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-rw-r--r--src/game.cpp165
1 files changed, 108 insertions, 57 deletions
diff --git a/src/game.cpp b/src/game.cpp
index ac1c0fe6b..ba77d299a 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "client.h"
#include "client/tile.h" // For TextureSource
#include "client/keys.h"
+#include "client/joystick_controller.h"
#include "clientmap.h"
#include "clouds.h"
#include "config.h"
@@ -1108,12 +1109,14 @@ bool nodePlacementPrediction(Client &client,
static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
+ JoystickController *joystick,
IFormSource *fs_src, TextDest *txt_dest, Client *client)
{
if (*cur_formspec == 0) {
- *cur_formspec = new GUIFormSpecMenu(device, guiroot, -1, &g_menumgr,
- invmgr, gamedef, tsrc, fs_src, txt_dest, client);
+ *cur_formspec = new GUIFormSpecMenu(device, joystick,
+ guiroot, -1, &g_menumgr, invmgr, gamedef, tsrc,
+ fs_src, txt_dest, client);
(*cur_formspec)->doPause = false;
/*
@@ -1138,7 +1141,8 @@ static inline void create_formspec_menu(GUIFormSpecMenu **cur_formspec,
static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
- IWritableTextureSource *tsrc, IrrlichtDevice *device, Client *client)
+ IWritableTextureSource *tsrc, IrrlichtDevice *device,
+ JoystickController *joystick, Client *client)
{
std::string formspec =
std::string(FORMSPEC_VERSION_STRING) +
@@ -1154,14 +1158,15 @@ static void show_deathscreen(GUIFormSpecMenu **cur_formspec,
FormspecFormSource *fs_src = new FormspecFormSource(formspec);
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_DEATH_SCREEN", client);
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
+ create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+ joystick, fs_src, txt_dst, NULL);
}
/******************************************************************************/
static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
InventoryManager *invmgr, IGameDef *gamedef,
IWritableTextureSource *tsrc, IrrlichtDevice *device,
- bool singleplayermode)
+ JoystickController *joystick, bool singleplayermode)
{
#ifdef __ANDROID__
std::string control_text = strgettext("Default Controls:\n"
@@ -1226,7 +1231,8 @@ static void show_pause_menu(GUIFormSpecMenu **cur_formspec,
FormspecFormSource *fs_src = new FormspecFormSource(os.str());
LocalFormspecHandler *txt_dst = new LocalFormspecHandler("MT_PAUSE_MENU");
- create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device, fs_src, txt_dst, NULL);
+ create_formspec_menu(cur_formspec, invmgr, gamedef, tsrc, device,
+ joystick, fs_src, txt_dst, NULL);
std::string con("btn_continue");
(*cur_formspec)->setFocus(con);
(*cur_formspec)->doPause = true;
@@ -1574,9 +1580,10 @@ protected:
void decreaseViewRange(float *statustext_time);
void toggleFullViewRange(float *statustext_time);
- void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags);
+ void updateCameraDirection(CameraOrientation *cam, VolatileRunFlags *flags,
+ float dtime);
void updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags);
+ const VolatileRunFlags &flags, float dtime);
void updatePlayerControl(const CameraOrientation &cam);
void step(f32 *dtime);
void processClientEvents(CameraOrientation *cam, float *damage_flash);
@@ -1611,34 +1618,39 @@ protected:
static void settingChangedCallback(const std::string &setting_name, void *data);
void readSettings();
- bool getLeftClicked()
+ inline bool getLeftClicked()
{
- return input->getLeftClicked();
+ return input->getLeftClicked() ||
