diff options
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r-- | src/defaultsettings.cpp | 9 |
1 files changed, 7 insertions, 2 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index ac1983ed1..cbc78ad3f 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -42,6 +42,8 @@ void set_default_settings() g_settings.setDefault("keymap_rangeselect", "KEY_KEY_R"); g_settings.setDefault("keymap_freemove", "KEY_KEY_K"); g_settings.setDefault("keymap_fastmove", "KEY_KEY_J"); + g_settings.setDefault("keymap_frametime_graph", "KEY_F1"); + g_settings.setDefault("keymap_screenshot", "KEY_F12"); // Some (temporary) keys for debugging g_settings.setDefault("keymap_special1", "KEY_KEY_E"); g_settings.setDefault("keymap_print_debug_stacks", "KEY_KEY_P"); @@ -54,7 +56,7 @@ void set_default_settings() g_settings.setDefault("screenH", "600"); g_settings.setDefault("address", ""); g_settings.setDefault("random_input", "false"); - g_settings.setDefault("client_delete_unused_sectors_timeout", "1200"); + g_settings.setDefault("client_unload_unused_data_timeout", "600"); g_settings.setDefault("enable_fog", "true"); g_settings.setDefault("new_style_water", "false"); g_settings.setDefault("new_style_leaves", "true"); @@ -72,6 +74,7 @@ void set_default_settings() g_settings.setDefault("farmesh_distance", "40"); g_settings.setDefault("enable_clouds", "true"); g_settings.setDefault("invisible_stone", "false"); + g_settings.setDefault("screenshot_path", "."); // Server stuff g_settings.setDefault("enable_experimental", "false"); @@ -81,17 +84,19 @@ void set_default_settings() g_settings.setDefault("default_password", ""); g_settings.setDefault("default_privs", "build, shout"); g_settings.setDefault("profiler_print_interval", "0"); + g_settings.setDefault("enable_mapgen_debug_info", "false"); g_settings.setDefault("objectdata_interval", "0.2"); g_settings.setDefault("active_object_range", "2"); //g_settings.setDefault("max_simultaneous_block_sends_per_client", "1"); + // This causes frametime jitter on client side, or does it? g_settings.setDefault("max_simultaneous_block_sends_per_client", "2"); g_settings.setDefault("max_simultaneous_block_sends_server_total", "8"); g_settings.setDefault("max_block_send_distance", "8"); g_settings.setDefault("max_block_generate_distance", "8"); g_settings.setDefault("time_send_interval", "20"); g_settings.setDefault("time_speed", "96"); - g_settings.setDefault("server_unload_unused_sectors_timeout", "60"); + g_settings.setDefault("server_unload_unused_data_timeout", "60"); g_settings.setDefault("server_map_save_interval", "60"); g_settings.setDefault("full_block_send_enable_min_time_from_building", "2.0"); //g_settings.setDefault("dungeon_rarity", "0.025"); |