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-rw-r--r--src/environment.cpp572
1 files changed, 430 insertions, 142 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index 24ec66757..f233eaf7f 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -23,9 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "collision.h"
-Environment::Environment()
+Environment::Environment():
+ m_time_of_day(9000)
{
- m_daynight_ratio = 0.5;
}
Environment::~Environment()
@@ -174,14 +174,84 @@ void Environment::printPlayers(std::ostream &o)
}
}
-void Environment::setDayNightRatio(u32 r)
+/*void Environment::setDayNightRatio(u32 r)
{
- m_daynight_ratio = r;
-}
+ getDayNightRatio() = r;
+}*/
u32 Environment::getDayNightRatio()
{
- return m_daynight_ratio;
+ //return getDayNightRatio();
+ return time_to_daynight_ratio(m_time_of_day);
+}
+
+/*
+ ActiveBlockList
+*/
+
+void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list)
+{
+ v3s16 p;
+ for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
+ for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
+ for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
+ {
+ // Set in list
+ list[p] = true;
+ }
+}
+
+void ActiveBlockList::update(core::list<v3s16> &active_positions,
+ s16 radius,
+ core::map<v3s16, bool> &blocks_removed,
+ core::map<v3s16, bool> &blocks_added)
+{
+ /*
+ Create the new list
+ */
+ core::map<v3s16, bool> newlist;
+ for(core::list<v3s16>::Iterator i = active_positions.begin();
+ i != active_positions.end(); i++)
+ {
+ fillRadiusBlock(*i, radius, newlist);
+ }
+
+ /*
+ Find out which blocks on the old list are not on the new list
+ */
+ // Go through old list
+ for(core::map<v3s16, bool>::Iterator i = m_list.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ // If not on new list, it's been removed
+ if(newlist.find(p) == NULL)
+ blocks_removed.insert(p, true);
+ }
+
+ /*
+ Find out which blocks on the new list are not on the old list
+ */
+ // Go through new list
+ for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ // If not on old list, it's been added
+ if(m_list.find(p) == NULL)
+ blocks_added.insert(p, true);
+ }
+
+ /*
+ Update m_list
+ */
+ m_list.clear();
+ for(core::map<v3s16, bool>::Iterator i = newlist.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+ m_list.insert(p, true);
+ }
}
/*
@@ -192,16 +262,20 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server):
m_map(map),
m_server(server),
m_random_spawn_timer(3),
- m_send_recommended_timer(0)
+ m_send_recommended_timer(0),
+ m_game_time(0),
+ m_game_time_fraction_counter(0)
{
}
ServerEnvironment::~ServerEnvironment()
{
- /*
- Convert all objects to static (thus delete the active objects)
- */
- deactivateFarObjects(-1);
+ // Clear active block list.
+ // This makes the next one delete all active objects.
+ m_active_blocks.clear();
+
+ // Convert all objects to static and delete the active objects
+ deactivateFarObjects(true);
// Drop/delete map
m_map->drop();
@@ -384,7 +458,71 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
}
}
+void ServerEnvironment::saveMeta(const std::string &savedir)
+{
+ std::string path = savedir + "/env_meta.txt";
+
+ // Open file and serialize
+ std::ofstream os(path.c_str(), std::ios_base::binary);
+ if(os.good() == false)
+ {
+ dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open "
+ <<path<<std::endl;
+ throw SerializationError("Couldn't save env meta");
+ }
+
+ Settings args;
+ args.setU64("game_time", m_game_time);
+ args.setU64("time_of_day", getTimeOfDay());
+ args.writeLines(os);
+ os<<"EnvArgsEnd\n";
+}
+
+void ServerEnvironment::loadMeta(const std::string &savedir)
+{
+ std::string path = savedir + "/env_meta.txt";
+
+ // Open file and deserialize
+ std::ifstream is(path.c_str(), std::ios_base::binary);
+ if(is.good() == false)
+ {
+ dstream<<"WARNING: ServerEnvironment::loadMeta(): Failed to open "
+ <<path<<std::endl;
+ throw SerializationError("Couldn't load env meta");
+ }
+
+ Settings args;
+
+ for(;;)
+ {
+ if(is.eof())
+ throw SerializationError
+ ("ServerEnvironment::loadMeta(): EnvArgsEnd not found");
+ std::string line;
+ std::getline(is, line);
+ std::string trimmedline = trim(line);
+ if(trimmedline == "EnvArgsEnd")
+ break;
+ args.parseConfigLine(line);
+ }
+
+ try{
+ m_game_time = args.getU64("game_time");
