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-rw-r--r--src/content_nodemeta.cpp888
1 files changed, 111 insertions, 777 deletions
diff --git a/src/content_nodemeta.cpp b/src/content_nodemeta.cpp
index b36d57c89..1ade1ee76 100644
--- a/src/content_nodemeta.cpp
+++ b/src/content_nodemeta.cpp
@@ -1,6 +1,6 @@
/*
Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@@ -18,15 +18,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "content_nodemeta.h"
-
-#include <map>
#include "inventory.h"
#include "log.h"
#include "utility.h"
-#include "craftdef.h"
-#include "gamedef.h"
-
-class Inventory;
#define NODEMETA_GENERIC 1
#define NODEMETA_SIGN 14
@@ -34,809 +28,149 @@ class Inventory;
#define NODEMETA_FURNACE 16
#define NODEMETA_LOCKABLE_CHEST 17
-core::map<u16, NodeMetadata::Factory> NodeMetadata::m_types;
-core::map<std::string, NodeMetadata::Factory2> NodeMetadata::m_names;
-
-class SignNodeMetadata : public NodeMetadata
-{
-public:
- SignNodeMetadata(IGameDef *gamedef, std::string text);
- //~SignNodeMetadata();
-
- virtual u16 typeId() const;
- virtual const char* typeName() const
- { return "sign"; }
- static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
- static NodeMetadata* create(IGameDef *gamedef);
- virtual NodeMetadata* clone(IGameDef *gamedef);
- virtual void serializeBody(std::ostream &os);
- virtual std::string infoText();
-
- virtual bool allowsTextInput(){ return true; }
- virtual std::string getText(){ return m_text; }
- virtual void setText(const std::string &t){ m_text = t; }
-
-private:
- std::string m_text;
-};
-
-class ChestNodeMetadata : public NodeMetadata
-{
-public:
- ChestNodeMetadata(IGameDef *gamedef);
- ~ChestNodeMetadata();
-
- virtual u16 typeId() const;
- virtual const char* typeName() const
- { return "chest"; }
- static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
- static NodeMetadata* create(IGameDef *gamedef);
- virtual NodeMetadata* clone(IGameDef *gamedef);
- virtual void serializeBody(std::ostream &os);
- virtual std::string infoText();
- virtual Inventory* getInventory() {return m_inventory;}
- virtual bool nodeRemovalDisabled();
- virtual std::string getInventoryDrawSpecString();
-
-private:
- Inventory *m_inventory;
-};
-
-class LockingChestNodeMetadata : public NodeMetadata
-{
-public:
- LockingChestNodeMetadata(IGameDef *gamedef);
- ~LockingChestNodeMetadata();
-
- virtual u16 typeId() const;
- virtual const char* typeName() const
- { return "locked_chest"; }
- static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
- static NodeMetadata* create(IGameDef *gamedef);
- virtual NodeMetadata* clone(IGameDef *gamedef);
- virtual void serializeBody(std::ostream &os);
- virtual std::string infoText();
- virtual Inventory* getInventory() {return m_inventory;}
- virtual bool nodeRemovalDisabled();
- virtual std::string getInventoryDrawSpecString();
-
- virtual std::string getOwner(){ return m_text; }
- virtual void setOwner(std::string t){ m_text = t; }
-
-private:
- Inventory *m_inventory;
- std::string m_text;
-};
-
-class FurnaceNodeMetadata : public NodeMetadata
-{
-public:
- FurnaceNodeMetadata(IGameDef *gamedef);
- ~FurnaceNodeMetadata();
-
- virtual u16 typeId() const;
- virtual const char* typeName() const
- { return "furnace"; }
- virtual NodeMetadata* clone(IGameDef *gamedef);
- static NodeMetadata* create(std::istream &is, IGameDef *gamedef);
- static NodeMetadata* create(IGameDef *gamedef);
- virtual void serializeBody(std::ostream &os);
- virtual std::string infoText();
- virtual Inventory* getInventory() {return m_inventory;}
- virtual void inventoryModified();
- virtual bool step(float dtime);
- virtual bool nodeRemovalDisabled();
- virtual std::string getInventoryDrawSpecString();
-
-protected:
