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-rw-r--r--src/content_mapnode.cpp135
1 files changed, 43 insertions, 92 deletions
diff --git a/src/content_mapnode.cpp b/src/content_mapnode.cpp
index 0f1ae4a6e..58eaff108 100644
--- a/src/content_mapnode.cpp
+++ b/src/content_mapnode.cpp
@@ -17,13 +17,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
-// For g_settings
-#include "main.h"
-
#include "content_mapnode.h"
+
+#include "irrlichttypes.h"
#include "mapnode.h"
#include "content_nodemeta.h"
-#include "settings.h"
#include "nodedef.h"
#define WATER_ALPHA 160
@@ -156,23 +154,8 @@ MapNode mapnode_translate_to_internal(MapNode n_from, u8 version)
}
// See header for description
-void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr)
+void content_mapnode_init(IWritableNodeDefManager *nodemgr)
{
- if(tsrc == NULL)
- dstream<<"INFO: Initial run of content_mapnode_init with "
- "tsrc=NULL. If this segfaults, "
- "there is a bug with something not checking for "
- "the NULL value."<<std::endl;
- else
- dstream<<"INFO: Full run of content_mapnode_init with "
- "tsrc!=NULL"<<std::endl;
-
- // Read some settings
- bool new_style_water = g_settings->getBool("new_style_water");
- bool new_style_leaves = g_settings->getBool("new_style_leaves");
- bool invisible_stone = g_settings->getBool("invisible_stone");
- bool opaque_water = g_settings->getBool("opaque_water");
-
content_t i;
ContentFeatures *f = NULL;
@@ -185,8 +168,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->often_contains_mineral = true;
f->dug_item = std::string("MaterialItem2 ")+itos(CONTENT_COBBLE)+" 1";
setStoneLikeMaterialProperties(f->material, 1.0);
- if(invisible_stone)
- f->solidness = 0; // For debugging, hides regular stone
i = CONTENT_GRASS;
f = nodemgr->getModifiable(i);
@@ -278,40 +259,29 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->setTexture(0, "jungletree_top.png");
f->setTexture(1, "jungletree_top.png");
f->param_type = CPT_MINERAL;
- //f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
setWoodLikeMaterialProperties(f->material, 1.0);
i = CONTENT_JUNGLEGRASS;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_PLANTLIKE;
+ f->visual_scale = 1.6;
+ f->setAllTextures("junglegrass.png");
f->setInventoryTexture("junglegrass.png");
- f->used_texturenames.insert("junglegrass.png"); // Add to atlas
f->light_propagates = true;
f->param_type = CPT_LIGHT;
- //f->is_ground_content = true;
f->air_equivalent = false; // grass grows underneath
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setLeavesLikeMaterialProperties(f->material, 1.0);
i = CONTENT_LEAVES;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_ALLFACES_OPTIONAL;
+ f->setAllTextures("leaves.png");
+ //f->setAllTextures("[noalpha:leaves.png");
f->light_propagates = true;
- //f->param_type = CPT_MINERAL;
f->param_type = CPT_LIGHT;
- //f->is_ground_content = true;
- if(new_style_leaves)
- {
- f->solidness = 0; // drawn separately, makes no faces
- f->visual_solidness = 1;
- f->setAllTextures("leaves.png");
- f->setInventoryTextureCube("leaves.png", "leaves.png", "leaves.png");
- }
- else
- {
- f->setAllTextures("[noalpha:leaves.png");
- }
f->extra_dug_item = std::string("MaterialItem2 ")+itos(CONTENT_SAPLING)+" 1";
f->extra_dug_item_rarity = 20;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
@@ -330,13 +300,13 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_PAPYRUS;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_PLANTLIKE;
+ f->setAllTextures("papyrus.png");
f->setInventoryTexture("papyrus.png");
- f->used_texturenames.insert("papyrus.png"); // Add to atlas
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setLeavesLikeMaterialProperties(f->material, 0.5);
@@ -354,27 +324,26 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_GLASS;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_GLASSLIKE;
+ f->setAllTextures("glass.png");
f->light_propagates = true;
f->sunlight_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
- f->visual_solidness = 1;
- f->setAllTextures("glass.png");
f->setInventoryTextureCube("glass.png", "glass.png", "glass.png");
setGlassLikeMaterialProperties(f->material, 1.0);
i = CONTENT_FENCE;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_FENCELIKE;
+ f->setInventoryTexture("fence.png");
+ f->setTexture(0, "wood.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
- f->setInventoryTexture("fence.png");
- f->used_texturenames.insert("fence.png"); // Add to atlas
f->selection_box.type = NODEBOX_FIXED;
f->selection_box.fixed = core::aabbox3d<f32>(
-BS/7, -BS/2, -BS/7, BS/7, BS/2, BS/7);
@@ -382,13 +351,16 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_RAIL;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_RAILLIKE;
f->setInventoryTexture("rail.png");
- f->used_texturenames.insert("rail.png"); // Add to atlas
+ f->setTexture(0, "rail.png");
+ f->setTexture(1, "rail_curved.png");
+ f->setTexture(2, "rail_t_junction.png");
+ f->setTexture(3, "rail_crossing.png");
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
- f->solidness = 0; // drawn separately, makes no faces
f->air_equivalent = true; // grass grows underneath
f->walkable = false;
f->selection_box.type = NODEBOX_FIXED;
@@ -396,14 +368,14 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_LADDER;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_SIGNLIKE;
