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-rw-r--r--src/game.cpp123
1 files changed, 70 insertions, 53 deletions
diff --git a/src/game.cpp b/src/game.cpp
index 3902c50bb..cae468d4c 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -57,6 +57,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "util/pointedthing.h"
#include "version.h"
#include "minimap.h"
+#include "mapblock_mesh.h"
#include "sound.h"
@@ -288,14 +289,16 @@ inline bool isPointableNode(const MapNode &n,
/*
Find what the player is pointing at
*/
-PointedThing getPointedThing(Client *client, v3f player_position,
- v3f camera_direction, v3f camera_position, core::line3d<f32> shootline,
- f32 d, bool liquids_pointable, bool look_for_object, v3s16 camera_offset,
- std::vector<aabb3f> &hilightboxes, ClientActiveObject *&selected_object)
+PointedThing getPointedThing(Client *client, Hud *hud, const v3f &player_position,
+ const v3f &camera_direction, const v3f &camera_position,
+ core::line3d<f32> shootline, f32 d, bool liquids_pointable,
+ bool look_for_object, const v3s16 &camera_offset,
+ ClientActiveObject *&selected_object)
{
PointedThing result;
- hilightboxes.clear();
+ std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
+ selectionboxes->clear();
selected_object = NULL;
INodeDefManager *nodedef = client->getNodeDefManager();
@@ -316,9 +319,9 @@ PointedThing getPointedThing(Client *client, v3f player_position,
assert(selection_box);
v3f pos = selected_object->getPosition();
- hilightboxes.push_back(aabb3f(
- selection_box->MinEdge + pos - intToFloat(camera_offset, BS),
- selection_box->MaxEdge + pos - intToFloat(camera_offset, BS)));
+ selectionboxes->push_back(aabb3f(
+ selection_box->MinEdge, selection_box->MaxEdge));
+ hud->setSelectionPos(pos, camera_offset);
}
mindistance = (selected_object->getPosition() - camera_position).getLength();
@@ -414,22 +417,56 @@ PointedThing getPointedThing(Client *client, v3f player_position,
result.node_abovesurface = np_above;
mindistance = distance;
- hilightboxes.clear();
-
- if (!g_settings->getBool("enable_node_highlighting")) {
- for (std::vector<aabb3f>::const_iterator
- i2 = boxes.begin();
- i2 != boxes.end(); ++i2) {
- aabb3f box = *i2;
- box.MinEdge += npf + v3f(-d, -d, -d) - intToFloat(camera_offset, BS);
- box.MaxEdge += npf + v3f(d, d, d) - intToFloat(camera_offset, BS);
- hilightboxes.push_back(box);
- }
+ selectionboxes->clear();
+ for (std::vector<aabb3f>::const_iterator
+ i2 = boxes.begin();
+ i2 != boxes.end(); ++i2) {
+ aabb3f box = *i2;
+ box.MinEdge += v3f(-d, -d, -d);
+ box.MaxEdge += v3f(d, d, d);
+ selectionboxes->push_back(box);
}
+ hud->setSelectionPos(npf, camera_offset);
}
}
} // for coords
+ // Update selection mesh light level and vertex colors
+ if (selectionboxes->size() > 0) {
+ v3f pf = hud->getSelectionPos();
+ v3s16 p = floatToInt(pf, BS);
+
+ // Get selection mesh light level
+ MapNode n = map.getNodeNoEx(p);
+ u16 node_light = getInteriorLight(n, -1, nodedef);
+ u16 light_level = node_light;
+
+ for (u8 i = 0; i < 6; i++) {
+ n = map.getNodeNoEx(p + g_6dirs[i]);
+ node_light = getInteriorLight(n, -1, nodedef);
+ if (node_light > light_level)
+ light_level = node_light;
+ }
+
+ video::SColor c = MapBlock_LightColor(255, light_level, 0);
+ u8 day = c.getRed();
+ u8 night = c.getGreen();
+ u32 daynight_ratio = client->getEnv().getDayNightRatio();
+ finalColorBlend(c, day, night, daynight_ratio);
+
+ // Modify final color a bit with time
+ u32 timer = porting::getTimeMs() % 5000;
+ float timerf = (float)(irr::core::PI * ((timer / 2500.0) - 0.5));
+ float sin_r = 0.08 * sin(timerf);
+ float sin_g = 0.08 * sin(timerf + irr::core::PI * 0.5);
+ float sin_b = 0.08 * sin(timerf + irr::core::PI);
+ c.setRed(core::clamp(core::round32(c.getRed() * (0.8 + sin_r)), 0, 255));
+ c.setGreen(core::clamp(core::round32(c.getGreen() * (0.8 + sin_g)), 0, 255));
+ c.setBlue(core::clamp(core::round32(c.getBlue() * (0.8 + sin_b)), 0, 255));
+
+ // Set mesh final color
+ hud->setSelectionMeshColor(c);
+ }
return result;
}
@@ -1522,8 +1559,7 @@ protected:
void updateCamera(VolatileRunFlags *flags, u32 busy_time, f32 dtime,
float time_from_last_punch);
void updateSound(f32 dtime);
- void processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
- GameRunData *runData, f32 dtime, bool show_hud,
+ void processPlayerInteraction(GameRunData *runData, f32 dtime, bool show_hud,
bool show_debug);
void handlePointingAtNothing(GameRunData *runData, const ItemStack &playerItem);
void handlePointingAtNode(GameRunData *runData,
@@ -1535,8 +1571,7 @@ protected:
void handleDigging(GameRunData *runData, const PointedThing &pointed,
const v3s16 &nodepos, const ToolCapabilities &playeritem_toolcap,
f32 dtime);
- void updateFrame(std::vector<aabb3f> &highlight_boxes, ProfilerGraph *graph,
- RunStats *stats, GameRunData *runData,
+ void updateFrame(ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam);
void updateGui(float *statustext_time, const RunStats &stats,
const GameRunData& runData, f32 dtime, const VolatileRunFlags &flags,
@@ -1630,7 +1665,6 @@ private:
* a later release.
