aboutsummaryrefslogtreecommitdiff
path: root/src/content_cao.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/content_cao.cpp')
-rw-r--r--src/content_cao.cpp707
1 files changed, 656 insertions, 51 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index ba8739df7..011a3f408 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -22,20 +22,393 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "environment.h"
#include "settings.h"
#include <ICameraSceneNode.h>
+#include <ITextSceneNode.h>
#include "serialization.h" // For decompressZlib
#include "gamedef.h"
+#include "clientobject.h"
+#include "content_object.h"
+#include "utility.h" // For IntervalLimiter
+class Settings;
+#include "MyBillboardSceneNode.h"
core::map<u16, ClientActiveObject::Factory> ClientActiveObject::m_types;
/*
+ SmoothTranslator
+*/
+
+struct SmoothTranslator
+{
+ v3f vect_old;
+ v3f vect_show;
+ v3f vect_aim;
+ f32 anim_counter;
+ f32 anim_time;
+ f32 anim_time_counter;
+ bool aim_is_end;
+
+ SmoothTranslator():
+ vect_old(0,0,0),
+ vect_show(0,0,0),
+ vect_aim(0,0,0),
+ anim_counter(0),
+ anim_time(0),
+ anim_time_counter(0),
+ aim_is_end(true)
+ {}
+
+ void init(v3f vect)
+ {
+ vect_old = vect;
+ vect_show = vect;
+ vect_aim = vect;
+ anim_counter = 0;
+ anim_time = 0;
+ anim_time_counter = 0;
+ aim_is_end = true;
+ }
+
+ void sharpen()
+ {
+ init(vect_show);
+ }
+
+ void update(v3f vect_new, bool is_end_position=false, float update_interval=-1)
+ {
+ aim_is_end = is_end_position;
+ vect_old = vect_show;
+ vect_aim = vect_new;
+ if(update_interval > 0){
+ anim_time = update_interval;
+ } else {
+ if(anim_time < 0.001 || anim_time > 1.0)
+ anim_time = anim_time_counter;
+ else
+ anim_time = anim_time * 0.9 + anim_time_counter * 0.1;
+ }
+ anim_time_counter = 0;
+ anim_counter = 0;
+ }
+
+ void translate(f32 dtime)
+ {
+ anim_time_counter = anim_time_counter + dtime;
+ anim_counter = anim_counter + dtime;
+ v3f vect_move = vect_aim - vect_old;
+ f32 moveratio = 1.0;
+ if(anim_time > 0.001)
+ moveratio = anim_time_counter / anim_time;
+ // Move a bit less than should, to avoid oscillation
+ moveratio = moveratio * 0.8;
+ float move_end = 1.5;
+ if(aim_is_end)
+ move_end = 1.0;
+ if(moveratio > move_end)
+ moveratio = move_end;
+ vect_show = vect_old + vect_move * moveratio;
+ }
+
+ bool is_moving()
+ {
+ return ((anim_time_counter / anim_time) < 1.4);
+ }
+};
+
+
+/*
+ TestCAO
+*/
+
+class TestCAO : public ClientActiveObject
+{
+public:
+ TestCAO(IGameDef *gamedef, ClientEnvironment *env);
+ virtual ~TestCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_TEST;
+ }
+
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
+
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+private:
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+};
+
+/*
+ ItemCAO
+*/
+
+class ItemCAO : public ClientActiveObject
+{
+public:
+ ItemCAO(IGameDef *gamedef, ClientEnvironment *env);
+ virtual ~ItemCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_ITEM;
+ }
+
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
+
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return m_position;}
+
+private:
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+ std::string m_inventorystring;
+};
+
+/*
+ RatCAO
+*/
+
+class RatCAO : public ClientActiveObject
+{
+public:
+ RatCAO(IGameDef *gamedef, ClientEnvironment *env);
+ virtual ~RatCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_RAT;
+ }
+
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
+
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return pos_translator.vect_show;}
+ //{return m_position;}
+
+private:
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+ float m_yaw;
+ SmoothTranslator pos_translator;
+};
+
+/*
+ Oerkki1CAO
+*/
+
+class Oerkki1CAO : public ClientActiveObject
+{
+public:
+ Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env);
+ virtual ~Oerkki1CAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_OERKKI1;
+ }
+
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
+
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return pos_translator.vect_show;}
+ //{return m_position;}
+
+ // If returns true, punch will not be sent to the server
+ bool directReportPunch(const std::string &toolname, v3f dir);
+
+private:
+ IntervalLimiter m_attack_interval;
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+ float m_yaw;
+ SmoothTranslator pos_translator;
+ float m_damage_visual_timer;
+ bool m_damage_texture_enabled;
+};
+
+/*
+ FireflyCAO
+*/
+
+class FireflyCAO : public ClientActiveObject
+{
+public:
+ FireflyCAO(IGameDef *gamedef, ClientEnvironment *env);
+ virtual ~FireflyCAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_FIREFLY;
+ }
+
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
+
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return m_position;}
+
+private:
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ v3f m_position;
+ float m_yaw;
+ SmoothTranslator pos_translator;
+};
+
+/*
+ MobV2CAO
+*/
+
+class MobV2CAO : public ClientActiveObject
+{
+public:
+ MobV2CAO(IGameDef *gamedef, ClientEnvironment *env);
+ virtual ~MobV2CAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_MOBV2;
+ }
+
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env);
+
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr);
+ void removeFromScene();
+ void updateLight(u8 light_at_pos);
+ v3s16 getLightPosition();
+ void updateNodePos();
+
+ void step(float dtime, ClientEnvironment *env);
+
+ void processMessage(const std::string &data);
+
+ void initialize(const std::string &data);
+
+ core::aabbox3d<f32>* getSelectionBox()
+ {return &m_selection_box;}
+ v3f getPosition()
+ {return pos_translator.vect_show;}
+ //{return m_position;}
+ bool doShowSelectionBox(){return false;}
+
+ // If returns true, punch will not be sent to the server
+ bool directReportPunch(const std::string &toolname, v3f dir);
+
+private:
+ void setLooks(const std::string &looks);
+
+ IntervalLimiter m_attack_interval;
+ core::aabbox3d<f32> m_selection_box;
+ scene::MyBillboardSceneNode *m_node;
+ v3f m_position;
+ std::string m_texture_name;
+ float m_yaw;
+ SmoothTranslator pos_translator;
+ bool m_walking;
+ float m_walking_unset_timer;
+ float m_walk_timer;
+ int m_walk_frame;
+ float m_damage_visual_timer;
+ u8 m_last_light;
+ bool m_shooting;
+ float m_shooting_unset_timer;
+ v2f m_sprite_size;
+ float m_sprite_y;
+ bool m_bright_shooting;
+ std::string m_sprite_type;
+ int m_simple_anim_frames;
+ float m_simple_anim_frametime;
+ bool m_lock_full_brightness;
+ int m_player_hit_damage;
+ float m_player_hit_distance;
+ float m_player_hit_interval;
+ float m_player_hit_timer;
+
+ Settings *m_properties;
+};
+
+/*
TestCAO
*/
// Prototype
-TestCAO proto_TestCAO(NULL);
+TestCAO proto_TestCAO(NULL, NULL);
-TestCAO::TestCAO(IGameDef *gamedef):
- ClientActiveObject(0, gamedef),
+TestCAO::TestCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
m_node(NULL),
m_position(v3f(0,10*BS,0))
{
@@ -46,12 +419,13 @@ TestCAO::~TestCAO()
{
}
-ClientActiveObject* TestCAO::create(IGameDef *gamedef)
+ClientActiveObject* TestCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
- return new TestCAO(gamedef);
+ return new TestCAO(gamedef, env);
}
-void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void TestCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@@ -147,10 +521,10 @@ void TestCAO::processMessage(const std::string &data)
#include "inventory.h"
// Prototype
-ItemCAO proto_ItemCAO(NULL);
+ItemCAO proto_ItemCAO(NULL, NULL);
-ItemCAO::ItemCAO(IGameDef *gamedef):
- ClientActiveObject(0, gamedef),
