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-rw-r--r--src/gamedef.h10
1 files changed, 4 insertions, 6 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index c450568b7..8df6988ad 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -21,11 +21,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#define GAMEDEF_HEADER
#include <string>
+#include "irrlichttypes.h"
-class IToolDefManager;
+class IItemDefManager;
class INodeDefManager;
class ICraftDefManager;
-class ICraftItemDefManager;
// Mineral too?
class ITextureSource;
@@ -39,10 +39,9 @@ class IGameDef
public:
// These are thread-safe IF they are not edited while running threads.
// Thus, first they are set up and then they are only read.
- virtual IToolDefManager* getToolDefManager()=0;
+ virtual IItemDefManager* getItemDefManager()=0;
virtual INodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
- virtual ICraftItemDefManager* getCraftItemDefManager()=0;
// This is always thread-safe, but referencing the irrlicht texture
// pointers in other threads than main thread will make things explode.
@@ -52,10 +51,9 @@ public:
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
// Shorthands
- IToolDefManager* tdef(){return getToolDefManager();}
+ IItemDefManager* idef(){return getItemDefManager();}
INodeDefManager* ndef(){return getNodeDefManager();}
ICraftDefManager* cdef(){return getCraftDefManager();}
- ICraftItemDefManager* cidef(){return getCraftItemDefManager();}
ITextureSource* tsrc(){return getTextureSource();}
};