform(video::ETS_WORLD, core::IdentityMatrix); + if (show_hud) { + hud->drawSelectionMesh(); + if (draw_wield_tool) { + camera->drawWieldedTool(); + } + } + + // Upscale lowres render + if (undersampling > 0) { + getVideoDriver()->setRenderTarget(0, true, true); + getVideoDriver()->draw2DImage(image, + irr::core::rect<s32>(0, 0, dest_size.X, dest_size.Y), + irr::core::rect<s32>(0, 0, pixelated_size.X, + pixelated_size.Y)); + } +} + +const char *RenderingEngine::getVideoDriverName(irr::video::E_DRIVER_TYPE type) +{ + static const char *driver_ids[] = { + "null", "software", "burningsvideo", "direct3d8", "direct3d9", + "opengl", "ogles1", "ogles2", + }; + + return driver_ids[type]; +} + +const char *RenderingEngine::getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type) +{ + static const char *driver_names[] = { + "NULL Driver", "Software Renderer", "Burning's Video", + "Direct3D 8", "Direct3D 9", "OpenGL", "OpenGL ES1", "OpenGL ES2", + }; + + return driver_names[type]; +} + +#ifndef __ANDROID__ +#ifdef XORG_USED + +static float calcDisplayDensity() +{ + const char *current_display = getenv("DISPLAY"); + + if (current_display != NULL) { + Display *x11display = XOpenDisplay(current_display); + + if (x11display != NULL) { + /* try x direct */ + float dpi_height = floor( + DisplayHeight(x11display, 0) / + (DisplayHeightMM(x11display, 0) * + 0.039370) + + 0.5); + float dpi_width = floor( + DisplayWidth(x11display, 0) / + (DisplayWidthMM(x11display, 0) * + 0.039370) + + 0.5); + + XCloseDisplay(x11display); + + return std::max(dpi_height, dpi_width) / 96.0; + } + } + + /* return manually specified dpi */ + return g_settings->getFloat("screen_dpi") / 96.0; +} + +float RenderingEngine::getDisplayDensity() +{ + static float cached_display_density = calcDisplayDensity(); + return cached_display_density; +} + +#else // XORG_USED +float RenderingEngine::getDisplayDensity() +{ + return g_settings->getFloat("screen_dpi") / 96.0; +} +#endif // XORG_USED + +v2u32 RenderingEngine::getDisplaySize() +{ + IrrlichtDevice *nulldevice = createDevice(video::EDT_NULL); + + core::dimension2d<u32> deskres = + nulldevice->getVideoModeList()->getDesktopResolution(); + nulldevice->drop(); + + return deskres; +} +#endif // __ANDROID__ diff --git a/src/client/renderingengine.h b/src/client/renderingengine.h new file mode 100644 index 000000000..40fbaa87d --- /dev/null +++ b/src/client/renderingengine.h @@ -0,0 +1,185 @@ +/* +Minetest +Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com> +Copyright (C) 2017 nerzhul, Loic Blot <loic.blot@unix-experience.fr> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include <vector> +#include <string> +#include "irrlichttypes_extrabloated.h" +#include "debug.h" + +class ITextureSource; +class Camera; +class Client; +class LocalPlayer; +class Hud; +class Minimap; + +class RenderingEngine +{ +public: + RenderingEngine(IEventReceiver *eventReceiver); + ~RenderingEngine(); + + v2u32 getWindowSize() const; + void setResizable(bool resize); + + video::IVideoDriver *getVideoDriver(); + + static const char *getVideoDriverName(irr::video::E_DRIVER_TYPE type); + static const char *getVideoDriverFriendlyName(irr::video::E_DRIVER_TYPE type); + static float getDisplayDensity(); + static v2u32 getDisplaySize(); + + static void setXorgClassHint(const video::SExposedVideoData &video_data, + const std::string &name); + bool setWindowIcon(); + bool setXorgWindowIconFromPath(const std::string &icon_file); + static bool print_video_modes(); + + static RenderingEngine *get_instance() { return s_singleton; } + + static io::IFileSystem *get_filesystem() + { + sanity_check(s_singleton && s_singleton->m_device); + return s_singleton->m_device->getFileSystem(); + } + + static video::IVideoDriver *get_video_driver() + { + sanity_check(s_singleton && s_singleton->m_device); + return s_singleton->m_device->getVideoDriver(); + } + + static scene::IMeshCache *get_mesh_cache() + { + sanity_check(s_singleton && s_singleton->m_device); + return s_singleton->m_device->getSceneManager()->getMeshCache(); + } + + static scene::ISceneManager *get_scene_manager() + { + sanity_check(s_singleton && s_singleton->m_device); + return s_singleton->m_device->getSceneManager(); + } + + static irr::IrrlichtDevice *get_raw_device() + { + sanity_check(s_singleton && s_singleton->m_device); + return s_singleton->m_device; + } + + static u32 get_timer_time() + { + sanity_check(s_singleton && s_singleton->m_device && + s_singleton->m_device->getTimer()); + return s_singleton->m_device->getTimer()->getTime(); + } + + static gui::IGUIEnvironment *get_gui_env() + { + sanity_check(s_singleton && s_singleton->m_device); + return s_singleton->m_device->getGUIEnvironment(); + } + + inline static void draw_load_screen(const std::wstring &text, + gui::IGUIEnvironment *guienv, ITextureSource *tsrc, + float dtime = 0, int percent = 0, bool clouds = true) + { + s_singleton->_draw_load_screen( + text, guienv, tsrc, dtime, percent, clouds); + } + + inline static void draw_scene(Camera *camera, Client *client, LocalPlayer *player, + Hud *hud, Minimap *mapper, gui::IGUIEnvironment *guienv, + const v2u32 &screensize, const video::SColor &skycolor, + bool show_hud, bool show_minimap) + { + s_singleton->_draw_scene(camera, client, player, hud, mapper, guienv, + screensize, skycolor, show_hud, show_minimap); + } + + static bool run() + { + sanity_check(s_singleton && s_singleton->m_device); + return s_singleton->m_device->run(); + } + + static std::vector<core::vector3d<u32>> getSupportedVideoModes(); + static std::vector<irr::video::E_DRIVER_TYPE> getSupportedVideoDrivers(); + +private: + enum parallax_sign + { + LEFT = -1, + RIGHT = 1, + EYECOUNT = 2 + }; + + void _draw_load_screen(const std::wstring &text, gui::IGUIEnvironment *guienv, + ITextureSource *tsrc, float dtime = 0, int percent = 0, + bool clouds = true); + + void _draw_scene(Camera *camera, Client *client, LocalPlayer *player, Hud *hud, + Minimap *mapper, gui::IGUIEnvironment *guienv, + const v2u32 &screensize, const video::SColor &skycolor, + bool show_hud, bool show_minimap); + + void draw_anaglyph_3d_mode(Camera *camera, bool show_hud, Hud *hud, + bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv); + + void draw_interlaced_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor); + + void draw_sidebyside_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor); + + void draw_top_bottom_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor); + + void draw_pageflip_3d_mode(Camera *camera, bool show_hud, Hud *hud, + const v2u32 &screensize, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor); + + void draw_plain(Camera *camera, bool show_hud, Hud *hud, const v2u32 &screensize, + bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor); + + void init_texture(const v2u32 &screensize, video::ITexture **texture, + const char *name); + + video::ITexture *draw_image(const v2u32 &screensize, parallax_sign psign, + const irr::core::matrix4 &startMatrix, + const irr::core::vector3df &focusPoint, bool show_hud, + Camera *camera, Hud *hud, bool draw_wield_tool, Client *client, + gui::IGUIEnvironment *guienv, const video::SColor &skycolor); + + video::ITexture *draw_hud(const v2u32 &screensize, bool show_hud, Hud *hud, + Client *client, bool draw_crosshair, + const video::SColor &skycolor, gui::IGUIEnvironment *guienv, + Camera *camera); + + irr::IrrlichtDevice *m_device = nullptr; + static RenderingEngine *s_singleton; +}; diff --git a/src/client/tile.cpp b/src/client/tile.cpp index e47a40ea1..1bcbdc6f9 100644 --- a/src/client/tile.cpp +++ b/src/client/tile.cpp @@ -36,6 +36,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "imagefilters.h" #include "guiscalingfilter.h" #include "nodedef.h" +#include "renderingengine.h" #ifdef __ANDROID__ @@ -198,8 +199,7 @@ public: } m_images.clear(); } - void insert(const std::string &name, video::IImage *img, - bool prefer_local, video::IVideoDriver *driver) + void insert(const std::string &name, video::IImage *img, bool prefer_local) { assert(img); // Pre-condition // Remove old image @@ -217,7 +217,8 @@ public: if (prefer_local){ std::string path = getTexturePath(name); if (path != ""){ - video::IImage *img2 = driver->createImageFromFile(path.c_str()); + video::IImage *img2 = RenderingEngine::get_video_driver()-> + createImageFromFile(path.c_str()); if (img2){ toadd = img2; need_to_grab = false; @@ -238,7 +239,7 @@ public: return NULL; } // Primarily fetches from cache, secondarily tries to read from filesystem - video::IImage* getOrLoad(const std::string &name, IrrlichtDevice *device) + video::IImage *getOrLoad(const std::string &name) { std::map<std::string, video::IImage*>::iterator n; n = m_images.find(name); @@ -246,7 +247,7 @@ public: n->second->grab(); // Grab for caller return n->second; } - video::IVideoDriver* driver = device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); std::string path = getTexturePath(name); if (path == ""){ infostream<<"SourceImageCache::getOrLoad(): No path found for \"" @@ -274,7 +275,7 @@ private: class TextureSource : public IWritableTextureSource { public: - TextureSource(IrrlichtDevice *device); + TextureSource(); virtual ~TextureSource(); /* @@ -343,12 +344,6 @@ public: virtual Palette* getPalette(const std::string &name); - // Returns a pointer to the irrlicht device - virtual IrrlichtDevice* getDevice() - { - return m_device; - } - bool isKnownSourceImage(const std::string &name) { bool is_known = false; @@ -387,8 +382,6 @@ private: // The id of the thread that is allowed to use irrlicht directly std::thread::id m_main_thread; - // The irrlicht device - IrrlichtDevice *m_device; // Cache of source images // This should be only accessed from the main thread @@ -435,16 +428,13 @@ private: bool m_setting_anisotropic_filter; }; -IWritableTextureSource* createTextureSource(IrrlichtDevice *device) +IWritableTextureSource *createTextureSource() { - return new TextureSource(device); + return new TextureSource(); } -TextureSource::TextureSource(IrrlichtDevice *device): - m_device(device) +TextureSource::TextureSource() { - assert(m_device); // Pre-condition - m_main_thread = std::this_thread::get_id(); // Add a NULL TextureInfo as the first index, named "" @@ -461,7 +451,7 @@ TextureSource::TextureSource(IrrlichtDevice *device): TextureSource::~TextureSource() { - video::IVideoDriver* driver = m_device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); unsigned int textures_before = driver->getTextureCount(); @@ -622,7 +612,7 @@ u32 TextureSource::generateTexture(const std::string &name) return 0; } - video::IVideoDriver *driver = m_device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); sanity_check(driver); video::IImage *img = generateImage(name); @@ -773,7 +763,7 @@ void TextureSource::insertSourceImage(const std::string &name, video::IImage *im sanity_check(std::this_thread::get_id() == m_main_thread); - m_sourcecache.insert(name, img, true, m_device->getVideoDriver()); + m_sourcecache.insert(name, img, true); m_source_image_existence.set(name, true); } @@ -781,7 +771,7 @@ void TextureSource::rebuildImagesAndTextures() { MutexAutoLock lock(m_textureinfo_cache_mutex); - video::IVideoDriver* driver = m_device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); sanity_check(driver); // Recreate textures @@ -810,7 +800,7 @@ void TextureSource::rebuildImagesAndTextures() video::ITexture* TextureSource::generateTextureFromMesh( const TextureFromMeshParams ¶ms) { - video::IVideoDriver *driver = m_device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); sanity_check(driver); #ifdef __ANDROID__ @@ -935,8 +925,7 @@ video::ITexture* TextureSource::generateTextureFromMesh( } #endif - if (driver->queryFeature(video::EVDF_RENDER_TO_TARGET) == false) - { + if (!driver->queryFeature(video::EVDF_RENDER_TO_TARGET)) { static bool warned = false; if (!warned) { @@ -967,7 +956,7 @@ video::ITexture* TextureSource::generateTextureFromMesh( } // Get a scene manager - scene::ISceneManager *smgr_main = m_device->getSceneManager(); + scene::ISceneManager *smgr_main = RenderingEngine::get_scene_manager(); assert(smgr_main); scene::ISceneManager *smgr = smgr_main->createNewSceneManager(); assert(smgr); @@ -1065,10 +1054,6 @@ video::IImage* TextureSource::generateImage(const std::string &name) baseimg = generateImage(name.substr(0, last_separator_pos)); } - - video::IVideoDriver* driver = m_device->getVideoDriver(); - sanity_check(driver); - /* Parse out the