diff options
Diffstat (limited to 'src/environment.cpp')
-rw-r--r-- | src/environment.cpp | 572 |
1 files changed, 430 insertions, 142 deletions
diff --git a/src/environment.cpp b/src/environment.cpp index 24ec66757..f233eaf7f 100644 --- a/src/environment.cpp +++ b/src/environment.cpp @@ -23,9 +23,9 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "collision.h" -Environment::Environment() +Environment::Environment(): + m_time_of_day(9000) { - m_daynight_ratio = 0.5; } Environment::~Environment() @@ -174,14 +174,84 @@ void Environment::printPlayers(std::ostream &o) } } -void Environment::setDayNightRatio(u32 r) +/*void Environment::setDayNightRatio(u32 r) { - m_daynight_ratio = r; -} + getDayNightRatio() = r; +}*/ u32 Environment::getDayNightRatio() { - return m_daynight_ratio; + //return getDayNightRatio(); + return time_to_daynight_ratio(m_time_of_day); +} + +/* + ActiveBlockList +*/ + +void fillRadiusBlock(v3s16 p0, s16 r, core::map<v3s16, bool> &list) +{ + v3s16 p; + for(p.X=p0.X-r; p.X<=p0.X+r; p.X++) + for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++) + for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++) + { + // Set in list + list[p] = true; + } +} + +void ActiveBlockList::update(core::list<v3s16> &active_positions, + s16 radius, + core::map<v3s16, bool> &blocks_removed, + core::map<v3s16, bool> &blocks_added) +{ + /* + Create the new list + */ + core::map<v3s16, bool> newlist; + for(core::list<v3s16>::Iterator i = active_positions.begin(); + i != active_positions.end(); i++) + { + fillRadiusBlock(*i, radius, newlist); + } + + /* + Find out which blocks on the old list are not on the new list + */ + // Go through old list + for(core::map<v3s16, bool>::Iterator i = m_list.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + // If not on new list, it's been removed + if(newlist.find(p) == NULL) + blocks_removed.insert(p, true); + } + + /* + Find out which blocks on the new list are not on the old list + */ + // Go through new list + for(core::map<v3s16, bool>::Iterator i = newlist.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + // If not on old list, it's been added + if(m_list.find(p) == NULL) + blocks_added.insert(p, true); + } + + /* + Update m_list + */ + m_list.clear(); + for(core::map<v3s16, bool>::Iterator i = newlist.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + m_list.insert(p, true); + } } /* @@ -192,16 +262,20 @@ ServerEnvironment::ServerEnvironment(ServerMap *map, Server *server): m_map(map), m_server(server), m_random_spawn_timer(3), - m_send_recommended_timer(0) + m_send_recommended_timer(0), + m_game_time(0), + m_game_time_fraction_counter(0) { } ServerEnvironment::~ServerEnvironment() { - /* - Convert all objects to static (thus delete the active objects) - */ - deactivateFarObjects(-1); + // Clear active block list. + // This makes the next one delete all active objects. + m_active_blocks.clear(); + + // Convert all objects to static and delete the active objects + deactivateFarObjects(true); // Drop/delete map m_map->drop(); @@ -384,7 +458,71 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir) } } +void ServerEnvironment::saveMeta(const std::string &savedir) +{ + std::string path = savedir + "/env_meta.txt"; + + // Open file and serialize + std::ofstream os(path.c_str(), std::ios_base::binary); + if(os.good() == false) + { + dstream<<"WARNING: ServerEnvironment::saveMeta(): Failed to open " + <<path<<std::endl; + throw SerializationError("Couldn't save env meta"); + } + + Settings args; + args.setU64("game_time", m_game_time); + args.setU64("time_of_day", getTimeOfDay()); + args.writeLines(os); + os<<"EnvArgsEnd\n"; +} + +void ServerEnvironment::loadMeta(const std::string &savedir) +{ + std::string path = savedir + "/env_meta.txt"; + + // Open file and deserialize + std::ifstream is(path.c_str(), std::ios_base::binary); + if(is.good() == false) + { + dstream<<"WARNING: ServerEnvironment::loadMeta(): Failed to open " + <<path<<std::endl; + throw SerializationError("Couldn't load env meta"); + } + + Settings args; + + for(;;) + { + if(is.eof()) + throw SerializationError + ("ServerEnvironment::loadMeta(): EnvArgsEnd not found"); + std::string line; + std::getline(is, line); + std::string trimmedline = trim(line); + if(trimmedline == "EnvArgsEnd") + break; + args.parseConfigLine(line); + } + + try{ + m_game_time = args.getU64("game_time"); + }catch(SettingNotFoundException &e){ + // Getting this is crucial, otherwise timestamps are useless + throw SerializationError("Couldn't load env meta game_time"); + } + + try{ + m_time_of_day = args.getU64("time_of_day"); + }catch(SettingNotFoundException &e){ + // This is not as important + m_time_of_day = 9000; + } +} + #if 0 +// This is probably very useless void spawnRandomObjects(MapBlock *block) { for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++) @@ -440,9 +578,21 @@ void ServerEnvironment::step(float dtime) //TimeTaker timer("ServerEnv step"); // Get some settings - //bool free_move = g_settings.getBool("free_move"); bool footprints = g_settings.getBool("footprints"); + /* + Increment game time + */ + { + m_game_time_fraction_counter += dtime; + u32 inc_i = (u32)m_game_time_fraction_counter; + m_game_time += inc_i; + m_game_time_fraction_counter -= (float)inc_i; + } + + /* + Let map update it's timers + */ { //TimeTaker timer("Server m_map->timerUpdate()"); m_map->timerUpdate(dtime); @@ -487,11 +637,187 @@ void ServerEnvironment::step(float dtime) } /* + Manage active block list + */ + if(m_active_blocks_management_interval.step(dtime, 2.0)) + { + /* + Get player block positions + */ + core::list<v3s16> players_blockpos; + for(core::list<Player*>::Iterator + i = m_players.begin(); + i != m_players.end(); i++) + { + Player *player = *i; + // Ignore disconnected players + if(player->peer_id == 0) + continue; + v3s16 blockpos = getNodeBlockPos( + floatToInt(player->getPosition(), BS)); + players_blockpos.push_back(blockpos); + } + + /* + Update list of active blocks, collecting changes + */ + const s16 active_block_range = 5; + core::map<v3s16, bool> blocks_removed; + core::map<v3s16, bool> blocks_added; + m_active_blocks.update(players_blockpos, active_block_range, + blocks_removed, blocks_added); + + /* + Handle removed blocks + */ + + // Convert active objects that are no more in active blocks to static + deactivateFarObjects(false); + + for(core::map<v3s16, bool>::Iterator + i = blocks_removed.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + + /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z + <<") became inactive"<<std::endl;*/ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Set current time as timestamp + block->setTimestamp(m_game_time); + } + + /* + Handle added blocks + */ + + for(core::map<v3s16, bool>::Iterator + i = blocks_added.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + + /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z + <<") became active"<<std::endl;*/ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Get time difference + u32 dtime_s = 0; + u32 stamp = block->getTimestamp(); + if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED) + dtime_s = m_game_time - block->getTimestamp(); + + // Set current time as timestamp + block->setTimestamp(m_game_time); + + //dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl; + + // Activate stored objects + activateObjects(block); + + // TODO: Do something + + // Here's a quick demonstration + v3s16 p0; + for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) + for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) + for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) + { + v3s16 p = p0 + block->getPosRelative(); + MapNode n = block->getNodeNoEx(p0); + // Test something: + // Convert all mud under proper day lighting to grass + if(n.d == CONTENT_MUD) + { + if(1) + { + MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); + if(content_features(n_top.d).walkable == false && + n_top.getLight(LIGHTBANK_DAY) >= 13) + { + n.d = CONTENT_GRASS; + m_map->addNodeWithEvent(p, n); + } + } + } + } + } + } + + /* + Mess around in active blocks + */ + if(m_active_blocks_test_interval.step(dtime, 5.0)) + { + for(core::map<v3s16, bool>::Iterator + i = m_active_blocks.m_list.getIterator(); + i.atEnd()==false; i++) + { + v3s16 p = i.getNode()->getKey(); + + /*dstream<<"Server: Block ("<<p.X<<","<<p.Y<<","<<p.Z + <<") being handled"<<std::endl;*/ + + MapBlock *block = m_map->getBlockNoCreateNoEx(p); + if(block==NULL) + continue; + + // Set current time as timestamp + block->setTimestamp(m_game_time); + + /* + Do stuff! + + Note that map modifications should be done using the event- + making map methods so that the server gets information + about them. + + Reading can be done quickly directly from the block. + + Everything should bind to inside this single content + searching loop to keep things fast. + */ + + v3s16 p0; + for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++) + for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++) + for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++) + { + v3s16 p = p0 + block->getPosRelative(); + MapNode n = block->getNodeNoEx(p0); + // Test something: + // Convert mud under proper lighting to grass + if(n.d == CONTENT_MUD) + { + if(myrand()%4 == 0) + { + MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0)); + if(content_features(n_top.d).walkable == false && + n_top.getLightBlend(getDayNightRatio()) >= 13) + { + n.d = CONTENT_GRASS; + m_map->addNodeWithEvent(p, n); + } + } + } + } + } + } + + /* Step active objects */ { //TimeTaker timer("Step active objects"); - + + // This helps the objects to send data at the same time bool send_recommended = false; m_send_recommended_timer += dtime; if(m_send_recommended_timer > 0.15) @@ -505,33 +831,23 @@ void ServerEnvironment::step(float dtime) i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); + // Don't step if is to be removed or stored statically + if(obj->m_removed || obj->m_pending_deactivation) + continue; // Step object, putting messages directly to the queue obj->step(dtime, m_active_object_messages, send_recommended); } } - + + /* + Manage active objects + */ if(m_object_management_interval.step(dtime, 0.5)) { - //TimeTaker timer("ServerEnv object management"); - - const s16 to_active_range_blocks = 3; - const s16 to_static_range_blocks = 4; - //const f32 to_static_max_f = (to_active_max_blocks+2)*MAP_BLOCKSIZE*BS; - /* Remove objects that satisfy (m_removed && m_known_by_count==0) */ removeRemovedObjects(); - - /* - Convert stored objects from blocks near the players to active. - */ - activateNearObjects(to_active_range_blocks); - - /* - Convert objects that are far away from all the players to static. - */ - deactivateFarObjects(to_static_range_blocks); } if(g_settings.getBool("enable_experimental")) @@ -791,11 +1107,18 @@ void ServerEnvironment::removeRemovedObjects() objects_to_remove.push_back(id); continue; } - // If not m_removed, don't remove. - if(obj->m_removed == false) + + /* + We will delete objects that are marked as removed or thatare + waiting for deletion after deactivation + */ + if(obj->m_removed == false && obj->m_pending_deactivation == false) continue; - // Delete static data from block - if(obj->m_static_exists) + + /* + Delete static data from block if is marked as removed + */ + if(obj->m_static_exists && obj->m_removed) { MapBlock *block = m_map->getBlockNoCreateNoEx(obj->m_static_block); if(block) @@ -804,9 +1127,11 @@ void ServerEnvironment::removeRemovedObjects() block->setChangedFlag(); } } + // If m_known_by_count > 0, don't actually remove. if(obj->m_known_by_count > 0) continue; + // Delete delete obj; // Id to be removed from m_active_objects @@ -823,82 +1148,62 @@ void ServerEnvironment::removeRemovedObjects() /* Convert stored objects from blocks near the players to active. */ -void ServerEnvironment::activateNearObjects(s16 range_blocks) +void ServerEnvironment::activateObjects(MapBlock *block) { - for(core::list<Player*>::Iterator i = m_players.begin(); - i != m_players.end(); i++) + if(block==NULL) + return; + // Ignore if no stored objects (to not set changed flag) + if(block->m_static_objects.m_stored.size() == 0) + return; + // A list for objects that couldn't be converted to static for some + // reason. They will be stored back. + core::list<StaticObject> new_stored; + // Loop through stored static objects + for(core::list<StaticObject>::Iterator + i = block->m_static_objects.m_stored.begin(); + i != block->m_static_objects.m_stored.end(); i++) { - Player *player = *i; - - // Ignore disconnected players - if(player->peer_id == 0) - continue; - - v3f playerpos = player->getPosition(); - - v3s16 blockpos0 = getNodeBlockPos(floatToInt(playerpos, BS)); - v3s16 bpmin = blockpos0 - v3s16(1,1,1)*range_blocks; - v3s16 bpmax = blockpos0 + v3s16(1,1,1)*range_blocks; - // Loop through all nearby blocks - for(s16 x=bpmin.X; x<=bpmax.X; x++) - for(s16 y=bpmin.Y; y<=bpmax.Y; y++) - for(s16 z=bpmin.Z; z<=bpmax.Z; z++) + /*dstream<<"INFO: Server: Creating an active object from " + <<"static data"<<std::endl;*/ + StaticObject &s_obj = *i; + // Create an active object from the data + ServerActiveObject *obj = ServerActiveObject::create + (s_obj.type, this, 0, s_obj.pos, s_obj.data); + // If couldn't create object, store static data back. + if(obj==NULL) { - v3s16 blockpos(x,y,z); - MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); - if(block==NULL) - continue; - // Ignore if no stored objects (to not set changed flag) - if(block->m_static_objects.m_stored.size() == 0) - continue; - // This will contain the leftovers of the stored list - core::list<StaticObject> new_stored; - // Loop through stored static objects - for(core::list<StaticObject>::Iterator - i = block->m_static_objects.m_stored.begin(); - i != block->m_static_objects.m_stored.end(); i++) - { - /*dstream<<"INFO: Server: Creating an active object from " - <<"static data"<<std::endl;*/ - StaticObject &s_obj = *i; - // Create an active object from the data - ServerActiveObject *obj = ServerActiveObject::create - (s_obj.type, this, 0, s_obj.pos, s_obj.data); - if(obj==NULL) - { - // This is necessary to preserve stuff during bugs - // and errors - new_stored.push_back(s_obj); - continue; - } - // This will also add the object to the active static list - addActiveObject(obj); - //u16 id = addActiveObject(obj); - } - // Clear stored list - block->m_static_objects.m_stored.clear(); - // Add leftover stuff to stored list - for(core::list<StaticObject>::Iterator - i = new_stored.begin(); - i != new_stored.end(); i++) - { - StaticObject &s_obj = *i; - block->m_static_objects.m_stored.push_back(s_obj); - } - block->setChangedFlag(); + new_stored.push_back(s_obj); + continue; } + // This will also add the object to the active static list + addActiveObject(obj); + //u16 id = addActiveObject(obj); } + // Clear stored list + block->m_static_objects.m_stored.clear(); + // Add leftover failed stuff to stored list + for(core::list<StaticObject>::Iterator + i = new_stored.begin(); + i != new_stored.end(); i++) + { + StaticObject &s_obj = *i; + block->m_static_objects.m_stored.push_back(s_obj); + } + // Block has been modified + block->setChangedFlag(); } /* - Convert objects that are far away from all the players to static. + Convert objects that are not in active blocks to static. + + If m_known_by_count != 0, active object is not deleted, but static + data is still updated. - If range_blocks == -1, convert everything to static even if known - by a player. + If force_delete is set, active object is deleted nevertheless. It + shall only be set so in the destructor