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-rw-r--r--src/content_sao.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index 674ab580c..fce751595 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -67,7 +67,7 @@ public:
if(m_base_position.Y > 8*BS)
m_base_position.Y = 2*BS;
- if(send_recommended == false)
+ if (!send_recommended)
return;
m_timer1 -= dtime;
@@ -402,7 +402,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
- if(send_recommended == false)
+ if (!send_recommended)
return;
if(!isAttached())
@@ -423,7 +423,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
- if(m_armor_groups_sent == false){
+ if (!m_armor_groups_sent) {
m_armor_groups_sent = true;
std::string str = gob_cmd_update_armor_groups(
m_armor_groups);
@@ -432,7 +432,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_messages_out.push(aom);
}
- if(m_animation_sent == false){
+ if (!m_animation_sent) {
m_animation_sent = true;
std::string str = gob_cmd_update_animation(
m_animation_range, m_animation_speed, m_animation_blend, m_animation_loop);
@@ -441,7 +441,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
m_messages_out.push(aom);
}
- if(m_bone_position_sent == false){
+ if (!m_bone_position_sent) {
m_bone_position_sent = true;
for (std::unordered_map<std::string, core::vector2d<v3f>>::const_iterator
ii = m_bone_position.begin(); ii != m_bone_position.end(); ++ii){
@@ -453,7 +453,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
- if(m_attachment_sent == false){
+ if (!m_attachment_sent) {
m_attachment_sent = true;
std::string str = gob_cmd_update_attachment(m_attachment_parent_id, m_attachment_bone, m_attachment_position, m_attachment_rotation);
// create message and add to list
@@ -897,7 +897,7 @@ std::string PlayerSAO::getClientInitializationData(u16 protocol_version)
return os.str();
}
-void PlayerSAO::getStaticData(std::string *result) const
+void PlayerSAO::getStaticData(std::string *) const
{
FATAL_ERROR("Deprecated function");
}
@@ -1171,7 +1171,7 @@ int PlayerSAO::punch(v3f dir,
return 0;
// No effect if PvP disabled
- if (g_settings->getBool("enable_pvp") == false) {
+ if (!g_settings->getBool("enable_pvp")) {
if (puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
std::string str = gob_cmd_punched(0, getHP());
// create message and add to list