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-rw-r--r--src/game.cpp52
1 files changed, 51 insertions, 1 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 1339afbf0..0c1a21370 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <IGUIButton.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
+#include <IMaterialRendererServices.h>
#include "client.h"
#include "server.h"
#include "guiPauseMenu.h"
@@ -835,6 +836,49 @@ public:
}
};
+class GameGlobalShaderConstantSetter : public IShaderConstantSetter
+{
+ Sky *m_sky;
+ bool *m_force_fog_off;
+ f32 *m_fog_range;
+
+public:
+ GameGlobalShaderConstantSetter(Sky *sky, bool *force_fog_off,
+ f32 *fog_range):
+ m_sky(sky),
+ m_force_fog_off(force_fog_off),
+ m_fog_range(fog_range)
+ {}
+ ~GameGlobalShaderConstantSetter() {}
+
+ virtual void onSetConstants(video::IMaterialRendererServices *services,
+ bool is_highlevel)
+ {
+ if(!is_highlevel)
+ return;
+
+ // Background color
+ video::SColor bgcolor = m_sky->getBgColor();
+ video::SColorf bgcolorf(bgcolor);
+ float bgcolorfa[4] = {
+ bgcolorf.r,
+ bgcolorf.g,
+ bgcolorf.b,
+ bgcolorf.a,
+ };
+ services->setPixelShaderConstant("skyBgColor", bgcolorfa, 4);
+
+ // Fog distance
+ float fog_distance = *m_fog_range;
+ if(*m_force_fog_off)
+ fog_distance = 10000*BS;
+ services->setPixelShaderConstant("fogDistance", &fog_distance, 1);
+ }
+
+private:
+ IrrlichtDevice *m_device;
+};
+
void the_game(
bool &kill,
bool random_input,
@@ -1250,6 +1294,7 @@ void the_game(
bool show_hud = true;
bool show_chat = true;
bool force_fog_off = false;
+ f32 fog_range = 100*BS;
bool disable_camera_update = false;
bool show_debug = g_settings->getBool("show_debug");
bool show_profiler_graph = false;
@@ -1260,6 +1305,12 @@ void the_game(
float time_of_day_smooth = 0;
/*
+ Shader constants
+ */
+ shsrc->addGlobalConstantSetter(
+ new GameGlobalShaderConstantSetter(sky, &force_fog_off, &fog_range));
+
+ /*
Main loop
*/
@@ -2434,7 +2485,6 @@ void the_game(
Fog range
*/
- f32 fog_range;
if(farmesh)
{
fog_range = BS*farmesh_range;