+ }catch(SettingNotFoundException &e){
+ // Getting this is crucial, otherwise timestamps are useless
+ throw SerializationError("Couldn't load env meta game_time");
+ }
+
+ try{
+ m_time_of_day = args.getU64("time_of_day");
+ }catch(SettingNotFoundException &e){
+ // This is not as important
+ m_time_of_day = 9000;
+ }
+}
+
#if 0
+// This is probably very useless
void spawnRandomObjects(MapBlock *block)
{
for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
@@ -440,9 +578,21 @@ void ServerEnvironment::step(float dtime)
//TimeTaker timer("ServerEnv step");
// Get some settings
- //bool free_move = g_settings.getBool("free_move");
bool footprints = g_settings.getBool("footprints");
+ /*
+ Increment game time
+ */
+ {
+ m_game_time_fraction_counter += dtime;
+ u32 inc_i = (u32)m_game_time_fraction_counter;
+ m_game_time += inc_i;
+ m_game_time_fraction_counter -= (float)inc_i;
+ }
+
+ /*
+ Let map update it's timers
+ */
{
//TimeTaker timer("Server m_map->timerUpdate()");
m_map->timerUpdate(dtime);
@@ -487,11 +637,187 @@ void ServerEnvironment::step(float dtime)
}
/*
+ Manage active block list
+ */
+ if(m_active_blocks_management_interval.step(dtime, 2.0))
+ {
+ /*
+ Get player block positions
+ */
+ core::list<v3s16> players_blockpos;
+ for(core::list<Player*>::Iterator
+ i = m_players.begin();
+ i != m_players.end(); i++)
+ {
+ Player *player = *i;
+ // Ignore disconnected players
+ if(player->peer_id == 0)
+ continue;
+ v3s16 blockpos = getNodeBlockPos(
+ floatToInt(player->getPosition(), BS));
+ players_blockpos.push_back(blockpos);
+ }
+
+ /*
+ Update list of active blocks, collecting changes
+ */
+ const s16 active_block_range = 5;
+ core::map<v3s16, bool> blocks_removed;
+ core::map<v3s16, bool> blocks_added;
+ m_active_blocks.update(players_blockpos, active_block_range,
+ blocks_removed, blocks_added);
+
+ /*
+ Handle removed blocks
+ */
+
+ // Convert active objects that are no more in active blocks to static
+ deactivateFarObjects(false);
+
+ for(core::map<v3s16, bool>::Iterator
+ i = blocks_removed.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+
+ /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ <<") became inactive"<<std::endl;*/
+
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ if(block==NULL)
+ continue;
+
+ // Set current time as timestamp
+ block->setTimestamp(m_game_time);
+ }
+
+ /*
+ Handle added blocks
+ */
+
+ for(core::map<v3s16, bool>::Iterator
+ i = blocks_added.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+
+ /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ <<") became active"<<std::endl;*/
+
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ if(block==NULL)
+ continue;
+
+ // Get time difference
+ u32 dtime_s = 0;
+ u32 stamp = block->getTimestamp();
+ if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
+ dtime_s = m_game_time - block->getTimestamp();
+
+ // Set current time as timestamp
+ block->setTimestamp(m_game_time);
+
+ //dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
+
+ // Activate stored objects
+ activateObjects(block);
+
+ // TODO: Do something
+
+ // Here's a quick demonstration
+ v3s16 p0;
+ for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+ for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+ for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+ {
+ v3s16 p = p0 + block->getPosRelative();
+ MapNode n = block->getNodeNoEx(p0);
+ // Test something:
+ // Convert all mud under proper day lighting to grass
+ if(n.d == CONTENT_MUD)
+ {
+ if(1)
+ {
+ MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
+ if(content_features(n_top.d).walkable == false &&
+ n_top.getLight(LIGHTBANK_DAY) >= 13)
+ {
+ n.d = CONTENT_GRASS;
+ m_map->addNodeWithEvent(p, n);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /*
+ Mess around in active blocks
+ */
+ if(m_active_blocks_test_interval.step(dtime, 5.0))
+ {
+ for(core::map<v3s16, bool>::Iterator
+ i = m_active_blocks.m_list.getIterator();
+ i.atEnd()==false; i++)
+ {
+ v3s16 p = i.getNode()->getKey();
+
+ /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z
+ <<") being handled"<<std::endl;*/
+
+ MapBlock *block = m_map->getBlockNoCreateNoEx(p);
+ if(block==NULL)
+ continue;
+
+ // Set current time as timestamp
+ block->setTimestamp(m_game_time);
+
+ /*
+ Do stuff!
