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-rw-r--r--src/game.cpp21
1 files changed, 15 insertions, 6 deletions
diff --git a/src/game.cpp b/src/game.cpp
index e923cbbb0..1ae29b13b 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1,6 +1,6 @@
/*
-Minetest-c55
-Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+Minetest
+Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "server.h"
#include "guiPauseMenu.h"
#include "guiPasswordChange.h"
+#include "guiVolumeChange.h"
#include "guiFormSpecMenu.h"
#include "guiTextInputMenu.h"
#include "guiDeathScreen.h"
@@ -1262,7 +1263,7 @@ void the_game(
gui::IGUIStaticText *guitext_info = guienv->addStaticText(
L"",
core::rect<s32>(0,0,400,text_height*5+5) + v2s32(100,200),
- false, false);
+ false, true);
// Status text (displays info when showing and hiding GUI stuff, etc.)
gui::IGUIStaticText *guitext_status = guienv->addStaticText(
@@ -1519,6 +1520,13 @@ void the_game(
g_gamecallback->changepassword_requested = false;
}
+ if(g_gamecallback->changevolume_requested)
+ {
+ (new GUIVolumeChange(guienv, guiroot, -1,
+ &g_menumgr, &client))->drop();
+ g_gamecallback->changevolume_requested = false;
+ }
+
/* Process TextureSource's queue */
tsrc->processQueue();
@@ -2531,7 +2539,8 @@ void the_game(
// make that happen
const ItemDefinition &def =
playeritem.getDefinition(itemdef);
- if(def.node_placement_prediction != "")
+ if(def.node_placement_prediction != ""
+ && !nodedef->get(map.getNode(nodepos)).rightclickable)
do{ // breakable
verbosestream<<"Node placement prediction for "
<<playeritem.name<<" is "
@@ -2807,12 +2816,12 @@ void the_game(
char temptext[300];
snprintf(temptext, 300,
"(% .1f, % .1f, % .1f)"
- " (yaw = %.1f) (seed = %lli)",
+ " (yaw = %.1f) (seed = %llu)",
player_position.X/BS,
player_position.Y/BS,
player_position.Z/BS,
wrapDegrees_0_360(camera_yaw),
- client.getMapSeed());
+ (unsigned long long)client.getMapSeed());
guitext2->setText(narrow_to_wide(temptext).c_str());
guitext2->setVisible(true);