diff options
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r-- | src/content_cao.cpp | 110 |
1 files changed, 46 insertions, 64 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp index 90f08f366..d87c905bc 100644 --- a/src/content_cao.cpp +++ b/src/content_cao.cpp @@ -119,7 +119,7 @@ class TestCAO : public ClientActiveObject { public: TestCAO(Client *client, ClientEnvironment *env); - virtual ~TestCAO(); + virtual ~TestCAO() = default; ActiveObjectType getType() const { @@ -155,10 +155,6 @@ TestCAO::TestCAO(Client *client, ClientEnvironment *env): ClientActiveObject::registerType(getType(), create); } -TestCAO::~TestCAO() -{ -} - ClientActiveObject* TestCAO::create(Client *client, ClientEnvironment *env) { return new TestCAO(client, env); @@ -261,7 +257,7 @@ class ItemCAO : public ClientActiveObject { public: ItemCAO(Client *client, ClientEnvironment *env); - virtual ~ItemCAO(); + virtual ~ItemCAO() = default; ActiveObjectType getType() const { @@ -323,10 +319,6 @@ ItemCAO::ItemCAO(Client *client, ClientEnvironment *env): } } -ItemCAO::~ItemCAO() -{ -} - ClientActiveObject* ItemCAO::create(Client *client, ClientEnvironment *env) { return new ItemCAO(client, env); @@ -563,7 +555,7 @@ void GenericCAO::initialize(const std::string &data) player->setCAO(this); } if (m_client->getProtoVersion() < 33) - m_env->addPlayerName(m_name.c_str()); + m_env->addPlayerName(m_name); } } @@ -607,7 +599,7 @@ void GenericCAO::processInitData(const std::string &data) GenericCAO::~GenericCAO() { if (m_is_player && m_client->getProtoVersion() < 33) { - m_env->removePlayerName(m_name.c_str()); + m_env->removePlayerName(m_name); } removeFromScene(true); } @@ -628,8 +620,8 @@ v3f GenericCAO::getPosition() scene::ISceneNode *node = getSceneNode(); if (node) return node->getAbsolutePosition(); - else - return m_position; + + return m_position; } return pos_translator.vect_show; } @@ -638,11 +630,17 @@ scene::ISceneNode* GenericCAO::getSceneNode() { if (m_meshnode) { return m_meshnode; - } else if (m_animated_meshnode) { + } + + if (m_animated_meshnode) { return m_animated_meshnode; - } else if (m_wield_meshnode) { + } + + if (m_wield_meshnode) { return m_wield_meshnode; - } else if (m_spritenode) { + } + + if (m_spritenode) { return m_spritenode; } return NULL; @@ -655,8 +653,8 @@ scene::IAnimatedMeshSceneNode* GenericCAO::getAnimatedMeshSceneNode() void GenericCAO::setChildrenVisible(bool toset) { - for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { - GenericCAO *obj = m_env->getGenericCAO(m_children[i]); + for (u16 cao_id : m_children) { + GenericCAO *obj = m_env->getGenericCAO(cao_id); if (obj) { obj->setVisible(toset); } @@ -686,8 +684,7 @@ void GenericCAO::removeFromScene(bool permanent) // Should be true when removing the object permanently and false when refreshing (eg: updating visuals) if((m_env != NULL) && (permanent)) { - for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { - u16 ci = m_children[i]; + for (u16 ci : m_children) { if (m_env->attachement_parent_ids[ci] == getId()) { m_env->attachement_parent_ids[ci] = 0; } @@ -858,14 +855,13 @@ void GenericCAO::addToScene(ITextureSource *tsrc) } else errorstream<<"GenericCAO::addToScene(): Could not load mesh "<<m_prop.mesh<<std::endl; - } - else if(m_prop.visual == "wielditem") { + } else if (m_prop.visual == "wielditem") { ItemStack item; infostream << "GenericCAO::addToScene(): wielditem" << std::endl; - if (m_prop.wield_item == "") { + if (m_prop.wield_item.empty()) { // Old format, only textures are specified. infostream << "textures: " << m_prop.textures.size() << std::endl; - if (m_prop.textures.size() >= 1) { + if (!m_prop.textures.empty()) { infostream << "textures[0]: " << m_prop.textures[0] << std::endl; IItemDefManager *idef = m_client->idef(); @@ -894,7 +890,7 @@ void GenericCAO::addToScene(ITextureSource *tsrc) updateTextures(m_current_texture_modifier); scene::ISceneNode *node = getSceneNode(); - if (node && m_prop.nametag != "" && !m_is_local_player) { + if (node && !m_prop.nametag.empty() && !m_is_local_player) { // Add nametag v3f pos; pos.Y = m_prop.collisionbox.MaxEdge.Y + 0.3f; @@ -919,8 +915,8 @@ void GenericCAO::updateLight(u8 light_at_pos) updateLightNoCheck(light_at_pos); // Update light of all children - for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { - ClientActiveObject *obj = m_env->getActiveObject(m_children[i]); + for (u16 i : m_children) { + ClientActiveObject *obj = m_env->getActiveObject(i); if (obj) { obj->updateLightNoCheck(light_at_pos); } @@ -1046,9 +1042,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) // Attachments, part 1: All attached objects must be unparented first, // or Irrlicht causes a segmentation fault - for(std::vector<u16>::iterator ci = m_children.begin(); - ci != m_children.end();) - { + for (auto