+ input->joystick.getWasKeyDown(KeyType::MOUSE_L);
}
- bool getRightClicked()
+ inline bool getRightClicked()
{
- return input->getRightClicked();
+ return input->getRightClicked() ||
+ input->joystick.getWasKeyDown(KeyType::MOUSE_R);
}
- bool isLeftPressed()
+ inline bool isLeftPressed()
{
- return input->getLeftState();
+ return input->getLeftState() ||
+ input->joystick.isKeyDown(KeyType::MOUSE_L);
}
- bool isRightPressed()
+ inline bool isRightPressed()
{
- return input->getRightState();
+ return input->getRightState() ||
+ input->joystick.isKeyDown(KeyType::MOUSE_R);
}
- bool getLeftReleased()
+ inline bool getLeftReleased()
{
- return input->getLeftReleased();
+ return input->getLeftReleased() ||
+ input->joystick.wasKeyReleased(KeyType::MOUSE_L);
}
- bool isKeyDown(GameKeyType k)
+ inline bool isKeyDown(GameKeyType k)
{
- return input->isKeyDown(keycache.key[k]);
+ return input->isKeyDown(keycache.key[k]) || input->joystick.isKeyDown(k);
}
- bool wasKeyDown(GameKeyType k)
+ inline bool wasKeyDown(GameKeyType k)
{
- return input->wasKeyDown(keycache.key[k]);
+ return input->wasKeyDown(keycache.key[k]) || input->joystick.wasKeyDown(k);
}
#ifdef __ANDROID__
@@ -1724,9 +1736,11 @@ private:
*/
bool m_cache_doubletap_jump;
bool m_cache_enable_clouds;
+ bool m_cache_enable_joysticks;
bool m_cache_enable_particles;
bool m_cache_enable_fog;
f32 m_cache_mouse_sensitivity;
+ f32 m_cache_joystick_frustum_sensitivity;
f32 m_repeat_right_click_time;
#ifdef __ANDROID__
@@ -1762,12 +1776,16 @@ Game::Game() :
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_clouds",
&settingChangedCallback, this);
+ g_settings->registerChangedCallback("doubletap_joysticks",
+ &settingChangedCallback, this);
g_settings->registerChangedCallback("enable_particles",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_fog",
&settingChangedCallback, this);
g_settings->registerChangedCallback("mouse_sensitivity",
&settingChangedCallback, this);
+ g_settings->registerChangedCallback("joystick_frustum_sensitivity",
+ &settingChangedCallback, this);
g_settings->registerChangedCallback("repeat_rightclick_time",
&settingChangedCallback, this);
@@ -1930,7 +1948,7 @@ void Game::run()
updateProfilers(runData, stats, draw_times, dtime);
processUserInput(&flags, &runData, dtime);
// Update camera before player movement to avoid camera lag of one frame
- updateCameraDirection(&cam_view_target, &flags);
+ updateCameraDirection(&cam_view_target, &flags, dtime);
float cam_smoothing = 0;
if (g_settings->getBool("cinematic"))
cam_smoothing = 1 - g_settings->getFloat("cinematic_camera_smoothing");
@@ -2727,7 +2745,8 @@ void Game::processKeyInput(VolatileRunFlags *flags,
} else if (wasKeyDown(KeyType::ESC) || input->wasKeyDown(CancelKey)) {
if (!gui_chat_console->isOpenInhibited()) {
show_pause_menu(&current_formspec, client, gamedef,
- texture_src, device, simple_singleplayer_mode);
+ texture_src, device, &input->joystick,
+ simple_singleplayer_mode);
}
} else if (wasKeyDown(KeyType::CHAT)) {
openConsole(0.2, L"");
@@ -2813,12 +2832,21 @@ void Game::processItemSelection(u16 *new_playeritem)
u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE - 1,
player->hud_hotbar_itemcount - 1);
- if (wheel < 0)
+ s32 dir = wheel;
+
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_DOWN)) {
+ dir = -1;
+ }
+
+ if (input->joystick.wasKeyDown(KeyType::SCROLL_UP)) {
+ dir = 1;
+ }
+
+ if (dir < 0)
*new_playeritem = *new_playeritem < max_item ? *new_playeritem + 1 : 0;
- else if (wheel > 0)
