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Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 2153 |
1 files changed, 2153 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp new file mode 100644 index 000000000..e8e6cb71f --- /dev/null +++ b/src/game.cpp @@ -0,0 +1,2153 @@ +/* +Minetest-c55 +Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com> + +This program is free software; you can redistribute it and/or modify +it under the terms of the GNU General Public License as published by +the Free Software Foundation; either version 2 of the License, or +(at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License along +with this program; if not, write to the Free Software Foundation, Inc., +51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. +*/ + +#include "common_irrlicht.h" +#include "game.h" +#include "client.h" +#include "server.h" +#include "guiPauseMenu.h" +#include "guiPasswordChange.h" +#include "guiInventoryMenu.h" +#include "guiTextInputMenu.h" +#include "guiFurnaceMenu.h" +#include "materials.h" +#include "config.h" +#include "clouds.h" +#include "keycode.h" + +/* + Setting this to 1 enables a special camera mode that forces + the renderers to think that the camera statically points from + the starting place to a static direction. + + This allows one to move around with the player and see what + is actually drawn behind solid things and behind the player. +*/ +#define FIELD_OF_VIEW_TEST 0 + + +MapDrawControl draw_control; + +// Chat data +struct ChatLine +{ + ChatLine(): + age(0.0) + { + } + ChatLine(const std::wstring &a_text): + age(0.0), + text(a_text) + { + } + float age; + std::wstring text; +}; + +/* + Inventory stuff +*/ + +// Inventory actions from the menu are buffered here before sending +Queue<InventoryAction*> inventory_action_queue; +// This is a copy of the inventory that the client's environment has +Inventory local_inventory; + +u16 g_selected_item = 0; + +/* + Text input system +*/ + +struct TextDestSign : public TextDest +{ + TextDestSign(v3s16 blockpos, s16 id, Client *client) + { + m_blockpos = blockpos; + m_id = id; + m_client = client; + } + void gotText(std::wstring text) + { + std::string ntext = wide_to_narrow(text); + dstream<<"Changing text of a sign object: " + <<ntext<<std::endl; + m_client->sendSignText(m_blockpos, m_id, ntext); + } + + v3s16 m_blockpos; + s16 m_id; + Client *m_client; +}; + +struct TextDestChat : public TextDest +{ + TextDestChat(Client *client) + { + m_client = client; + } + void gotText(std::wstring text) + { + // Discard empty line + if(text == L"") + return; + + // Parse command (server command starts with "/#") + if(text[0] == L'/' && text[1] != L'#') + { + std::wstring reply = L"Local: "; + + reply += L"Local commands not yet supported. " + L"Server prefix is \"/#\"."; + + m_client->addChatMessage(reply); + return; + } + + // Send to others + m_client->sendChatMessage(text); + // Show locally + m_client->addChatMessage(text); + } + + Client *m_client; +}; + +struct TextDestSignNode : public TextDest +{ + TextDestSignNode(v3s16 p, Client *client) + { + m_p = p; + m_client = client; + } + void gotText(std::wstring text) + { + std::string ntext = wide_to_narrow(text); + dstream<<"Changing text of a sign node: " + <<ntext<<std::endl; + m_client->sendSignNodeText(m_p, ntext); + } + + v3s16 m_p; + Client *m_client; +}; + +/* + Render distance feedback loop +*/ +void updateViewingRange(f32 frametime_in, Client *client) +{ + if(draw_control.range_all == true) + return; + + static f32 added_frametime = 0; + static s16 added_frames = 0; + + added_frametime += frametime_in; + added_frames += 1; + + // Actually this counter kind of sucks because frametime is busytime + static f32 counter = 0; + counter -= frametime_in; + if(counter > 0) + return; + //counter = 0.1; + counter = 0.2; + + /*dstream<<__FUNCTION_NAME + <<": Collected "<<added_frames<<" frames, total of " + <<added_frametime<<"s."<<std::endl;*/ + + /*dstream<<"draw_control.blocks_drawn=" + <<draw_control.blocks_drawn + <<", draw_control.blocks_would_have_drawn=" + <<draw_control.blocks_would_have_drawn + <<std::endl;*/ + + float range_min = g_settings.getS16("viewing_range_nodes_min"); + float range_max = g_settings.getS16("viewing_range_nodes_max"); + + // Limit minimum to keep the feedback loop stable + if(range_min < 5) + range_min = 5; + + draw_control.wanted_min_range = range_min; + //draw_control.wanted_max_blocks = (1.5*draw_control.blocks_drawn)+1; + draw_control.wanted_max_blocks = (1.5*draw_control.blocks_would_have_drawn)+1; + if(draw_control.wanted_max_blocks < 10) + draw_control.wanted_max_blocks = 10; + + float block_draw_ratio = 1.0; + if(draw_control.blocks_would_have_drawn != 0) + { + block_draw_ratio = (float)draw_control.blocks_drawn + / (float)draw_control.blocks_would_have_drawn; + } + + // Calculate the average frametime in the case that all wanted + // blocks had been drawn + f32 frametime = added_frametime / added_frames / block_draw_ratio; + + added_frametime = 0.0; + added_frames = 0; + + float wanted_fps = g_settings.getFloat("wanted_fps"); + float wanted_frametime = 1.0 / wanted_fps; + + f32 wanted_frametime_change = wanted_frametime - frametime; + //dstream<<"wanted_frametime_change="<<wanted_frametime_change<<std::endl; + + // If needed frametime change is small, just return + if(fabs(wanted_frametime_change) < wanted_frametime*0.4) + { + //dstream<<"ignoring small wanted_frametime_change"<<std::endl; + return; + } + + float range = draw_control.wanted_range; + float new_range = range; + + static s16 range_old = 0; + static f32 frametime_old = 0; + + float d_range = range - range_old; + f32 d_frametime = frametime - frametime_old; + // A sane default of 30ms per 50 nodes of range + static f32 time_per_range = 30. / 50; + if(d_range != 0) + { + time_per_range = d_frametime / d_range; + } + + // The minimum allowed calculated frametime-range derivative: + // Practically this sets the maximum speed of changing the range. + // The lower this value, the higher the maximum changing speed. + // A low value here results in wobbly range (0.001) + // A high value here results in slow changing range (0.0025) + // SUGG: This could be dynamically adjusted so that when + // the camera is turning, this is lower + //float min_time_per_range = 0.0015; + float min_time_per_range = 0.0010; + //float min_time_per_range = 0.05 / range; + if(time_per_range < min_time_per_range) + { + time_per_range = min_time_per_range; + //dstream<<"time_per_range="<<time_per_range<<" (min)"<<std::endl; + } + else + { + //dstream<<"time_per_range="<<time_per_range<<std::endl; + } + + f32 wanted_range_change = wanted_frametime_change / time_per_range; + // Dampen the change a bit to kill oscillations + //wanted_range_change *= 0.9; + //wanted_range_change *= 0.75; + wanted_range_change *= 0.5; + //dstream<<"wanted_range_change="<<wanted_range_change<<std::endl; + + // If needed range change is very small, just return + if(fabs(wanted_range_change) < 0.001) + { + //dstream<<"ignoring small wanted_range_change"<<std::endl; + return; + } + + new_range += wanted_range_change; + + //float new_range_unclamped = new_range; + if(new_range < range_min) + new_range = range_min; + if(new_range > range_max) + new_range = range_max; + + /*dstream<<"new_range="<<new_range_unclamped + <<", clamped to "<<new_range<<std::endl;*/ + + draw_control.wanted_range = new_range; + + range_old = new_range; + frametime_old = frametime; +} + +/* + Hotbar draw routine +*/ +void draw_hotbar(video::IVideoDriver *driver, gui::IGUIFont *font, + v2s32 centerlowerpos, s32 imgsize, s32 itemcount, + Inventory *inventory, s32 halfheartcount) +{ + InventoryList *mainlist = inventory->getList("main"); + if(mainlist == NULL) + { + dstream<<"WARNING: draw_hotbar(): mainlist == NULL"<<std::endl; + return; + } + + s32 padding = imgsize/12; + //s32 height = imgsize + padding*2; + s32 width = itemcount*(imgsize+padding*2); + + // Position of upper left corner of bar + v2s32 pos = centerlowerpos - v2s32(width/2, imgsize+padding*2); + + // Draw background color + /*core::rect<s32> barrect(0,0,width,height); + barrect += pos; + video::SColor bgcolor(255,128,128,128); + driver->draw2DRectangle(bgcolor, barrect, NULL);*/ + + core::rect<s32> imgrect(0,0,imgsize,imgsize); + + for(s32 i=0; i<itemcount; i++) + { + InventoryItem *item = mainlist->getItem(i); + + core::rect<s32> rect = imgrect + pos + + v2s32(padding+i*(imgsize+padding*2), padding); + + if(g_selected_item == i) + { + driver->draw2DRectangle(video::SColor(255,255,0,0), + core::rect<s32>(rect.UpperLeftCorner - v2s32(1,1)*padding, + rect.LowerRightCorner + v2s32(1,1)*padding), + NULL); + } + else + { + video::SColor bgcolor2(128,0,0,0); + driver->draw2DRectangle(bgcolor2, rect, NULL); + } + + if(item != NULL) + { + drawInventoryItem(driver, font, item, rect, NULL); + } + } + + /* + Draw hearts + */ + { + video::ITexture *heart_texture = + driver->getTexture(getTexturePath("heart.png").c_str()); + v2s32 p = pos + v2s32(0, -20); + for(s32 i=0; i<halfheartcount/2; i++) + { + const video::SColor color(255,255,255,255); + const video::SColor colors[] = {color,color,color,color}; + core::rect<s32> rect(0,0,16,16); + rect += p; + driver->draw2DImage(heart_texture, rect, + core::rect<s32>(core::position2d<s32>(0,0), + core::dimension2di(heart_texture->getOriginalSize())), + NULL, colors, true); + p += v2s32(20,0); + } + if(halfheartcount % 2 == 1) + { + const video::SColor color(255,255,255,255); + const video::SColor colors[] = {color,color,color,color}; + core::rect<s32> rect(0,0,16/2,16); + rect += p; + core::dimension2di srcd(heart_texture->getOriginalSize()); + srcd.Width /= 2; + driver->draw2DImage(heart_texture, rect, + core::rect<s32>(core::position2d<s32>(0,0), srcd), + NULL, colors, true); + p += v2s32(20,0); + } + } +} + +/* + Find what the player is pointing at +*/ +void getPointedNode(Client *client, v3f player_position, + v3f camera_direction, v3f camera_position, + bool &nodefound, core::line3d<f32> shootline, + v3s16 &nodepos, v3s16 &neighbourpos, + core::aabbox3d<f32> &nodehilightbox, + f32 d) +{ + f32 mindistance = BS * 1001; + + v3s16 pos_i = floatToInt(player_position, BS); + + /*std::cout<<"pos_i=("<<pos_i.X<<","<<pos_i.Y<<","<<pos_i.Z<<")" + <<std::endl;*/ + + s16 a = d; + s16 ystart = pos_i.Y + 0 - (camera_direction.Y<0 ? a : 1); + s16 zstart = pos_i.Z - (camera_direction.Z<0 ? a : 1); + s16 xstart = pos_i.X - (camera_direction.X<0 ? a : 1); + s16 yend = pos_i.Y + 1 + (camera_direction.Y>0 ? a : 1); + s16 zend = pos_i.Z + (camera_direction.Z>0 ? a : 1); + s16 xend = pos_i.X + (camera_direction.X>0 ? a : 1); + + for(s16 y = ystart; y <= yend; y++) + for(s16 z = zstart; z <= zend; z++) + for(s16 x = xstart; x <= xend; x++) + { + MapNode n; + try + { + n = client->getNode(v3s16(x,y,z)); + if(content_pointable(n.d) == false) + continue; + } + catch(InvalidPositionException &e) + { + continue; + } + + v3s16 np(x,y,z); + v3f npf = intToFloat(np, BS); + + f32 d = 0.01; + + v3s16 dirs[6] = { + v3s16(0,0,1), // back + v3s16(0,1,0), // top + v3s16(1,0,0), // right + v3s16(0,0,-1), // front + v3s16(0,-1,0), // bottom + v3s16(-1,0,0), // left + }; + + /* + Meta-objects + */ + if(n.d == CONTENT_TORCH) + { + v3s16 dir = unpackDir(n.dir); + v3f dir_f = v3f(dir.X, dir.Y, dir.Z); + dir_f *= BS/2 - BS/6 - BS/20; + v3f cpf = npf + dir_f; + f32 distance = (cpf - camera_position).getLength(); + + core::aabbox3d<f32> box; + + // bottom + if(dir == v3s16(0,-1,0)) + { + box = core::aabbox3d<f32>( + npf - v3f(BS/6, BS/2, BS/6), + npf + v3f(BS/6, -BS/2+BS/3*2, BS/6) + ); + } + // top + else if(dir == v3s16(0,1,0)) + { + box = core::aabbox3d<f32>( + npf - v3f(BS/6, -BS/2+BS/3*2, BS/6), + npf + v3f(BS/6, BS/2, BS/6) + ); + } + // side + else + { + box = core::aabbox3d<f32>( + cpf - v3f(BS/6, BS/3, BS/6), + cpf + v3f(BS/6, BS/3, BS/6) + ); + } + + if(distance < mindistance) + { + if(box.intersectsWithLine(shootline)) + { + nodefound = true; + nodepos = np; + neighbourpos = np; + mindistance = distance; + nodehilightbox = box; + } + } + } + else if(n.d == CONTENT_SIGN_WALL) + { + v3s16 dir = unpackDir(n.dir); + v3f dir_f = v3f(dir.X, dir.Y, dir.Z); + dir_f *= BS/2 - BS/6 - BS/20; + v3f cpf = npf + dir_f; + f32 distance = (cpf - camera_position).getLength(); + + v3f vertices[4] = + { + v3f(BS*0.42,-BS*0.35,-BS*0.4), + v3f(BS*0.49, BS*0.35, BS*0.4), + }; + + for(s32 i=0; i<2; i++) + { + if(dir == v3s16(1,0,0)) + vertices[i].rotateXZBy(0); + if(dir == v3s16(-1,0,0)) + vertices[i].rotateXZBy(180); + if(dir == v3s16(0,0,1)) + vertices[i].rotateXZBy(90); + if(dir == v3s16(0,0,-1)) + vertices[i].rotateXZBy(-90); + if(dir == v3s16(0,-1,0)) + vertices[i].rotateXYBy(-90); + if(dir == v3s16(0,1,0)) + vertices[i].rotateXYBy(90); + + vertices[i] += npf; + } + + core::aabbox3d<f32> box; + + box = core::aabbox3d<f32>(vertices[0]); + box.addInternalPoint(vertices[1]); + + if(distance < mindistance) + { + if(box.intersectsWithLine(shootline)) + { + nodefound = true; + nodepos = np; + neighbourpos = np; + mindistance = distance; + nodehilightbox = box; + } + } + } + /* + Regular blocks + */ + else + { + for(u16 i=0; i<6; i++) + { + v3f dir_f = v3f(dirs[i].X, + dirs[i].Y, dirs[i].Z); + v3f centerpoint = npf + dir_f * BS/2; + f32 distance = + (centerpoint - camera_position).getLength(); + + if(distance < mindistance) + { + core::CMatrix4<f32> m; + m.buildRotateFromTo(v3f(0,0,1), dir_f); + + // This is the back face + v3f corners[2] = { + v3f(BS/2, BS/2, BS/2), + v3f(-BS/2, -BS/2, BS/2+d) + }; + + for(u16 j=0; j<2; j++) + { + m.rotateVect(corners[j]); + corners[j] += npf; + } + + core::aabbox3d<f32> facebox(corners[0]); + facebox.addInternalPoint(corners[1]); + + if(facebox.intersectsWithLine(shootline)) + { + nodefound = true; + nodepos = np; + neighbourpos = np + dirs[i]; + mindistance = distance; + + //nodehilightbox = facebox; + + const float d = 0.502; + core::aabbox3d<f32> nodebox + (-BS*d, -BS*d, -BS*d, BS*d, BS*d, BS*d); + v3f nodepos_f = intToFloat(nodepos, BS); + nodebox.MinEdge += nodepos_f; + nodebox.MaxEdge += nodepos_f; + nodehilightbox = nodebox; + } + } // if distance < mindistance + } // for dirs + } // regular block + } // for coords +} + +void update_skybox(video::IVideoDriver* driver, + scene::ISceneManager* smgr, scene::ISceneNode* &skybox, + float brightness) +{ + if(skybox) + { + skybox->remove(); + } + + if(brightness >= 0.5) + { + skybox = smgr->addSkyBoxSceneNode( + driver->getTexture(getTexturePath("skybox2.png").c_str()), + driver->getTexture(getTexturePath("skybox3.png").c_str()), + driver->getTexture(getTexturePath("skybox1.png").c_str()), + driver->getTexture(getTexturePath("skybox1.png").c_str()), + driver->getTexture(getTexturePath("skybox1.png").c_str()), + driver->getTexture(getTexturePath("skybox1.png").c_str())); + } + else if(brightness >= 0.2) + { + skybox = smgr->addSkyBoxSceneNode( + driver->getTexture(getTexturePath("skybox2_dawn.png").c_str()), + driver->getTexture(getTexturePath("skybox3_dawn.png").c_str()), + driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()), + driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()), + driver->getTexture(getTexturePath("skybox1_dawn.png").c_str()), + driver->getTexture(getTexturePath("skybox1_dawn.png").c_str())); + } + else + { + skybox = smgr->addSkyBoxSceneNode( + driver->getTexture(getTexturePath("skybox2_night.png").c_str()), + driver->getTexture(getTexturePath("skybox3_night.png").c_str()), + driver->getTexture(getTexturePath("skybox1_night.png").c_str()), + driver->getTexture(getTexturePath("skybox1_night.png").c_str()), + driver->getTexture(getTexturePath("skybox1_night.png").c_str()), + driver->getTexture(getTexturePath("skybox1_night.png").c_str())); + } +} + +void the_game( + bool &kill, + bool random_input, + InputHandler *input, + IrrlichtDevice *device, + gui::IGUIFont* font, + std::string map_dir, + std::string playername, + std::string password, + std::string address, + u16 port, + std::wstring &error_message +) +{ + video::IVideoDriver* driver = device->getVideoDriver(); + scene::ISceneManager* smgr = device->getSceneManager(); + + v2u32 screensize(0,0); + v2u32 last_screensize(0,0); + screensize = driver->getScreenSize(); + + const s32 hotbar_itemcount = 8; + const s32 hotbar_imagesize = 36; + + // The color of the sky + + //video::SColor skycolor = video::SColor(255,140,186,250); + + video::SColor bgcolor_bright = video::SColor(255,170,200,230); + + /* + Draw "Loading" screen + */ + const wchar_t *loadingtext = L"Loading and connecting..."; + u32 text_height = font->getDimension(loadingtext).Height; + core::vector2d<s32> center(screensize.X/2, screensize.Y/2); + core::vector2d<s32> textsize(300, text_height); + core::rect<s32> textrect(center - textsize/2, center + textsize/2); + + gui::IGUIStaticText *gui_loadingtext = guienv->addStaticText( + loadingtext, textrect, false, false); + gui_loadingtext->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT); + + driver->beginScene(true, true, video::SColor(255,0,0,0)); + guienv->drawAll(); + driver->endScene(); + + + /* + Create server. + SharedPtr will delete it when it goes out of scope. + */ + SharedPtr<Server> server; + if(address == ""){ + std::cout<<DTIME<<"Creating server"<<std::endl; + server = new Server(map_dir); + server->start(port); + } + + /* + Create client + */ + + std::cout<<DTIME<<"Creating client"<<std::endl; + Client client(device, playername.c_str(), password, draw_control); + + Address connect_address(0,0,0,0, port); + try{ + if(address == "") + //connect_address.Resolve("localhost"); + connect_address.setAddress(127,0,0,1); + else + connect_address.Resolve(address.c_str()); + } + catch(ResolveError &e) + { + std::cout<<DTIME<<"Couldn't resolve address"<<std::endl; + //return 0; + error_message = L"Couldn't resolve address"; + gui_loadingtext->remove(); + return; + } + + /* + Attempt to connect to the server + */ + + dstream<<DTIME<<"Connecting to server at "; + connect_address.print(&dstream); + dstream<<std::endl; + client.connect(connect_address); + + bool could_connect = false; + + try{ + float time_counter = 0.0; + for(;;) + { + if(client.connectedAndInitialized()) + { + could_connect = true; + break; + } + if(client.accessDenied()) + { + break; + } + // Wait for 10 seconds + if(time_counter >= 10.0) + { + break; + } + + // Update screen + driver->beginScene(true, true, video::SColor(255,0,0,0)); + guienv->drawAll(); + driver->endScene(); + + // Update client and server + + client.step(0.1); + + if(server != NULL) + server->step(0.1); + + // Delay a bit + sleep_ms(100); + time_counter += 0.1; + } + } + catch(con::PeerNotFoundException &e) + {} + + if(could_connect == false) + { + if(client.accessDenied()) + { + error_message = L"Access denied. Reason: " + +client.accessDeniedReason(); + std::cout<<DTIME<<wide_to_narrow(error_message)<<std::endl; + } + else + { + error_message = L"Connection timed out."; + std::cout<<DTIME<<"Timed out."