- bool getCookResult(bool remove, std::string &cookresult, float &cooktime);
- bool getBurnResult(bool remove, float &burntime);
-
-private:
- Inventory *m_inventory;
- std::string m_infotext;
- float m_step_accumulator;
- float m_fuel_totaltime;
- float m_fuel_time;
- float m_src_totaltime;
- float m_src_time;
-};
-
-/*
- SignNodeMetadata
-*/
-
-// Prototype
-SignNodeMetadata proto_SignNodeMetadata(NULL, "");
-
-SignNodeMetadata::SignNodeMetadata(IGameDef *gamedef, std::string text):
- NodeMetadata(gamedef),
- m_text(text)
-{
- NodeMetadata::registerType(typeId(), typeName(), create, create);
-}
-u16 SignNodeMetadata::typeId() const
-{
- return NODEMETA_SIGN;
-}
-NodeMetadata* SignNodeMetadata::create(std::istream &is, IGameDef *gamedef)
-{
- std::string text = deSerializeString(is);
- return new SignNodeMetadata(gamedef, text);
-}
-NodeMetadata* SignNodeMetadata::create(IGameDef *gamedef)
-{
- return new SignNodeMetadata(gamedef, "");
-}
-NodeMetadata* SignNodeMetadata::clone(IGameDef *gamedef)
-{
- return new SignNodeMetadata(gamedef, m_text);
-}
-void SignNodeMetadata::serializeBody(std::ostream &os)
+// Returns true if node timer must be set
+static bool content_nodemeta_deserialize_legacy_body(
+ std::istream &is, s16 id, NodeMetadata *meta)
{
- os<<serializeString(m_text);
-}
-std::string SignNodeMetadata::infoText()
-{
- return std::string("\"")+m_text+"\"";
-}
-
-/*
- ChestNodeMetadata
-*/
-
-// Prototype
-ChestNodeMetadata proto_ChestNodeMetadata(NULL);
-
-ChestNodeMetadata::ChestNodeMetadata(IGameDef *gamedef):
- NodeMetadata(gamedef)
-{
- NodeMetadata::registerType(typeId(), typeName(), create, create);
- m_inventory = NULL;
-}
-ChestNodeMetadata::~ChestNodeMetadata()
-{
- delete m_inventory;
-}
-u16 ChestNodeMetadata::typeId() const
-{
- return NODEMETA_CHEST;
-}
-NodeMetadata* ChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
-{
- ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
- d->m_inventory = new Inventory(gamedef->idef());
- d->m_inventory->deSerialize(is);
- return d;
-}
-NodeMetadata* ChestNodeMetadata::create(IGameDef *gamedef)
-{
- ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
- d->m_inventory = new Inventory(gamedef->idef());
- d->m_inventory->addList("0", 8*4);
- return d;
-}
-NodeMetadata* ChestNodeMetadata::clone(IGameDef *gamedef)
-{
- ChestNodeMetadata *d = new ChestNodeMetadata(gamedef);
- d->m_inventory = new Inventory(*m_inventory);
- return d;
-}
-void ChestNodeMetadata::serializeBody(std::ostream &os)
-{
- m_inventory->serialize(os);
-}
-std::string ChestNodeMetadata::infoText()
-{
- return "Chest";
-}
-bool ChestNodeMetadata::nodeRemovalDisabled()
-{
- /*
- Disable removal if chest contains something
- */
- InventoryList *list = m_inventory->getList("0");
- if(list == NULL)
- return false;
- if(list->getUsedSlots() == 0)
- return false;
- return true;
-}
-std::string ChestNodeMetadata::getInventoryDrawSpecString()
-{
- return
- "invsize[8,9;]"
- "list[current_name;0;0,0;8,4;]"
- "list[current_player;main;0,5;8,4;]";
-}
+ meta->clear();
-/*
- LockingChestNodeMetadata
-*/
+ if(id == NODEMETA_GENERIC) // GenericNodeMetadata (0.4-dev)
+ {
+ meta->getInventory()->deSerialize(is);
+ deSerializeLongString(is); // m_text
+ deSerializeString(is); // m_owner
-// Prototype
-LockingChestNodeMetadata proto_LockingChestNodeMetadata(NULL);
+ meta->setInfoText(deSerializeString(is));
+ meta->setInventoryDrawSpec(deSerializeString(is));
+ readU8(is); // m_allow_text_input
+ meta->setAllowRemoval(readU8(is) == 0);
+ readU8(is); // m_enforce_owner
-LockingChestNodeMetadata::LockingChestNodeMetadata(IGameDef *gamedef):
- NodeMetadata(gamedef)
-{
- NodeMetadata::registerType(typeId(), typeName(), create, create);
- m_inventory = NULL;
-}
