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-rw-r--r--src/content_cao.cpp24
1 files changed, 21 insertions, 3 deletions
diff --git a/src/content_cao.cpp b/src/content_cao.cpp
index ee1009b6c..9738dc34c 100644
--- a/src/content_cao.cpp
+++ b/src/content_cao.cpp
@@ -708,11 +708,15 @@ public:
if(player && player->isLocal()){
m_is_local_player = true;
}
+ m_env->addPlayerName(m_name.c_str());
}
}
~GenericCAO()
{
+ if(m_is_player){
+ m_env->removePlayerName(m_name.c_str());
+ }
}
static ClientActiveObject* create(IGameDef *gamedef, ClientEnvironment *env)
@@ -860,7 +864,7 @@ public:
m_spritenode = smgr->addBillboardSceneNode(
NULL, v2f(1, 1), v3f(0,0,0), -1);
m_spritenode->setMaterialTexture(0,
- tsrc->getTextureRaw("unknown_block.png"));
+ tsrc->getTextureRaw("unknown_node.png"));
m_spritenode->setMaterialFlag(video::EMF_LIGHTING, false);
m_spritenode->setMaterialFlag(video::EMF_BILINEAR_FILTER, false);
m_spritenode->setMaterialType(video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF);
@@ -1129,6 +1133,7 @@ public:
{
LocalPlayer *player = m_env->getLocalPlayer();
player->overridePosition = getParent()->getPosition();
+ m_env->getLocalPlayer()->parent = getParent();
}
}
else
@@ -1263,7 +1268,7 @@ public:
{
if(m_prop.visual == "sprite")
{
- std::string texturestring = "unknown_block.png";
+ std::string texturestring = "unknown_node.png";
if(m_prop.textures.size() >= 1)
texturestring = m_prop.textures[0];
texturestring += mod;
@@ -1329,7 +1334,7 @@ public:
{
for (u32 i = 0; i < 6; ++i)
{
- std::string texturestring = "unknown_block.png";
+ std::string texturestring = "unknown_node.png";
if(m_prop.textures.size() > i)
texturestring = m_prop.textures[i];
texturestring += mod;
@@ -1678,6 +1683,19 @@ public:
updateTexturePos();
}
+ else if(cmd == GENERIC_CMD_SET_PHYSICS_OVERRIDE)
+ {
+ float override_speed = readF1000(is);
+ float override_jump = readF1000(is);
+ float override_gravity = readF1000(is);
+ if(m_is_local_player)
+ {
+ LocalPlayer *player = m_env->getLocalPlayer();
+ player->physics_override_speed = override_speed;
+ player->physics_override_jump = override_jump;
+ player->physics_override_gravity = override_gravity;
+ }
+ }
else if(cmd == GENERIC_CMD_SET_ANIMATION)
{
m_animation_range = readV2F1000(is);