diff options
Diffstat (limited to 'src/content_mapnode.cpp')
-rw-r--r-- | src/content_mapnode.cpp | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp index 38c5099e4..a573ca141 100644 --- a/src/content_mapnode.cpp +++ b/src/content_mapnode.cpp @@ -236,6 +236,8 @@ void content_mapnode_init() if(new_style_leaves) { f->solidness = 0; // drawn separately, makes no faces + f->visual_solidness = 1; + f->setAllTextures("leaves.png"); f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png"); } else @@ -287,6 +289,8 @@ void content_mapnode_init() f->is_ground_content = true; f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1"; f->solidness = 0; // drawn separately, makes no faces + f->visual_solidness = 1; + f->setAllTextures("glass.png"); f->setInventoryTextureCube("glass.png", "glass.png", "glass.png"); setWoodLikeDiggingProperties(f->digging_properties, 0.15); @@ -385,6 +389,7 @@ void content_mapnode_init() f->liquid_alternative_source = CONTENT_WATERSOURCE; f->liquid_viscosity = WATER_VISC; f->vertex_alpha = WATER_ALPHA; + f->post_effect_color = video::SColor(64, 100, 100, 200); if(f->special_material == NULL && g_texturesource) { // Flowing water material @@ -433,6 +438,7 @@ void content_mapnode_init() f->liquid_alternative_source = CONTENT_WATERSOURCE; f->liquid_viscosity = WATER_VISC; f->vertex_alpha = WATER_ALPHA; + f->post_effect_color = video::SColor(64, 100, 100, 200); if(f->special_material == NULL && g_texturesource) { // Flowing water material @@ -465,6 +471,7 @@ void content_mapnode_init() f->liquid_alternative_source = CONTENT_LAVASOURCE; f->liquid_viscosity = LAVA_VISC; f->damage_per_second = 4*2; + f->post_effect_color = video::SColor(192, 255, 64, 0); if(f->special_material == NULL && g_texturesource) { // Flowing lava material @@ -514,6 +521,7 @@ void content_mapnode_init() f->liquid_alternative_source = CONTENT_LAVASOURCE; f->liquid_viscosity = LAVA_VISC; f->damage_per_second = 4*2; + f->post_effect_color = video::SColor(192, 255, 64, 0); if(f->special_material == NULL && g_texturesource) { // Flowing lava material |