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-rw-r--r--src/environment.cpp38
1 files changed, 15 insertions, 23 deletions
diff --git a/src/environment.cpp b/src/environment.cpp
index c15fe795e..2a42f18ad 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -52,9 +52,8 @@ Environment::Environment():
m_time_of_day(9000),
m_time_of_day_f(9000./24000),
m_time_of_day_speed(0),
- m_time_counter(0),
- m_enable_day_night_ratio_override(false),
- m_day_night_ratio_override(0.0f)
+ m_time_conversion_skew(0),
+ m_day_night_ratio_override_storage(0)
{
m_cache_enable_shaders = g_settings->getBool("enable_shaders");
}
@@ -180,53 +179,46 @@ std::vector<Player*> Environment::getPlayers(bool ignore_disconnected)
u32 Environment::getDayNightRatio()
{
- MutexAutoLock(this->m_time_lock);
- if (m_enable_day_night_ratio_override)
- return m_day_night_ratio_override;
+ u64 day_night_st = m_day_night_ratio_override_storage;
+ if (day_night_st & ((u64)1 << 63))
+ return day_night_st & U32_MAX;
+ MutexAutoLock lock(this->m_time_floats_lock);
return time_to_daynight_ratio(m_time_of_day_f * 24000, m_cache_enable_shaders);
}
void Environment::setTimeOfDaySpeed(float speed)
{
- MutexAutoLock(this->m_time_lock);
m_time_of_day_speed = speed;
}
float Environment::getTimeOfDaySpeed()
{
- MutexAutoLock(this->m_time_lock);
- float retval = m_time_of_day_speed;
- return retval;
+ return m_time_of_day_speed;
}
void Environment::setTimeOfDay(u32 time)
{
- MutexAutoLock(this->m_time_lock);
+ MutexAutoLock lock(this->m_time_floats_lock);
m_time_of_day = time;
m_time_of_day_f = (float)time / 24000.0;
}
u32 Environment::getTimeOfDay()
{
- MutexAutoLock(this->m_time_lock);
- u32 retval = m_time_of_day;
- return retval;
+ return m_time_of_day;
}
float Environment::getTimeOfDayF()
{
- MutexAutoLock(this->m_time_lock);
- float retval = m_time_of_day_f;
- return retval;
+ MutexAutoLock lock(this->m_time_floats_lock);
+ return m_time_of_day_f;
}
void Environment::stepTimeOfDay(float dtime)
{
- MutexAutoLock(this->m_time_lock);
-
- m_time_counter += dtime;
+ MutexAutoLock lock(this->m_time_floats_lock);
f32 speed = m_time_of_day_speed * 24000. / (24. * 3600);
- u32 units = (u32)(m_time_counter * speed);
+ u32 units = (u32)((dtime + m_time_conversion_skew) * speed);
bool sync_f = false;
if (units > 0) {
// Sync at overflow
@@ -237,10 +229,10 @@ void Environment::stepTimeOfDay(float dtime)
m_time_of_day_f = (float)m_time_of_day / 24000.0;
}
if (speed > 0) {
- m_time_counter -= (f32)units / speed;
+ m_time_conversion_skew -= (f32)units / speed;
}
if (!sync_f) {
- m_time_of_day_f += m_time_of_day_speed / 24 / 3600 * dtime;
+ m_time_of_day_f += m_time_of_day_speed / (24. * 3600.) * dtime;
if (m_time_of_day_f > 1.0)
m_time_of_day_f -= 1.0;
if (m_time_of_day_f < 0.0)