-LockingChestNodeMetadata::~LockingChestNodeMetadata()
-{
- delete m_inventory;
-}
-u16 LockingChestNodeMetadata::typeId() const
-{
- return NODEMETA_LOCKABLE_CHEST;
-}
-NodeMetadata* LockingChestNodeMetadata::create(std::istream &is, IGameDef *gamedef)
-{
- LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
- d->setOwner(deSerializeString(is));
- d->m_inventory = new Inventory(gamedef->idef());
- d->m_inventory->deSerialize(is);
- return d;
-}
-NodeMetadata* LockingChestNodeMetadata::create(IGameDef *gamedef)
-{
- LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
- d->m_inventory = new Inventory(gamedef->idef());
- d->m_inventory->addList("0", 8*4);
- return d;
-}
-NodeMetadata* LockingChestNodeMetadata::clone(IGameDef *gamedef)
-{
- LockingChestNodeMetadata *d = new LockingChestNodeMetadata(gamedef);
- d->m_inventory = new Inventory(*m_inventory);
- return d;
-}
-void LockingChestNodeMetadata::serializeBody(std::ostream &os)
-{
- os<<serializeString(m_text);
- m_inventory->serialize(os);
-}
-std::string LockingChestNodeMetadata::infoText()
-{
- return "Locking Chest";
-}
-bool LockingChestNodeMetadata::nodeRemovalDisabled()
-{
- /*
- Disable removal if chest contains something
- */
- InventoryList *list = m_inventory->getList("0");
- if(list == NULL)
+ int num_vars = readU32(is);
+ for(int i=0; i<num_vars; i++){
+ std::string name = deSerializeString(is);
+ std::string var = deSerializeLongString(is);
+ meta->setString(name, var);
+ }
return false;
- if(list->getUsedSlots() == 0)
+ }
+ else if(id == NODEMETA_SIGN) // SignNodeMetadata
+ {
+ meta->setString("text", deSerializeLongString(is));
+ meta->setInfoText("\"${text}\"");
+ meta->setFormSpec("field[text;;${text}]");
return false;
- return true;
-}
-std::string LockingChestNodeMetadata::getInventoryDrawSpecString()
-{
- return
- "invsize[8,9;]"
- "list[current_name;0;0,0;8,4;]"
- "list[current_player;main;0,5;8,4;]";
-}
-
-/*
- FurnaceNodeMetadata
-*/
-
-// Prototype
-FurnaceNodeMetadata proto_FurnaceNodeMetadata(NULL);
-
-FurnaceNodeMetadata::FurnaceNodeMetadata(IGameDef *gamedef):
- NodeMetadata(gamedef)
-{
- NodeMetadata::registerType(typeId(), typeName(), create, create);
-
- m_inventory = NULL;
-
- m_infotext = "Furnace is inactive";
-
- m_step_accumulator = 0;
- m_fuel_totaltime = 0;
- m_fuel_time = 0;
- m_src_totaltime = 0;
- m_src_time = 0;
-}
-FurnaceNodeMetadata::~FurnaceNodeMetadata()
-{
- delete m_inventory;
-}
-u16 FurnaceNodeMetadata::typeId() const
-{
- return NODEMETA_FURNACE;
-}
-NodeMetadata* FurnaceNodeMetadata::clone(IGameDef *gamedef)
-{
- FurnaceNodeMetadata *d = new FurnaceNodeMetadata(m_gamedef);
- d->m_inventory = new Inventory(*m_inventory);
- return d;
-}
-NodeMetadata* FurnaceNodeMetadata::create(std::istream &is, IGameDef *gamedef)
-{
- FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
-
- d->m_inventory = new Inventory(gamedef->idef());
- d->m_inventory->deSerialize(is);
-
- int temp = 0;
- is>>temp;
- d->m_fuel_totaltime = (float)temp/10;
- temp = 0;
- is>>temp;
- d->m_fuel_time = (float)temp/10;
- temp = 0;
- is>>temp;
- d->m_src_totaltime = (float)temp/10;
- temp = 0;
- is>>temp;
- d->m_src_time = (float)temp/10;
-
- if(is.eof())
+ }
+ else if(id == NODEMETA_CHEST) // ChestNodeMetadata
{
- // Old furnaces didn't serialize src_totaltime and src_time
- d->m_src_totaltime = 0;
- d->m_src_time = 0;
- d->m_infotext = "";
+ meta->getInventory()->deSerialize(is);
+ meta->setInventoryDrawSpec("invsize[8,9;]"
+ "list[current_name;0;0,0;8,4;]"
+ "list[current_player;main;0,5;8,4;]");
+ return false;
}
- else
+ else if(id == NODEMETA_LOCKABLE_CHEST) // LockingChestNodeMetadata
{
- // New furnaces also serialize the infotext (so that the
- // client doesn't need to have the list of cooking recipes).
