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diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "content/subgames.h"
+#include "porting.h"
+#include "filesys.h"
+#include "settings.h"
+#include "log.h"
+#include "util/strfnd.h"
+#include "defaultsettings.h" // for override_default_settings
+#include "mapgen/mapgen.h" // for MapgenParams
+#include "util/string.h"
+
+#ifndef SERVER
+#include "client/tile.h" // getImagePath
+#endif
+
+bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
+{
+ std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
+ return conf.readConfigFile(conf_path.c_str());
+}
+
+struct GameFindPath
+{
+ std::string path;
+ bool user_specific;
+ GameFindPath(const std::string &path, bool user_specific) :
+ path(path), user_specific(user_specific)
+ {
+ }
+};
+
+std::string getSubgamePathEnv()
+{
+ char *subgame_path = getenv("MINETEST_SUBGAME_PATH");
+ return subgame_path ? std::string(subgame_path) : "";
+}
+
+SubgameSpec findSubgame(const std::string &id)
+{
+ if (id.empty())
+ return SubgameSpec();
+ std::string share = porting::path_share;
+ std::string user = porting::path_user;
+
+ // Get games install locations
+ Strfnd search_paths(getSubgamePathEnv());
+
+ // Get all possible paths fo game
+ std::vector<GameFindPath> find_paths;
+ while (!search_paths.at_end()) {
+ std::string path = search_paths.next(PATH_DELIM);
+ find_paths.emplace_back(path + DIR_DELIM + id, false);
+ find_paths.emplace_back(path + DIR_DELIM + id + "_game", false);
+ }
+ find_paths.emplace_back(
+ user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true);
+ find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true);
+ find_paths.emplace_back(
+ share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false);
+ find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false);
+
+ // Find game directory
+ std::string game_path;
+ bool user_game = true; // Game is in user's directory
+ for (const GameFindPath &find_path : find_paths) {
+ const std::string &try_path = find_path.path;
+ if (fs::PathExists(try_path)) {
+ game_path = try_path;
+ user_game = find_path.user_specific;
+ break;
+ }
+ }
+
+ if (game_path.empty())
+ return SubgameSpec();
+
+ std::string gamemod_path = game_path + DIR_DELIM + "mods";
+
+ // Find mod directories
+ std::set<std::string> mods_paths;
+ if (!user_game)
+ mods_paths.insert(share + DIR_DELIM + "mods");
+ if (user != share || user_game)
+ mods_paths.insert(user + DIR_DELIM + "mods");
+
+ // Get meta
+ std::string conf_path = game_path + DIR_DELIM + "game.conf";
+ Settings conf;
+ conf.readConfigFile(conf_path.c_str());
+
+ std::string game_name;
+ if (conf.exists("name"))
+ game_name = conf.get("name");
+ else
+ game_name = id;
+
+ std::string game_author;
+ if (conf.exists("author"))
+ game_author = conf.get("author");
+
+ std::string menuicon_path;
+#ifndef SERVER
+ menuicon_path = getImagePath(
+ game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
+#endif
+ return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
+ menuicon_path, game_author);
+}
+
+SubgameSpec findWorldSubgame(const std::string &world_path)
+{
+ std::string world_gameid = getWorldGameId(world_path, true);
+ // See if world contains an embedded game; if so, use it.
+ std::string world_gamepath = world_path + DIR_DELIM + "game";
+ if (fs::PathExists(world_gamepath)) {
+ SubgameSpec gamespec;
+ gamespec.id = world_gameid;
+ gamespec.path = world_gamepath;
+ gamespec.gamemods_path = world_gamepath + DIR_DELIM + "mods";
+
+ Settings conf;
+ std::string conf_path = world_gamepath + DIR_DELIM + "game.conf";
+ conf.readConfigFile(conf_path.c_str());
+
+ if (conf.exists("name"))
+ gamespec.name = conf.get("name");
+ else
+ gamespec.name = world_gameid;
+
+ return gamespec;
+ }
+ return findSubgame(world_gameid);
+}
+
+std::set<std::string> getAvailableGameIds()
+{
+ std::set<std::string> gameids;
+ std::set<std::string> gamespaths;
+ gamespaths.insert(porting::path_share + DIR_DELIM + "games");
+ gamespaths.insert(porting::path_user + DIR_DELIM + "games");
+
+ Strfnd search_paths(getSubgamePathEnv());
+
+ while (!search_paths.at_end())
+ gamespaths.insert(search_paths.next(PATH_DELIM));
+
+ for (const std::string &gamespath : gamespaths) {
+ std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath);
+ for (const fs::DirListNode &dln : dirlist) {
+ if (!dln.dir)
+ continue;
+
+ // If configuration file is not found or broken, ignore game
+ Settings conf;
+ std::string conf_path = gamespath + DIR_DELIM + dln.name +
+ DIR_DELIM + "game.conf";
