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-rw-r--r--src/gamedef.h29
1 files changed, 2 insertions, 27 deletions
diff --git a/src/gamedef.h b/src/gamedef.h
index 7e3da4cac..cb624bd6a 100644
--- a/src/gamedef.h
+++ b/src/gamedef.h
@@ -53,47 +53,22 @@ public:
virtual INodeDefManager* getNodeDefManager()=0;
virtual ICraftDefManager* getCraftDefManager()=0;
- // This is always thread-safe, but referencing the irrlicht texture
- // pointers in other threads than main thread will make things explode.
- virtual ITextureSource* getTextureSource()=0;
-
- virtual IShaderSource* getShaderSource()=0;
-
// Used for keeping track of names/ids of unknown nodes
virtual u16 allocateUnknownNodeId(const std::string &name)=0;
- // Only usable on the client
- virtual ISoundManager* getSoundManager()=0;
virtual MtEventManager* getEventManager()=0;
- virtual scene::IAnimatedMesh* getMesh(const std::string &filename)
- { return NULL; }
- virtual scene::ISceneManager* getSceneManager()=0;
-
- virtual Camera* getCamera()
- { return NULL; }
- virtual void setCamera(Camera *camera) {}
// Only usable on the server, and NOT thread-safe. It is usable from the
// environment thread.
- virtual IRollbackManager* getRollbackManager(){return NULL;}
-
- // Only usable on the server. Thread safe if not written while running threads.
- virtual EmergeManager *getEmergeManager() { return NULL; }
-
- // Used on the client
- virtual bool checkLocalPrivilege(const std::string &priv)
- { return false; }
+ virtual IRollbackManager* getRollbackManager() { return NULL; }
// Shorthands
IItemDefManager *idef() { return getItemDefManager(); }
INodeDefManager *ndef() { return getNodeDefManager(); }
ICraftDefManager *cdef() { return getCraftDefManager(); }
- ITextureSource *tsrc() { return getTextureSource(); }
- ISoundManager *sound() { return getSoundManager(); }
- IShaderSource *shsrc() { return getShaderSource(); }
+
MtEventManager *event() { return getEventManager(); }
IRollbackManager *rollback() { return getRollbackManager();}
- EmergeManager *emerge() { return getEmergeManager(); }
};
#endif