of the environment. */ -void ServerEnvironment::deactivateFarObjects(s16 range_blocks) +void ServerEnvironment::deactivateFarObjects(bool force_delete) { - bool force_everything = (range_blocks == -1); core::list<u16> objects_to_remove; for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); @@ -917,46 +1222,15 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks) continue; } - if(force_everything == false) - { - // If known by some client, don't convert to static. - if(obj->m_known_by_count > 0) - continue; - - // If close to some player, don't convert to static. - bool close_to_player = false; - for(core::list<Player*>::Iterator i = m_players.begin(); - i != m_players.end(); i++) - { - Player *player = *i; - - // Ignore disconnected players - if(player->peer_id == 0) - continue; - - v3f playerpos = player->getPosition(); - - v3s16 blockpos_p = getNodeBlockPos(floatToInt(playerpos, BS)); - v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); - - if(blockpos_p.X >= blockpos_o.X - range_blocks - && blockpos_p.Y >= blockpos_o.Y - range_blocks - && blockpos_p.Z >= blockpos_o.Z - range_blocks - && blockpos_p.X <= blockpos_o.X + range_blocks - && blockpos_p.Y <= blockpos_o.Y + range_blocks - && blockpos_p.Z <= blockpos_o.Z + range_blocks) - { - close_to_player = true; - break; - } - } - - if(close_to_player) - continue; - } + // The block in which the object resides in + v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); + + // If block is active, don't remove + if(m_active_blocks.contains(blockpos_o)) + continue; /* - Update the static data and remove the active object. + Update the static data */ // Delete old static object @@ -971,7 +1245,7 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks) oldblock = block; } } - // Add new static object + // Create new static object std::string staticdata = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata); // Add to the block where the object is located in @@ -998,6 +1272,19 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks) obj->m_static_exists = false; continue; } + + /* + Delete active object if not known by some client, + else set pending deactivation + */ + + // If known by some client, don't delete. + if(obj->m_known_by_count > 0 && force_delete == false) + { + obj->m_pending_deactivation = true; + continue; + } + /*dstream<<"INFO: Server: Stored static data. Deleting object." <<std::endl;*/ // Delete active object @@ -1005,6 +1292,7 @@ void ServerEnvironment::deactivateFarObjects(s16 range_blocks) // Id to be removed from m_active_objects objects_to_remove.push_back(id); } + // Remove references from m_active_objects for(core::list<u16>::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) @@ -1230,7 +1518,7 @@ void ClientEnvironment::step(float dtime) // Get node at head v3s16 p = floatToInt(playerpos + v3f(0,BS+BS/2,0), BS); MapNode n = m_map->getNode(p); - light = n.getLightBlend(m_daynight_ratio); + light = n.getLightBlend(getDayNightRatio()); } catch(InvalidPositionException &e) {} player->updateLight(light); @@ -1254,7 +1542,7 @@ void ClientEnvironment::step(float dtime) { v3s16 p_blocks = getNodeBlockPos(bottompos); MapBlock *b = m_map->getBlockNoCreate(p_blocks); - //b->updateMesh(m_daynight_ratio); + //b->updateMesh(getDayNightRatio()); b->setMeshExpired(true); } } @@ -1283,7 +1571,7 @@ void ClientEnvironment::step(float dtime) // Get node at head v3s16 p = obj->getLightPosition(); MapNode n = m_map->getNode(p); - light = n.getLightBlend(m_daynight_ratio); + light = n.getLightBlend(getDayNightRatio()); } catch(InvalidPositionException &e) {} obj->updateLight(light); @@ -1292,7 +1580,7 @@ void ClientEnvironment::step(float dtime) void ClientEnvironment::updateMeshes(v3s16 blockpos) { - m_map->updateMeshes(blockpos, m_daynight_ratio); + m_map->updateMeshes(blockpos, getDayNightRatio()); } void ClientEnvironment::expireMeshes(bool only_daynight_diffed) |