+
+ Note that map modifications should be done using the event-
+ making map methods so that the server gets information
+ about them.
+
+ Reading can be done quickly directly from the block.
+
+ Everything should bind to inside this single content
+ searching loop to keep things fast.
+ */
+
+ v3s16 p0;
+ for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
+ for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
+ for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
+ {
+ v3s16 p = p0 + block->getPosRelative();
+ MapNode n = block->getNodeNoEx(p0);
+ // Test something:
+ // Convert mud under proper lighting to grass
+ if(n.d == CONTENT_MUD)
+ {
+ if(myrand()%4 == 0)
+ {
+ MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
+ if(content_features(n_top.d).walkable == false &&
+ n_top.getLightBlend(getDayNightRatio()) >= 13)
+ {
+ n.d = CONTENT_GRASS;
+ m_map->addNodeWithEvent(p, n);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ /*
Step active objects
*/
{
//TimeTaker timer("Step active objects");
-
+
+ // This helps the objects to send data at the same time
bool send_recommended = false;
m_send_recommended_timer += dtime;
if(m_send_recommended_timer > 0.15)
@@ -505,33 +831,23 @@ void ServerEnvironment::step(float dtime)
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
+ // Don't step if is to be removed or stored statically
+ if(obj->m_removed || obj->m_pending_deactivation)
+ continue;
// Step object, putting messages directly to the queue
obj->step(dtime, m_active_object_messages, send_recommended);
}
}
-
+
+ /*
+ Manage active objects
+ */
if(m_object_management_interval.step(dtime, 0.5))
{
- //TimeTaker timer("ServerEnv object management");
-
- const s16 to_active_range_blocks = 3;
- const s16 to_static_range_blocks = 4;
- //const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS;
-
/*
Remove objects that satisfy (m_removed && m_known_by_count==0)
*/
removeRemovedObjects();
-
- /*
- Convert stored objects from blocks near the players to active.
- */
- activateNearObjects(to_active_range_blocks);
-
- /*
- Convert objects that are far away from all the players to static.
- */
- deactivateFarObjects(to_static_range_blocks);
}
if(g_settings.getBool("enable_experimental"))
@@ -791,11 +1107,18 @@ void ServerEnvironment::removeRemovedObjects()
objects_to_remove.push_back(id);
continue;
}
- // If not m_removed, don't remove.
- if(obj->m_removed == false)
+
+ /*
+ We will delete objects that are marked as removed or thatare
+ waiting for deletion after deactivation
+ */
+ if(obj->m_removed == false && obj->m_pending_deactivation == false)
continue;
- // Delete static data from block
- if(obj->m_static_exists)
+
+ /*
+ Delete static data from block if is marked as removed
+ */
+ if(obj->m_static_exists && obj->m_removed)
{
MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
if(block)
@@ -804,9 +1127,11 @@ void ServerEnvironment::removeRemovedObjects()
block->setChangedFlag();
}
}
+
// If m_known_by_count > 0, don't actually remove.
if(obj->m_known_by_count > 0)
continue;
+
// Delete
delete obj;
// Id to be removed from m_active_objects
@@ -823,82 +1148,62 @@ void ServerEnvironment::removeRemovedObjects()
/*
Convert stored objects from blocks near the players to active.
