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-rw-r--r--src/content/CMakeLists.txt1
-rw-r--r--src/content/packages.cpp69
-rw-r--r--src/content/packages.h52
-rw-r--r--src/content/subgames.cpp82
-rw-r--r--src/content/subgames.h8
5 files changed, 67 insertions, 145 deletions
diff --git a/src/content/CMakeLists.txt b/src/content/CMakeLists.txt
index 5adcf6b1e..6dd049418 100644
--- a/src/content/CMakeLists.txt
+++ b/src/content/CMakeLists.txt
@@ -1,6 +1,5 @@
set(content_SRCS
${CMAKE_CURRENT_SOURCE_DIR}/content.cpp
- ${CMAKE_CURRENT_SOURCE_DIR}/packages.cpp
${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp
${CMAKE_CURRENT_SOURCE_DIR}/subgames.cpp
PARENT_SCOPE
diff --git a/src/content/packages.cpp b/src/content/packages.cpp
deleted file mode 100644
index 2d488eb76..000000000
--- a/src/content/packages.cpp
+++ /dev/null
@@ -1,69 +0,0 @@
-/*
-Minetest
-Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "content/packages.h"
-#include "log.h"
-#include "filesys.h"
-#include "porting.h"
-#include "settings.h"
-#include "content/mods.h"
-#include "content/subgames.h"
-
-std::string Package::getDownloadURL(const std::string &baseURL) const
-{
- return baseURL + "/packages/" + author + "/" + name + "/releases/" +
- std::to_string(release) + "/download/";
-}
-
-#if USE_CURL
-std::vector<Package> getPackagesFromURL(const std::string &url)
-{
- std::vector<std::string> extra_headers;
- extra_headers.emplace_back("Accept: application/json");
-
- Json::Value json = fetchJsonValue(url, &extra_headers);
- if (!json.isArray()) {
- errorstream << "Invalid JSON download " << std::endl;
- return std::vector<Package>();
- }
-
- std::vector<Package> packages;
-
- // Note: `unsigned int` is required to index JSON
- for (unsigned int i = 0; i < json.size(); ++i) {
- Package package;
-
- package.author = json[i]["author"].asString();
- package.name = json[i]["name"].asString();
- package.title = json[i]["title"].asString();
- package.type = json[i]["type"].asString();
- package.shortDesc = json[i]["shortDesc"].asString();
- package.release = json[i]["release"].asInt();
- if (json[i].isMember("thumbnail"))
- package.thumbnail = json[i]["thumbnail"].asString();
-
- if (package.valid())
- packages.push_back(package);
- else
- errorstream << "Invalid package at " << i << std::endl;
- }
-
- return packages;
-}
-#endif
diff --git a/src/content/packages.h b/src/content/packages.h
deleted file mode 100644
index 9029475ef..000000000
--- a/src/content/packages.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/*
-Minetest
-Copyright (C) 2018 rubenwardy <rw@rubenwardy.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-#include "config.h"
-#include "convert_json.h"
-#include "irrlichttypes.h"
-
-struct Package
-{
- std::string author;
- std::string name; // Technical name
- std::string title;
- std::string type; // One of "mod", "game", or "txp"
-
- std::string shortDesc;
- u32 release;
- std::string thumbnail;
-
- bool valid() const
- {
- return !(author.empty() || name.empty() || title.empty() ||
- type.empty() || release <= 0);
- }
-
- std::string getDownloadURL(const std::string &baseURL) const;
-};
-
-#if USE_CURL
-std::vector<Package> getPackagesFromURL(const std::string &url);
-#else
-inline std::vector<Package> getPackagesFromURL(const std::string &url)
-{
- return std::vector<Package>();
-}
-#endif
diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp
index 170f54e20..e9dc609b0 100644
--- a/src/content/subgames.cpp
+++ b/src/content/subgames.cpp
@@ -31,12 +31,20 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client/tile.h" // getImagePath
#endif
+// The maximum number of identical world names allowed
+#define MAX_WORLD_NAMES 100
+
+namespace
+{
+
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
return conf.readConfigFile(conf_path.c_str());
}
+}
+
struct GameFindPath
{
std::string path;
@@ -213,6 +221,21 @@ bool getWorldExists(const std::string &world_path)
fs::PathExists(world_path + DIR_DELIM + "world.mt"));
}
+//! Try to get the displayed name of a world
+std::string getWorldName(const std::string &world_path, const std::string &default_name)
+{
+ std::string conf_path = world_path + DIR_DELIM + "world.mt";
+ Settings conf;
+ bool succeeded = conf.readConfigFile(conf_path.c_str());
+ if (!succeeded) {
+ return default_name;
+ }
+
+ if (!conf.exists("world_name"))
+ return default_name;
+ return conf.get("world_name");
+}
+
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy)
{
std::string conf_path = world_path + DIR_DELIM + "world.mt";
@@ -259,7 +282,7 @@ std::vector<WorldSpec> getAvailableWorlds()
if (!dln.dir)
continue;
std::string fullpath = worldspath + DIR_DELIM + dln.name;
- std::string name = dln.name;
+ std::string name = getWorldName(fullpath, dln.name);
// Just allow filling in the gameid always for now
bool can_be_legacy = true;
std::string gameid = getWorldGameId(fullpath, can_be_legacy);
@@ -288,27 +311,45 @@ std::vector<WorldSpec> getAvailableWorlds()
return worlds;
}
-bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec)
+void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
+ const SubgameSpec &gamespec, bool create_world)
{
- // Override defaults with those provided by the game.
