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-rw-r--r--src/content_mapnode.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index d82ccc5c9..79e10fd61 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -99,6 +99,33 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setDirtLikeDiggingProperties(f->digging_properties, 1.75);
+ i = CONTENT_SANDSTONE;
+ f = &content_features(i);
+ f->setAllTextures("sandstone.png");
+ f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_CLAY;
+ f = &content_features(i);
+ f->setAllTextures("clay.png");
+ f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem lump_of_clay 4");
+ setDirtLikeDiggingProperties(f->digging_properties, 1.0);
+
+ i = CONTENT_BRICK;
+ f = &content_features(i);
+ f->setAllTextures("brick.png");
+ f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("CraftItem clay_brick 4");
+ setStoneLikeDiggingProperties(f->digging_properties, 1.0);
+
i = CONTENT_TREE;
f = &content_features(i);
f->setAllTextures("tree.png");
@@ -127,6 +154,40 @@ void content_mapnode_init()
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
setWoodLikeDiggingProperties(f->digging_properties, 0.15);
+ i = CONTENT_CACTUS;
+ f = &content_features(i);
+ f->setAllTextures("cactus_side.png");
+ f->setTexture(0, "cactus_top.png");
+ f->setTexture(1, "cactus_top.png");
+ f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
+ i = CONTENT_PAPYRUS;
+ f = &content_features(i);
+ f->setInventoryTexture("papyrus.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->walkable = false;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.25);
+
+ i = CONTENT_BOOKSHELF;
+ f = &content_features(i);
+ f->setAllTextures("bookshelf.png");
+ f->setTexture(0, "wood.png");
+ f->setTexture(1, "wood.png");
+ // FIXME: setInventoryTextureCube() only cares for the first texture
+ f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
+ //f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
+ f->param_type = CPT_MINERAL;
+ f->is_ground_content = true;
+ setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+
i = CONTENT_GLASS;
f = &content_features(i);
f->light_propagates = true;
@@ -148,6 +209,18 @@ void content_mapnode_init()
f->setInventoryTexture("item_fence.png");
setWoodLikeDiggingProperties(f->digging_properties, 0.75);
+ i = CONTENT_RAIL;
+ f = &content_features(i);
+ f->setInventoryTexture("rail.png");
+ f->light_propagates = true;
+ f->param_type = CPT_LIGHT;
+ f->is_ground_content = true;
+ f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
+ f->solidness = 0; // drawn separately, makes no faces
+ f->air_equivalent = true; // grass grows underneath
+ f->walkable = false;
+ setDirtLikeDiggingProperties(f->digging_properties, 0.75);
+
// Deprecated
i = CONTENT_COALSTONE;
f = &content_features(i);
@@ -202,6 +275,7 @@ void content_mapnode_init()
f->buildable_to = true;
f->liquid_type = LIQUID_FLOWING;
f->liquid_alternative_flowing = CONTENT_WATER;
+ f->liquid_alternative_source = CONTENT_WATERSOURCE;
i = CONTENT_WATERSOURCE;
f = &content_features(i);
@@ -233,6 +307,7 @@ void content_mapnode_init()
f->liquid_type = LIQUID_SOURCE;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->liquid_alternative_flowing = CONTENT_WATER;
+ f->liquid_alternative_source = CONTENT_WATERSOURCE;
i = CONTENT_TORCH;
f = &content_features(i);