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-rw-r--r--src/content_mapblock.cpp129
1 files changed, 76 insertions, 53 deletions
diff --git a/src/content_mapblock.cpp b/src/content_mapblock.cpp
index 1077c2382..8eedade6e 100644
--- a/src/content_mapblock.cpp
+++ b/src/content_mapblock.cpp
@@ -73,33 +73,49 @@ MapblockMeshGenerator::MapblockMeshGenerator(MeshMakeData *input, MeshCollector
blockpos_nodes = data->m_blockpos * MAP_BLOCKSIZE;
}
-void MapblockMeshGenerator::useTile(int index, bool disable_backface_culling)
+void MapblockMeshGenerator::useTile(int index, u8 set_flags, u8 reset_flags, bool special)
{
- getNodeTileN(n, p, index, data, tile);
+ if (special)
+ getSpecialTile(index, &tile, p == data->m_crack_pos_relative);
+ else
+ getNodeTileN(n, p, index, data, tile);
if (!data->m_smooth_lighting)
color = encode_light(light, f->light_source);
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++) {
- tile.layers[layer].material_flags |= MATERIAL_FLAG_CRACK_OVERLAY;
- if (disable_backface_culling)
- tile.layers[layer].material_flags &= ~MATERIAL_FLAG_BACKFACE_CULLING;
+ tile.layers[layer].material_flags |= set_flags;
+ tile.layers[layer].material_flags &= ~reset_flags;
}
}
-void MapblockMeshGenerator::useDefaultTile(bool set_color)
+void MapblockMeshGenerator::getTile(v3s16 direction, TileSpec *tile)
{
- getNodeTile(n, p, v3s16(0, 0, 0), data, tile);
- if (set_color && !data->m_smooth_lighting)
- color = encode_light(light, f->light_source);
+ getNodeTile(n, p, direction, data, *tile);
}
-void MapblockMeshGenerator::getTile(const v3s16& direction, TileSpec &tile)
+/*!
+ * Returns the i-th special tile for a map node.
+ */
+void MapblockMeshGenerator::getSpecialTile(int index, TileSpec *tile, bool apply_crack)
{
- getNodeTile(n, p, direction, data, tile);
+ *tile = f->special_tiles[index];
+ TileLayer *top_layer = NULL;
+ for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
+ TileLayer *layer = &tile->layers[layernum];
+ if (layer->texture_id == 0)
+ continue;
+ top_layer = layer;
+ if (!layer->has_color)
+ n.getColor(*f, &layer->color);
+ }
+ if (apply_crack)
+ top_layer->material_flags |= MATERIAL_FLAG_CRACK;
}
-void MapblockMeshGenerator::drawQuad(v3f *coords, const v3s16 &normal)
+void MapblockMeshGenerator::drawQuad(v3f *coords, const v3s16 &normal,
+ float vertical_tiling)
{
- static const v2f tcoords[4] = {v2f(0, 0), v2f(1, 0), v2f(1, 1), v2f(0, 1)};
+ const v2f tcoords[4] = {v2f(0.0, 0.0), v2f(1.0, 0.0),
+ v2f(1.0, vertical_tiling), v2f(0.0, vertical_tiling)};
video::S3DVertex vertices[4];
bool shade_face = !f->light_source && (normal != v3s16(0, 0, 0));
v3f normal2(normal.X, normal.Y, normal.Z);
@@ -358,27 +374,10 @@ void MapblockMeshGenerator::drawAutoLightedCuboid(aabb3f box, const f32 *txc,
}
}
-/*!
- * Returns the i-th special tile for a map node.
