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-rw-r--r--src/clientobject.h13
1 files changed, 6 insertions, 7 deletions
diff --git a/src/clientobject.h b/src/clientobject.h
index 233617b5c..cae551abc 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -61,27 +61,27 @@ public:
virtual scene::IMeshSceneNode *getMeshSceneNode(){return NULL;}
virtual scene::IAnimatedMeshSceneNode *getAnimatedMeshSceneNode(){return NULL;}
virtual scene::IBillboardSceneNode *getSpriteSceneNode(){return NULL;}
- virtual bool isPlayer(){return false;}
- virtual bool isLocalPlayer(){return false;}
+ virtual bool isPlayer() const {return false;}
+ virtual bool isLocalPlayer() const {return false;}
virtual void setAttachments(){}
virtual bool doShowSelectionBox(){return true;}
virtual void updateCameraOffset(v3s16 camera_offset){};
-
+
// Step object in time
virtual void step(float dtime, ClientEnvironment *env){}
-
+
// Process a message sent by the server side object
virtual void processMessage(const std::string &data){}
virtual std::string infoText() {return "";}
virtual std::string debugInfoText() {return "";}
-
+
/*
This takes the return value of
ServerActiveObject::getClientInitializationData
*/
virtual void initialize(const std::string &data){}
-
+
// Create a certain type of ClientActiveObject
static ClientActiveObject* create(u8 type, IGameDef *gamedef,
ClientEnvironment *env);
@@ -120,4 +120,3 @@ struct DistanceSortedActiveObject
};
#endif
-