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-rw-r--r--src/game.cpp47
1 files changed, 39 insertions, 8 deletions
diff --git a/src/game.cpp b/src/game.cpp
index faadd0fe7..0f858e879 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -538,6 +538,43 @@ void getPointedNode(Client *client, v3f player_position,
}
}
}
+ else if(n.d == CONTENT_RAIL)
+ {
+ v3s16 dir = unpackDir(n.dir);
+ v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
+ dir_f *= BS/2 - BS/6 - BS/20;
+ v3f cpf = npf + dir_f;
+ f32 distance = (cpf - camera_position).getLength();
+
+ float d = (float)BS/16;
+ v3f vertices[4] =
+ {
+ v3f(BS/2, -BS/2+d, -BS/2),
+ v3f(-BS/2, -BS/2, BS/2),
+ };
+
+ for(s32 i=0; i<2; i++)
+ {
+ vertices[i] += npf;
+ }
+
+ core::aabbox3d<f32> box;
+
+ box = core::aabbox3d<f32>(vertices[0]);
+ box.addInternalPoint(vertices[1]);
+
+ if(distance < mindistance)
+ {
+ if(box.intersectsWithLine(shootline))
+ {
+ nodefound = true;
+ nodepos = np;
+ neighbourpos = np;
+ mindistance = distance;
+ nodehilightbox = box;
+ }
+ }
+ }
/*
Regular blocks
*/
@@ -1915,15 +1952,9 @@ void the_game(
*/
if(farmesh)
{
- farmesh_range = draw_control.wanted_range * 10;
- if(draw_control.range_all && farmesh_range < 500)
- farmesh_range = 500;
- if(farmesh_range > 1000)
- farmesh_range = 1000;
-
farmesh->step(dtime);
farmesh->update(v2f(player_position.X, player_position.Z),
- 0.05+brightness*0.95, farmesh_range);
+ 0.05+brightness*0.95);
}
// Store brightness value
@@ -1990,7 +2021,7 @@ void the_game(
endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05;
char temptext[300];
- snprintf(temptext, 300, "Minetest-c55 %s ("
+ snprintf(temptext, 300, "Minetest-delta %s ("
"R: range_all=%i"
")"
" drawtime=%.0f, beginscenetime=%.0f"