*/
bool m_cache_doubletap_jump;
- bool m_cache_enable_node_highlighting;
bool m_cache_enable_clouds;
bool m_cache_enable_particles;
bool m_cache_enable_fog;
@@ -1668,8 +1702,6 @@ Game::Game() :
{
g_settings->registerChangedCallback("doubletap_jump",
&settingChangedCallback, this);
- g_settings->registerChangedCallback("enable_node_highlighting",
- &settingChangedCallback, this);
g_settings->registerChangedCallback("enable_clouds",
&settingChangedCallback, this);
g_settings->registerChangedCallback("enable_particles",
@@ -1719,8 +1751,6 @@ Game::~Game()
g_settings->deregisterChangedCallback("doubletap_jump",
&settingChangedCallback, this);
- g_settings->deregisterChangedCallback("enable_node_highlighting",
- &settingChangedCallback, this);
g_settings->deregisterChangedCallback("enable_clouds",
&settingChangedCallback, this);
g_settings->deregisterChangedCallback("enable_particles",
@@ -1807,8 +1837,6 @@ void Game::run()
&runData.fog_range,
client));
- std::vector<aabb3f> highlight_boxes;
-
set_light_table(g_settings->getFloat("display_gamma"));
#ifdef __ANDROID__
@@ -1858,10 +1886,9 @@ void Game::run()
updateCamera(&flags, draw_times.busy_time, dtime,
runData.time_from_last_punch);
updateSound(dtime);
- processPlayerInteraction(highlight_boxes, &runData, dtime,
- flags.show_hud, flags.show_debug);
- updateFrame(highlight_boxes, &graph, &stats, &runData, dtime,
- flags, cam_view);
+ processPlayerInteraction(&runData, dtime, flags.show_hud,
+ flags.show_debug);
+ updateFrame(&graph, &stats, &runData, dtime, flags, cam_view);
updateProfilerGraphs(&graph);
// Update if minimap has been disabled by the server
@@ -2888,8 +2915,6 @@ void Game::toggleHud(float *statustext_time, bool *flag)
*flag = !*flag;
*statustext_time = 0;
statustext = msg[*flag];
- if (g_settings->getBool("enable_node_highlighting"))
- client->setHighlighted(client->getHighlighted(), *flag);
}
void Game::toggleMinimap(float *statustext_time, bool *flag,
@@ -3475,8 +3500,8 @@ void Game::updateSound(f32 dtime)
}
-void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
- GameRunData *runData, f32 dtime, bool show_hud, bool show_debug)
+void Game::processPlayerInteraction(GameRunData *runData,
+ f32 dtime, bool show_hud, bool show_debug)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -3534,25 +3559,17 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
PointedThing pointed = getPointedThing(
// input
- client, player_position, camera_direction,
+ client, hud, player_position, camera_direction,
camera_position, shootline, d,
playeritem_def.liquids_pointable,
!runData->ldown_for_dig,
camera_offset,
// output
- highlight_boxes,
runData->selected_object);
if (pointed != runData->pointed_old) {
infostream << "Pointing at " << pointed.dump() << std::endl;
-
- if (m_cache_enable_node_highlighting) {
- if (pointed.type == POINTEDTHING_NODE) {
- client->setHighlighted(pointed.node_undersurface, show_hud);
- } else {
- client->setHighlighted(pointed.node_undersurface, false);
- }
- }
+ hud->updateSelectionMesh(camera_offset);
}
/*
@@ -3576,6 +3593,7 @@ void Game::processPlayerInteraction(std::vector<aabb3f> &highlight_boxes,
infostream << "Pointing away from node"
<< " (stopped digging)" << std::endl;
runData->digging = false;
+ hud->updateSelectionMesh(camera_offset);
}
}
@@ -3900,9 +3918,9 @@ void Game::handleDigging(GameRunData *runData,
}
-void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
- ProfilerGraph *graph, RunStats *stats, GameRunData *runData,
- f32 dtime, const VolatileRunFlags &flags, const CameraOrientation &cam)
+void Game::updateFrame(ProfilerGraph *graph, RunStats *stats,
+ GameRunData *runData, f32 dtime, const VolatileRunFlags &flags,
+ const CameraOrientation &cam)
{
LocalPlayer *player = client->getEnv().getLocalPlayer();
@@ -4094,7 +4112,7 @@ void Game::updateFrame(std::vector<aabb3f> &highlight_boxes,
}
draw_scene(driver, smgr, *camera, *client, player, *hud, *mapper,
- guienv, highlight_boxes, screensize, skycolor, flags.show_hud,
+ guienv, screensize, skycolor, flags.show_hud,
flags.show_minimap);
/*
@@ -4374,7 +4392,6 @@ void Game::settingChangedCallback(const std::string &setting_name, void *data)
void Game::readSettings()
{
m_cache_doubletap_jump = g_settings->getBool("doubletap_jump");
- m_cache_enable_node_highlighting = g_settings->getBool("enable_node_highlighting");
m_cache_enable_clouds = g_settings->getBool("enable_clouds");
m_cache_enable_particles = g_settings->getBool("enable_particles");
m_cache_enable_fog = g_settings->getBool("enable_fog");