diff options
Diffstat (limited to 'src/content')
-rw-r--r-- | src/content/CMakeLists.txt | 7 | ||||
-rw-r--r-- | src/content/content.cpp | 108 | ||||
-rw-r--r-- | src/content/content.h | 33 | ||||
-rw-r--r-- | src/content/mods.cpp | 469 | ||||
-rw-r--r-- | src/content/mods.h | 162 | ||||
-rw-r--r-- | src/content/packages.cpp | 68 | ||||
-rw-r--r-- | src/content/packages.h | 49 | ||||
-rw-r--r-- | src/content/subgames.cpp | 332 | ||||
-rw-r--r-- | src/content/subgames.h | 90 |
9 files changed, 1318 insertions, 0 deletions
diff --git a/src/content/CMakeLists.txt b/src/content/CMakeLists.txt new file mode 100644 index 000000000..5adcf6b1e --- /dev/null +++ b/src/content/CMakeLists.txt @@ -0,0 +1,7 @@ +set(content_SRCS + ${CMAKE_CURRENT_SOURCE_DIR}/content.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/packages.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/mods.cpp + ${CMAKE_CURRENT_SOURCE_DIR}/subgames.cpp + PARENT_SCOPE +) diff --git a/src/content/content.cpp b/src/content/content.cpp new file mode 100644 index 000000000..d45c5feab --- /dev/null +++ b/src/content/content.cpp @@ -0,0 +1,108 @@ +/* +Minetest +Copyright (C) 2018 rubenwardy <rw@rubenwardy.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include <fstream> +#include "content/content.h" +#include "content/subgames.h" +#include "content/mods.h" +#include "filesys.h" +#include "settings.h" + +enum ContentType +{ + ECT_UNKNOWN, + ECT_MOD, + ECT_MODPACK, + ECT_GAME, + ECT_TXP +}; + +ContentType getContentType(const ContentSpec &spec) +{ + std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str()); + if (modpack_is.good()) { + modpack_is.close(); + return ECT_MODPACK; + } + + std::ifstream init_is((spec.path + DIR_DELIM + "init.lua").c_str()); + if (init_is.good()) { + init_is.close(); + return ECT_MOD; + } + + std::ifstream game_is((spec.path + DIR_DELIM + "game.conf").c_str()); + if (game_is.good()) { + game_is.close(); + return ECT_GAME; + } + + std::ifstream txp_is((spec.path + DIR_DELIM + "texture_pack.conf").c_str()); + if (txp_is.good()) { + txp_is.close(); + return ECT_TXP; + } + + return ECT_UNKNOWN; +} + +void parseContentInfo(ContentSpec &spec) +{ + std::string conf_path; + + switch (getContentType(spec)) { + case ECT_MOD: + spec.type = "mod"; + conf_path = spec.path + DIR_DELIM + "mod.conf"; + break; + case ECT_MODPACK: + spec.type = "modpack"; + conf_path = spec.path + DIR_DELIM + "mod.conf"; + break; + case ECT_GAME: + spec.type = "game"; + conf_path = spec.path + DIR_DELIM + "game.conf"; + break; + case ECT_TXP: + spec.type = "txp"; + conf_path = spec.path + DIR_DELIM + "texture_pack.conf"; + break; + default: + spec.type = "unknown"; + break; + } + + Settings conf; + if (!conf_path.empty() && conf.readConfigFile(conf_path.c_str())) { + if (conf.exists("name")) + spec.name = conf.get("name"); + + if (conf.exists("description")) + spec.desc = conf.get("description"); + + if (conf.exists("author")) + spec.author = conf.get("author"); + } + + if (spec.desc.empty()) { + std::ifstream is((spec.path + DIR_DELIM + "description.txt").c_str()); + spec.desc = std::string((std::istreambuf_iterator<char>(is)), + std::istreambuf_iterator<char>()); + } +} diff --git a/src/content/content.h b/src/content/content.h new file mode 100644 index 000000000..782a4fd7a --- /dev/null +++ b/src/content/content.h @@ -0,0 +1,33 @@ +/* +Minetest +Copyright (C) 2018 rubenwardy <rw@rubenwardy.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once +#include "config.h" +#include "convert_json.h" + +struct ContentSpec +{ + std::string type; + std::string author; + std::string name; + std::string desc; + std::string path; +}; + +void parseContentInfo(ContentSpec &spec); diff --git a/src/content/mods.cpp b/src/content/mods.cpp new file mode 100644 index 000000000..694bbcca8 --- /dev/null +++ b/src/content/mods.cpp @@ -0,0 +1,469 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include <cctype> +#include <fstream> +#include <json/json.h> +#include <algorithm> +#include "content/mods.h" +#include "filesys.h" +#include "log.h" +#include "content/subgames.h" +#include "settings.h" +#include "porting.h" +#include "convert_json.h" + +bool parseDependsString(std::string &dep, std::unordered_set<char> &symbols) +{ + dep = trim(dep); + symbols.clear(); + size_t pos = dep.size(); + while (pos > 0 && + !string_allowed(dep.substr(pos - 1, 1), MODNAME_ALLOWED_CHARS)) { + // last character