- d->m_infotext = deSerializeJsonString(is);
+ meta->setString("owner", deSerializeString(is));
+ meta->getInventory()->deSerialize(is);
+ meta->setInventoryDrawSpec("invsize[8,9;]"
+ "list[current_name;0;0,0;8,4;]"
+ "list[current_player;main;0,5;8,4;]");
+ return false;
}
-
- return d;
-}
-NodeMetadata* FurnaceNodeMetadata::create(IGameDef *gamedef)
-{
- FurnaceNodeMetadata *d = new FurnaceNodeMetadata(gamedef);
- d->m_inventory = new Inventory(gamedef->idef());
- d->m_inventory->addList("fuel", 1);
- d->m_inventory->addList("src", 1);
- d->m_inventory->addList("dst", 4);
- return d;
-}
-void FurnaceNodeMetadata::serializeBody(std::ostream &os)
-{
- m_inventory->serialize(os);
- os<<itos(m_fuel_totaltime*10)<<" ";
- os<<itos(m_fuel_time*10)<<" ";
- os<<itos(m_src_totaltime*10)<<" ";
- os<<itos(m_src_time*10)<<" ";
- os<<serializeJsonString(m_infotext);
-}
-std::string FurnaceNodeMetadata::infoText()
-{
- return m_infotext;
-}
-bool FurnaceNodeMetadata::nodeRemovalDisabled()
-{
- /*
- Disable removal if furnace is not empty
- */
- InventoryList *list[3] = {m_inventory->getList("src"),
- m_inventory->getList("dst"), m_inventory->getList("fuel")};
-
- for(int i = 0; i < 3; i++) {
- if(list[i] == NULL)
- continue;
- if(list[i]->getUsedSlots() == 0)
- continue;
+ else if(id == NODEMETA_FURNACE) // FurnaceNodeMetadata
+ {
+ meta->getInventory()->deSerialize(is);
+ int temp = 0;
+ is>>temp;
+ meta->setString("fuel_totaltime", ftos((float)temp/10));
+ temp = 0;
+ is>>temp;
+ meta->setString("fuel_time", ftos((float)temp/10));
+ temp = 0;
+ is>>temp;
+ //meta->setString("src_totaltime", ftos((float)temp/10));
+ temp = 0;
+ is>>temp;
+ meta->setString("src_time", ftos((float)temp/10));
+
+ meta->setInventoryDrawSpec("invsize[8,9;]"
+ "list[current_name;fuel;2,3;1,1;]"
+ "list[current_name;src;2,1;1,1;]"
+ "list[current_name;dst;5,1;2,2;]"
+ "list[current_player;main;0,5;8,4;]");
return true;
}
- return false;
-
-}
-void FurnaceNodeMetadata::inventoryModified()
-{
- infostream<<"Furnace inventory modification callback"<<std::endl;
-}
-bool FurnaceNodeMetadata::step(float dtime)
-{
- if(dtime > 60.0)
- infostream<<"Furnace stepping a long time ("<<dtime<<")"<<std::endl;
-
- InventoryList *dst_list = m_inventory->getList("dst");
- assert(dst_list);
-
- // Update at a fixed frequency
- const float interval = 2.0;
- m_step_accumulator += dtime;
- bool changed = false;
- while(m_step_accumulator > interval)
+ else
{
- m_step_accumulator -= interval;
- dtime = interval;
-
- //infostream<<"Furnace step dtime="<<dtime<<std::endl;
-
- bool changed_this_loop = false;
-
- // Check
- // 1. if the source item is cookable
- // 2. if there is room for the cooked item
- std::string cookresult;
- float cooktime;
- bool cookable = getCookResult(false, cookresult, cooktime);
- ItemStack cookresult_item;
- bool room_available = false;
- if(cookable)
- {
- cookresult_item.deSerialize(cookresult, m_gamedef->idef());
- room_available = dst_list->roomForItem(cookresult_item);
- }
-
- // Step fuel time
- bool burning = (m_fuel_time < m_fuel_totaltime);
- if(burning)
- {