ci = m_children.begin(); ci != m_children.end();) { if (m_env->attachement_parent_ids[*ci] != getId()) { ci = m_children.erase(ci); continue; @@ -1066,9 +1060,9 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) addToScene(m_client->tsrc()); // Attachments, part 2: Now that the parent has been refreshed, put its attachments back - for (std::vector<u16>::size_type i = 0; i < m_children.size(); i++) { + for (u16 cao_id : m_children) { // Get the object of the child - ClientActiveObject *obj = m_env->getActiveObject(m_children[i]); + ClientActiveObject *obj = m_env->getActiveObject(cao_id); if (obj) obj->setAttachments(); } @@ -1248,12 +1242,10 @@ void GenericCAO::updateTextures(std::string mod) m_previous_texture_modifier = m_current_texture_modifier; m_current_texture_modifier = mod; - if(m_spritenode) - { - if(m_prop.visual == "sprite") - { + if (m_spritenode) { + if (m_prop.visual == "sprite") { std::string texturestring = "unknown_node.png"; - if(m_prop.textures.size() >= 1) + if (!m_prop.textures.empty()) texturestring = m_prop.textures[0]; texturestring += mod; m_spritenode->setMaterialTexture(0, @@ -1262,8 +1254,7 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 1) - { + if (!m_prop.colors.empty()) { m_spritenode->getMaterial(0).AmbientColor = m_prop.colors[0]; m_spritenode->getMaterial(0).DiffuseColor = m_prop.colors[0]; m_spritenode->getMaterial(0).SpecularColor = m_prop.colors[0]; @@ -1274,20 +1265,17 @@ void GenericCAO::updateTextures(std::string mod) m_spritenode->getMaterial(0).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } } - if(m_animated_meshnode) - { - if(m_prop.visual == "mesh") - { + + if (m_animated_meshnode) { + if (m_prop.visual == "mesh") { for (u32 i = 0; i < m_prop.textures.size() && - i < m_animated_meshnode->getMaterialCount(); ++i) - { + i < m_animated_meshnode->getMaterialCount(); ++i) { std::string texturestring = m_prop.textures[i]; - if(texturestring == "") + if (texturestring.empty()) continue; // Empty texture string means don't modify that material texturestring += mod; video::ITexture* texture = tsrc->getTextureForMesh(texturestring); - if(!texture) - { + if (!texture) { errorstream<<"GenericCAO::updateTextures(): Could not load texture "<<texturestring<<std::endl; continue; } @@ -1351,13 +1339,11 @@ void GenericCAO::updateTextures(std::string mod) m_meshnode->getMaterial(i).setFlag(video::EMF_BILINEAR_FILTER, use_bilinear_filter); m_meshnode->getMaterial(i).setFlag(video::EMF_ANISOTROPIC_FILTER, use_anisotropic_filter); } - } - else if(m_prop.visual == "upright_sprite") - { + } else if (m_prop.visual == "upright_sprite") { scene::IMesh *mesh = m_meshnode->getMesh(); { std::string tname = "unknown_object.png"; - if(m_prop.textures.size() >= 1) + if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(0); @@ -1367,8 +1353,7 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 1) - { + if(!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; @@ -1380,9 +1365,9 @@ void GenericCAO::updateTextures(std::string mod) } { std::string tname = "unknown_object.png"; - if(m_prop.textures.size() >= 2) + if (m_prop.textures.size() >= 2) tname = m_prop.textures[1]; - else if(m_prop.textures.size() >= 1) + else if (!m_prop.textures.empty()) tname = m_prop.textures[0]; tname += mod; scene::IMeshBuffer *buf = mesh->getMeshBuffer(1); @@ -1392,14 +1377,11 @@ void GenericCAO::updateTextures(std::string mod) // This allows setting per-material colors. However, until a real lighting // system is added, the code below will have no effect. Once MineTest // has directional lighting, it should work automatically. - if(m_prop.colors.size() >= 2) - { + if (m_prop.colors.size() >= 2) { buf->getMaterial().AmbientColor = m_prop.colors[1]; buf->getMaterial().DiffuseColor = m_prop.colors[1]; buf->getMaterial().SpecularColor = m_prop.colors[1]; - } - else if(m_prop.colors.size() >= 1) - { + } else if (!m_prop.colors.empty()) { buf->getMaterial().AmbientColor = m_prop.colors[0]; buf->getMaterial().DiffuseColor = m_prop.colors[0]; buf->getMaterial().SpecularColor = m_prop.colors[0]; @@ -1476,7 +1458,7 @@ void GenericCAO::updateAttachments() scene::ISceneNode *parent_node = getParent()->getSceneNode(); scene::IAnimatedMeshSceneNode *parent_animated_mesh_node = getParent()->getAnimatedMeshSceneNode(); - if (parent_animated_mesh_node && m_attachment_bone != "") { + if (parent_animated_mesh_node && !m_attachment_bone.empty()) { parent_node = parent_animated_mesh_node->getJointNode(m_attachment_bone.c_str()); } @@ -1519,7 +1501,7 @@ void GenericCAO::processMessage(const std::string &data) player->setCollisionbox(m_selection_box); } - if ((m_is_player && !m_is_local_player) && m_prop.nametag == "") + if ((m_is_player && !m_is_local_player) && m_prop.nametag.empty()) m_prop.nametag = m_name; expireVisuals(); |