is a symbol, not part of the modname + symbols.insert(dep[pos - 1]); + --pos; + } + dep = trim(dep.substr(0, pos)); + return !dep.empty(); +} + +void parseModContents(ModSpec &spec) +{ + // NOTE: this function works in mutual recursion with getModsInPath + Settings info; + info.readConfigFile((spec.path + DIR_DELIM + "mod.conf").c_str()); + + if (info.exists("name")) + spec.name = info.get("name"); + + if (info.exists("author")) + spec.author = info.get("author"); + + spec.depends.clear(); + spec.optdepends.clear(); + spec.is_modpack = false; + spec.modpack_content.clear(); + + // Handle modpacks (defined by containing modpack.txt) + std::ifstream modpack_is((spec.path + DIR_DELIM + "modpack.txt").c_str()); + if (modpack_is.good()) { // a modpack, recursively get the mods in it + modpack_is.close(); // We don't actually need the file + spec.is_modpack = true; + spec.modpack_content = getModsInPath(spec.path, true); + // modpacks have no dependencies; they are defined and + // tracked separately for each mod in the modpack + + } else { + // Attempt to load dependencies from mod.conf + bool mod_conf_has_depends = false; + if (info.exists("depends")) { + mod_conf_has_depends = true; + std::string dep = info.get("depends"); + // clang-format off + dep.erase(std::remove_if(dep.begin(), dep.end(), + static_cast<int (*)(int)>(&std::isspace)), dep.end()); + // clang-format on + for (const auto &dependency : str_split(dep, ',')) { + spec.depends.insert(dependency); + } + } + + if (info.exists("optional_depends")) { + mod_conf_has_depends = true; + std::string dep = info.get("optional_depends"); + // clang-format off + dep.erase(std::remove_if(dep.begin(), dep.end(), + static_cast<int (*)(int)>(&std::isspace)), dep.end()); + // clang-format on + for (const auto &dependency : str_split(dep, ',')) { + spec.optdepends.insert(dependency); + } + } + + // Fallback to depends.txt + if (!mod_conf_has_depends) { + std::vector<std::string> dependencies; + + std::ifstream is((spec.path + DIR_DELIM + "depends.txt").c_str()); + while (is.good()) { + std::string dep; + std::getline(is, dep); + dependencies.push_back(dep); + } + + for (auto &dependency : dependencies) { + std::unordered_set<char> symbols; + if (parseDependsString(dependency, symbols)) { + if (symbols.count('?') != 0) { + spec.optdepends.insert(dependency); + } else { + spec.depends.insert(dependency); + } + } + } + } + + if (info.exists("description")) { + spec.desc = info.get("description"); + } else { + std::ifstream is((spec.path + DIR_DELIM + "description.txt") + .c_str()); + spec.desc = std::string((std::istreambuf_iterator<char>(is)), + std::istreambuf_iterator<char>()); + } + } +} + +std::map<std::string, ModSpec> getModsInPath( + const std::string &path, bool part_of_modpack) +{ + // NOTE: this function works in mutual recursion with parseModContents + + std::map<std::string, ModSpec> result; + std::vector<fs::DirListNode> dirlist = fs::GetDirListing(path); + std::string modpath; + + for (const fs::DirListNode &dln : dirlist) { + if (!dln.dir) + continue; + + const std::string &modname = dln.name; + // Ignore all directories beginning with a ".", especially + // VCS directories like ".git" or ".svn" + if (modname[0] == '.') + continue; + + modpath.clear(); + modpath.append(path).append(DIR_DELIM).append(modname); + + ModSpec spec(modname, modpath, part_of_modpack); + parseModContents(spec); + result.insert(std::make_pair(modname, spec)); + } + return result; +} + +std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods) +{ + std::vector<ModSpec> result; + for (const auto &it : mods) { + const ModSpec &mod = it.second; + if (mod.is_modpack) { + std::vector<ModSpec> content = flattenMods(mod.modpack_content); + result.reserve(result.size() + content.size()); + result.insert(result.end(), content.begin(), content.end()); + + } else // not a modpack + { + result.push_back(mod); + } + } + return result; +} + +ModConfiguration::ModConfiguration(const std::string &worldpath) +{ +} + +void ModConfiguration::printUnsatisfiedModsError() const +{ + for (const ModSpec &mod : m_unsatisfied_mods) { + errorstream << "mod \"" << mod.name + << "\" has unsatisfied dependencies: "; + for (const std::string &unsatisfied_depend : mod.unsatisfied_depends) + errorstream << " \"" << unsatisfied_depend << "\""; + errorstream << std::endl; + } +} + +void ModConfiguration::addModsInPath(const std::string &path) +{ + addMods(flattenMods(getModsInPath(path))); +} + +void ModConfiguration::addMods(const std::vector<ModSpec> &new_mods) +{ + // Maintain a map of all existing m_unsatisfied_mods. + // Keys are mod names and values are indices into m_unsatisfied_mods. + std::map<std::string, u32> existing_mods; + for (u32 i = 0; i < m_unsatisfied_mods.size(); ++i) { + existing_mods[m_unsatisfied_mods[i].name] = i; + } + + // Add new mods + for (int want_from_modpack = 1; want_from_modpack >= 0; --want_from_modpack) { + // First iteration: + // Add all the mods that come from modpacks + // Second iteration: + // Add all the mods that didn't come from modpacks + + std::set<std::string> seen_this_iteration; + + for (const ModSpec &mod : new_mods) { + if (mod.part_of_modpack != (bool)want_from_modpack) + continue; + + if (existing_mods.count(mod.name) == 0) { + // GOOD CASE: completely new mod. + m_unsatisfied_mods.push_back(mod); + existing_mods[mod.name] = m_unsatisfied_mods.size() - 1; + } else if (seen_this_iteration.count(mod.name) == 0) { + // BAD CASE: name conflict in different levels. + u32 oldindex = existing_mods[mod.name]; + const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; + warningstream << "Mod name conflict detected: \"" + << mod.name << "\"" << std::endl + << "Will not load: " << oldmod.path + << std::endl + << "Overridden by: " << mod.path + << std::endl; + m_unsatisfied_mods[oldindex] = mod; + + // If there was a "VERY BAD CASE" name conflict + // in an earlier level, ignore it. + m_name_conflicts.erase(mod.name); + } else { + // VERY BAD CASE: name conflict in the same level. + u32 oldindex = existing_mods[mod.name]; + const ModSpec &oldmod = m_unsatisfied_mods[oldindex]; + warningstream << "Mod name conflict detected: \"" + << mod.name << "\"" << std::endl + << "Will not load: " << oldmod.path + << std::endl + << "Will not load: " << mod.path + << std::endl; + m_unsatisfied_mods[oldindex] = mod; + m_name_conflicts.insert(mod.name); + } + + seen_this_iteration.insert(mod.name); + } + } +} + +void ModConfiguration::addModsFromConfig( + const std::string &settings_path, const std::set<std::string> &mods) +{ + Settings conf; + std::set<std::string> load_mod_names; + + conf.readConfigFile(settings_path.c_str()); + std::vector<std::string> names = conf.getNames(); + for (const std::string &name : names) { + if (name.compare(0, 9, "load_mod_") == 0 && conf.getBool(name)) + load_mod_names.insert(name.substr(9)); + } + + std::vector<ModSpec> addon_mods; + for (const std::string &i : mods) { + std::vector<ModSpec> addon_mods_in_path = flattenMods(getModsInPath(i)); + for (std::vector<ModSpec>::const_iterator it = addon_mods_in_path.begin(); + it != addon_mods_in_path.end(); ++it) { + const ModSpec &mod = *it; + if (load_mod_names.count(mod.name) != 0) + addon_mods.push_back(mod); + else + conf.setBool("load_mod_" + mod.name, false); + } + } + conf.updateConfigFile(settings_path.c_str()); + + addMods(addon_mods); + checkConflictsAndDeps(); + + // complain about mods declared to be loaded, but not found + for (const ModSpec &addon_mod : addon_mods) + load_mod_names.erase(addon_mod.name); + + std::vector<ModSpec> unsatisfiedMods = getUnsatisfiedMods(); + + for (const ModSpec &unsatisfiedMod : unsatisfiedMods) + load_mod_names.erase(unsatisfiedMod.name); + + if (!load_mod_names.empty()) { + errorstream << "The following mods could not be found:"; + for (const std::string &mod : load_mod_names) + errorstream << " \"" << mod << "\""; + errorstream << std::endl; + } +} + +void ModConfiguration::checkConflictsAndDeps() +{ + // report on name conflicts + if (!m_name_conflicts.empty()) { + std::string s = "Unresolved name conflicts for mods "; + for (std::unordered_set<std::string>::const_iterator it = + m_name_conflicts.begin(); + it != m_name_conflicts.end(); ++it) { + if (it != m_name_conflicts.begin()) + s += ", "; + s += std::string("\"") + (*it) + "\""; + } + s += "."; + throw ModError(s); + } + + // get the mods in order + resolveDependencies(); +} + +void ModConfiguration::resolveDependencies() +{ + // Step 1: Compile a list of the mod names we're working with + std::set<std::string> modnames; + for (const ModSpec &mod : m_unsatisfied_mods) { + modnames.insert(mod.name); + } + + // Step 2: get dependencies (including optional dependencies) + // of each mod, split mods into satisfied and unsatisfied + std::list<ModSpec> satisfied; + std::list<ModSpec> unsatisfied; + for (ModSpec mod : m_unsatisfied_mods) { + mod.unsatisfied_depends = mod.depends; + // check which optional dependencies actually exist + for (const std::string &optdep : mod.optdepends) { + if (modnames.count(optdep) != 0) + mod.unsatisfied_depends.insert(optdep); + } + // if a mod has no depends it is initially satisfied + if (mod.unsatisfied_depends.empty()) + satisfied.push_back(mod); + else + unsatisfied.push_back(mod); + } + + // Step 3: mods without unmet dependencies can be appended to + // the sorted list. + while (!satisfied.empty()) { + ModSpec mod = satisfied.back(); + m_sorted_mods.push_back(mod); + satisfied.pop_back(); + for (auto it = unsatisfied.begin(); it != unsatisfied.end();) { + ModSpec &mod2 = *it; + mod2.unsatisfied_depends.erase(mod.name); + if (mod2.unsatisfied_depends.empty()) { + satisfied.push_back(mod2); + it = unsatisfied.erase(it); + } else { + ++it; + } + } + } + + // Step 4: write back list of unsatisfied mods + m_unsatisfied_mods.assign(unsatisfied.begin(), unsatisfied.end()); +} + +#ifndef SERVER +ClientModConfiguration::ClientModConfiguration(const std::string &path) : + ModConfiguration(path) +{ + std::set<std::string> paths; + std::string path_user = porting::path_user + DIR_DELIM + "clientmods"; + paths.insert(path); + paths.insert(path_user); + + std::string settings_path = path_user + DIR_DELIM + "mods.conf"; + addModsFromConfig(settings_path, paths); +} +#endif + +ModMetadata::ModMetadata(const std::string &mod_name) : m_mod_name(mod_name) +{ +} + +void ModMetadata::clear() +{ + Metadata::clear(); + m_modified = true; +} + +bool ModMetadata::save(const std::string &root_path) +{ + Json::Value json; + for (StringMap::const_iterator it = m_stringvars.begin(); + it != m_stringvars.end(); ++it) { + json[it->first] = it->second; + } + + if (!fs::PathExists(root_path)) { + if (!fs::CreateAllDirs(root_path)) { + errorstream << "ModMetadata[" << m_mod_name + << "]: Unable to save. '" << root_path + << "' tree cannot be created." << std::endl; + return false; + } + } else if (!fs::IsDir(root_path)) { + errorstream << "ModMetadata[" << m_mod_name << "]: Unable to save. '" + << root_path << "' is not a directory." << std::endl; + return false; + } + + bool w_ok = fs::safeWriteToFile( + root_path + DIR_DELIM + m_mod_name, fastWriteJson(json)); + + if (w_ok) { + m_modified = false; + } else { + errorstream << "ModMetadata[" << m_mod_name << "]: failed write file." + << std::endl; + } + return w_ok; +} + +bool ModMetadata::load(const std::string &root_path) +{ + m_stringvars.clear(); + + std::ifstream is((root_path + DIR_DELIM + m_mod_name).c_str(), + std::ios_base::binary); + if (!is.good()) { + return false; + } + + Json::Value root; + Json::CharReaderBuilder builder; + builder.settings_["collectComments"] = false; + std::string errs; + + if (!Json::parseFromStream(builder, is, &root, &errs)) { + errorstream << "ModMetadata[" << m_mod_name + << "]: failed read data " + "(Json decoding failure). Message: " + << errs << std::endl; + return false; + } + + const Json::Value::Members attr_list = root.getMemberNames(); + for (const auto &it : attr_list) { + Json::Value attr_value = root[it]; + m_stringvars[it] = attr_value.asString(); + } + + return true; +} + +bool ModMetadata::setString(const std::string &name, const std::string &var) +{ + m_modified = Metadata::setString(name, var); + return m_modified; +} diff --git a/src/content/mods.h b/src/content/mods.h new file mode 100644 index 000000000..a7cad07cf --- /dev/null +++ b/src/content/mods.h @@ -0,0 +1,162 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include "irrlichttypes.h" +#include <list> +#include <set> +#include <vector> +#include <string> +#include <map> +#include <json/json.h> +#include <unordered_set> +#include "util/basic_macros.h" +#include "config.h" +#include "metadata.h" + +#define MODNAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_" + +struct ModSpec +{ + std::string name; + std::string author; + std::string path; + std::string desc; + + // if normal mod: + std::unordered_set<std::string> depends; + std::unordered_set<std::string> optdepends; + std::unordered_set<std::string> unsatisfied_depends; + + bool part_of_modpack = false; + bool is_modpack = false; + + // if modpack: + std::map<std::string, ModSpec> modpack_content; + ModSpec(const std::string &name = "", const std::string &path = "") : + name(name), path(path) + { + } + ModSpec(const std::string &name, const std::string &path, bool part_of_modpack) : + name(name), path(path), part_of_modpack(part_of_modpack) + { + } +}; + +// Retrieves depends, optdepends, is_modpack and modpack_content +void parseModContents(ModSpec &mod); + +std::map<std::string, ModSpec> getModsInPath( + const std::string &path, bool part_of_modpack = false); + +// replaces modpack Modspecs with their content +std::vector<ModSpec> flattenMods(std::map<std::string, ModSpec> mods); + +// a ModConfiguration is a subset of installed mods, expected to have +// all dependencies fullfilled, so it can be used as a list of mods to +// load when the game starts. +class ModConfiguration +{ +public: + // checks if all dependencies are fullfilled. + bool isConsistent() const { return m_unsatisfied_mods.empty(); } + + const std::vector<ModSpec> &getMods() const { return m_sorted_mods; } + + const std::vector<ModSpec> &getUnsatisfiedMods() const + { + return m_unsatisfied_mods; + } + + void printUnsatisfiedModsError() const; + +protected: + ModConfiguration(const std::string &worldpath); + // adds all mods in the given path. used for games, modpacks + // and world-specific mods (worldmods-folders) + void addModsInPath(const std::string &path); + + // adds all mods in the set. + void addMods(const std::vector<ModSpec> &new_mods); + + void addModsFromConfig(const std::string &settings_path, + const std::set<std::string> &mods); + + void checkConflictsAndDeps(); + +protected: + // list of mods sorted such that they can be loaded in the + // given order with all dependencies being fullfilled. I.e., + // every mod in this list has only dependencies on mods which + // appear earlier in the vector. + std::vector<ModSpec> m_sorted_mods; + +private: + // move mods from m_unsatisfied_mods to m_sorted_mods + // in an order that satisfies dependencies + void resolveDependencies(); + + // mods with unmet dependencies. Before dependencies are resolved, + // this is where all mods are stored. Afterwards this contains + // only the ones with really unsatisfied dependencies. + std::vector<ModSpec> m_unsatisfied_mods; + + // set of mod names for which an unresolved name conflict + // exists. A name conflict happens when two or more mods + // at the same level have the same name but different paths. + // Levels (mods in higher levels override mods in lower levels): + // 1. game mod in modpack; 2. game mod; + // 3. world mod in modpack; 4. world mod; + // 5. addon mod in modpack; 6. addon mod. + std::unordered_set<std::string> m_name_conflicts; + + // Deleted default constructor + ModConfiguration() = default; +}; + +#ifndef SERVER +class ClientModConfiguration : public ModConfiguration +{ +public: + ClientModConfiguration(const std::string &path); +}; +#endif + +class ModMetadata : public Metadata +{ +public: + ModMetadata() = delete; + ModMetadata(const std::string &mod_name); + ~ModMetadata() = default; + + virtual void clear(); + + bool save(const std::string &root_path); + bool load(const std::string &root_path); + + bool isModified() const { return m_modified; } + const std::string &getModName() const { return m_mod_name; } + + virtual bool setString(const std::string &name, const std::string &var); + +private: + std::string m_mod_name; + bool m_modified = false; +}; diff --git a/src/content/packages.cpp b/src/content/packages.cpp new file mode 100644 index 000000000..a769c31af --- /dev/null +++ b/src/content/packages.cpp @@ -0,0 +1,68 @@ +/* +Minetest +Copyright (C) 2018 rubenwardy <rw@rubenwardy.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content/packages.h" +#include "log.h" +#include "filesys.h" +#include "porting.h" +#include "settings.h" +#include "content/mods.h" +#include "content/subgames.h" + +#if USE_CURL +std::vector<Package> getPackagesFromURL(const std::string &url) +{ + std::vector<std::string> extra_headers; + extra_headers.emplace_back("Accept: application/json"); + + Json::Value json = fetchJsonValue(url, &extra_headers); + if (!json.isArray()) { + errorstream << "Invalid JSON download " << std::endl; + return std::vector<Package>(); + } + + std::vector<Package> packages; + + // Note: `unsigned int` is required to index JSON + for (unsigned int i = 0; i < json.size(); ++i) { + Package package; + + package.name = json[i]["name"].asString(); + package.title = json[i]["title"].asString(); + package.author = json[i]["author"].asString(); + package.type = json[i]["type"].asString(); + package.shortDesc = json[i]["shortDesc"].asString(); + package.url = json[i]["url"].asString(); + + Json::Value jScreenshots = json[i]["screenshots"]; + for (unsigned int j = 0; j < jScreenshots.size(); ++j) { + package.screenshots.push_back(jScreenshots[j].asString()); + } + + if (package.valid()) { + packages.push_back(package); + } else { + errorstream << "Invalid package at " << i << std::endl; + } + } + + return packages; +} + +#endif diff --git a/src/content/packages.h b/src/content/packages.h new file mode 100644 index 000000000..6774678de --- /dev/null +++ b/src/content/packages.h @@ -0,0 +1,49 @@ +/* +Minetest +Copyright (C) 2018 rubenwardy <rw@rubenwardy.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once +#include "config.h" +#include "convert_json.h" + +struct Package +{ + std::string name; // Technical name + std::string title; + std::string author; + std::string type; // One of "mod", "game", or "txp" + + std::string shortDesc; + std::string url; // download URL + std::vector<std::string> screenshots; + + bool valid() + { + return !(name.empty() || title.empty() || author.empty() || + type.empty() || url.empty()); + } +}; + +#if USE_CURL +std::vector<Package> getPackagesFromURL(const std::string &url); +#else +inline std::vector<Package> getPackagesFromURL(const std::string &url) +{ + return std::vector<Package>(); +} +#endif diff --git a/src/content/subgames.cpp b/src/content/subgames.cpp new file mode 100644 index 000000000..fd6231a1f --- /dev/null +++ b/src/content/subgames.cpp @@ -0,0 +1,332 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "content/subgames.h" +#include "porting.h" +#include "filesys.h" +#include "settings.h" +#include "log.h" +#include "util/strfnd.h" +#include "defaultsettings.h" // for override_default_settings +#include "mapgen/mapgen.h" // for MapgenParams +#include "util/string.h" + +#ifndef SERVER +#include "client/tile.h" // getImagePath +#endif + +bool getGameMinetestConfig(const std::string &game_path, Settings &conf) +{ + std::string conf_path = game_path + DIR_DELIM + "minetest.conf"; + return conf.readConfigFile(conf_path.c_str()); +} + +struct GameFindPath +{ + std::string path; + bool user_specific; + GameFindPath(const std::string &path, bool user_specific) : + path(path), user_specific(user_specific) + { + } +}; + +std::string getSubgamePathEnv() +{ + char *subgame_path = getenv("MINETEST_SUBGAME_PATH"); + return subgame_path ? std::string(subgame_path) : ""; +} + +SubgameSpec findSubgame(const std::string &id) +{ + if (id.empty()) + return SubgameSpec(); + std::string share = porting::path_share; + std::string user = porting::path_user; + + // Get games install locations + Strfnd search_paths(getSubgamePathEnv()); + + // Get all possible paths fo game + std::vector<GameFindPath> find_paths; + while (!search_paths.at_end()) { + std::string path = search_paths.next(PATH_DELIM); + find_paths.emplace_back(path + DIR_DELIM + id, false); + find_paths.emplace_back(path + DIR_DELIM + id + "_game", false); + } + find_paths.emplace_back( + user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true); + find_paths.emplace_back(user + DIR_DELIM + "games" + DIR_DELIM + id, true); + find_paths.emplace_back( + share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false); + find_paths.emplace_back(share + DIR_DELIM + "games" + DIR_DELIM + id, false); + + // Find game directory + std::string game_path; + bool user_game = true; // Game is in user's directory + for (const GameFindPath &find_path : find_paths) { + const std::string &try_path = find_path.path; + if (fs::PathExists(try_path)) { + game_path = try_path; + user_game = find_path.user_specific; + break; + } + } + + if (game_path.empty()) + return SubgameSpec(); + + std::string gamemod_path = game_path + DIR_DELIM + "mods"; + + // Find mod directories + std::set<std::string> mods_paths; + if (!user_game) + mods_paths.insert(share + DIR_DELIM + "mods"); + if (user != share || user_game) + mods_paths.insert(user + DIR_DELIM + "mods"); + + // Get meta + std::string conf_path = game_path + DIR_DELIM + "game.conf"; + Settings conf; + conf.readConfigFile(conf_path.c_str()); + + std::string game_name; + if (conf.exists("name")) + game_name = conf.get("name"); + else + game_name = id; + + std::string game_author; + if (conf.exists("author")) + game_author = conf.get("author"); + + std::string menuicon_path; +#ifndef SERVER + menuicon_path = getImagePath( + game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png"); +#endif + return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name, + menuicon_path, game_author); +} + +SubgameSpec findWorldSubgame(const std::string &world_path) +{ + std::string world_gameid = getWorldGameId(world_path, true); + // See if world contains an embedded game; if so, use it. + std::string world_gamepath = world_path + DIR_DELIM + "game"; + if (fs::PathExists(world_gamepath)) { + SubgameSpec gamespec; + gamespec.id = world_gameid; + gamespec.path = world_gamepath; + gamespec.gamemods_path = world_gamepath + DIR_DELIM + "mods"; + + Settings conf; + std::string conf_path = world_gamepath + DIR_DELIM + "game.conf"; + conf.readConfigFile(conf_path.c_str()); + + if (conf.exists("name")) + gamespec.name = conf.get("name"); + else + gamespec.name = world_gameid; + + return gamespec; + } + return findSubgame(world_gameid); +} + +std::set<std::string> getAvailableGameIds() +{ + std::set<std::string> gameids; + std::set<std::string> gamespaths; + gamespaths.insert(porting::path_share + DIR_DELIM + "games"); + gamespaths.insert(porting::path_user + DIR_DELIM + "games"); + + Strfnd search_paths(getSubgamePathEnv()); + + while (!search_paths.at_end()) + gamespaths.insert(search_paths.next(PATH_DELIM)); + + for (const std::string &gamespath : gamespaths) { + std::vector<fs::DirListNode> dirlist = fs::GetDirListing(gamespath); + for (const fs::DirListNode &dln : dirlist) { + if (!dln.dir) + continue; + + // If configuration file is not found or broken, ignore game + Settings conf; + std::string conf_path = gamespath + DIR_DELIM + dln.name + + DIR_DELIM + "game.conf"; + if (!conf.readConfigFile(conf_path.c_str())) + continue; + + // Add it to result + const char *ends[] = {"_game", NULL}; + std::string shorter = removeStringEnd(dln.name, ends); + if (!shorter.empty()) + gameids.insert(shorter); + else + gameids.insert(dln.name); + } + } + return gameids; +} + +std::vector<SubgameSpec> getAvailableGames() +{ + std::vector<SubgameSpec> specs; + std::set<std::string> gameids = getAvailableGameIds(); + for (const auto &gameid : gameids) + specs.push_back(findSubgame(gameid)); + return specs; +} + +#define LEGACY_GAMEID "minetest" + +bool getWorldExists(const std::string &world_path) +{ + return (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt") || + fs::PathExists(world_path + DIR_DELIM + "world.mt")); +} + +std::string getWorldGameId(const std::string &world_path, bool can_be_legacy) +{ + std::string conf_path = world_path + DIR_DELIM + "world.mt"; + Settings conf; + bool succeeded = conf.readConfigFile(conf_path.c_str()); + if (!succeeded) { + if (can_be_legacy) { + // If map_meta.txt exists, it is probably an old minetest world + if (fs::PathExists(world_path + DIR_DELIM + "map_meta.txt")) + return LEGACY_GAMEID; + } + return ""; + } + if (!conf.exists("gameid")) + return ""; + // The "mesetint" gameid has been discarded + if (conf.get("gameid") == "mesetint") + return "minetest"; + return conf.get("gameid"); +} + +std::string getWorldPathEnv() +{ + char *world_path = getenv("MINETEST_WORLD_PATH"); + return world_path ? std::string(world_path) : ""; +} + +std::vector<WorldSpec> getAvailableWorlds() +{ + std::vector<WorldSpec> worlds; + std::set<std::string> worldspaths; + + Strfnd search_paths(getWorldPathEnv()); + + while (!search_paths.at_end()) + worldspaths.insert(search_paths.next(PATH_DELIM)); + + worldspaths.insert(porting::path_user + DIR_DELIM + "worlds"); + infostream << "Searching worlds..." << std::endl; + for (const std::string &worldspath : worldspaths) { + infostream << " In " << worldspath << ": " << std::endl; + std::vector<fs::DirListNode> dirvector = fs::GetDirListing(worldspath); + for (const fs::DirListNode &dln : dirvector) { + if (!dln.dir) + continue; + std::string fullpath = worldspath + DIR_DELIM + dln.name; + std::string name = dln.name; + // Just allow filling in the gameid always for now + bool can_be_legacy = true; + std::string gameid = getWorldGameId(fullpath, can_be_legacy); + WorldSpec spec(fullpath, name, gameid); + if (!spec.isValid()) { + infostream << "(invalid: " << name << ") "; + } else { + infostream << name << " "; + worlds.push_back(spec); + } + } + infostream << std::endl; + } + // Check old world location + do { + std::string fullpath = porting::path_user + DIR_DELIM + "world"; + if (!fs::PathExists(fullpath)) + break; + std::string name = "Old World"; + std::string gameid = getWorldGameId(fullpath, true); + WorldSpec spec(fullpath, name, gameid); + infostream << "Old world found." << std::endl; + worlds.push_back(spec); + } while (false); + infostream << worlds.size() << " found." << std::endl; + return worlds; +} + +bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec) +{ + // Override defaults with those provided by the game. + // We clear and reload the defaults because the defaults + // might have been overridden by other subgame config + // files that were loaded before. + g_settings->clearDefaults(); + set_default_settings(g_settings); + Settings game_defaults; + getGameMinetestConfig(gamespec.path, game_defaults); + override_default_settings(g_settings, &game_defaults); + + infostream << "Initializing world at " << path << std::endl; + + fs::CreateAllDirs(path); + + // Create world.mt if does not already exist + std::string worldmt_path = path + DIR_DELIM "world.mt"; + if (!fs::PathExists(worldmt_path)) { + Settings conf; + + conf.set("gameid", gamespec.id); + conf.set("backend", "sqlite3"); + conf.set("player_backend", "sqlite3"); + conf.setBool("creative_mode", g_settings->getBool("creative_mode")); + conf.setBool("enable_damage", g_settings->getBool("enable_damage")); + + if (!conf.updateConfigFile(worldmt_path.c_str())) + return false; + } + + // Create map_meta.txt if does not already exist + std::string map_meta_path = path + DIR_DELIM + "map_meta.txt"; + if (!fs::PathExists(map_meta_path)) { + verbosestream << "Creating map_meta.txt (" << map_meta_path << ")" + << std::endl; + fs::CreateAllDirs(path); + std::ostringstream oss(std::ios_base::binary); + + Settings conf; + MapgenParams params; + + params.readParams(g_settings); + params.writeParams(&conf); + conf.writeLines(oss); + oss << "[end_of_params]\n"; + + fs::safeWriteToFile(map_meta_path, oss.str()); + } + return true; +} diff --git a/src/content/subgames.h b/src/content/subgames.h new file mode 100644 index 000000000..70a9d2713 --- /dev/null +++ b/src/content/subgames.h @@ -0,0 +1,90 @@ +/* +Minetest +Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU Lesser General Public License as published by +the Free Software Foundation; either version 2.1 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU Lesser General Public License for more details. + +You should have received a copy of the GNU Lesser General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#pragma once + +#include <string> +#include <set> +#include <vector> + +class Settings; + +struct SubgameSpec +{ + std::string id; + std::string name; + std::string author; + std::string path; + std::string gamemods_path; + std::set<std::string> addon_mods_paths; + std::string menuicon_path; + + SubgameSpec(const std::string &id = "", const std::string &path = "", + const std::string &gamemods_path = "", + const std::set<std::string> &addon_mods_paths = + std::set<std::string>(), + const std::string &name = "", + const std::string &menuicon_path = "", + const std::string &author = "") : + id(id), + name(name), author(author), path(path), + gamemods_path(gamemods_path), addon_mods_paths(addon_mods_paths), + menuicon_path(menuicon_path) + { + } + + bool isValid() const { return (!id.empty() && !path.empty()); } +}; + +// minetest.conf +bool getGameMinetestConfig(const std::string &game_path, Settings &conf); + +SubgameSpec findSubgame(const std::string &id); +SubgameSpec findWorldSubgame(const std::string &world_path); + +std::set<std::string> getAvailableGameIds(); +std::vector<SubgameSpec> getAvailableGames(); + +bool getWorldExists(const std::string &world_path); +std::string getWorldGameId(const std::string &world_path, bool can_be_legacy = false); + +struct WorldSpec +{ + std::string path; + std::string name; + std::string gameid; + + WorldSpec(const std::string &path = "", const std::string &name = "", + const std::string &gameid = "") : + path(path), + name(name), gameid(gameid) + { + } + + bool isValid() const + { + return (!name.empty() && !path.empty() && !gameid.empty()); + } +}; + +std::vector<WorldSpec> getAvailableWorlds(); + +// loads the subgame's config and creates world directory +// and world.mt if they don't exist +bool loadGameConfAndInitWorld(const std::string &path, const SubgameSpec &gamespec); |