+ if (!conf.readConfigFile(conf_path.c_str()))
+ continue;
+
+ // Add it to result
+ const char *ends[] = {"_game", NULL};
+ std::string shorter = removeStringEnd(dln.name, ends);
+ if (!shorter.empty())
+ gameids.insert(shorter);
+ else
+ gameids.insert(dln.name);
+ }
+ }
+ return gameids;
+}
+
+std::vector<SubgameSpec> getAvailableGames()
+{
+ std::vector<SubgameSpec> specs;
+ std::set<std::string> gameids = getAvailableGameIds();
+ for (const auto &gameid : gameids)
+ specs.push_back(findSubgame(gameid));
+ return specs;
+}
+
+#define LEGACY_GAMEID "minetest"
+
+bool getWorldExists(const std::string &world_path)
+{
+ return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") ||
+ fs::PathExists(world_path + DIR_DELIM + "world.mt"));
+}
+
+std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
+{
+ std::string conf_path = world_path + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded) {
+ if (can_be_legacy) {
+ // If map_meta.txt exists, it is probably an old minetest world
+ if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt"))
+ return LEGACY_GAMEID;
+ }
+ return "";
+ }
+ if (!conf.exists("gameid"))
+ return "";
+ // The "mesetint" gameid has been discarded
+ if (conf.get("gameid") == "mesetint")
+ return "minetest";
+ return conf.get("gameid");
+}
+
+std::string getWorldPathEnv()
+{
+ char *world_path = getenv("MINETEST_WORLD_PATH");
+ return world_path ? std::string(world_path) : "";
+}
+
+std::vector<WorldSpec> getAvailableWorlds()
+{
+ std::vector<WorldSpec> worlds;
+ std::set<std::string> worldspaths;
+
+ Strfnd search_paths(getWorldPathEnv());
+
+ while (!search_paths.at_end())
+ worldspaths.insert(search_paths.next(PATH_DELIM));
+
+ worldspaths.insert(porting::path_user + DIR_DELIM + "worlds");
+ infostream << "Searching worlds..." << std::endl;
+ for (const std::string &worldspath : worldspaths) {
+ infostream << " In " << worldspath << ": " << std::endl;
+ std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath);
+ for (const fs::DirListNode &dln : dirvector) {
+ if (!dln.dir)
+ continue;
+ std::string fullpath = worldspath + DIR_DELIM + dln.name;
+ std::string name = dln.name;
+ // Just allow filling in the gameid always for now
+ bool can_be_legacy = true;
+ std::string gameid = getWorldGameId(fullpath, can_be_legacy);
+ WorldSpec spec(fullpath, name, gameid);
+ if (!spec.isValid()) {
+ infostream << "(invalid: " << name << ") ";
+ } else {
+ infostream << name << " ";
+ worlds.push_back(spec);
+ }
+ }
+ infostream << std::endl;
+ }
+ // Check old world location
+ do {
+ std::string fullpath = porting::path_user + DIR_DELIM + "world";
+ if (!fs::PathExists(fullpath))
+ break;
+ std::string name = "Old World";
+ std::string gameid = getWorldGameId(fullpath, true);
+ WorldSpec spec(fullpath, name, gameid);
+ infostream << "Old world found." << std::endl;
+ worlds.push_back(spec);
+ } while (false);
+ infostream << worlds.size() << " found." << std::endl;
+ return worlds;
+}
+
+bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
+{
+ // Override defaults with those provided by the game.
+ // We clear and reload the defaults because the defaults
+ // might have been overridden by other subgame config
+ // files that were loaded before.
+ g_settings->clearDefaults();
+ set_default_settings(g_settings);
+ Settings game_defaults;
+ getGameMinetestConfig(gamespec.path, game_defaults);
+ override_default_settings(g_settings, &game_defaults);
+
+ infostream << "Initializing world at " << path << std::endl;
+
+ fs::CreateAllDirs(path);
+
+ // Create world.mt if does not already exist
+ std::string worldmt_path = path + DIR_DELIM "world.mt";
+ if (!fs::PathExists(worldmt_path)) {
+ Settings conf;
+
+ conf.set("gameid", gamespec.id);
+ conf.set("backend", "sqlite3");
+ conf.set("player_backend", "sqlite3");
+ conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
+ conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
+
+ if (!conf.updateConfigFile(worldmt_path.c_str()))
+ return false;
+ }
+
+ // Create map_meta.txt if does not already exist
+ std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ if (!fs::PathExists(map_meta_path)) {
+ verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
+ << std::endl;
+ fs::CreateAllDirs(path);
+ std::ostringstream oss(std::ios_base::binary);
+
+ Settings conf;
+ MapgenParams params;
+
+ params.readParams(g_settings);
+ params.writeParams(&conf);
+ conf.writeLines(oss);
+ oss << "[end_of_params]\n";
+
+ fs::safeWriteToFile(map_meta_path, oss.str());
+ }
+ return true;
+}