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-rw-r--r--src/content_sao.cpp38
1 files changed, 34 insertions, 4 deletions
diff --git a/src/content_sao.cpp b/src/content_sao.cpp
index d7afc31d8..468dfd218 100644
--- a/src/content_sao.cpp
+++ b/src/content_sao.cpp
@@ -64,6 +64,10 @@ public:
infostream<<"DummyLoadSAO step"<<std::endl;
}
+ bool getCollisionBox(aabb3f *toset) {
+ return false;
+ }
+
private:
};
@@ -132,6 +136,10 @@ public:
}
}
+ bool getCollisionBox(aabb3f *toset) {
+ return false;
+ }
+
private:
float m_timer1;
float m_age;
@@ -208,8 +216,7 @@ public:
v3f pos_f_old = pos_f;
v3f accel_f = v3f(0,0,0);
f32 stepheight = 0;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
pos_max_d, box, stepheight, dtime,
pos_f, m_speed_f, accel_f);
@@ -314,6 +321,10 @@ public:
return 0;
}
+ bool getCollisionBox(aabb3f *toset) {
+ return false;
+ }
+
private:
std::string m_itemstring;
@@ -490,8 +501,7 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
v3f p_pos = m_base_position;
v3f p_velocity = m_velocity;
v3f p_acceleration = m_acceleration;
- IGameDef *gamedef = m_env->getGameDef();
- moveresult = collisionMoveSimple(&m_env->getMap(), gamedef,
+ moveresult = collisionMoveSimple(m_env,m_env->getGameDef(),
pos_max_d, box, stepheight, dtime,
p_pos, p_velocity, p_acceleration);
// Apply results
@@ -880,6 +890,22 @@ void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
m_messages_out.push_back(aom);
}
+bool LuaEntitySAO::getCollisionBox(aabb3f *toset) {
+ if (m_prop.physical)
+ {
+ //update collision box
+ toset->MinEdge = m_prop.collisionbox.MinEdge * BS;
+ toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS;
+
+ toset->MinEdge += m_base_position;
+ toset->MaxEdge += m_base_position;
+
+ return true;
+ }
+
+ return false;
+}
+
/*
PlayerSAO
*/
@@ -1434,3 +1460,7 @@ std::string PlayerSAO::getPropertyPacket()
return gob_cmd_set_properties(m_prop);
}
+bool PlayerSAO::getCollisionBox(aabb3f *toset) {
+ //player collision handling is already done clientside no need to do it twice
+ return false;
+}