last part of the name of the image and act according to it @@ -1196,13 +1181,13 @@ bool TextureSource::generateImagePart(std::string part_of_name, video::IImage *& baseimg) { const char escape = '\\'; // same as in generateImage() - video::IVideoDriver* driver = m_device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); sanity_check(driver); // Stuff starting with [ are special commands if (part_of_name.size() == 0 || part_of_name[0] != '[') { - video::IImage *image = m_sourcecache.getOrLoad(part_of_name, m_device); + video::IImage *image = m_sourcecache.getOrLoad(part_of_name); #ifdef __ANDROID__ image = Align2Npot2(image, driver); #endif @@ -1275,7 +1260,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, blit_with_alpha(image, baseimg, pos_from, pos_to, dim); } else if (dim.Width * dim.Height < dim_dst.Width * dim_dst.Height) { // Upscale overlying image - video::IImage* scaled_image = m_device->getVideoDriver()-> + video::IImage *scaled_image = RenderingEngine::get_video_driver()-> createImage(video::ECF_A8R8G8B8, dim_dst); image->copyToScaling(scaled_image); @@ -1283,7 +1268,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, scaled_image->drop(); } else { // Upscale base image - video::IImage* scaled_base = m_device->getVideoDriver()-> + video::IImage *scaled_base = RenderingEngine::get_video_driver()-> createImage(video::ECF_A8R8G8B8, dim); baseimg->copyToScaling(scaled_base); baseimg->drop(); @@ -1333,7 +1318,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, horizontally tiled. */ video::IImage *img_crack = m_sourcecache.getOrLoad( - "crack_anylength.png", m_device); + "crack_anylength.png"); if (img_crack) { draw_crack(img_crack, baseimg, @@ -1855,7 +1840,7 @@ bool TextureSource::generateImagePart(std::string part_of_name, u32 height = stoi(sf.next("")); core::dimension2d<u32> dim(width, height); - video::IImage* image = m_device->getVideoDriver()-> + video::IImage *image = RenderingEngine::get_video_driver()-> createImage(video::ECF_A8R8G8B8, dim); baseimg->copyToScaling(image); baseimg->drop(); @@ -2356,7 +2341,7 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name) video::SColor TextureSource::getTextureAverageColor(const std::string &name) { - video::IVideoDriver *driver = m_device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); video::SColor c(0, 0, 0, 0); video::ITexture *texture = getTexture(name); video::IImage *image = driver->createImage(texture, @@ -2400,7 +2385,7 @@ video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present) if (isKnownSourceImage(tname)) { return getTexture(tname); } else { - video::IVideoDriver *driver = m_device->getVideoDriver(); + video::IVideoDriver *driver = RenderingEngine::get_video_driver(); video::IImage *flags_image = driver->createImage( video::ECF_A8R8G8B8, core::dimension2d<u32>(1, 1)); sanity_check(flags_image != NULL); diff --git a/src/client/tile.h b/src/client/tile.h index a810aa8e5..b4d615427 100644 --- a/src/client/tile.h +++ b/src/client/tile.h @@ -114,7 +114,6 @@ public: * Should be called from the main thread. */ virtual Palette* getPalette(const std::string &name) = 0; - virtual IrrlichtDevice* getDevice()=0; virtual bool isKnownSourceImage(const std::string &name)=0; virtual video::ITexture* generateTextureFromMesh( const TextureFromMeshParams ¶ms)=0; @@ -133,7 +132,6 @@ public: virtual video::ITexture* getTexture(u32 id)=0; virtual video::ITexture* getTexture( const std::string &name, u32 *id = nullptr)=0; - virtual IrrlichtDevice* getDevice()=0; virtual bool isKnownSourceImage(const std::string &name)=0; virtual video::ITexture* generateTextureFromMesh( const TextureFromMeshParams ¶ms)=0; @@ -146,7 +144,7 @@ public: virtual video::ITexture *getShaderFlagsTexture(bool normalmap_present)=0; }; -IWritableTextureSource* createTextureSource(IrrlichtDevice *device); +IWritableTextureSource *createTextureSource(); #ifdef __ANDROID__ video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver); @@ -302,7 +300,7 @@ struct TileSpec for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) layers[layer] = TileLayer(); } - + /*! * Returns true if this tile can be merged with the other tile. */ |