+ else if (dir > 0)
*new_playeritem = *new_playeritem > 0 ? *new_playeritem - 1 : max_item;
- // else wheel == 0
-
+ // else dir == 0
/* Item selection using keyboard
*/
@@ -2868,7 +2896,7 @@ void Game::openInventory()
TextDest *txt_dst = new TextDestPlayerInventory(client);
create_formspec_menu(&current_formspec, client, gamedef, texture_src,
- device, fs_src, txt_dst, client);
+ device, &input->joystick, fs_src, txt_dst, client);
InventoryLocation inventoryloc;
inventoryloc.setCurrentPlayer();
@@ -3154,7 +3182,7 @@ void Game::toggleFullViewRange(float *statustext_time)
void Game::updateCameraDirection(CameraOrientation *cam,
- VolatileRunFlags *flags)
+ VolatileRunFlags *flags, float dtime)
{
if ((device->isWindowActive() && noMenuActive()) || random_input) {
@@ -3169,7 +3197,7 @@ void Game::updateCameraDirection(CameraOrientation *cam,
if (flags->first_loop_after_window_activation)
flags->first_loop_after_window_activation = false;
else
- updateCameraOrientation(cam, *flags);
+ updateCameraOrientation(cam, *flags, dtime);
input->setMousePos((driver->getScreenSize().Width / 2),
(driver->getScreenSize().Height / 2));
@@ -3187,9 +3215,8 @@ void Game::updateCameraDirection(CameraOrientation *cam,
}
}
-
void Game::updateCameraOrientation(CameraOrientation *cam,
- const VolatileRunFlags &flags)
+ const VolatileRunFlags &flags, float dtime)
{
#ifdef HAVE_TOUCHSCREENGUI
if (g_touchscreengui) {
@@ -3197,6 +3224,7 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
cam->camera_pitch = g_touchscreengui->getPitch();
} else {
#endif
+
s32 dx = input->getMousePos().X - (driver->getScreenSize().Width / 2);
s32 dy = input->getMousePos().Y - (driver->getScreenSize().Height / 2);
@@ -3212,6 +3240,14 @@ void Game::updateCameraOrientation(CameraOrientation *cam,
}
#endif
+ if (m_cache_enable_joysticks) {
+ f32 c = m_cache_joystick_frustum_sensitivity * (1.f / 32767.f) * dtime;
+ cam->camera_yaw -= input->joystick.getAxisWithoutDead(JA_FRUSTUM_HORIZONTAL) *
+ c;
+ cam->camera_pitch += input->joystick.getAxisWithoutDead(JA_FRUSTUM_VERTICAL) *
+ c;
+ }
+
cam->camera_pitch = rangelim(cam->camera_pitch, -89.5, 89.5);
}
@@ -3220,30 +3256,36 @@ void Game::updatePlayerControl(const CameraOrientation &cam)
{
//TimeTaker tt("update player control", NULL, PRECISION_NANO);
+ // DO NOT use the isKeyDown method for the forward, backward, left, right
+ // buttons, as the code that uses the controls needs to be able to
+ // distinguish between the two in order to know when to use joysticks.
+
PlayerControl control(
input->isKeyDown(keycache.key[KeyType::FORWARD]),
input->isKeyDown(keycache.key[KeyType::BACKWARD]),
input->isKeyDown(keycache.key[KeyType::LEFT]),
input->isKeyDown(keycache.key[KeyType::RIGHT]),
- input->isKeyDown(keycache.key[KeyType::JUMP]),
- input->isKeyDown(keycache.key[KeyType::SPECIAL1]),
- input->isKeyDown(keycache.key[KeyType::SNEAK]),
- input->getLeftState(),
- input->getRightState(),
+ isKeyDown(KeyType::JUMP),
+ isKeyDown(KeyType::SPECIAL1),
+ isKeyDown(KeyType::SNEAK),
+ isLeftPressed(),
+ isRightPressed(),
cam.camera_pitch,
- cam.camera_yaw
+ cam.camera_yaw,
+ input->joystick.getAxisWithoutDead(JA_SIDEWARD_MOVE),
+ input->joystick.getAxisWithoutDead(JA_FORWARD_MOVE)
);
u32 keypress_bits =
- ( (u32)(input->isKeyDown(keycache.key[KeyType::FORWARD]) & 0x1) << 0) |
- ( (u32)(input->isKeyDown(keycache.key[KeyType::BACKWARD]) & 0x1) << 1) |
- ( (u32)(input->isKeyDown(keycache.key[KeyType::LEFT]) & 0x1) << 2) |
