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Diffstat (limited to 'src/collision.cpp')
-rw-r--r--src/collision.cpp9
1 files changed, 1 insertions, 8 deletions
diff --git a/src/collision.cpp b/src/collision.cpp
index c0891c152..61972b2e8 100644
--- a/src/collision.cpp
+++ b/src/collision.cpp
@@ -39,7 +39,6 @@ struct NearbyCollisionInfo {
NearbyCollisionInfo(bool is_ul, bool is_obj, int bouncy,
const v3s16 &pos, const aabb3f &box) :
is_unloaded(is_ul),
- is_step_up(false),
is_object(is_obj),
bouncy(bouncy),
position(pos),
@@ -47,7 +46,7 @@ struct NearbyCollisionInfo {
{}
bool is_unloaded;
- bool is_step_up;
+ bool is_step_up = false;
bool is_object;
int bouncy;
v3s16 position;
@@ -469,7 +468,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
d));
// Get bounce multiplier
- bool bouncy = (nearest_info.bouncy >= 1);
float bounce = -(float)nearest_info.bouncy / 100.0;
// Move to the point of collision and reduce dtime by nearest_dtime
@@ -499,7 +497,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
info.type = COLLISION_NODE;
info.node_p = nearest_info.position;
- info.bouncy = bouncy;
info.old_speed = *speed_f;
// Set the speed component that caused the collision to zero
@@ -513,7 +510,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
else
speed_f->X = 0;
result.collides = true;
- result.collides_xz = true;
} else if (nearest_collided == 1) { // Y
if(fabs(speed_f->Y) > BS * 3)
speed_f->Y *= bounce;
@@ -526,7 +522,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
else
speed_f->Z = 0;
result.collides = true;
- result.collides_xz = true;
}
info.new_speed = *speed_f;
@@ -572,8 +567,6 @@ collisionMoveResult collisionMoveSimple(Environment *env, IGameDef *gamedef,
if (box_info.is_object)
result.standing_on_object = true;
- if (box_info.is_unloaded)
- result.standing_on_unloaded = true;
}
}
}