*/
-void ServerEnvironment::activateNearObjects(s16 range_blocks)
+void ServerEnvironment::activateObjects(MapBlock *block)
{
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
+ if(block==NULL)
+ return;
+ // Ignore if no stored objects (to not set changed flag)
+ if(block->m_static_objects.m_stored.size() == 0)
+ return;
+ // A list for objects that couldn't be converted to static for some
+ // reason. They will be stored back.
+ core::list<StaticObject> new_stored;
+ // Loop through stored static objects
+ for(core::list<StaticObject>::Iterator
+ i = block->m_static_objects.m_stored.begin();
+ i != block->m_static_objects.m_stored.end(); i++)
{
- Player *player = *i;
-
- // Ignore disconnected players
- if(player->peer_id == 0)
- continue;
-
- v3f playerpos = player->getPosition();
-
- v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS));
- v3s16 bpmin = blockpos0 - v3s16(1,1,1)*range_blocks;
- v3s16 bpmax = blockpos0 + v3s16(1,1,1)*range_blocks;
- // Loop through all nearby blocks
- for(s16 x=bpmin.X; x<=bpmax.X; x++)
- for(s16 y=bpmin.Y; y<=bpmax.Y; y++)
- for(s16 z=bpmin.Z; z<=bpmax.Z; z++)
+ /*dstream<<"INFO: Server: Creating an active object from "
+ <<"static data"<<std::endl;*/
+ StaticObject &s_obj = *i;
+ // Create an active object from the data
+ ServerActiveObject *obj = ServerActiveObject::create
+ (s_obj.type, this, 0, s_obj.pos, s_obj.data);
+ // If couldn't create object, store static data back.
+ if(obj==NULL)
{
- v3s16 blockpos(x,y,z);
- MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
- if(block==NULL)
- continue;
- // Ignore if no stored objects (to not set changed flag)
- if(block->m_static_objects.m_stored.size() == 0)
- continue;
- // This will contain the leftovers of the stored list
- core::list<StaticObject> new_stored;
- // Loop through stored static objects
- for(core::list<StaticObject>::Iterator
- i = block->m_static_objects.m_stored.begin();
- i != block->m_static_objects.m_stored.end(); i++)
- {
- /*dstream<<"INFO: Server: Creating an active object from "
- <<"static data"<<std::endl;*/
- StaticObject &s_obj = *i;
- // Create an active object from the data
- ServerActiveObject *obj = ServerActiveObject::create
- (s_obj.type, this, 0, s_obj.pos, s_obj.data);
- if(obj==NULL)
- {
- // This is necessary to preserve stuff during bugs
- // and errors
- new_stored.push_back(s_obj);
- continue;
- }
- // This will also add the object to the active static list
- addActiveObject(obj);
- //u16 id = addActiveObject(obj);
- }
- // Clear stored list
- block->m_static_objects.m_stored.clear();
- // Add leftover stuff to stored list
- for(core::list<StaticObject>::Iterator
- i = new_stored.begin();
- i != new_stored.end(); i++)
- {
- StaticObject &s_obj = *i;
- block->m_static_objects.m_stored.push_back(s_obj);
- }
- block->setChangedFlag();
+ new_stored.push_back(s_obj);
+ continue;
}
+ // This will also add the object to the active static list
+ addActiveObject(obj);
+ //u16 id = addActiveObject(obj);
}
+ // Clear stored list
+ block->m_static_objects.m_stored.clear();
+ // Add leftover failed stuff to stored list
+ for(core::list<StaticObject>::Iterator
+ i = new_stored.begin();
+ i != new_stored.end(); i++)
+ {
+ StaticObject &s_obj = *i;
+ block->m_static_objects.m_stored.push_back(s_obj);
+ }
+ // Block has been modified
+ block->setChangedFlag();
}
/*
- Convert objects that are far away from all the players to static.
+ Convert objects that are not in active blocks to static.
+
+ If m_known_by_count != 0, active object is not deleted, but static
+ data is still updated.
- If range_blocks == -1, convert everything to static even if known
- by a player.
+ If force_delete is set, active object is deleted nevertheless. It
+ shall only be set so in the destructor of the environment.
