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-rw-r--r--src/clientobject.h11
1 files changed, 7 insertions, 4 deletions
diff --git a/src/clientobject.h b/src/clientobject.h
index 0b3d8623a..2e1b850c7 100644
--- a/src/clientobject.h
+++ b/src/clientobject.h
@@ -42,10 +42,11 @@ class IGameDef;
class ClientActiveObject : public ActiveObject
{
public:
- ClientActiveObject(u16 id, IGameDef *gamedef);
+ ClientActiveObject(u16 id, IGameDef *gamedef, ClientEnvironment *env);
virtual ~ClientActiveObject();
- virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc){}
+ virtual void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr){}
virtual void removeFromScene(){}
// 0 <= light_at_pos <= LIGHT_SUN
virtual void updateLight(u8 light_at_pos){}
@@ -70,7 +71,8 @@ public:
virtual void initialize(const std::string &data){}
// Create a certain type of ClientActiveObject
- static ClientActiveObject* create(u8 type, IGameDef *gamedef);
+ static ClientActiveObject* create(u8 type, IGameDef *gamedef,
+ ClientEnvironment *env);
// If returns true, punch will not be sent to the server
virtual bool directReportPunch(const std::string &toolname, v3f dir)
@@ -78,9 +80,10 @@ public:
protected:
// Used for creating objects based on type
- typedef ClientActiveObject* (*Factory)(IGameDef *gamedef);
+ typedef ClientActiveObject* (*Factory)(IGameDef *gamedef, ClientEnvironment *env);
static void registerType(u16 type, Factory f);
IGameDef *m_gamedef;
+ ClientEnvironment *m_env;
private:
// Used for creating objects based on type
static core::map<u16, Factory> m_types;