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-rw-r--r--src/client/game.cpp12
-rw-r--r--src/client/sky.cpp12
2 files changed, 12 insertions, 12 deletions
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 3bdac786c..d1eb3bba2 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -2799,9 +2799,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
// Update mesh based skybox colours if applicable.
sky->setSkyColors(*event->set_sky);
sky->setHorizonTint(
- event->set_sky->sun_tint,
- event->set_sky->moon_tint,
- event->set_sky->tint_type
+ event->set_sky->fog_sun_tint,
+ event->set_sky->fog_moon_tint,
+ event->set_sky->fog_tint_type
);
} else if (event->set_sky->type == "skybox" &&
event->set_sky->textures.size() == 6) {
@@ -2811,9 +2811,9 @@ void Game::handleClientEvent_SetSky(ClientEvent *event, CameraOrientation *cam)
sky->setFallbackBgColor(event->set_sky->bgcolor);
// Set sunrise and sunset fog tinting:
sky->setHorizonTint(
- event->set_sky->sun_tint,
- event->set_sky->moon_tint,
- event->set_sky->tint_type
+ event->set_sky->fog_sun_tint,
+ event->set_sky->fog_moon_tint,
+ event->set_sky->fog_tint_type
);
// Add textures to skybox.
for (int i = 0; i < 6; i++)
diff --git a/src/client/sky.cpp b/src/client/sky.cpp
index 7a7b188ce..ce33b96ae 100644
--- a/src/client/sky.cpp
+++ b/src/client/sky.cpp
@@ -529,7 +529,7 @@ void Sky::update(float time_of_day, float time_brightness,
pointcolor_sun_f.g = pointcolor_light *
(float)m_materials[3].EmissiveColor.getGreen() / 255;
} else if (!m_default_tint) {
- pointcolor_sun_f = m_sky_params.sun_tint;
+ pointcolor_sun_f = m_sky_params.fog_sun_tint;
} else {
pointcolor_sun_f.r = pointcolor_light * 1;
pointcolor_sun_f.b = pointcolor_light *
@@ -548,9 +548,9 @@ void Sky::update(float time_of_day, float time_brightness,
);
} else {
pointcolor_moon_f = video::SColorf(
- (m_sky_params.moon_tint.getRed() / 255) * pointcolor_light,
- (m_sky_params.moon_tint.getGreen() / 255) * pointcolor_light,
- (m_sky_params.moon_tint.getBlue() / 255) * pointcolor_light,
+ (m_sky_params.fog_moon_tint.getRed() / 255) * pointcolor_light,
+ (m_sky_params.fog_moon_tint.getGreen() / 255) * pointcolor_light,
+ (m_sky_params.fog_moon_tint.getBlue() / 255) * pointcolor_light,
1
);
}
@@ -941,8 +941,8 @@ void Sky::setHorizonTint(video::SColor sun_tint, video::SColor moon_tint,
std::string use_sun_tint)
{
// Change sun and moon tinting:
- m_sky_params.sun_tint = sun_tint;
- m_sky_params.moon_tint = moon_tint;
+ m_sky_params.fog_sun_tint = sun_tint;
+ m_sky_params.fog_moon_tint = moon_tint;
// Faster than comparing strings every rendering frame
if (use_sun_tint == "default")
m_default_tint = true;