- changed_this_loop = true;
- m_fuel_time += dtime;
- }
-
- std::string infotext;
- if(room_available)
- {
- float burntime;
- if(burning)
- {
- changed_this_loop = true;
- m_src_time += dtime;
- m_src_totaltime = cooktime;
- infotext = "Furnace is cooking";
- }
- else if(getBurnResult(true, burntime))
- {
- // Fuel inserted
- changed_this_loop = true;
- m_fuel_time = 0;
- m_fuel_totaltime = burntime;
- //m_src_time += dtime;
- //m_src_totaltime = cooktime;
- infotext = "Furnace is cooking";
- }
- else
- {
- m_src_time = 0;
- m_src_totaltime = 0;
- infotext = "Furnace is out of fuel";
- }
- if(m_src_totaltime > 0.001 && m_src_time >= m_src_totaltime)
- {
- // One item fully cooked
- changed_this_loop = true;
- dst_list->addItem(cookresult_item);
- getCookResult(true, cookresult, cooktime); // decrement source
- m_src_totaltime = 0;
- m_src_time = 0;
- }
- }
- else
- {
- // Not cookable or no room available
- m_src_totaltime = 0;
- m_src_time = 0;
- if(cookable)
- infotext = "Furnace is overloaded";
- else if(burning)
- infotext = "Furnace is active";
- else
- {
- infotext = "Furnace is inactive";
- m_fuel_totaltime = 0;
- m_fuel_time = 0;
- }
- }
-
- // Do this so it doesn't always show (0%) for weak fuel
- if(m_fuel_totaltime > 3) {
- infotext += " (";
- infotext += itos(m_fuel_time/m_fuel_totaltime*100);
- infotext += "%)";
- }
-
- if(infotext != m_infotext)
- {
- m_infotext = infotext;
- changed_this_loop = true;
- }
-
- if(burning && m_fuel_time >= m_fuel_totaltime)
- {
- m_fuel_time = 0;
- m_fuel_totaltime = 0;
- }
-
- if(changed_this_loop)
- {
- changed = true;
- }
- else
- {
- m_step_accumulator = 0;
- break;
- }
+ throw SerializationError("Unknown legacy node metadata");
}
- return changed;
-}
-std::string FurnaceNodeMetadata::getInventoryDrawSpecString()
-{
- return
- "invsize[8,9;]"
- "list[current_name;fuel;2,3;1,1;]"
- "list[current_name;src;2,1;1,1;]"
- "list[current_name;dst;5,1;2,2;]"
- "list[current_player;main;0,5;8,4;]";
}
-bool FurnaceNodeMetadata::getCookResult(bool remove,
- std::string &cookresult, float &cooktime)
-{
- std::vector<ItemStack> items;
- InventoryList *src_list = m_inventory->getList("src");
- assert(src_list);
- items.push_back(src_list->getItem(0));
- CraftInput ci(CRAFT_METHOD_COOKING, 1, items);
- CraftOutput co;
- bool found = m_gamedef->getCraftDefManager()->getCraftResult(
- ci, co, remove, m_gamedef);
- if(remove)
- src_list->changeItem(0, ci.items[0]);
-
- cookresult = co.item;
- cooktime = co.time;
- return found;
-}
-bool FurnaceNodeMetadata::getBurnResult(bool remove, float &burntime)
+static bool content_nodemeta_deserialize_legacy_meta(
+ std::istream &is, NodeMetadata *meta)
{
- std::vector<ItemStack> items;
- InventoryList *fuel_list = m_inventory->getList("fuel");
- assert(fuel_list);
- items.push_back(fuel_list->getItem(0));
+ // Read id
+ s16 id = readS16(is);
- CraftInput ci(CRAFT_METHOD_FUEL, 1, items);
- CraftOutput co;
- bool found = m_gamedef->getCraftDefManager()->getCraftResult(
- ci, co, remove, m_gamedef);
- if(remove)
- fuel_list->changeItem(0, ci.items[0]);
-
- burntime = co.time;
- return found;