- // We clear and reload the defaults because the defaults
- // might have been overridden by other subgame config
- // files that were loaded before.
- g_settings->clearDefaults();
- set_default_settings(g_settings);
- Settings game_defaults;
- getGameMinetestConfig(gamespec.path, game_defaults);
- g_settings->overrideDefaults(&game_defaults);
+ std::string final_path = path;
+
+ // If we're creating a new world, ensure that the path isn't already taken
+ if (create_world) {
+ int counter = 1;
+ while (fs::PathExists(final_path) && counter < MAX_WORLD_NAMES) {
+ final_path = path + "_" + std::to_string(counter);
+ counter++;
+ }
- infostream << "Initializing world at " << path << std::endl;
+ if (fs::PathExists(final_path)) {
+ throw BaseException("Too many similar filenames");
+ }
+ }
- fs::CreateAllDirs(path);
+ Settings *game_settings = Settings::getLayer(SL_GAME);
+ const bool new_game_settings = (game_settings == nullptr);
+ if (new_game_settings) {
+ // Called by main-menu without a Server instance running
+ // -> create and free manually
+ game_settings = Settings::createLayer(SL_GAME);
+ }
+
+ getGameMinetestConfig(gamespec.path, *game_settings);
+ game_settings->removeSecureSettings();
+
+ infostream << "Initializing world at " << final_path << std::endl;
+
+ fs::CreateAllDirs(final_path);
// Create world.mt if does not already exist
- std::string worldmt_path = path + DIR_DELIM "world.mt";
+ std::string worldmt_path = final_path + DIR_DELIM "world.mt";
if (!fs::PathExists(worldmt_path)) {
Settings conf;
+ conf.set("world_name", name);
conf.set("gameid", gamespec.id);
conf.set("backend", "sqlite3");
conf.set("player_backend", "sqlite3");
@@ -316,16 +357,16 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
conf.setBool("creative_mode", g_settings->getBool("creative_mode"));
conf.setBool("enable_damage", g_settings->getBool("enable_damage"));
- if (!conf.updateConfigFile(worldmt_path.c_str()))
- return false;
+ if (!conf.updateConfigFile(worldmt_path.c_str())) {
+ throw BaseException("Failed to update the config file");
+ }
}
// Create map_meta.txt if does not already exist
- std::string map_meta_path = path + DIR_DELIM + "map_meta.txt";
+ std::string map_meta_path = final_path + DIR_DELIM + "map_meta.txt";
if (!fs::PathExists(map_meta_path)) {
verbosestream << "Creating map_meta.txt (" << map_meta_path << ")"
<< std::endl;
- fs::CreateAllDirs(path);
std::ostringstream oss(std::ios_base::binary);
Settings conf;
@@ -338,5 +379,8 @@ bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamesp
fs::safeWriteToFile(map_meta_path, oss.str());
}
- return true;
+
+ // The Settings object is no longer needed for created worlds
+ if (new_game_settings)
+ delete game_settings;
}
diff --git a/src/content/subgames.h b/src/content/subgames.h
index 4198ea860..60392639b 100644
--- a/src/content/subgames.h
+++ b/src/content/subgames.h
@@ -53,9 +53,6 @@ struct SubgameSpec
bool isValid() const { return (!id.empty() && !path.empty()); }
};
-// minetest.conf
-bool getGameMinetestConfig(const std::string &game_path, Settings &conf);
-
SubgameSpec findSubgame(const std::string &id);
SubgameSpec findWorldSubgame(const std::string &world_path);
@@ -63,6 +60,8 @@ std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
bool getWorldExists(const std::string &world_path);
+//! Try to get the displayed name of a world
+std::string getWorldName(const std::string &world_path, const std::string &default_name);
std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false);
struct WorldSpec
@@ -88,4 +87,5 @@ std::vector<WorldSpec> getAvailableWorlds();
// loads the subgame's config and creates world directory
// and world.mt if they don't exist
-bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec);
+void loadGameConfAndInitWorld(const std::string &path, const std::string &name,
+ const SubgameSpec &gamespec, bool create_world);