+ItemCAO::ItemCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2./3.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0))
@@ -162,12 +536,13 @@ ItemCAO::~ItemCAO()
{
}
-ClientActiveObject* ItemCAO::create(IGameDef *gamedef)
+ClientActiveObject* ItemCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
- return new ItemCAO(gamedef);
+ return new ItemCAO(gamedef, env);
}
-void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void ItemCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@@ -288,7 +663,7 @@ void ItemCAO::step(float dtime, ClientEnvironment *env)
void ItemCAO::processMessage(const std::string &data)
{
- infostream<<"ItemCAO: Got message"<<std::endl;
+ //infostream<<"ItemCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
@@ -327,10 +702,10 @@ void ItemCAO::initialize(const std::string &data)
#include "inventory.h"
// Prototype
-RatCAO proto_RatCAO(NULL);
+RatCAO proto_RatCAO(NULL, NULL);
-RatCAO::RatCAO(IGameDef *gamedef):
- ClientActiveObject(0, gamedef),
+RatCAO::RatCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@@ -343,12 +718,13 @@ RatCAO::~RatCAO()
{
}
-ClientActiveObject* RatCAO::create(IGameDef *gamedef)
+ClientActiveObject* RatCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
- return new RatCAO(gamedef);
+ return new RatCAO(gamedef, env);
}
-void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void RatCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@@ -472,10 +848,10 @@ void RatCAO::initialize(const std::string &data)
#include "inventory.h"
// Prototype
-Oerkki1CAO proto_Oerkki1CAO(NULL);
+Oerkki1CAO proto_Oerkki1CAO(NULL, NULL);
-Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef):
- ClientActiveObject(0, gamedef),
+Oerkki1CAO::Oerkki1CAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@@ -490,12 +866,13 @@ Oerkki1CAO::~Oerkki1CAO()
{
}
-ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef)
+ClientActiveObject* Oerkki1CAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
- return new Oerkki1CAO(gamedef);
+ return new Oerkki1CAO(gamedef, env);
}
-void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void Oerkki1CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@@ -712,10 +1089,10 @@ bool Oerkki1CAO::directReportPunch(const std::string &toolname, v3f dir)
*/
// Prototype
-FireflyCAO proto_FireflyCAO(NULL);
+FireflyCAO proto_FireflyCAO(NULL, NULL);
-FireflyCAO::FireflyCAO(IGameDef *gamedef):
- ClientActiveObject(0, gamedef),
+FireflyCAO::FireflyCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS/2.,BS/3.),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@@ -728,12 +1105,13 @@ FireflyCAO::~FireflyCAO()
{
}
-ClientActiveObject* FireflyCAO::create(IGameDef *gamedef)
+ClientActiveObject* FireflyCAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
- return new FireflyCAO(gamedef);
+ return new FireflyCAO(gamedef, env);
}
-void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void FireflyCAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@@ -855,10 +1233,10 @@ void FireflyCAO::initialize(const std::string &data)
*/
// Prototype
-MobV2CAO proto_MobV2CAO(NULL);
+MobV2CAO proto_MobV2CAO(NULL, NULL);
-MobV2CAO::MobV2CAO(IGameDef *gamedef):
- ClientActiveObject(0, gamedef),
+MobV2CAO::MobV2CAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
m_selection_box(-0.4*BS,-0.4*BS,-0.4*BS, 0.4*BS,0.8*BS,0.4*BS),
m_node(NULL),
m_position(v3f(0,10*BS,0)),
@@ -887,12 +1265,13 @@ MobV2CAO::~MobV2CAO()
delete m_properties;
}
-ClientActiveObject* MobV2CAO::create(IGameDef *gamedef)
+ClientActiveObject* MobV2CAO::create(IGameDef *gamedef, ClientEnvironment *env)
{
- return new MobV2CAO(gamedef);
+ return new MobV2CAO(gamedef, env);
}
-void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+void MobV2CAO::addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
{
if(m_node != NULL)
return;