+ // Read data
+ std::string data = deSerializeString(is);
+ std::istringstream tmp_is(data, std::ios::binary);
+ return content_nodemeta_deserialize_legacy_body(tmp_is, id, meta);
}
-
-/*
- GenericNodeMetadata
-*/
-
-class GenericNodeMetadata : public NodeMetadata
+void content_nodemeta_deserialize_legacy(std::istream &is,
+ NodeMetadataList *meta, NodeTimerList *timers,
+ IGameDef *gamedef)
{
-private:
- Inventory *m_inventory;
- std::string m_text;
- std::string m_owner;
+ meta->clear();
+ timers->clear();
- std::string m_infotext;
- std::string m_inventorydrawspec;
- bool m_allow_text_input;
- bool m_removal_disabled;
- bool m_enforce_owner;
+ u16 version = readU16(is);
- bool m_inventory_modified;
- bool m_text_modified;
-
- std::map<std::string, std::string> m_stringvars;
-
-public:
- u16 typeId() const
- {
- return NODEMETA_GENERIC;
- }
- const char* typeName() const
+ if(version > 1)
{
- return "generic";
+ infostream<<__FUNCTION_NAME<<": version "<<version<<" not supported"
+ <<std::endl;
+ throw SerializationError(__FUNCTION_NAME);
}
- GenericNodeMetadata(IGameDef *gamedef):
- NodeMetadata(gamedef),
+ u16 count = readU16(is);
- m_inventory(NULL),
- m_text(""),
- m_owner(""),
-
- m_infotext("GenericNodeMetadata"),
- m_inventorydrawspec(""),
- m_allow_text_input(false),
- m_removal_disabled(false),
- m_enforce_owner(false),
-
- m_inventory_modified(false),
- m_text_modified(false)
- {
- NodeMetadata::registerType(typeId(), typeName(), create, create);
- }
- virtual ~GenericNodeMetadata()
+ for(u16 i=0; i<count; i++)
{
- delete m_inventory;
- }
- NodeMetadata* clone(IGameDef *gamedef)
- {
- GenericNodeMetadata *d = new GenericNodeMetadata(m_gamedef);
+ u16 p16 = readU16(is);
- d->m_inventory = new Inventory(*m_inventory);
- d->m_text = m_text;
- d->m_owner = m_owner;
-
- d->m_infotext = m_infotext;
- d->m_inventorydrawspec = m_inventorydrawspec;
- d->m_allow_text_input = m_allow_text_input;
- d->m_removal_disabled = m_removal_disabled;
- d->m_enforce_owner = m_enforce_owner;
- d->m_inventory_modified = m_inventory_modified;
- d->m_text_modified = m_text_modified;
- return d;
- }
- static NodeMetadata* create(IGameDef *gamedef)
- {
- GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
- d->m_inventory = new Inventory(gamedef->idef());
- return d;
- }
- static NodeMetadata* create(std::istream &is, IGameDef *gamedef)
- {
- GenericNodeMetadata *d = new GenericNodeMetadata(gamedef);
-
- d->m_inventory = new Inventory(gamedef->idef());
- d->m_inventory->deSerialize(is);
- d->m_text = deSerializeLongString(is);
- d->m_owner = deSerializeString(is);
-
- d->m_infotext = deSerializeString(is);
- d->m_inventorydrawspec = deSerializeString(is);
- d->m_allow_text_input = readU8(is);
- d->m_removal_disabled = readU8(is);
- d->m_enforce_owner = readU8(is);
+ v3s16 p(0,0,0);
+ p.Z += p16 / MAP_BLOCKSIZE / MAP_BLOCKSIZE;
+ p16 -= p.Z * MAP_BLOCKSIZE * MAP_BLOCKSIZE;
+ p.Y += p16 / MAP_BLOCKSIZE;
+ p16 -= p.Y * MAP_BLOCKSIZE;
+ p.X += p16;
- int num_vars = readU32(is);
- for(int i=0; i<num_vars; i++){
- std::string name = deSerializeString(is);