<<std::endl; + } + gui_loadingtext->remove(); + return; + } + + /* + Create skybox + */ + float old_brightness = 1.0; + scene::ISceneNode* skybox = NULL; + update_skybox(driver, smgr, skybox, 1.0); + + /* + Create the camera node + */ + + scene::ICameraSceneNode* camera = smgr->addCameraSceneNode( + 0, // Camera parent + v3f(BS*100, BS*2, BS*100), // Look from + v3f(BS*100+1, BS*2, BS*100), // Look to + -1 // Camera ID + ); + + if(camera == NULL) + { + error_message = L"Failed to create the camera node"; + return; + } + + camera->setFOV(FOV_ANGLE); + + // Just so big a value that everything rendered is visible + camera->setFarValue(100000*BS); + + f32 camera_yaw = 0; // "right/left" + f32 camera_pitch = 0; // "up/down" + + /* + Clouds + */ + + float cloud_height = BS*100; + Clouds *clouds = NULL; + clouds = new Clouds(smgr->getRootSceneNode(), smgr, -1, + cloud_height, time(0)); + + /* + Move into game + */ + + gui_loadingtext->remove(); + + /* + Add some gui stuff + */ + + // First line of debug text + gui::IGUIStaticText *guitext = guienv->addStaticText( + L"Minetest-c55", + core::rect<s32>(5, 5, 795, 5+text_height), + false, false); + // Second line of debug text + gui::IGUIStaticText *guitext2 = guienv->addStaticText( + L"", + core::rect<s32>(5, 5+(text_height+5)*1, 795, (5+text_height)*2), + false, false); + + // At the middle of the screen + // Object infos are shown in this + gui::IGUIStaticText *guitext_info = guienv->addStaticText( + L"", + core::rect<s32>(0,0,400,text_height+5) + v2s32(100,200), + false, false); + + // Chat text + gui::IGUIStaticText *guitext_chat = guienv->addStaticText( + L"", + core::rect<s32>(0,0,0,0), + false, false); // Disable word wrap as of now + //false, true); + //guitext_chat->setBackgroundColor(video::SColor(96,0,0,0)); + core::list<ChatLine> chat_lines; + + /*GUIQuickInventory *quick_inventory = new GUIQuickInventory + (guienv, NULL, v2s32(10, 70), 5, &local_inventory);*/ + /*GUIQuickInventory *quick_inventory = new GUIQuickInventory + (guienv, NULL, v2s32(0, 0), quickinv_itemcount, &local_inventory);*/ + + // Test the text input system + /*(new GUITextInputMenu(guienv, guiroot, -1, &g_menumgr, + NULL))->drop();*/ + /*GUIMessageMenu *menu = + new GUIMessageMenu(guienv, guiroot, -1, + &g_menumgr, + L"Asd"); + menu->drop();*/ + + // Launch pause menu + (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback, + &g_menumgr))->drop(); + + // Enable texts + /*guitext2->setVisible(true); + guitext_info->setVisible(true); + guitext_chat->setVisible(true);*/ + + //s32 guitext_chat_pad_bottom = 70; + + /* + Some statistics are collected in these + */ + u32 drawtime = 0; + u32 beginscenetime = 0; + u32 scenetime = 0; + u32 endscenetime = 0; + + // A test + //throw con::PeerNotFoundException("lol"); + + core::list<float> frametime_log; + + float damage_flash_timer = 0; + + bool invert_mouse = g_settings.getBool("invert_mouse"); + + /* + Main loop + */ + + bool first_loop_after_window_activation = true; + + // TODO: Convert the static interval timers to these + // Interval limiter for profiler + IntervalLimiter m_profiler_interval; + + // Time is in milliseconds + // NOTE: getRealTime() causes strange problems in wine (imprecision?) + // NOTE: So we have to use getTime() and call run()s between them + u32 lasttime = device->getTimer()->getTime(); + + while(device->run() && kill == false) + { + if(g_gamecallback->disconnect_requested) + { + g_gamecallback->disconnect_requested = false; + break; + } + + if(g_gamecallback->changepassword_requested) + { + (new GUIPasswordChange(guienv, guiroot, -1, + &g_menumgr, &client))->drop(); + g_gamecallback->changepassword_requested = false; + } + + /* + Process TextureSource's queue + */ + ((TextureSource*)g_texturesource)->processQueue(); + + /* + Random calculations + */ + last_screensize = screensize; + screensize = driver->getScreenSize(); + v2s32 displaycenter(screensize.X/2,screensize.Y/2); + //bool screensize_changed = screensize != last_screensize; + + // Hilight boxes collected during the loop and displayed + core::list< core::aabbox3d<f32> > hilightboxes; + + // Info text + std::wstring infotext; + + // When screen size changes, update positions and sizes of stuff + /*if(screensize_changed) + { + v2s32 pos(displaycenter.X-((quickinv_itemcount-1)*quickinv_spacing+quickinv_size)/2, screensize.Y-quickinv_spacing); + quick_inventory->updatePosition(pos); + }*/ + + //TimeTaker //timer1("//timer1"); + + // Time of frame without fps limit + float busytime; + u32 busytime_u32; + { + // not using getRealTime is necessary for wine + u32 time = device->getTimer()->getTime(); + if(time > lasttime) + busytime_u32 = time - lasttime; + else + busytime_u32 = 0; + busytime = busytime_u32 / 1000.0; + } + + //std::cout<<"busytime_u32="<<busytime_u32<<std::endl; + + // Necessary for device->getTimer()->getTime() + device->run(); + + /* + Viewing range + */ + + updateViewingRange(busytime, &client); + + /* + FPS limiter + */ + + { + float fps_max = g_settings.getFloat("fps_max"); + u32 frametime_min = 1000./fps_max; + + if(busytime_u32 < frametime_min) + { + u32 sleeptime = frametime_min - busytime_u32; + device->sleep(sleeptime); + } + } + + // Necessary for device->getTimer()->getTime() + device->run(); + + /* + Time difference calculation + */ + f32 dtime; // in seconds + + u32 time = device->getTimer()->getTime(); + if(time > lasttime) + dtime = (time - lasttime) / 1000.0; + else + dtime = 0; + lasttime = time; + + /* + Log frametime for visualization + */ + frametime_log.push_back(dtime); + if(frametime_log.size() > 100) + { + core::list<float>::Iterator i = frametime_log.begin(); + frametime_log.erase(i); + } + + /* + Visualize frametime in terminal + */ + /*for(u32 i=0; i<dtime*400; i++) + std::cout<<"X"; + std::cout<<std::endl;*/ + + /* + Time average and jitter calculation + */ + + static f32 dtime_avg1 = 0.0; + dtime_avg1 = dtime_avg1 * 0.98 + dtime * 0.02; + f32 dtime_jitter1 = dtime - dtime_avg1; + + static