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-rw-r--r--src/content_cao.h83
1 files changed, 41 insertions, 42 deletions
diff --git a/src/content_cao.h b/src/content_cao.h
index e5b23aa35..e353b71de 100644
--- a/src/content_cao.h
+++ b/src/content_cao.h
@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "clientobject.h"
#include "object_properties.h"
#include "itemgroup.h"
+#include "constants.h"
class Camera;
class Client;
@@ -39,76 +40,74 @@ struct SmoothTranslator
v3f vect_old;
v3f vect_show;
v3f vect_aim;
- f32 anim_counter;
+ f32 anim_counter = 0;
f32 anim_time;
- f32 anim_time_counter;
- bool aim_is_end;
+ f32 anim_time_counter = 0;
+ bool aim_is_end = true;
- SmoothTranslator();
+ SmoothTranslator() {};
void init(v3f vect);
- void sharpen();
-
void update(v3f vect_new, bool is_end_position=false, float update_interval=-1);
void translate(f32 dtime);
-
- bool is_moving();
};
class GenericCAO : public ClientActiveObject
{
private:
// Only set at initialization
- std::string m_name;
- bool m_is_player;
- bool m_is_local_player;
+ std::string m_name = "";
+ bool m_is_player = false;
+ bool m_is_local_player = false;
// Property-ish things
ObjectProperties m_prop;
//
- scene::ISceneManager *m_smgr;
- IrrlichtDevice *m_irr;
- Client *m_client;
- aabb3f m_selection_box;
- scene::IMeshSceneNode *m_meshnode;
- scene::IAnimatedMeshSceneNode *m_animated_meshnode;
- WieldMeshSceneNode *m_wield_meshnode;
- scene::IBillboardSceneNode *m_spritenode;
- Nametag* m_nametag;
- v3f m_position;
+ scene::ISceneManager *m_smgr = nullptr;
+ IrrlichtDevice *m_irr = nullptr;
+ Client *m_client = nullptr;
+ aabb3f m_selection_box = aabb3f(-BS/3.,-BS/3.,-BS/3., BS/3.,BS/3.,BS/3.);
+ scene::IMeshSceneNode *m_meshnode = nullptr;
+ scene::IAnimatedMeshSceneNode *m_animated_meshnode = nullptr;
+ WieldMeshSceneNode *m_wield_meshnode = nullptr;
+ scene::IBillboardSceneNode *m_spritenode = nullptr;
+ Nametag *m_nametag = nullptr;
+ v3f m_position = v3f(0.0f, 10.0f * BS, 0);
v3f m_velocity;
v3f m_acceleration;
- float m_yaw;
- s16 m_hp;
+ float m_yaw = 0.0f;
+ s16 m_hp = 1;
SmoothTranslator pos_translator;
// Spritesheet/animation stuff
- v2f m_tx_size;
+ v2f m_tx_size = v2f(1,1);
v2s16 m_tx_basepos;
- bool m_initial_tx_basepos_set;
- bool m_tx_select_horiz_by_yawpitch;
+ bool m_initial_tx_basepos_set = false;
+ bool m_tx_select_horiz_by_yawpitch = false;
v2s32 m_animation_range;
- int m_animation_speed;
- int m_animation_blend;
- bool m_animation_loop;
+ int m_animation_speed = 15;
+ int m_animation_blend = 0;
+ bool m_animation_loop = true;
// stores position and rotation for each bone name
std::unordered_map<std::string, core::vector2d<v3f>> m_bone_position;
- std::string m_attachment_bone;
+ std::string m_attachment_bone = "";
v3f m_attachment_position;
v3f m_attachment_rotation;
- bool m_attached_to_local;
- int m_anim_frame;
- int m_anim_num_frames;
- float m_anim_framelength;
- float m_anim_timer;
+ bool m_attached_to_local = false;
+ int m_anim_frame = 0;
+ int m_anim_num_frames = 1;
+ float m_anim_framelength = 0.2f;
+ float m_anim_timer = 0.0f;
ItemGroupList m_armor_groups;
- float m_reset_textures_timer;
- std::string m_previous_texture_modifier; // stores texture modifier before punch update
- std::string m_current_texture_modifier; // last applied texture modifier
- bool m_visuals_expired;
- float m_step_distance_counter;
- u8 m_last_light;
- bool m_is_visible;
+ float m_reset_textures_timer = -1.0f;
+ // stores texture modifier before punch update
+ std::string m_previous_texture_modifier = "";
+ // last applied texture modifier
+ std::string m_current_texture_modifier = "";
+ bool m_visuals_expired = false;
+ float m_step_distance_counter = 0.0f;
+ u8 m_last_light = 255;
+ bool m_is_visible = false;
std::vector<u16> m_children;