diff options
Diffstat (limited to 'src/defaultsettings.cpp')
-rw-r--r-- | src/defaultsettings.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/defaultsettings.cpp b/src/defaultsettings.cpp index 97b00d421..a777ed736 100644 --- a/src/defaultsettings.cpp +++ b/src/defaultsettings.cpp @@ -71,7 +71,7 @@ void set_default_settings(Settings *settings) settings->setDefault("fps_max", "60"); // A bit more than the server will send around the player, to make fog blend well settings->setDefault("viewing_range_nodes_min", "35"); - settings->setDefault("viewing_range_nodes_max", "128"); + settings->setDefault("viewing_range_nodes_max", "160"); settings->setDefault("screenW", "800"); settings->setDefault("screenH", "600"); settings->setDefault("address", ""); @@ -121,11 +121,11 @@ void set_default_settings(Settings *settings) settings->setDefault("active_block_range", "2"); //settings->setDefault("max_simultaneous_block_sends_per_client", "1"); // This causes frametime jitter on client side, or does it? - settings->setDefault("max_simultaneous_block_sends_per_client", "2"); - settings->setDefault("max_simultaneous_block_sends_server_total", "8"); - settings->setDefault("max_block_send_distance", "7"); - settings->setDefault("max_block_generate_distance", "5"); - settings->setDefault("time_send_interval", "20"); + settings->setDefault("max_simultaneous_block_sends_per_client", "4"); + settings->setDefault("max_simultaneous_block_sends_server_total", "20"); + settings->setDefault("max_block_send_distance", "10"); + settings->setDefault("max_block_generate_distance", "6"); + settings->setDefault("time_send_interval", "5"); settings->setDefault("time_speed", "96"); settings->setDefault("server_unload_unused_data_timeout", "29"); settings->setDefault("server_map_save_interval", "5.3"); |