@@ -1269,7 +1648,7 @@ void MobV2CAO::setLooks(const std::string &looks)
#include "luaentity_common.h"
-class CLuaEntityCAO : public LuaEntityCAO
+class LuaEntityCAO : public ClientActiveObject
{
private:
core::aabbox3d<f32> m_selection_box;
@@ -1291,8 +1670,8 @@ private:
float m_anim_timer;
public:
- CLuaEntityCAO(IGameDef *gamedef):
- LuaEntityCAO(gamedef),
+ LuaEntityCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
m_selection_box(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.),
m_meshnode(NULL),
m_spritenode(NULL),
@@ -1309,12 +1688,13 @@ public:
m_anim_framelength(0.2),
m_anim_timer(0)
{
- ClientActiveObject::registerType(getType(), create);
+ if(gamedef == NULL)
+ ClientActiveObject::registerType(getType(), create);
}
void initialize(const std::string &data)
{
- infostream<<"CLuaEntityCAO: Got init data"<<std::endl;
+ infostream<<"LuaEntityCAO: Got init data"<<std::endl;
std::istringstream is(data, std::ios::binary);
// version
@@ -1346,14 +1726,14 @@ public:
updateNodePos();
}
- ~CLuaEntityCAO()
+ ~LuaEntityCAO()
{
delete m_prop;
}
- static ClientActiveObject* create(IGameDef *gamedef)
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
{
- return new CLuaEntityCAO(gamedef);
+ return new LuaEntityCAO(gamedef, env);
}
u8 getType() const
@@ -1369,7 +1749,8 @@ public:
return pos_translator.vect_show;
}
- void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc)
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
{
if(m_meshnode != NULL || m_spritenode != NULL)
return;
@@ -1377,7 +1758,7 @@ public:
//video::IVideoDriver* driver = smgr->getVideoDriver();
if(m_prop->visual == "sprite"){
- infostream<<"CLuaEntityCAO::addToScene(): single_sprite"<<std::endl;
+ infostream<<"LuaEntityCAO::addToScene(): single_sprite"<<std::endl;
m_spritenode = new scene::MyBillboardSceneNode(
smgr->getRootSceneNode(), smgr, -1, v3f(0,0,0), v2f(1,1));
m_spritenode->setMaterialTexture(0,
@@ -1398,7 +1779,7 @@ public:
m_spritenode->setTCoords(3, v2f(txs*0, tys*1));
}
} else if(m_prop->visual == "cube"){
- infostream<<"CLuaEntityCAO::addToScene(): cube"<<std::endl;
+ infostream<<"LuaEntityCAO::addToScene(): cube"<<std::endl;
video::SColor c(255,255,255,255);
video::S3DVertex vertices[24] =
{
@@ -1461,7 +1842,7 @@ public:
// Will be shown when we know the brightness
m_meshnode->setVisible(false);
} else {
- infostream<<"CLuaEntityCAO::addToScene(): \""<<m_prop->visual
+ infostream<<"LuaEntityCAO::addToScene(): \""<<m_prop->visual
<<"\" not supported"<<std::endl;
}
updateTextures("");
@@ -1640,7 +2021,7 @@ public:
void processMessage(const std::string &data)
{
- infostream<<"CLuaEntityCAO: Got message"<<std::endl;
+ //infostream<<"LuaEntityCAO: Got message"<<std::endl;
std::istringstream is(data, std::ios::binary);
// command
u8 cmd = readU8(is);
@@ -1692,6 +2073,230 @@ public:
};
// Prototype
-CLuaEntityCAO proto_CLuaEntityCAO(NULL);
+LuaEntityCAO proto_LuaEntityCAO(NULL, NULL);
+
+/*
+ PlayerCAO
+*/
+
+class PlayerCAO : public ClientActiveObject
+{
+private:
+ core::aabbox3d<f32> m_selection_box;
+ scene::IMeshSceneNode *m_node;
+ scene::ITextSceneNode* m_text;
+ std::string m_name;
+ v3f m_position;
+ float m_yaw;
+ SmoothTranslator pos_translator;
+ bool m_is_local_player;
+
+public:
+ PlayerCAO(IGameDef *gamedef, ClientEnvironment *env):
+ ClientActiveObject(0, gamedef, env),
+ m_selection_box(-BS/3.,0.0,-BS/3., BS/3.,BS*2.0,BS/3.),
+ m_node(NULL),
+ m_text(NULL),
+ m_position(v3f(0,10*BS,0)),
+ m_yaw(0),
+ m_is_local_player(false)
+ {
+ if(gamedef == NULL)
+ ClientActiveObject::registerType(getType(), create);
+ }
+
+ void initialize(const std::string &data)
+ {
+ infostream<<"PlayerCAO: Got init data"<<std::endl;
+
+ std::istringstream is(data, std::ios::binary);
+ // version
+ u8 version = readU8(is);
+ // check version
+ if(version != 0)
