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-rw-r--r--src/content_sao.cpp40
1 files changed, 32 insertions, 8 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 9aeb88e71..bb38fa10e 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -644,6 +644,22 @@ void LuaEntitySAO::setArmorGroups(const ItemGroupList &armor_groups)
m_armor_groups_sent = false;
}
+void LuaEntitySAO::setAnimations(v2f frames, float frame_speed, float frame_blend)
+{
+ std::string str = gob_cmd_set_animations(frames, frame_speed, frame_blend);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+}
+
+void LuaEntitySAO::setBonePosRot(std::string bone, v3f position, v3f rotation)
+{
+ std::string str = gob_cmd_set_bone_posrot(bone, position, rotation);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+}
+
ObjectProperties* LuaEntitySAO::accessObjectProperties()
{
return &m_prop;
@@ -706,14 +722,6 @@ void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
m_messages_out.push_back(aom);
}
-void LuaEntitySAO::setAnimations(int frame_start, int frame_end, float frame_speed, float frame_blend)
-{
- std::string str = gob_cmd_set_animations(frame_start, frame_end, frame_speed, frame_blend);
- // create message and add to list
- ActiveObjectMessage aom(getId(), true, str);
- m_messages_out.push_back(aom);
-}
-
std::string LuaEntitySAO::getName()
{
return m_init_name;
@@ -1085,6 +1093,22 @@ void PlayerSAO::setArmorGroups(const ItemGroupList &armor_groups)
m_armor_groups_sent = false;
}
+void PlayerSAO::setAnimations(v2f frames, float frame_speed, float frame_blend)
+{
+ std::string str = gob_cmd_set_animations(frames, frame_speed, frame_blend);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+}
+
+void PlayerSAO::setBonePosRot(std::string bone, v3f position, v3f rotation)
+{
+ std::string str = gob_cmd_set_bone_posrot(bone, position, rotation);
+ // create message and add to list
+ ActiveObjectMessage aom(getId(), true, str);
+ m_messages_out.push_back(aom);
+}
+
ObjectProperties* PlayerSAO::accessObjectProperties()
{
return &m_prop;