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-rw-r--r--src/content/subgames.cpp82
1 files changed, 63 insertions, 19 deletions
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
index 170f54e20..e9dc609b0 100644
--- a/src/content/subgames.cpp
+++ b/src/content/subgames.cpp
@@ -31,12 +31,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/tile.h" // getImagePath
#endif
+// The maximum number of identical world names allowed
+#define MAX_WORLD_NAMES 100
+
+namespace
+{
+
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
return conf.readConfigFile(conf_path.c_str());
}
+}
+
struct GameFindPath
{
std::string path;
@@ -213,6 +221,21 @@ bool getWorldExists(const std::string &world_path)
fs::PathExists(world_path + DIR_DELIM + "world.mt"));
}
+//! Try to get the displayed name of a world
+std::string getWorldName(const std::string &world_path, const std::string &default_name)
+{
+ std::string conf_path = world_path + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded) {
+ return default_name;
+ }
+
+ if (!conf.exists("world_name"))
+ return default_name;
+ return conf.get("world_name");
+}
+
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
@@ -259,7 +282,7 @@ std::vector<WorldSpec> getAvailableWorlds()
if (!dln.dir)
continue;
std::string fullpath = worldspath + DIR_DELIM + dln.name;
- std::string name = dln.name;
+ std::string name = getWorldName(fullpath, dln.name);
// Just allow filling in the gameid always for now
bool can_be_legacy = true;
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
@@ -288,27 +311,45 @@ std::vector<WorldSpec> getAvailableWorlds()
return worlds;
}
-bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
+void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
+ const SubgameSpec &gamespec, bool create_world)
{
- // Override defaults with those provided by the game.
- // We clear and reload the defaults because the defaults
- // might have been overridden by other subgame config
- // files that were loaded before.
- g_settings->clearDefaults();
- set_default_settings(g_settings);
- Settings game_defaults;
- getGameMinetestConfig(gamespec.path, game_defaults);
- g_settings->overrideDefaults(&game_defaults);
+ std::string final_path = path;
+
+ // If we're creating a new world, ensure that the path isn't already taken
+ if (create_world) {
+ int counter = 1;
+ while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
+ final_path = path + "_" + std::to_string(counter);
+ counter++;
+ }
- infostream << "Initializing world at " << path << std::endl;
+ if (fs::PathExists(final_path)) {
+ throw BaseException("Too many similar filenames");
+ }
+ }
- fs::CreateAllDirs(path);
+ Settings *game_settings = Settings::getLayer(SL_GAME);
+ const bool new_game_settings = (game_settings == nullptr);
+ if (new_game_settings) {
+ // Called by main-menu without a Server instance running
+ // -> create and free manually
+ game_settings = Settings::createLayer(SL_GAME);
+ }
+
+ getGameMinetestConfig(gamespec.path, *game_settings);
+ game_settings->removeSecureSettings();
+
+ infostream << "Initializing world at " << final_path << std::endl;
+
+ fs::CreateAllDirs(final_path);
// Create world.mt if does not already exist
- std::string worldmt_path = path + DIR_DELIM "world.mt";
+ std::string worldmt_path = final_path + DIR_DELIM "world.mt";
if (!fs::PathExists(worldmt_path)) {
Settings conf;
+ conf.set("world_name", name);
conf.set("gameid", gamespec.id);
conf.set("backend", "sqlite3");
conf.set("player_backend", "sqlite3");
@@ -316,16 +357,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
- if (!conf.updateConfigFile(worldmt_path.c_str()))
- return false;
+ if (!conf.updateConfigFile(worldmt_path.c_str())) {
+ throw BaseException("Failed to update the config file");
+ }
}
// Create map_meta.txt if does not already exist
- std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
if (!fs::PathExists(map_meta_path)) {
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
<< std::endl;
- fs::CreateAllDirs(path);
std::ostringstream oss(std::ios_base::binary);
Settings conf;
@@ -338,5 +379,8 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
fs::safeWriteToFile(map_meta_path, oss.str());
}
- return true;
+
+ // The Settings object is no longer needed for created worlds
+ if (new_game_settings)
+ delete game_settings;
}