+ return;
+ // name
+ m_name = deSerializeString(is);
+ // pos
+ m_position = readV3F1000(is);
+ // yaw
+ m_yaw = readF1000(is);
+
+ Player *player = m_env->getPlayer(m_name.c_str());
+ if(player && player->isLocal())
+ m_is_local_player = true;
+
+ updateNodePos();
+ }
+
+ ~PlayerCAO()
+ {
+ if(m_node)
+ m_node->remove();
+ }
+
+ static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
+ {
+ return new PlayerCAO(gamedef, env);
+ }
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_PLAYER;
+ }
+ core::aabbox3d<f32>* getSelectionBox()
+ {
+ if(m_is_local_player)
+ return NULL;
+ return &m_selection_box;
+ }
+ v3f getPosition()
+ {
+ return pos_translator.vect_show;
+ }
+
+ void addToScene(scene::ISceneManager *smgr, ITextureSource *tsrc,
+ IrrlichtDevice *irr)
+ {
+ if(m_node != NULL)
+ return;
+ if(m_is_local_player)
+ return;
+
+ //video::IVideoDriver* driver = smgr->getVideoDriver();
+ gui::IGUIEnvironment* gui = irr->getGUIEnvironment();
+
+ scene::SMesh *mesh = new scene::SMesh();
+ { // Front
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
+ video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setTexture(0, tsrc->getTextureRaw("player.png"));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ { // Back
+ scene::IMeshBuffer *buf = new scene::SMeshBuffer();
+ video::SColor c(255,255,255,255);
+ video::S3DVertex vertices[4] =
+ {
+ video::S3DVertex(BS/2,0,0, 0,0,0, c, 1,1),
+ video::S3DVertex(-BS/2,0,0, 0,0,0, c, 0,1),
+ video::S3DVertex(-BS/2,BS*2,0, 0,0,0, c, 0,0),
+ video::S3DVertex(BS/2,BS*2,0, 0,0,0, c, 1,0),
+ };
+ u16 indices[] = {0,1,2,2,3,0};
+ buf->append(vertices, 4, indices, 6);
+ // Set material
+ buf->getMaterial().setFlag(video::EMF_LIGHTING, false);
+ buf->getMaterial().setTexture(0, tsrc->getTextureRaw("player_back.png"));
+ buf->getMaterial().setFlag(video::EMF_BILINEAR_FILTER, false);
+ buf->getMaterial().setFlag(video::EMF_FOG_ENABLE, true);
+ buf->getMaterial().MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
+ // Add to mesh
+ mesh->addMeshBuffer(buf);
+ buf->drop();
+ }
+ m_node = smgr->addMeshSceneNode(mesh, NULL);
+ mesh->drop();
+ // Set it to use the materials of the meshbuffers directly.
+ // This is needed for changing the texture in the future
+ m_node->setReadOnlyMaterials(true);
+ updateNodePos();
+
+ // Add a text node for showing the name
+ std::wstring wname = narrow_to_wide(m_name);
+ m_text = smgr->addTextSceneNode(gui->getBuiltInFont(),
+ wname.c_str(), video::SColor(255,255,255,255), m_node);
+ m_text->setPosition(v3f(0, (f32)BS*2.1, 0));
+
+ }
+
+ void removeFromScene()
+ {
+ if(m_node == NULL)
+ return;
+
+ m_node->remove();
+ m_node = NULL;
+ }
+
+ void updateLight(u8 light_at_pos)
+ {
+ if(m_node == NULL)
+ return;
+
+ if(light_at_pos <= 2)
+ {
+ m_node->setVisible(false);
+ return;
+ }
+
+ m_node->setVisible(true);
+
+ u8 li = decode_light(light_at_pos);
+ video::SColor color(255,li,li,li);
+ setMeshVerticesColor(m_node->getMesh(), color);
+ }
+
+ v3s16 getLightPosition()
+ {
+ return floatToInt(m_position+v3f(0,BS*1.5,0), BS);
+ }
+
+ void updateNodePos()
+ {
+ if(m_node == NULL)
+ return;
+
+ m_node->setPosition(pos_translator.vect_show);
+
+ v3f rot = m_node->getRotation();
+ rot.Y = -m_yaw;
+ m_node->setRotation(rot);
+ }
+
+ void step(float dtime, ClientEnvironment *env)
+ {
+ pos_translator.translate(dtime);
+ updateNodePos();
+ }
+
+ void processMessage(const std::string &data)
+ {
+ //infostream<<"PlayerCAO: Got message"<<std::endl;
+ std::istringstream is(data, std::ios::binary);
+ // command
+ u8 cmd = readU8(is);
+ if(cmd == 0) // update position
+ {
+ // pos
+ m_position = readV3F1000(is);
+ // yaw
+ m_yaw = readF1000(is);
+
+ pos_translator.update(m_position, false);
+
+ updateNodePos();
+ }
+ }
+};
+
+// Prototype
+PlayerCAO proto_PlayerCAO(NULL, NULL);