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Diffstat (limited to 'src/content/mod_configuration.h')
-rw-r--r-- | src/content/mod_configuration.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/content/mod_configuration.h b/src/content/mod_configuration.h new file mode 100644 index 000000000..1595d1ca3 --- /dev/null +++ b/src/content/mod_configuration.h @@ -0,0 +1,111 @@ +/* +Minetest +Copyright (C) 2013-22 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "mods.h" + + +/** + * ModConfiguration is a subset of installed mods. This class + * is used to resolve dependencies and return a sorted list of mods. + * + * This class should not be extended from, but instead used as a + * component in other classes. + */ +class ModConfiguration +{ +public: + /** + * @returns true if all dependencies are fullfilled. + */ + inline bool isConsistent() const { return m_unsatisfied_mods.empty(); } + + inline const std::vector<ModSpec> &getUnsatisfiedMods() const + { + return m_unsatisfied_mods; + } + + /** + * List of mods sorted such that they can be loaded in the + * given order with all dependencies being fulfilled. + * + * I.e: every mod in this list has only dependencies on mods which + * appear earlier in the vector. + */ + const std::vector<ModSpec> &getMods() const { return m_sorted_mods; } + + void printUnsatisfiedModsError() const; + + /** + * Adds all mods in the given path. used for games, modpacks + * and world-specific mods (worldmods-folders) + * + * @param path To search, should be absolute + * @param virtual_path Virtual path for this directory, see comment in ModSpec + */ + void addModsInPath(const std::string &path, const std::string &virtual_path); + + /** + * Adds all mods in `new_mods` + */ + void addMods(const std::vector<ModSpec> &new_mods); + + /** + * Adds game mods + */ + void addGameMods(const SubgameSpec &gamespec); + + /** + * Adds mods specifed by a world.mt config + * + * @param settings_path Path to world.mt + * @param modPaths Map from virtual name to mod path + */ + void addModsFromConfig(const std::string &settings_path, + const std::unordered_map<std::string, std::string> &modPaths); + + /** + * Call this function once all mods have been added + */ + void checkConflictsAndDeps(); + +private: + std::vector<ModSpec> m_sorted_mods; + + /** + * move mods from m_unsatisfied_mods to m_sorted_mods + * in an order that satisfies dependencies + */ + void resolveDependencies(); + + // mods with unmet dependencies. Before dependencies are resolved, + // this is where all mods are stored. Afterwards this contains + // only the ones with really unsatisfied dependencies. + std::vector<ModSpec> m_unsatisfied_mods; + + // set of mod names for which an unresolved name conflict + // exists. A name conflict happens when two or more mods + // at the same level have the same name but different paths. + // Levels (mods in higher levels override mods in lower levels): + // 1. game mod in modpack; 2. game mod; + // 3. world mod in modpack; 4. world mod; + // 5. addon mod in modpack; 6. addon mod. + std::unordered_set<std::string> m_name_conflicts; +}; |