- std::string var = deSerializeLongString(is);
- d->m_stringvars[name] = var;
- }
-
- return d;
- }
- void serializeBody(std::ostream &os)
- {
- m_inventory->serialize(os);
- os<<serializeLongString(m_text);
- os<<serializeString(m_owner);
-
- os<<serializeString(m_infotext);
- os<<serializeString(m_inventorydrawspec);
- writeU8(os, m_allow_text_input);
- writeU8(os, m_removal_disabled);
- writeU8(os, m_enforce_owner);
-
- int num_vars = m_stringvars.size();
- writeU32(os, num_vars);
- for(std::map<std::string, std::string>::iterator
- i = m_stringvars.begin(); i != m_stringvars.end(); i++){
- os<<serializeString(i->first);
- os<<serializeLongString(i->second);
+ if(meta->get(p) != NULL)
+ {
+ infostream<<"WARNING: "<<__FUNCTION_NAME<<": "
+ <<"already set data at position"
+ <<"("<<p.X<<","<<p.Y<<","<<p.Z<<"): Ignoring."
+ <<std::endl;
+ continue;
}
- }
- std::string infoText()
- {
- return m_infotext;
- }
- Inventory* getInventory()
- {
- return m_inventory;
- }
- void inventoryModified()
- {
- m_inventory_modified = true;
- }
- bool step(float dtime)
- {
- return false;
- }
- bool nodeRemovalDisabled()
- {
- return m_removal_disabled;
- }
- std::string getInventoryDrawSpecString()
- {
- return m_inventorydrawspec;
- }
- bool allowsTextInput()
- {
- return m_allow_text_input;
- }
- std::string getText()
- {
- return m_text;
- }
- void setText(const std::string &t)
- {
- m_text = t;
- m_text_modified = true;
- }
- std::string getOwner()
- {
- if(m_enforce_owner)
- return m_owner;
- else
- return "";
- }
- void setOwner(std::string t)
- {
- m_owner = t;
- }
-
- /* Interface for GenericNodeMetadata */
+ NodeMetadata *data = new NodeMetadata(gamedef);
+ bool need_timer = content_nodemeta_deserialize_legacy_meta(is, data);
+ meta->set(p, data);
- void setInfoText(const std::string &text)
- {
- infostream<<"GenericNodeMetadata::setInfoText(\""
- <<text<<"\")"<<std::endl;
- m_infotext = text;
- }
- void setInventoryDrawSpec(const std::string &text)
- {
- m_inventorydrawspec = text;
- }
- void setAllowTextInput(bool b)
- {
- m_allow_text_input = b;
- }
- void setRemovalDisabled(bool b)
- {
- m_removal_disabled = b;
- }
- void setEnforceOwner(bool b)
- {
- m_enforce_owner = b;
+ if(need_timer)
+ timers->set(p, NodeTimer(1., 0.));
}
- bool isInventoryModified()
- {
- return m_inventory_modified;
- }
- void resetInventoryModified()
- {
- m_inventory_modified = false;
- }
- bool isTextModified()
- {
- return m_text_modified;
- }
- void resetTextModified()
- {
- m_text_modified = false;
- }
- void setString(const std::string &name, const std::string &var)
- {
- m_stringvars[name] = var;
- }
- std::string getString(const std::string &name)
- {
- std::map<std::string, std::string>::iterator i;
- i = m_stringvars.find(name);
- if(i == m_stringvars.end())
- return "";
- return i->second;
- }
-};
+}
-// Prototype
-GenericNodeMetadata proto_GenericNodeMetadata(NULL);
+void content_nodemeta_serialize_legacy(std::ostream &os, NodeMetadataList *meta)
+{
+ // Sorry, I was too lazy to implement this. --kahrl
+ writeU16(os, 1); // version
+ writeU16(os, 0); // count
+}
+// END