f32 dtime_jitter1_max_sample = 0.0; + static f32 dtime_jitter1_max_fraction = 0.0; + { + static f32 jitter1_max = 0.0; + static f32 counter = 0.0; + if(dtime_jitter1 > jitter1_max) + jitter1_max = dtime_jitter1; + counter += dtime; + if(counter > 0.0) + { + counter -= 3.0; + dtime_jitter1_max_sample = jitter1_max; + dtime_jitter1_max_fraction + = dtime_jitter1_max_sample / (dtime_avg1+0.001); + jitter1_max = 0.0; + } + } + + /* + Busytime average and jitter calculation + */ + + static f32 busytime_avg1 = 0.0; + busytime_avg1 = busytime_avg1 * 0.98 + busytime * 0.02; + f32 busytime_jitter1 = busytime - busytime_avg1; + + static f32 busytime_jitter1_max_sample = 0.0; + static f32 busytime_jitter1_min_sample = 0.0; + { + static f32 jitter1_max = 0.0; + static f32 jitter1_min = 0.0; + static f32 counter = 0.0; + if(busytime_jitter1 > jitter1_max) + jitter1_max = busytime_jitter1; + if(busytime_jitter1 < jitter1_min) + jitter1_min = busytime_jitter1; + counter += dtime; + if(counter > 0.0){ + counter -= 3.0; + busytime_jitter1_max_sample = jitter1_max; + busytime_jitter1_min_sample = jitter1_min; + jitter1_max = 0.0; + jitter1_min = 0.0; + } + } + + /* + Debug info for client + */ + { + static float counter = 0.0; + counter -= dtime; + if(counter < 0) + { + counter = 30.0; + client.printDebugInfo(std::cout); + } + } + + /* + Profiler + */ + float profiler_print_interval = + g_settings.getFloat("profiler_print_interval"); + if(profiler_print_interval != 0) + { + if(m_profiler_interval.step(0.030, profiler_print_interval)) + { + dstream<<"Profiler:"<<std::endl; + g_profiler.print(dstream); + g_profiler.clear(); + } + } + + /* + Direct handling of user input + */ + + // Reset input if window not active or some menu is active + if(device->isWindowActive() == false || noMenuActive() == false) + { + input->clear(); + } + + // Input handler step() (used by the random input generator) + input->step(dtime); + + /* + Launch menus according to keys + */ + if(input->wasKeyDown(getKeySetting("keymap_inventory"))) + { + dstream<<DTIME<<"the_game: " + <<"Launching inventory"<<std::endl; + + GUIInventoryMenu *menu = + new GUIInventoryMenu(guienv, guiroot, -1, + &g_menumgr, v2s16(8,7), + client.getInventoryContext(), + &client); + + core::array<GUIInventoryMenu::DrawSpec> draw_spec; + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", "current_player", "main", + v2s32(0, 3), v2s32(8, 4))); + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", "current_player", "craft", + v2s32(3, 0), v2s32(3, 3))); + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", "current_player", "craftresult", + v2s32(7, 1), v2s32(1, 1))); + + menu->setDrawSpec(draw_spec); + + menu->drop(); + } + else if(input->wasKeyDown(KEY_ESCAPE)) + { + dstream<<DTIME<<"the_game: " + <<"Launching pause menu"<<std::endl; + // It will delete itself by itself + (new GUIPauseMenu(guienv, guiroot, -1, g_gamecallback, + &g_menumgr))->drop(); + + // Move mouse cursor on top of the disconnect button + input->setMousePos(displaycenter.X, displaycenter.Y+25); + } + else if(input->wasKeyDown(getKeySetting("keymap_chat"))) + { + TextDest *dest = new TextDestChat(&client); + + (new GUITextInputMenu(guienv, guiroot, -1, + &g_menumgr, dest, + L""))->drop(); + } + + // Item selection with mouse wheel + { + s32 wheel = input->getMouseWheel(); + u16 max_item = MYMIN(PLAYER_INVENTORY_SIZE-1, + hotbar_itemcount-1); + + if(wheel < 0) + { + if(g_selected_item < max_item) + g_selected_item++; + else + g_selected_item = 0; + } + else if(wheel > 0) + { + if(g_selected_item > 0) + g_selected_item--; + else + g_selected_item = max_item; + } + } + + // Item selection + for(u16 i=0; i<10; i++) + { + s32 keycode = irr::KEY_KEY_1 + i; + if(i == 9) + keycode = irr::KEY_KEY_0; + if(input->wasKeyDown((irr::EKEY_CODE)keycode)) + { + if(i < PLAYER_INVENTORY_SIZE && i < hotbar_itemcount) + { + g_selected_item = i; + + dstream<<DTIME<<"Selected item: " + <<g_selected_item<<std::endl; + } + } + } + + // Viewing range selection + if(input->wasKeyDown(getKeySetting("keymap_rangeselect"))) + { + if(draw_control.range_all) + { + draw_control.range_all = false; + dstream<<DTIME<<"Disabled full viewing range"<<std::endl; + } + else + { + draw_control.range_all = true; + dstream<<DTIME<<"Enabled full viewing range"<<std::endl; + } + } + + // Print debug stacks + if(input->wasKeyDown(getKeySetting("keymap_print_debug_stacks"))) + { + dstream<<"-----------------------------------------" + <<std::endl; + dstream<<DTIME<<"Printing debug stacks:"<<std::endl; + dstream<<"-----------------------------------------" + <<std::endl; + debug_stacks_print(); + } + + /* + Player speed control + TODO: Cache the keycodes from getKeySetting + */ + + { + /*bool a_up, + bool a_down, + bool a_left, + bool a_right, + bool a_jump, + bool a_superspeed, + bool a_sneak, + float a_pitch, + float a_yaw*/ + PlayerControl control( + input->isKeyDown(getKeySetting("keymap_forward")), + input->isKeyDown(getKeySetting("keymap_backward")), + input->isKeyDown(getKeySetting("keymap_left")), + input->isKeyDown(getKeySetting("keymap_right")), + input->isKeyDown(getKeySetting("keymap_jump")), + input->isKeyDown(getKeySetting("keymap_special1")), + input->isKeyDown(getKeySetting("keymap_sneak")), + camera_pitch, + camera_yaw + ); + client.setPlayerControl(control); + } + + /* + Run server + */ + + if(server != NULL) + { + //TimeTaker timer("server->step(dtime)"); + server->step(dtime); + } + + /* + Process environment + */ + + { + //TimeTaker timer("client.step(dtime)"); + client.step(dtime); + //client.step(dtime_avg1); + } + + // Read client events + for(;;) + { + ClientEvent event = client.getClientEvent(); + if(event.type == CE_NONE) + { + break; + } + else if(event.type == CE_PLAYER_DAMAGE) + { + //u16 damage = event.player_damage.amount; + //dstream<<"Player damage: "<<damage<<std::endl; + damage_flash_timer = 0.05; + } + else if(event.type == CE_PLAYER_FORCE_MOVE) + { + camera_yaw = event.player_force_move.yaw; + camera_pitch = event.player_force_move.pitch; + } + } + + // Get player position + v3f player_position = client.getPlayerPosition(); + + //TimeTaker //timer2("//timer2"); + + /* + Mouse and camera control + */ + + if((device->isWindowActive() && noMenuActive()) || random_input) + { + if(!random_input) + device->getCursorControl()->setVisible(false); + + if(first_loop_after_window_activation){ + //std::cout<<"window active, first loop"<<std::endl; + first_loop_after_window_activation = false; + } + else{ + s32 dx = input->getMousePos().X - displaycenter.X; + s32 dy = input->getMousePos().Y - displaycenter.Y; + if(invert_mouse) + dy = -dy; + //std::cout<<"window active, pos difference "<<dx<<","<<dy<<std::endl; + + /*const float keyspeed = 500; + if(input->isKeyDown(irr::KEY_UP)) + dy -= dtime * keyspeed; + if(input->isKeyDown(irr::KEY_DOWN)) + dy += dtime * keyspeed; + if(input->isKeyDown(irr::KEY_LEFT)) + dx -= dtime * keyspeed; + if(input->isKeyDown(irr::KEY_RIGHT)) + dx += dtime * keyspeed;*/ + + camera_yaw -= dx*0.2; + camera_pitch += dy*0.2; + if(camera_pitch < -89.5) camera_pitch = -89.5; + if(camera_pitch > 89.5) camera_pitch = 89.5; + } + input->setMousePos(displaycenter.X, displaycenter.Y); + } + else{ + device->getCursorControl()->setVisible(true); + + //std::cout<<"window inactive"<<std::endl; + first_loop_after_window_activation = true; + } + + camera_yaw = wrapDegrees(camera_yaw); + camera_pitch = wrapDegrees(camera_pitch); + + v3f camera_direction = v3f(0,0,1); + camera_direction.rotateYZBy(camera_pitch); + camera_direction.rotateXZBy(camera_yaw); + + // This is at the height of the eyes of the current figure + //v3f camera_position = player_position + v3f(0, BS+BS/2, 0); + // This is more like in minecraft + v3f camera_position = player_position + v3f(0, BS+BS*0.625, 0); + + camera->setPosition(camera_position); + // *100.0 helps in large map coordinates + camera->setTarget(camera_position + camera_direction * 100.0); + + if(FIELD_OF_VIEW_TEST){ + client.updateCamera(v3f(0,0,0), v3f(0,0,1)); + } + else{ + //TimeTaker timer("client.updateCamera"); + client.updateCamera(camera_position, camera_direction); + } + + //timer2.stop(); + //TimeTaker //timer3("//timer3"); + + /* + Calculate what block is the crosshair pointing to + */ + + //u32 t1 = device->getTimer()->getRealTime(); + + //f32 d = 4; // max. distance + f32 d = 4; // max. distance + core::line3d<f32> shootline(camera_position, + camera_position + camera_direction * BS * (d+1)); + + MapBlockObject *selected_object = client.getSelectedObject + (d*BS, camera_position, shootline); + + ClientActiveObject *selected_active_object + = client.getSelectedActiveObject + (d*BS, camera_position, shootline); + + if(selected_object != NULL) + { + //dstream<<"Client returned selected_object != NULL"<<std::endl; + + core::aabbox3d<f32> box_on_map + = selected_object->getSelectionBoxOnMap(); + + hilightboxes.push_back(box_on_map); + + infotext = narrow_to_wide(selected_object->infoText()); + + if(input->getLeftClicked()) + { + std::cout<<DTIME<<"Left-clicked object"<<std::endl; + client.clickObject(0, selected_object->getBlock()->getPos(), + selected_object->getId(), g_selected_item); + } + else if(input->getRightClicked()) + { + std::cout<<DTIME<<"Right-clicked object"<<std::endl; + /* + Check if we want to modify the object ourselves + */ + if(selected_object->getTypeId() == MAPBLOCKOBJECT_TYPE_SIGN) + { + dstream<<"Sign object right-clicked"<<std::endl; + + if(random_input == false) + { + // Get a new text for it + + TextDest *dest = new TextDestSign( + selected_object->getBlock()->getPos(), + selected_object->getId(), + &client); + + SignObject *sign_object = (SignObject*)selected_object; + + std::wstring wtext = + narrow_to_wide(sign_object->getText()); + + (new GUITextInputMenu(guienv, guiroot, -1, + &g_menumgr, dest, + wtext))->drop(); + } + } + /* + Otherwise pass the event to the server as-is + */ + else + { + client.clickObject(1, selected_object->getBlock()->getPos(), + selected_object->getId(), g_selected_item); + } + } + } + else if(selected_active_object != NULL) + { + //dstream<<"Client returned selected_active_object != NULL"<<std::endl; + + core::aabbox3d<f32> *selection_box + = selected_active_object->getSelectionBox(); + // Box should exist because object was returned in the + // first place + assert(selection_box); + + v3f pos = selected_active_object->getPosition(); + + core::aabbox3d<f32> box_on_map( + selection_box->MinEdge + pos, + selection_box->MaxEdge + pos + ); + + hilightboxes.push_back(box_on_map); + + //infotext = narrow_to_wide("A ClientActiveObject"); + infotext = narrow_to_wide(selected_active_object->infoText()); + + if(input->getLeftClicked()) + { + std::cout<<DTIME<<"Left-clicked object"<<std::endl; + client.clickActiveObject(0, + selected_active_object->getId(), g_selected_item); + } + else if(input->getRightClicked()) + { + std::cout<<DTIME<<"Right-clicked object"<<std::endl; + } + } + else // selected_object == NULL + { + + /* + Find out which node we are pointing at + */ + + bool nodefound = false; + v3s16 nodepos; + v3s16 neighbourpos; + core::aabbox3d<f32> nodehilightbox; + + getPointedNode(&client, player_position, + camera_direction, camera_position, + nodefound, shootline, + nodepos, neighbourpos, + nodehilightbox, d); + + static float nodig_delay_counter = 0.0; + + if(nodefound) + { + static v3s16 nodepos_old(-32768,-32768,-32768); + + static float dig_time = 0.0; + static u16 dig_index = 0; + + /* + Visualize selection + */ + + hilightboxes.push_back(nodehilightbox); + + /* + Check information text of node + */ + + NodeMetadata *meta = client.getNodeMetadata(nodepos); + if(meta) + { + infotext = narrow_to_wide(meta->infoText()); + } + + //MapNode node = client.getNode(nodepos); + + /* + Handle digging + */ + + if(input->getLeftReleased()) + { + client.clearTempMod(nodepos); + dig_time = 0.0; + } + + if(nodig_delay_counter > 0.0) + { + nodig_delay_counter -= dtime; + } + else + { + if(nodepos != nodepos_old) + { + std::cout<<DTIME<<"Pointing at ("<<nodepos.X<<"," + <<nodepos.Y<<","<<nodepos.Z<<")"<<std::endl; + + if(nodepos_old != v3s16(-32768,-32768,-32768)) + { + client.clearTempMod(nodepos_old); + dig_time = 0.0; + } + } + + if(input->getLeftClicked() || + (input->getLeftState() && nodepos != nodepos_old)) + { + dstream<<DTIME<<"Started digging"<<std::endl; + client.groundAction(0, nodepos, neighbourpos, g_selected_item); + } + if(input->getLeftClicked()) + { + client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, 