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-rw-r--r--src/content_sao.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/content_sao.h b/src/content_sao.h
index 241788066..f61566665 100644
--- a/src/content_sao.h
+++ b/src/content_sao.h
@@ -59,8 +59,8 @@ public:
s16 getHP() const;
void setArmorGroups(const ItemGroupList &armor_groups);
ItemGroupList getArmorGroups();
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend);
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
@@ -106,6 +106,7 @@ private:
v2f m_animation_range;
float m_animation_speed;
float m_animation_blend;
+ bool m_animation_loop;
bool m_animation_sent;
std::map<std::string, core::vector2d<v3f> > m_bone_position;
@@ -197,8 +198,8 @@ public:
void setBreath(u16 breath);
void setArmorGroups(const ItemGroupList &armor_groups);
ItemGroupList getArmorGroups();
- void setAnimation(v2f frame_range, float frame_speed, float frame_blend);
- void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend);
+ void setAnimation(v2f frame_range, float frame_speed, float frame_blend, bool frame_loop);
+ void getAnimation(v2f *frame_range, float *frame_speed, float *frame_blend, bool *frame_loop);
void setBonePosition(const std::string &bone, v3f position, v3f rotation);
void getBonePosition(const std::string &bone, v3f *position, v3f *rotation);
void setAttachment(int parent_id, const std::string &bone, v3f position, v3f rotation);
@@ -312,6 +313,7 @@ private:
v2f m_animation_range;
float m_animation_speed;
float m_animation_blend;
+ bool m_animation_loop;
bool m_animation_sent;
std::map<std::string, core::vector2d<v3f> > m_bone_position; // Stores position and rotation for each bone name