- */
-static TileSpec getSpecialTile(const ContentFeatures &f,
- const MapNode &n, u8 i)
-{
- TileSpec copy = f.special_tiles[i];
- for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
- TileLayer *layer = &copy.layers[layernum];
- if (layer->texture_id == 0)
- continue;
- if (!layer->has_color)
- n.getColor(f, &(layer->color));
- }
- return copy;
-}
-
void MapblockMeshGenerator::prepareLiquidNodeDrawing()
{
- tile_liquid_top = getSpecialTile(*f, n, 0);
- tile_liquid = getSpecialTile(*f, n, 1);
+ getSpecialTile(0, &tile_liquid_top);
+ getSpecialTile(1, &tile_liquid);
MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(p.X, p.Y + 1, p.Z));
c_flowing = nodedef->getId(f->liquid_alternative_flowing);
@@ -603,7 +602,7 @@ void MapblockMeshGenerator::drawLiquidNode()
void MapblockMeshGenerator::drawGlasslikeNode()
{
- useDefaultTile();
+ useTile(0, 0, 0);
for (int face = 0; face < 6; face++) {
// Check this neighbor
@@ -638,7 +637,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
{
TileSpec tiles[6];
for (int face = 0; face < 6; face++)
- getTile(g_6dirs[face], tiles[face]);
+ getTile(g_6dirs[face], &tiles[face]);
TileSpec glass_tiles[6];
if (tiles[1].layers[0].texture &&
@@ -751,7 +750,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
// Internal liquid level has param2 range 0 .. 63,
// convert it to -0.5 .. 0.5
float vlev = (param2 / 63.0) * 2.0 - 1.0;
- tile = getSpecialTile(*f, n, 0);
+ getSpecialTile(0, &tile);
drawAutoLightedCuboid(aabb3f(-(nb[5] ? g : b),
-(nb[4] ? g : b),
-(nb[3] ? g : b),
@@ -764,7 +763,7 @@ void MapblockMeshGenerator::drawGlasslikeFramedNode()
void MapblockMeshGenerator::drawAllfacesNode()
{
static const aabb3f box(-BS / 2, -BS / 2, -BS / 2, BS / 2, BS / 2, BS / 2);
- useDefaultTile(false);
+ useTile(0, 0, 0);
drawAutoLightedCuboid(box);
}
@@ -777,7 +776,7 @@ void MapblockMeshGenerator::drawTorchlikeNode()
case DWM_YN: tileindex = 0; break; // floor
default: tileindex = 2; // side (or invalid—should we care?)
}
- useTile(tileindex, true);
+ useTile(tileindex, MATERIAL_FLAG_CRACK_OVERLAY, MATERIAL_FLAG_BACKFACE_CULLING);
float size = BS / 2 * f->visual_scale;
v3f vertices[4] = {
@@ -802,7 +801,7 @@ void MapblockMeshGenerator::drawTorchlikeNode()
void MapblockMeshGenerator::drawSignlikeNode()
{
u8 wall = n.getWallMounted(nodedef);
- useTile(0, true);
+ useTile(0, MATERIAL_FLAG_CRACK_OVERLAY, MATERIAL_FLAG_BACKFACE_CULLING);
static const float offset = BS / 16;
float size = BS / 2 * f->visual_scale;
// Wall at X+ of node
@@ -829,8 +828,8 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
bool offset_top_only)
{
v3f vertices[4] = {
- v3f(-scale, -BS / 2 + scale * 2, 0),
- v3f( scale, -BS / 2 + scale * 2, 0),
+ v3f(-scale, -BS / 2 + 2.0 * scale * plant_height, 0),
+ v3f( scale, -BS / 2 + 2.0 * scale * plant_height, 0),
v3f( scale, -BS / 2, 0),
v3f(-scale, -BS / 2, 0),
};
@@ -845,18 +844,18 @@ void MapblockMeshGenerator::drawPlantlikeQuad(float rotation, float quad_offset,
vertices[i].rotateXZBy(rotation + rotate_degree);
vertices[i] += offset;
}
- drawQuad(vertices);
+ drawQuad(vertices, v3s16(0, 0, 0), plant_height);
}
-void MapblockMeshGenerator::drawPlantlikeNode()
+void MapblockMeshGenerator::drawPlantlike()
{
- useTile(0, false);
draw_style = PLANT_STYLE_CROSS;
scale = BS / 2 * f->visual_scale;
offset = v3f(0, 0, 0);
rotate_degree = 0;
random_offset_Y = false;
face_num = 0;
+ plant_height = 1.0;
switch (f->param_type_2) {
case CPT2_MESHOPTIONS:
@@ -876,6 +875,10 @@ void MapblockMeshGenerator::drawPlantlikeNode()