0)); + } + if(input->getLeftState()) + { + MapNode n = client.getNode(nodepos); + + // Get tool name. Default is "" = bare hands + std::string toolname = ""; + InventoryList *mlist = local_inventory.getList("main"); + if(mlist != NULL) + { + InventoryItem *item = mlist->getItem(g_selected_item); + if(item && (std::string)item->getName() == "ToolItem") + { + ToolItem *titem = (ToolItem*)item; + toolname = titem->getToolName(); + } + } + + // Get digging properties for material and tool + u8 material = n.d; + DiggingProperties prop = + getDiggingProperties(material, toolname); + + float dig_time_complete = 0.0; + + if(prop.diggable == false) + { + /*dstream<<"Material "<<(int)material + <<" not diggable with \"" + <<toolname<<"\""<<std::endl;*/ + // I guess nobody will wait for this long + dig_time_complete = 10000000.0; + } + else + { + dig_time_complete = prop.time; + } + + if(dig_time_complete >= 0.001) + { + dig_index = (u16)((float)CRACK_ANIMATION_LENGTH + * dig_time/dig_time_complete); + } + // This is for torches + else + { + dig_index = CRACK_ANIMATION_LENGTH; + } + + if(dig_index < CRACK_ANIMATION_LENGTH) + { + //TimeTaker timer("client.setTempMod"); + //dstream<<"dig_index="<<dig_index<<std::endl; + client.setTempMod(nodepos, NodeMod(NODEMOD_CRACK, dig_index)); + } + else + { + dstream<<DTIME<<"Digging completed"<<std::endl; + client.groundAction(3, nodepos, neighbourpos, g_selected_item); + client.clearTempMod(nodepos); + client.removeNode(nodepos); + + dig_time = 0; + + nodig_delay_counter = dig_time_complete + / (float)CRACK_ANIMATION_LENGTH; + + // We don't want a corresponding delay to + // very time consuming nodes + if(nodig_delay_counter > 0.5) + { + nodig_delay_counter = 0.5; + } + // We want a slight delay to very little + // time consuming nodes + float mindelay = 0.15; + if(nodig_delay_counter < mindelay) + { + nodig_delay_counter = mindelay; + } + } + + dig_time += dtime; + } + } + + if(input->getRightClicked()) + { + std::cout<<DTIME<<"Ground right-clicked"<<std::endl; + + if(meta && meta->typeId() == CONTENT_SIGN_WALL && !random_input) + { + dstream<<"Sign node right-clicked"<<std::endl; + + SignNodeMetadata *signmeta = (SignNodeMetadata*)meta; + + // Get a new text for it + + TextDest *dest = new TextDestSignNode(nodepos, &client); + + std::wstring wtext = + narrow_to_wide(signmeta->getText()); + + (new GUITextInputMenu(guienv, guiroot, -1, + &g_menumgr, dest, + wtext))->drop(); + } + else if(meta && meta->typeId() == CONTENT_CHEST && !random_input) + { + dstream<<"Chest node right-clicked"<<std::endl; + + //ChestNodeMetadata *chestmeta = (ChestNodeMetadata*)meta; + + std::string chest_inv_id; + chest_inv_id += "nodemeta:"; + chest_inv_id += itos(nodepos.X); + chest_inv_id += ","; + chest_inv_id += itos(nodepos.Y); + chest_inv_id += ","; + chest_inv_id += itos(nodepos.Z); + + GUIInventoryMenu *menu = + new GUIInventoryMenu(guienv, guiroot, -1, + &g_menumgr, v2s16(8,9), + client.getInventoryContext(), + &client); + + core::array<GUIInventoryMenu::DrawSpec> draw_spec; + + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", chest_inv_id, "0", + v2s32(0, 0), v2s32(8, 4))); + draw_spec.push_back(GUIInventoryMenu::DrawSpec( + "list", "current_player", "main", + v2s32(0, 5), v2s32(8, 4))); + + menu->setDrawSpec(draw_spec); + + menu->drop(); + + } + else if(meta && meta->typeId() == CONTENT_FURNACE && !random_input) + { + dstream<<"Furnace node right-clicked"<<std::endl; + + GUIFurnaceMenu *menu = + new GUIFurnaceMenu(guienv, guiroot, -1, + &g_menumgr, nodepos, &client); + + menu->drop(); + + } + else + { + client.groundAction(1, nodepos, neighbourpos, g_selected_item); + } + } + + nodepos_old = nodepos; + } + else{ + } + + } // selected_object == NULL + + input->resetLeftClicked(); + input->resetRightClicked(); + + if(input->getLeftReleased()) + { + std::cout<<DTIME<<"Left button released (stopped digging)" + <<std::endl; + client.groundAction(2, v3s16(0,0,0), v3s16(0,0,0), 0); + } + if(input->getRightReleased()) + { + //std::cout<<DTIME<<"Right released"<<std::endl; + // Nothing here + } + + input->resetLeftReleased(); + input->resetRightReleased(); + + /* + Calculate stuff for drawing + */ + + camera->setAspectRatio((f32)screensize.X / (f32)screensize.Y); + + u32 daynight_ratio = client.getDayNightRatio(); + u8 l = decode_light((daynight_ratio * LIGHT_SUN) / 1000); + video::SColor bgcolor = video::SColor( + 255, + bgcolor_bright.getRed() * l / 255, + bgcolor_bright.getGreen() * l / 255, + bgcolor_bright.getBlue() * l / 255); + /*skycolor.getRed() * l / 255, + skycolor.getGreen() * l / 255, + skycolor.getBlue() * l / 255);*/ + + float brightness = (float)l/255.0; + + /* + Update skybox + */ + if(fabs(brightness - old_brightness) > 0.01) + update_skybox(driver, smgr, skybox, brightness); + + /* + Update coulds + */ + if(clouds) + { + clouds->step(dtime); + clouds->update(v2f(player_position.X, player_position.Z), + 0.05+brightness*0.95); + } + + // Store brightness value + old_brightness = brightness; + + /* + Fog + */ + + if(g_settings.getBool("enable_fog") == true) + { + f32 range = draw_control.wanted_range*BS + MAP_BLOCKSIZE*BS*1.5; + if(draw_control.range_all) + range = 100000*BS; + if(range < 50*BS) + range = range * 0.5 + 25*BS; + + driver->setFog( + bgcolor, + video::EFT_FOG_LINEAR, + range*0.4, + range*1.0, + 0.01, + false, // pixel fog + false // range fog + ); + } + else + { + driver->setFog( + bgcolor, + video::EFT_FOG_LINEAR, + 100000*BS, + 110000*BS, + 0.01, + false, // pixel fog + false // range fog + ); + } + + + /* + Update gui stuff (0ms) + */ + + //TimeTaker guiupdatetimer("Gui updating"); + + { + static float drawtime_avg = 0; + drawtime_avg = drawtime_avg * 0.95 + (float)drawtime*0.05; + static float beginscenetime_avg = 0; + beginscenetime_avg = beginscenetime_avg * 0.95 + (float)beginscenetime*0.05; + static float scenetime_avg = 0; + scenetime_avg = scenetime_avg * 0.95 + (float)scenetime*0.05; + static float endscenetime_avg = 0; + endscenetime_avg = endscenetime_avg * 0.95 + (float)endscenetime*0.05; + + char temptext[300]; + snprintf(temptext, 300, "Minetest-c55 %s (" + "R: