aboutsummaryrefslogtreecommitdiff
path: root/src/game.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/game.cpp')
-rw-r--r--src/game.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game.cpp b/src/game.cpp
index aeb9e8f45..3b5f1f382 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1033,7 +1033,7 @@ void KeyCache::populate()
key[KeyType::SPECIAL1] = getKeySetting("keymap_special1");
key[KeyType::SNEAK] = getKeySetting("keymap_sneak");
- key[KeyType::AUTORUN] = getKeySetting("keymap_autorun");
+ key[KeyType::AUTOFORWARD] = getKeySetting("keymap_autoforward");
key[KeyType::DROP] = getKeySetting("keymap_drop");
key[KeyType::INVENTORY] = getKeySetting("keymap_inventory");
@@ -1238,7 +1238,7 @@ protected:
void toggleFast();
void toggleNoClip();
void toggleCinematic();
- void toggleAutorun();
+ void toggleAutoforward();
void toggleChat();
void toggleHud();
@@ -2473,8 +2473,8 @@ void Game::processKeyInput()
{
if (wasKeyDown(KeyType::DROP)) {
dropSelectedItem();
- } else if (wasKeyDown(KeyType::AUTORUN)) {
- toggleAutorun();
+ } else if (wasKeyDown(KeyType::AUTOFORWARD)) {
+ toggleAutoforward();
} else if (wasKeyDown(KeyType::INVENTORY)) {
openInventory();
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
@@ -2755,15 +2755,15 @@ void Game::toggleCinematic()
m_statustext = msg[cinematic];
}
-// Add WoW-style autorun by toggling continuous forward.
-void Game::toggleAutorun()
+// Autoforward by toggling continuous forward.
+void Game::toggleAutoforward()
{
- static const wchar_t *msg[] = { L"autorun disabled", L"autorun enabled" };
- bool autorun_enabled = !g_settings->getBool("continuous_forward");
- g_settings->set("continuous_forward", bool_to_cstr(autorun_enabled));
+ static const wchar_t *msg[] = { L"autoforward disabled", L"autoforward enabled" };
+ bool autoforward_enabled = !g_settings->getBool("continuous_forward");
+ g_settings->set("continuous_forward", bool_to_cstr(autoforward_enabled));
runData.statustext_time = 0;
- m_statustext = msg[autorun_enabled ? 1 : 0];
+ m_statustext = msg[autoforward_enabled ? 1 : 0];
}
void Game::toggleChat()