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-rw-r--r--src/client/tile.cpp40
-rw-r--r--src/client/tile.h2
2 files changed, 42 insertions, 0 deletions
diff --git a/src/client/tile.cpp b/src/client/tile.cpp
index eba52033a..cf8061982 100644
--- a/src/client/tile.cpp
+++ b/src/client/tile.cpp
@@ -382,6 +382,8 @@ public:
video::IImage* generateImage(const std::string &name);
video::ITexture* getNormalTexture(const std::string &name);
+ video::SColor getTextureAverageColor(const std::string &name);
+
private:
// The id of the thread that is allowed to use irrlicht directly
@@ -2008,3 +2010,41 @@ video::ITexture* TextureSource::getNormalTexture(const std::string &name)
}
return NULL;
}
+
+video::SColor TextureSource::getTextureAverageColor(const std::string &name)
+{
+ video::IVideoDriver *driver = m_device->getVideoDriver();
+ video::SColor c(0, 0, 0, 0);
+ u32 id;
+ video::ITexture *texture = getTexture(name, &id);
+ video::IImage *image = driver->createImage(texture,
+ core::position2d<s32>(0, 0),
+ texture->getOriginalSize());
+ u32 total = 0;
+ u32 tR = 0;
+ u32 tG = 0;
+ u32 tB = 0;
+ core::dimension2d<u32> dim = image->getDimension();
+ u16 step = 1;
+ if (dim.Width > 16)
+ step = dim.Width / 16;
+ for (u16 x = 0; x < dim.Width; x += step) {
+ for (u16 y = 0; y < dim.Width; y += step) {
+ c = image->getPixel(x,y);
+ if (c.getAlpha() > 0) {
+ total++;
+ tR += c.getRed();
+ tG += c.getGreen();
+ tB += c.getBlue();
+ }
+ }
+ }
+ image->drop();
+ if (total > 0) {
+ c.setRed(tR / total);
+ c.setGreen(tG / total);
+ c.setBlue(tB / total);
+ }
+ c.setAlpha(255);
+ return c;
+}
diff --git a/src/client/tile.h b/src/client/tile.h
index 38f8bb623..674da66f2 100644
--- a/src/client/tile.h
+++ b/src/client/tile.h
@@ -110,6 +110,7 @@ public:
virtual video::ITexture* generateTextureFromMesh(
const TextureFromMeshParams &params)=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+ virtual video::SColor getTextureAverageColor(const std::string &name)=0;
};
class IWritableTextureSource : public ITextureSource
@@ -131,6 +132,7 @@ public:
virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
virtual void rebuildImagesAndTextures()=0;
virtual video::ITexture* getNormalTexture(const std::string &name)=0;
+ virtual video::SColor getTextureAverageColor(const std::string &name)=0;
};
IWritableTextureSource* createTextureSource(IrrlichtDevice *device);