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-rw-r--r--src/game.cpp57
1 files changed, 54 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 71a578a65..22abe4c74 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -805,13 +805,64 @@ public:
float daynight_ratio_f = (float)daynight_ratio / 1000.0;
services->setPixelShaderConstant("dayNightRatio", &daynight_ratio_f, 1);
+ u32 animation_timer = porting::getTimeMs() % 100000;
+ float animation_timer_f = (float)animation_timer / 100000.0;
+ services->setPixelShaderConstant("animationTimer", &animation_timer_f, 1);
+ services->setVertexShaderConstant("animationTimer", &animation_timer_f, 1);
+
+ LocalPlayer* player = m_client->getEnv().getLocalPlayer();
+ v3f eye_position = player->getEyePosition();
+ services->setPixelShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
+ services->setVertexShaderConstant("eyePosition", (irr::f32*)&eye_position, 3);
+
+ float enable_bumpmapping = 0;
+ if (g_settings->getBool("enable_bumpmapping"))
+ enable_bumpmapping = 1;
+ services->setPixelShaderConstant("enableBumpmapping", &enable_bumpmapping, 1);
+
+ float enable_parallax_occlusion = 0;
+ if (g_settings->getBool("enable_parallax_occlusion"));{
+ enable_parallax_occlusion = 1;
+ float parallax_occlusion_scale = g_settings->getFloat("parallax_occlusion_scale");
+ services->setPixelShaderConstant("parallaxOcclusionScale", &parallax_occlusion_scale, 1);
+ float parallax_occlusion_bias = g_settings->getFloat("parallax_occlusion_bias");
+ services->setPixelShaderConstant("parallaxOcclusionBias", &parallax_occlusion_bias, 1);
+ }
+ services->setPixelShaderConstant("enableParallaxOcclusion", &enable_parallax_occlusion, 1);
+
+ float enable_waving_water = 0;
+ if (g_settings->getBool("enable_waving_water")){
+ enable_waving_water = 1;
+ float water_wave_height_f = g_settings->getFloat("water_wave_height");
+ services->setVertexShaderConstant("waterWaveHeight", &water_wave_height_f, 1);
+ float water_wave_length_f = g_settings->getFloat("water_wave_length");
+ services->setVertexShaderConstant("waterWaveLength", &water_wave_length_f, 1);
+ float water_wave_speed_f = g_settings->getFloat("water_wave_speed");
+ services->setVertexShaderConstant("waterWaveSpeed", &water_wave_speed_f, 1);
+ }
+ services->setVertexShaderConstant("enableWavingWater", &enable_waving_water, 1);
+
+ float enable_waving_leaves = 0;
+ if (g_settings->getBool("enable_waving_leaves"))
+ enable_waving_leaves = 1;
+ services->setVertexShaderConstant("enableWavingLeaves", &enable_waving_leaves, 1);
+
+ float enable_waving_plants = 0;
+ if (g_settings->getBool("enable_waving_plants"))
+ enable_waving_plants = 1;
+ services->setVertexShaderConstant("enableWavingPlants", &enable_waving_plants, 1);
+
+
// Normal map texture layer
- int layer = 1;
+ int layer1 = 1;
+ int layer2 = 2;
// before 1.8 there isn't a "integer interface", only float
#if (IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR < 8)
- services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer, 1);
+ services->setPixelShaderConstant("normalTexture" , (irr::f32*)&layer1, 1);
+ services->setPixelShaderConstant("useNormalmap" , (irr::f32*)&layer2, 1);
#else
- services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer, 1);
+ services->setPixelShaderConstant("normalTexture" , (irr::s32*)&layer1, 1);
+ services->setPixelShaderConstant("useNormalmap" , (irr::s32*)&layer2, 1);
#endif
}
};