+ f->setAllTextures("ladder.png");
f->setInventoryTexture("ladder.png");
- f->used_texturenames.insert("ladder.png"); // Add to atlas
f->light_propagates = true;
f->param_type = CPT_LIGHT;
f->is_ground_content = true;
f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
f->wall_mounted = true;
- f->solidness = 0;
f->air_equivalent = true;
f->walkable = false;
f->climbable = true;
@@ -445,7 +417,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
- f->solidness = 0;
f->walkable = false;
f->pointable = false;
f->diggable = false;
@@ -454,11 +425,11 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_WATER;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_FLOWINGLIQUID;
+ f->setAllTextures("water.png", WATER_ALPHA);
f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
f->light_propagates = true;
- f->solidness = 0; // Drawn separately, makes no faces
- f->visual_solidness = 1;
f->walkable = false;
f->pointable = false;
f->diggable = false;
@@ -467,8 +438,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
- if(!opaque_water)
- f->alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
// Flowing water material
f->mspec_special[0].tname = "water.png";
@@ -478,16 +447,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_WATERSOURCE;
f = nodemgr->getModifiable(i);
- if(new_style_water)
- {
- f->solidness = 0; // drawn separately, makes no faces
- }
- else // old style
- {
- f->solidness = 1;
- f->setAllTextures("water.png", WATER_ALPHA);
- f->backface_culling = false;
- }
+ f->drawtype = NDT_LIQUID;
+ f->setAllTextures("water.png", WATER_ALPHA);
//f->setInventoryTexture("water.png");
f->setInventoryTextureCube("water.png", "water.png", "water.png");
f->param_type = CPT_LIGHT;
@@ -501,8 +462,6 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
f->liquid_alternative_flowing = CONTENT_WATER;
f->liquid_alternative_source = CONTENT_WATERSOURCE;
f->liquid_viscosity = WATER_VISC;
- if(!opaque_water)
- f->alpha = WATER_ALPHA;
f->post_effect_color = video::SColor(64, 100, 100, 200);
// New-style water source material (mostly unused)
f->mspec_special[0].tname = "water.png";
@@ -510,13 +469,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_LAVA;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_FLOWINGLIQUID;
+ f->setAllTextures("lava.png");
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
- f->used_texturenames.insert("lava.png"); // Add to atlas
f->param_type = CPT_LIGHT;
f->light_propagates = false;
f->light_source = LIGHT_MAX-1;
- f->solidness = 0; // Drawn separately, makes no faces
- f->visual_solidness = 1; // Does not completely cover block boundaries
f->walkable = false;
f->pointable = false;
f->diggable = false;
@@ -535,16 +493,8 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_LAVASOURCE;
f = nodemgr->getModifiable(i);
- f->used_texturenames.insert("ladder.png"); // Add to atlas
- if(new_style_water)
- {
- f->solidness = 0; // drawn separately, makes no faces
- }
- else // old style
- {
- f->solidness = 2;
- f->setAllTextures("lava.png");
- }
+ f->drawtype = NDT_LIQUID;
+ f->setAllTextures("lava.png");
f->setInventoryTextureCube("lava.png", "lava.png", "lava.png");
f->param_type = CPT_LIGHT;
f->light_propagates = false;
@@ -566,14 +516,14 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_TORCH;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_TORCHLIKE;
+ f->setTexture(0, "torch_on_floor.png");
+ f->setTexture(1, "torch_on_ceiling.png");
+ f->setTexture(2, "torch.png");
f->setInventoryTexture("torch_on_floor.png");
- f->used_texturenames.insert("torch_on_floor.png"); // Add to atlas
- f->used_texturenames.insert("torch_on_ceiling.png"); // Add to atlas
- f->used_texturenames.insert("torch.png"); // Add to atlas
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
@@ -590,12 +540,12 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_SIGN_WALL;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_SIGNLIKE;
+ f->setAllTextures("sign_wall.png");
f->setInventoryTexture("sign_wall.png");
- f->used_texturenames.insert("sign_wall.png"); // Add to atlas
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->wall_mounted = true;
f->air_equivalent = true;
@@ -692,25 +642,26 @@ void content_mapnode_init(ITextureSource *tsrc, IWritableNodeDefManager *nodemgr
i = CONTENT_SAPLING;
f = nodemgr->getModifiable(i);
- f->param_type = CPT_LIGHT;
+ f->drawtype = NDT_PLANTLIKE;
+ f->visual_scale = 1.5;
f->setAllTextures("sapling.png");
f->setInventoryTexture("sapling.png");
- f->used_texturenames.insert("sapling.png"); // Add to atlas
+ f->param_type = CPT_LIGHT;
f->dug_item = std::string("MaterialItem2 ")+itos(i)+" 1";
f->light_propagates = true;
f->air_equivalent = false;
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
setConstantMaterialProperties(f->material, 0.0);
i = CONTENT_APPLE;
f = nodemgr->getModifiable(i);
+ f->drawtype = NDT_PLANTLIKE;
+ f->visual_scale = 1.0;
+ f->setAllTextures("apple.png");
f->setInventoryTexture("apple.png");
- f->used_texturenames.insert("apple.png"); // Add to atlas
f->param_type = CPT_LIGHT;
f->light_propagates = true;
f->sunlight_propagates = true;
- f->solidness = 0; // drawn separately, makes no faces
f->walkable = false;
f->air_equivalent = true;
f->dug_item = std::string("CraftItem apple 1");