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-rw-r--r--src/environment.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index a88d600bb..f6b9b0a22 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -1039,6 +1039,11 @@ void ServerEnvironment::step(float dtime)
i.atEnd()==false; i++)
{
ServerActiveObject* obj = i.getNode()->getValue();
+ // Remove non-peaceful mobs on peaceful mode
+ if(g_settings->getBool("only_peaceful_mobs")){
+ if(!obj->isPeaceful())
+ obj->m_removed = true;
+ }
// Don't step if is to be removed or stored statically
if(obj->m_removed || obj->m_pending_deactivation)
continue;
e implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef S_INVENTORY_H_ #define S_INVENTORY_H_ #include "cpp_api/s_base.h" struct ItemStack; class ScriptApiDetached : virtual public ScriptApiBase { public: /* Detached inventory callbacks */ // Return number of accepted items to be moved int detached_inventory_AllowMove( const std::string &name, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player); // Return number of accepted items to be put int detached_inventory_AllowPut( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Return number of accepted items to be taken int detached_inventory_AllowTake( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Report moved items void detached_inventory_OnMove( const std::string &name, const std::string &from_list, int from_index, const std::string &to_list, int to_index, int count, ServerActiveObject *player); // Report put items void detached_inventory_OnPut( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); // Report taken items void detached_inventory_OnTake( const std::string &name, const std::string &listname, int index, ItemStack &stack, ServerActiveObject *player); private: bool getDetachedInventoryCallback( const std::string &name, const char *callbackname); }; #endif /* S_INVENTORY_H_ */