diff options
Diffstat (limited to 'src/content_sao.cpp')
-rw-r--r-- | src/content_sao.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp index d6baa1580..87e6466a9 100644 --- a/src/content_sao.cpp +++ b/src/content_sao.cpp @@ -1107,14 +1107,14 @@ void PlayerSAO::step(float dtime, bool send_recommended) if (!send_recommended) return; - // If the object is attached client-side, don't waste bandwidth sending its - // position or rotation to clients. - if (m_position_not_sent && !isAttached()) { + if (m_position_not_sent) { m_position_not_sent = false; float update_interval = m_env->getSendRecommendedInterval(); v3f pos; - if (isAttached()) // Just in case we ever do send attachment position too - pos = m_env->getActiveObject(m_attachment_parent_id)->getBasePosition(); + // When attached, the position is only sent to clients where the + // parent isn't known + if (isAttached()) + pos = m_last_good_position; else pos = m_base_position; |