range_all=%i" + ")" + " drawtime=%.0f, beginscenetime=%.0f" + ", scenetime=%.0f, endscenetime=%.0f", + VERSION_STRING, + draw_control.range_all, + drawtime_avg, + beginscenetime_avg, + scenetime_avg, + endscenetime_avg + ); + + guitext->setText(narrow_to_wide(temptext).c_str()); + } + + { + char temptext[300]; + snprintf(temptext, 300, + "(% .1f, % .1f, % .1f)" + " (% .3f < btime_jitter < % .3f" + ", dtime_jitter = % .1f %%" + ", v_range = %.1f)", + player_position.X/BS, + player_position.Y/BS, + player_position.Z/BS, + busytime_jitter1_min_sample, + busytime_jitter1_max_sample, + dtime_jitter1_max_fraction * 100.0, + draw_control.wanted_range + ); + + guitext2->setText(narrow_to_wide(temptext).c_str()); + } + + { + guitext_info->setText(infotext.c_str()); + } + + /* + Get chat messages from client + */ + { + // Get new messages + std::wstring message; + while(client.getChatMessage(message)) + { + chat_lines.push_back(ChatLine(message)); + /*if(chat_lines.size() > 6) + { + core::list<ChatLine>::Iterator + i = chat_lines.begin(); + chat_lines.erase(i); + }*/ + } + // Append them to form the whole static text and throw + // it to the gui element + std::wstring whole; + // This will correspond to the line number counted from + // top to bottom, from size-1 to 0 + s16 line_number = chat_lines.size(); + // Count of messages to be removed from the top + u16 to_be_removed_count = 0; + for(core::list<ChatLine>::Iterator + i = chat_lines.begin(); + i != chat_lines.end(); i++) + { + // After this, line number is valid for this loop + line_number--; + // Increment age + (*i).age += dtime; + /* + This results in a maximum age of 60*6 to the + lowermost line and a maximum of 6 lines + */ + float allowed_age = (6-line_number) * 60.0; + + if((*i).age > allowed_age) + { + to_be_removed_count++; + continue; + } + whole += (*i).text + L'\n'; + } + for(u16 i=0; i<to_be_removed_count; i++) + { + core::list<ChatLine>::Iterator + it = chat_lines.begin(); + chat_lines.erase(it); + } + guitext_chat->setText(whole.c_str()); + + // Update gui element size and position + + /*core::rect<s32> rect( + 10, + screensize.Y - guitext_chat_pad_bottom + - text_height*chat_lines.size(), + screensize.X - 10, + screensize.Y - guitext_chat_pad_bottom + );*/ + core::rect<s32> rect( + 10, + 50, + screensize.X - 10, + 50 + text_height*chat_lines.size() + ); + + guitext_chat->setRelativePosition(rect); + + if(chat_lines.size() == 0) + guitext_chat->setVisible(false); + else + guitext_chat->setVisible(true); + } + + /* + Inventory + */ + + static u16 old_selected_item = 65535; + if(client.getLocalInventoryUpdated() + || g_selected_item != old_selected_item) + { + old_selected_item = g_selected_item; + //std::cout<<"Updating local inventory"<<std::endl; + client.getLocalInventory(local_inventory); + } + + /* + Send actions returned by the inventory menu + */ + while(inventory_action_queue.size() != 0) + { + InventoryAction *a = inventory_action_queue.pop_front(); + + client.sendInventoryAction(a); + // Eat it + delete a; + } + + /* + Drawing begins + */ + + TimeTaker drawtimer("Drawing"); + + + { + TimeTaker timer("beginScene"); + driver->beginScene(true, true, bgcolor); + //driver->beginScene(false, true, bgcolor); + beginscenetime = timer.stop(true); + } + + //timer3.stop(); + + //std::cout<<DTIME<<"smgr->drawAll()"<<std::endl; + + { + TimeTaker timer("smgr"); + smgr->drawAll(); + scenetime = timer.stop(true); + } + + { + //TimeTaker timer9("auxiliary drawings"); + // 0ms + + //timer9.stop(); + //TimeTaker //timer10("//timer10"); + + video::SMaterial m; + //m.Thickness = 10; + m.Thickness = 3; + m.Lighting = false; + driver->setMaterial(m); + + driver->setTransform(video::ETS_WORLD, core::IdentityMatrix); + + for(core::list< core::aabbox3d<f32> >::Iterator i=hilightboxes.begin(); + i != hilightboxes.end(); i++) + { + /*std::cout<<"hilightbox min=" + <<"("<<i->MinEdge.X<<","<<i->MinEdge.Y<<","<<i->MinEdge.Z<<")" + <<" max=" + <<"("<<i->MaxEdge.X<<","<<i->MaxEdge.Y<<","<<i->MaxEdge.Z<<")" + <<std::endl;*/ + driver->draw3DBox(*i, video::SColor(255,0,0,0)); + } + + /* + Frametime log + */ + if(g_settings.getBool("frametime_graph") == true) + { + s32 x = 10; + for(core::list<float>::Iterator + i = frametime_log.begin(); + i != frametime_log.end(); + i++) + { + driver->draw2DLine(v2s32(x,50), + v2s32(x,50+(*i)*1000), + video::SColor(255,255,255,255)); + x++; + } + } + + /* + Draw crosshair + */ + driver->draw2DLine(displaycenter - core::vector2d<s32>(10,0), + displaycenter + core::vector2d<s32>(10,0), + video::SColor(255,255,255,255)); + driver->draw2DLine(displaycenter - core::vector2d<s32>(0,10), + displaycenter + core::vector2d<s32>(0,10), + video::SColor(255,255,255,255)); + + } // timer + + //timer10.stop(); + //TimeTaker //timer11("//timer11"); + + /* + Draw gui + */ + // 0-1ms + guienv->drawAll(); + + /* + Draw hotbar + */ + { + draw_hotbar(driver, font, v2s32(displaycenter.X, screensize.Y), + hotbar_imagesize, hotbar_itemcount, &local_inventory, + client.getHP()); + } + + /* + Damage flash + */ + if(damage_flash_timer > 0.0) + { + damage_flash_timer -= dtime; + + video::SColor color(128,255,0,0); + driver->draw2DRectangle(color, + core::rect<s32>(0,0,screensize.X,screensize.Y), + NULL); + } + + /* + End scene + */ + { + TimeTaker timer("endScene"); + endSceneX(driver); + endscenetime = timer.stop(true); + } + + drawtime = drawtimer.stop(true); + + /* + End of drawing + */ + + static s16 lastFPS = 0; + //u16 fps = driver->getFPS(); + u16 fps = (1.0/dtime_avg1); + + if (lastFPS != fps) + { + core::stringw str = L"Minetest ["; + str += driver->getName(); + str += "] FPS="; + str += fps; + + device->setWindowCaption(str.c_str()); + lastFPS = fps; + } + } + + /* + Drop stuff + */ + clouds->drop(); + + /* + Draw a "shutting down" screen, which will be shown while the map + generator and other stuff quits + */ + { + const wchar_t *shuttingdowntext = L"Shutting down stuff..."; + gui::IGUIStaticText *gui_shuttingdowntext = guienv->addStaticText( + shuttingdowntext, textrect, false, false); + gui_shuttingdowntext->setTextAlignment(gui::EGUIA_CENTER, + gui::EGUIA_UPPERLEFT); + driver->beginScene(true, true, video::SColor(255,0,0,0)); + guienv->drawAll(); + driver->endScene(); + gui_shuttingdowntext->remove(); + } +} + + |