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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#pragma once
+
+#include "irrlichttypes.h"
+#include <list>
+#include <set>
+#include <vector>
+#include <string>
+#include <map>
+#include <json/json.h>
+#include <unordered_set>
+#include "util/basic_macros.h"
+#include "config.h"
+#include "metadata.h"
+
+#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_"
+
+struct ModSpec
+{
+ std::string name;
+ std::string author;
+ std::string path;
+ std::string desc;
+
+ // if normal mod:
+ std::unordered_set<std::string> depends;
+ std::unordered_set<std::string> optdepends;
+ std::unordered_set<std::string> unsatisfied_depends;
+
+ bool part_of_modpack = false;
+ bool is_modpack = false;
+
+ // if modpack:
+ std::map<std::string, ModSpec> modpack_content;
+ ModSpec(const std::string &name = "", const std::string &path = "") :
+ name(name), path(path)
+ {
+ }
+ ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) :
+ name(name), path(path), part_of_modpack(part_of_modpack)
+ {
+ }
+};
+
+// Retrieves depends, optdepends, is_modpack and modpack_content
+void parseModContents(ModSpec &mod);
+
+std::map<std::string, ModSpec> getModsInPath(
+ const std::string &path, bool part_of_modpack = false);
+
+// replaces modpack Modspecs with their content
+std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods);
+
+// a ModConfiguration is a subset of installed mods, expected to have
+// all dependencies fullfilled, so it can be used as a list of mods to
+// load when the game starts.
+class ModConfiguration
+{
+public:
+ // checks if all dependencies are fullfilled.
+ bool isConsistent() const { return m_unsatisfied_mods.empty(); }
+
+ const std::vector<ModSpec> &getMods() const { return m_sorted_mods; }
+
+ const std::vector<ModSpec> &getUnsatisfiedMods() const
+ {
+ return m_unsatisfied_mods;
+ }
+
+ void printUnsatisfiedModsError() const;
+
+protected:
+ ModConfiguration(const std::string &worldpath);
+ // adds all mods in the given path. used for games, modpacks
+ // and world-specific mods (worldmods-folders)
+ void addModsInPath(const std::string &path);
+
+ // adds all mods in the set.
+ void addMods(const std::vector<ModSpec> &new_mods);
+
+ void addModsFromConfig(const std::string &settings_path,
+ const std::set<std::string> &mods);
+
+ void checkConflictsAndDeps();
+
+protected:
+ // list of mods sorted such that they can be loaded in the
+ // given order with all dependencies being fullfilled. I.e.,
+ // every mod in this list has only dependencies on mods which
+ // appear earlier in the vector.
+ std::vector<ModSpec> m_sorted_mods;
+
+private:
+ // move mods from m_unsatisfied_mods to m_sorted_mods
+ // in an order that satisfies dependencies
+ void resolveDependencies();
+
+ // mods with unmet dependencies. Before dependencies are resolved,
+ // this is where all mods are stored. Afterwards this contains
+ // only the ones with really unsatisfied dependencies.
+ std::vector<ModSpec> m_unsatisfied_mods;
+
+ // set of mod names for which an unresolved name conflict
+ // exists. A name conflict happens when two or more mods
+ // at the same level have the same name but different paths.
+ // Levels (mods in higher levels override mods in lower levels):
+ // 1. game mod in modpack; 2. game mod;
+ // 3. world mod in modpack; 4. world mod;
+ // 5. addon mod in modpack; 6. addon mod.
+ std::unordered_set<std::string> m_name_conflicts;
+
+ // Deleted default constructor
+ ModConfiguration() = default;
+};
+
+#ifndef SERVER
+class ClientModConfiguration : public ModConfiguration
+{
+public:
+ ClientModConfiguration(const std::string &path);
+};
+#endif
+
+class ModMetadata : public Metadata
+{
+public:
+ ModMetadata() = delete;
+ ModMetadata(const std::string &mod_name);
+ ~ModMetadata() = default;
+
+ virtual void clear();
+
+ bool save(const std::string &root_path);
+ bool load(const std::string &root_path);
+
+ bool isModified() const { return m_modified; }
+ const std::string &getModName() const { return m_mod_name; }
+
+ virtual bool setString(const std::string &name, const std::string &var);
+
+private:
+ std::string m_mod_name;
+ bool m_modified = false;
+};