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-rw-r--r--src/database/database-leveldb.cpp2
-rw-r--r--src/database/database-postgresql.cpp2
-rw-r--r--src/database/database-postgresql.h3
-rw-r--r--src/database/database-sqlite3.cpp4
4 files changed, 6 insertions, 5 deletions
diff --git a/src/database/database-leveldb.cpp b/src/database/database-leveldb.cpp
index 39f4c8442..6e59daab3 100644
--- a/src/database/database-leveldb.cpp
+++ b/src/database/database-leveldb.cpp
@@ -74,7 +74,7 @@ void Database_LevelDB::loadBlock(const v3s16 &pos, std::string *block)
i64tos(getBlockAsInteger(pos)), block);
if (!status.ok())
- block->clear();
+ block->clear();
}
bool Database_LevelDB::deleteBlock(const v3s16 &pos)
diff --git a/src/database/database-postgresql.cpp b/src/database/database-postgresql.cpp
index 3469f4242..9d6501e68 100644
--- a/src/database/database-postgresql.cpp
+++ b/src/database/database-postgresql.cpp
@@ -495,7 +495,7 @@ void PlayerDatabasePostgreSQL::savePlayer(RemotePlayer *player)
execPrepared("remove_player_inventories", 1, rmvalues);
execPrepared("remove_player_inventory_items", 1, rmvalues);
- std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
+ const auto &inventory_lists = sao->getInventory()->getLists();
std::ostringstream oss;
for (u16 i = 0; i < inventory_lists.size(); i++) {
const InventoryList* list = inventory_lists[i];
diff --git a/src/database/database-postgresql.h b/src/database/database-postgresql.h
index 81b4a2b10..0a9ead01e 100644
--- a/src/database/database-postgresql.h
+++ b/src/database/database-postgresql.h
@@ -94,7 +94,8 @@ protected:
checkResults(PQprepare(m_conn, name.c_str(), sql.c_str(), 0, NULL));
}
- const int getPGVersion() const { return m_pgversion; }
+ int getPGVersion() const { return m_pgversion; }
+
private:
// Database connectivity checks
void ping();
diff --git a/src/database/database-sqlite3.cpp b/src/database/database-sqlite3.cpp
index 1e63ae9d8..9521085e9 100644
--- a/src/database/database-sqlite3.cpp
+++ b/src/database/database-sqlite3.cpp
@@ -476,10 +476,10 @@ void PlayerDatabaseSQLite3::savePlayer(RemotePlayer *player)
sqlite3_vrfy(sqlite3_step(m_stmt_player_remove_inventory_items), SQLITE_DONE);
sqlite3_reset(m_stmt_player_remove_inventory_items);
- std::vector<const InventoryList*> inventory_lists = sao->getInventory()->getLists();
+ const auto &inventory_lists = sao->getInventory()->getLists();
std::ostringstream oss;
for (u16 i = 0; i < inventory_lists.size(); i++) {
- const InventoryList* list = inventory_lists[i];
+ const InventoryList *list = inventory_lists[i];
str_to_sqlite(m_stmt_player_add_inventory, 1, player->getName());
int_to_sqlite(m_stmt_player_add_inventory, 2, i);