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-rw-r--r--src/game.cpp22
1 files changed, 18 insertions, 4 deletions
diff --git a/src/game.cpp b/src/game.cpp
index fd3914356..200de2c59 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -1656,6 +1656,8 @@ bool Game::startup(bool *kill,
if (!createClient(playername, password, address, port))
return false;
+ RenderingEngine::initialize(client, hud);
+
return true;
}
@@ -1745,6 +1747,7 @@ void Game::run()
void Game::shutdown()
{
+ RenderingEngine::finalize();
#if IRRLICHT_VERSION_MAJOR == 1 && IRRLICHT_VERSION_MINOR <= 8
if (g_settings->get("3d_mode") == "pageflip") {
driver->setRenderTarget(irr::video::ERT_STEREO_BOTH_BUFFERS);
@@ -4339,9 +4342,20 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime,
TimeTaker tt_draw("mainloop: draw");
driver->beginScene(true, true, skycolor);
- RenderingEngine::draw_scene(camera, client, player, hud, mapper,
- guienv, screensize, skycolor, flags.show_hud,
- flags.show_minimap);
+ bool draw_wield_tool = (flags.show_hud &&
+ (player->hud_flags & HUD_FLAG_WIELDITEM_VISIBLE) &&
+ (camera->getCameraMode() == CAMERA_MODE_FIRST));
+ bool draw_crosshair = (
+ (player->hud_flags & HUD_FLAG_CROSSHAIR_VISIBLE) &&
+ (camera->getCameraMode() != CAMERA_MODE_THIRD_FRONT));
+#ifdef HAVE_TOUCHSCREENGUI
+ try {
+ draw_crosshair = !g_settings->getBool("touchtarget");
+ } catch (SettingNotFoundException) {
+ }
+#endif
+ RenderingEngine::draw_scene(skycolor, flags.show_hud, flags.show_minimap,
+ draw_wield_tool, draw_crosshair);
/*
Profiler graph
@@ -4402,7 +4416,7 @@ inline static const char *yawToDirectionString(int yaw)
void Game::updateGui(const RunStats &stats, f32 dtime, const CameraOrientation &cam)
{
- v2u32 screensize = driver->getScreenSize();
+ v2u32 screensize = RenderingEngine::get_instance()->getWindowSize();
LocalPlayer *player = client->getEnv().getLocalPlayer();
v3f player_position = player->getPosition();