*/
-void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
+void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
- bool force_everything = (range_blocks == -1);
core::list<u16> objects_to_remove;
for(core::map<u16, ServerActiveObject*>::Iterator
i = m_active_objects.getIterator();
@@ -917,46 +1222,15 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
continue;
}
- if(force_everything == false)
- {
- // If known by some client, don't convert to static.
- if(obj->m_known_by_count > 0)
- continue;
-
- // If close to some player, don't convert to static.
- bool close_to_player = false;
- for(core::list<Player*>::Iterator i = m_players.begin();
- i != m_players.end(); i++)
- {
- Player *player = *i;
-
- // Ignore disconnected players
- if(player->peer_id == 0)
- continue;
-
- v3f playerpos = player->getPosition();
-
- v3s16 blockpos_p = getNodeBlockPos(floatToInt(playerpos, BS));
- v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
-
- if(blockpos_p.X >= blockpos_o.X - range_blocks
- && blockpos_p.Y >= blockpos_o.Y - range_blocks
- && blockpos_p.Z >= blockpos_o.Z - range_blocks
- && blockpos_p.X <= blockpos_o.X + range_blocks
- && blockpos_p.Y <= blockpos_o.Y + range_blocks
- && blockpos_p.Z <= blockpos_o.Z + range_blocks)
- {
- close_to_player = true;
- break;
- }
- }
-
- if(close_to_player)
- continue;
- }
+ // The block in which the object resides in
+ v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
+
+ // If block is active, don't remove
+ if(m_active_blocks.contains(blockpos_o))
+ continue;
/*
- Update the static data and remove the active object.
+ Update the static data
*/
// Delete old static object
@@ -971,7 +1245,7 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
oldblock = block;
}
}
- // Add new static object
+ // Create new static object
std::string staticdata = obj->getStaticData();
StaticObject s_obj(obj->getType(), objectpos, staticdata);
// Add to the block where the object is located in
@@ -998,6 +1272,19 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
obj->m_static_exists = false;
continue;
}
+
+ /*
+ Delete active object if not known by some client,
+ else set pending deactivation
+ */
+
+ // If known by some client, don't delete.
+ if(obj->m_known_by_count > 0 && force_delete == false)
+ {
+ obj->m_pending_deactivation = true;
+ continue;
+ }
+
/*dstream<<"INFO: Server: Stored static data. Deleting object."
<<std::endl;*/
// Delete active object
@@ -1005,6 +1292,7 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks)
// Id to be removed from m_active_objects
objects_to_remove.push_back(id);
}
+
// Remove references from m_active_objects
for(core::list<u16>::Iterator i = objects_to_remove.begin();
i != objects_to_remove.end(); i++)
@@ -1230,7 +1518,7 @@ void ClientEnvironment::step(float dtime)
// Get node at head
v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS);
MapNode n = m_map->getNode(p);
- light = n.getLightBlend(m_daynight_ratio);
+ light = n.getLightBlend(getDayNightRatio());
}
catch(InvalidPositionException &e) {}
player->updateLight(light);
@@ -1254,7 +1542,7 @@ void ClientEnvironment::step(float dtime)
{
v3s16 p_blocks = getNodeBlockPos(bottompos);
MapBlock *b = m_map->getBlockNoCreate(p_blocks);
- //b->updateMesh(m_daynight_ratio);
+ //b->updateMesh(getDayNightRatio());
b->setMeshExpired(true);
}
}
@@ -1283,7 +1571,7 @@ void ClientEnvironment::step(float dtime)
// Get node at head
v3s16 p = obj->getLightPosition();
MapNode n = m_map->getNode(p);
- light = n.getLightBlend(m_daynight_ratio);
+ light = n.getLightBlend(getDayNightRatio());
}
catch(InvalidPositionException &e) {}
obj->updateLight(light);
@@ -1292,7 +1580,7 @@ void ClientEnvironment::step(float dtime)
void ClientEnvironment::updateMeshes(v3s16 blockpos)
{
- m_map->updateMeshes(blockpos, m_daynight_ratio);
+ m_map->updateMeshes(blockpos, getDayNightRatio());
}
void ClientEnvironment::expireMeshes(bool only_daynight_diffed)