- ( (u32)(input->isKeyDown(keycache.key[KeyType::RIGHT]) & 0x1) << 3) |
- ( (u32)(input->isKeyDown(keycache.key[KeyType::JUMP]) & 0x1) << 4) |
- ( (u32)(input->isKeyDown(keycache.key[KeyType::SPECIAL1]) & 0x1) << 5) |
- ( (u32)(input->isKeyDown(keycache.key[KeyType::SNEAK]) & 0x1) << 6) |
- ( (u32)(input->getLeftState() & 0x1) << 7) |
- ( (u32)(input->getRightState() & 0x1) << 8
+ ( (u32)(isKeyDown(KeyType::FORWARD) & 0x1) << 0) |
+ ( (u32)(isKeyDown(KeyType::BACKWARD) & 0x1) << 1) |
+ ( (u32)(isKeyDown(KeyType::LEFT) & 0x1) << 2) |
+ ( (u32)(isKeyDown(KeyType::RIGHT) & 0x1) << 3) |
+ ( (u32)(isKeyDown(KeyType::JUMP) & 0x1) << 4) |
+ ( (u32)(isKeyDown(KeyType::SPECIAL1) & 0x1) << 5) |
+ ( (u32)(isKeyDown(KeyType::SNEAK) & 0x1) << 6) |
+ ( (u32)(isLeftPressed() & 0x1) << 7) |
+ ( (u32)(isRightPressed() & 0x1) << 8
);
#ifdef ANDROID
@@ -3312,7 +3354,7 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
cam->camera_pitch = event.player_force_move.pitch;
} else if (event.type == CE_DEATHSCREEN) {
show_deathscreen(&current_formspec, client, gamedef, texture_src,
- device, client);
+ device, &input->joystick, client);
chat_backend->addMessage(L"", L"You died.");
@@ -3328,7 +3370,8 @@ void Game::processClientEvents(CameraOrientation *cam, float *damage_flash)
new TextDestPlayerInventory(client, *(event.show_formspec.formname));
create_formspec_menu(&current_formspec, client, gamedef,
- texture_src, device, fs_src, txt_dst, client);
+ texture_src, device, &input->joystick,
+ fs_src, txt_dst, client);
delete(event.show_formspec.formspec);
delete(event.show_formspec.formname);
@@ -3723,8 +3766,14 @@ void Game::processPlayerInteraction(GameRunData *runData,
input->resetLeftClicked();
input->resetRightClicked();
+ input->joystick.clearWasKeyDown(KeyType::MOUSE_L);
+ input->joystick.clearWasKeyDown(KeyType::MOUSE_R);
+
input->resetLeftReleased();
input->resetRightReleased();
+
+ input->joystick.clearWasKeyReleased(KeyType::MOUSE_L);
+ input->joystick.clearWasKeyReleased(KeyType::MOUSE_R);
}
@@ -3785,7 +3834,7 @@ void Game::handlePointingAtNode(GameRunData *runData,
TextDest *txt_dst = new TextDestNodeMetadata(nodepos, client);
create_formspec_menu(&current_formspec, client, gamedef,
- texture_src, device, fs_src, txt_dst, client);
+ texture_src, device, &input->joystick, fs_src, txt_dst, client);
current_formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
} else {
@@ -4468,12 +4517,14 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
void Game::readSettings()
{
- m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
- m_cache_enable_clouds = g_settings->getBool("enable_clouds");
- m_cache_enable_particles = g_settings->getBool("enable_particles");
- m_cache_enable_fog = g_settings->getBool("enable_fog");
- m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
- m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
+ m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
+ m_cache_enable_clouds = g_settings->getBool("enable_clouds");
+ m_cache_enable_joysticks = g_settings->getBool("enable_joysticks");
+ m_cache_enable_particles = g_settings->getBool("enable_particles");
+ m_cache_enable_fog = g_settings->getBool("enable_fog");
+ m_cache_mouse_sensitivity = g_settings->getFloat("mouse_sensitivity");
+ m_cache_joystick_frustum_sensitivity = g_settings->getFloat("joystick_frustum_sensitivity");
+ m_repeat_right_click_time = g_settings->getFloat("repeat_rightclick_time");
m_cache_mouse_sensitivity = rangelim(m_cache_mouse_sensitivity, 0.001, 100.0);
}