rotate_degree = n.param2 * 2;
break;
+ case CPT2_LEVELED:
+ plant_height = n.param2 / 16.0;
+ break;
+
default:
break;
}
@@ -913,6 +916,27 @@ void MapblockMeshGenerator::drawPlantlikeNode()
}
}
+void MapblockMeshGenerator::drawPlantlikeNode()
+{
+ useTile();
+ drawPlantlike();
+}
+
+void MapblockMeshGenerator::drawPlantlikeRootedNode()
+{
+ useTile(0, MATERIAL_FLAG_CRACK_OVERLAY, 0, true);
+ origin += v3f(0.0, BS, 0.0);
+ p.Y++;
+ if (data->m_smooth_lighting) {
+ getSmoothLightFrame();
+ } else {
+ MapNode ntop = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
+ light = getInteriorLight(ntop, 1, nodedef);
+ }
+ drawPlantlike();
+ p.Y--;
+}
+
void MapblockMeshGenerator::drawFirelikeQuad(float rotation, float opening_angle,
float offset_h, float offset_v)
{
@@ -933,7 +957,7 @@ void MapblockMeshGenerator::drawFirelikeQuad(float rotation, float opening_angle
void MapblockMeshGenerator::drawFirelikeNode()
{
- useTile(0, false);
+ useTile();
scale = BS / 2 * f->visual_scale;
// Check for adjacent nodes
@@ -980,7 +1004,7 @@ void MapblockMeshGenerator::drawFirelikeNode()
void MapblockMeshGenerator::drawFencelikeNode()
{
- useDefaultTile(false);
+ useTile(0, 0, 0);
TileSpec tile_nocrack = tile;
for (int layer = 0; layer < MAX_TILE_LAYERS; layer++)
tile_nocrack.layers[layer].material_flags &= ~MATERIAL_FLAG_CRACK;
@@ -1130,7 +1154,7 @@ void MapblockMeshGenerator::drawRaillikeNode()
angle = rail_kinds[code].angle;
}
- useTile(tile_index, true);
+ useTile(tile_index, MATERIAL_FLAG_CRACK_OVERLAY, MATERIAL_FLAG_BACKFACE_CULLING);
static const float offset = BS / 64;
static const float size = BS / 2;
@@ -1171,7 +1195,7 @@ void MapblockMeshGenerator::drawNodeboxNode()
TileSpec tiles[6];
for (int face = 0; face < 6; face++) {
// Handles facedir rotation for textures
- getTile(tile_dirs[face], tiles[face]);
+ getTile(tile_dirs[face], &tiles[face]);
}
// locate possible neighboring nodes to connect to
@@ -1228,7 +1252,7 @@ void MapblockMeshGenerator::drawMeshNode()
int mesh_buffer_count = mesh->getMeshBufferCount();
for (int j = 0; j < mesh_buffer_count; j++) {
- useTile(j, false);
+ useTile(j);
scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
video::S3DVertex *vertices = (video::S3DVertex *)buf->getVertices();
int vertex_count = buf->getVertexCount();
@@ -1269,6 +1293,9 @@ void MapblockMeshGenerator::drawNode()
else
light = getInteriorLight(n, 1, nodedef);
switch (f->drawtype) {
+ case NDT_NORMAL: break; // Drawn by MapBlockMesh
+ case NDT_AIRLIKE: break; // Not drawn at all
+ case NDT_LIQUID: break; // Drawn by MapBlockMesh
case NDT_FLOWINGLIQUID: drawLiquidNode(); break;
case NDT_GLASSLIKE: drawGlasslikeNode(); break;
case NDT_GLASSLIKE_FRAMED: drawGlasslikeFramedNode(); break;
@@ -1276,6 +1303,7 @@ void MapblockMeshGenerator::drawNode()
case NDT_TORCHLIKE: drawTorchlikeNode(); break;
case NDT_SIGNLIKE: drawSignlikeNode(); break;
case NDT_PLANTLIKE: drawPlantlikeNode(); break;
+ case NDT_PLANTLIKE_ROOTED: drawPlantlikeRootedNode(); break;
case NDT_FIRELIKE: drawFirelikeNode(); break;
case NDT_FENCELIKE: drawFencelikeNode(); break;
case NDT_RAILLIKE: drawRaillikeNode(); break;
@@ -1296,11 +1324,6 @@ void MapblockMeshGenerator::generate()
for (p.X = 0; p.X < MAP_BLOCKSIZE; p.X++) {
n = data->m_vmanip.getNodeNoEx(blockpos_nodes + p);
f = &nodedef->get(n);
- // Solid nodes are drawn by MapBlockMesh
- if (f->solidness != 0)
- continue;
- if (f->drawtype == NDT_AIRLIKE)
- continue;
origin = intToFloat(p, BS);
drawNode();
}